Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 22:59:20

Player: PlasticHeart

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (115)     575
Value Destroyed (2334)     2334
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 6295

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             602/700
Matter                     294/300
Energy                     150/150
System Corruption          12%
Temperature                Cool (0)
Movement                   Flying (107) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
  Improved VTOL Module
>          --- UTILITY (6) ------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Powered Hammer
>          --- INVENTORY (8) ----
     Micro Nuclear Core
  Advanced Weight Redist. System
           Seismic Detector
           Hacking Suite
           Component Analysis Suite
           Bomb Drone Bay (16/16)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Improved Datajack
           Powered Hammer
>          --- INVENTORY --------
     Micro Nuclear Core
  Advanced Weight Redist. System
           Seismic Detector
           Particle Accelerator
           Hacking Suite
           Component Analysis Suite
           Bomb Drone Bay
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             100  | 6   4   8   36  2   22  18  .   4   
  Power                    9    | 1   .   1   3   .   1   2   .   1   
    Engine                 6    | 1   .   1   2   .   1   1   .   .   
    Core                   3    | .   .   .   1   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   10  .   7   4   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 2   .   2   10  .   6   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   1   4   .   1   
  Utility                  25   | 1   2   1   7   .   4   10  .   .   
    Device                 9    | .   .   1   3   .   .   5   .   .   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   1   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   3   .   .   
    Protection             8    | .   1   .   3   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   4   16  2   10  2   .   2   
    Energy Gun             5    | 2   .   .   3   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   2   7   .   4   .   .   .   
    Ballistic Cannon       7    | .   .   .   3   1   3   .   .   .   
    Launcher               7    | .   .   2   3   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   2   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   .   2   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   .   
Parts Lost                 10   | .   .   2   4   .   .   .   .   4   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   1   1   .   .   .   .   1   
  Weapon                   4    | .   .   .   3   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   2   2   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  99  99  100 99  95  100 98  
  Engine                   7    | .   14  13  8   .   7   .   .   .   
  Core                     3    | .   .   .   2   11  1   6   7   6   
  Wheel                    27   | .   28  28  33  33  35  .   .   .   
  Flight                   4    | .   .   .   .   .   .   30  30  29  
  Device                   7    | .   .   6   8   11  9   10  7   7   
  Storage                  10   | .   14  14  11  11  9   7   7   7   
  Processor                1    | .   .   .   3   .   .   6   7   7   
  Hackware                 3    | .   .   .   .   .   .   19  23  22  
  Protection               10   | .   11  7   9   11  17  .   .   .   
  Ballistic Gun            11   | .   23  27  17  .   6   .   .   .   
  Ballistic Cannon         5    | .   .   .   1   21  10  .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 12  30  31  44  44  55  19  16  16  
  Greatest Support         48   | 32  32  32  42  36  48  26  17  17  
  Greatest Overweight (x)  1    | 1   .   1   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  8   8   
  Average Capacity         13   | 7   10  15  15  15  15  8   8   8   
  Most Carried             15   | 7   14  15  15  15  15  15  8   8   
  Average Carried          12   | 3   8   14  14  15  14  7   7   7   
  Final Capacity           15   | 8   15  15  15  15  15  8   8   8   
  Final Carried            15   | 6   14  15  15  15  15  7   8   8   

 Class Distribution 
--------------------
 77% | Mutant
 14% | Hacker-Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           3110 | 260  77   273  1094 34   1140 180  .    52   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3421 | 126  143  301  1486 52   1069 132  .    112  
  Parts                    216  | 5    6    21   102  9    64   6    .    3    
Haulers Intercepted        8    | .    .    .    5    .    1    1    .    1    
Recyclers Shooed           5    | .    .    2    .    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  67   | .   5   7   25  3   27  .   .   .   
  Guns                     31   | .   5   2   20  .   4   .   .   .   
  Cannons                  20   | .   .   .   1   .   19  .   .   .   
  AOE                      16   | .   .   5   4   3   4   .   .   .   
Classes Destroyed          11   | 2   2   1   6   .   .   .   .   .   
  Worker                   9    | .   .   1   4   3   1   .   .   .   
  Builder                  2    | .   .   .   1   .   .   1   .   .   
  Tunneler                 4    | 2   .   1   .   .   .   1   .   .   
  Hauler                   8    | .   .   .   5   .   1   1   .   1   
  Recycler                 10   | 1   .   2   2   .   5   .   .   .   
  Operator                 5    | .   .   .   2   .   2   1   .   .   
  Watcher                  10   | .   .   .   3   .   3   2   .   2   
  Swarmer                  28   | .   3   5   3   3   14  .   .   .   
  Grunt                    27   | .   2   2   16  .   7   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   
  Sentry                   10   | .   .   .   5   .   5   .   .   .   
Best Kill Streak           8    | 2   3   4   8   6   7   2   .   1   
  Combat Bots Only         7    | .   3   3   6   3   7   .   .   .   
Max Kills in Single Turn   3    | 1   1   2   3   3   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   1   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               2414 | .    85   230  879  21   896  12   .    291  
  Core                     391  | .    .    31   240  .    22   6    .    92   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  4    | .    .    .    4    .    .    .    .    .    
  Regen/Repaired (Parts)   243  | .    .    .    .    .    243  .    .    .    
Core Remaining (%)         80   | 100  .    87   .    40   96   .    .    .    
Volleys Fired              248  | 8    17   25   102  6    90   .    .    .    
  Largest                  2    | 2    2    2    2    2    2    .    .    .    
  Hottest                  100  | 100  100  40   79   74   74   .    .    .    
Shots Fired                478  | 16   34   47   195  9    177  .    .    .    
  Gun                      331  | 16   34   44   186  .    51   .    .    .    
  Cannon                   130  | .    .    .    1    6    123  .    .    .    
  Launcher                 17   | .    .    3    8    3    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  417  | .    28   44   165  6    174  .    .    .    
  Thermal                  44   | 16   6    .    22   .    .    .    .    .    
  Explosive                17   | .    .    3    8    3    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 5    8    17   8    2    11   .    .    .    
  Robot Miss Streak        6    | 5    3    3    4    2    6    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    5    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           306  | 8    18   31   116  3    119  8    .    3    
  Core Hits                151  | 4    8    17   62   6    53   1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    1    .    .    4    .    .    
  Critical Strikes         7    | .    .    .    1    .    2    4    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    2    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    .    .    
Melee Attacks              47   | .    .    .    .    .    3    24   .    20   
  Impact                   47   | .    .    .    .    .    3    24   .    20   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    4    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7059 | 125  248  607  2259 408  2517 609  .    286  
  Guns                     3027 | 125  248  391  1663 .    600  .    .    .    
  Cannons                  1712 | .    .    .    20   41   1651 .    .    .    
  Explosions               1425 | .    .    216  576  367  266  .    .    .    
  Melee                    895  | .    .    .    .    .    .    609  .    286  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4361 | .    199  391  1479 41   2251 .    .    .    
  Thermal                  378  | 125  49   .    204  .    .    .    .    .    
  Explosive                1425 | .    .    216  576  367  266  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   895  | .    .    .    .    .    .    609  .    286  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    2    9    12   
  Average Corruption       7    | .    .    .    .    .    .    1    9    9    
  Corruption Purged        2    | .    .    .    .    .    .    2    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    2    2    12   
    Message Errors         5    | .    .    .    .    .    .    1    .    4    
    Matter Fused           5    | .    .    .    .    .    .    .    1    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            787  | .    .    1    45   8    92   472  .    169  
  Projectiles              38   | .    .    .    .    .    38   .    .    .    
  Explosions               108  | .    .    1    45   8    54   .    .    .    
  Melee                    641  | .    .    .    .    .    .    472  .    169  
Knockbacks                 28   | .    .    .    .    2    23   3    .    .    
  Impact                   3    | .    .    .    .    .    .    3    .    .    
  Kinetic                  23   | .    .    .    .    2    21   .    .    .    
  Secondary                2    | .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      88   | .    .    36   8    .    44   .    .    .    
  Shots                    4    | .    .    2    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        176  | 176  78   23   22   .    23   .    .    91   
  Average Temperature      43   | 83   32   4    6    .    11   .    .    37   
  Received Heat Transfer   870  | .    27   105  396  .    315  .    .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    .    5    .    4    
  Impact Corruptions       22   | .    .    .    .    .    1    15   .    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    .    .    .    
  Heat Transferred         962  | 370  148  .    444  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             456  | 15  191 223 444 340 456 413 104 203 
  Initial                  172  | .   9   7   27  172 54  166 74  72  
  Average                  200  | 6   71  127 165 185 312 264 88  157 
Maximum Alert Level        2    | .   .   1   2   1   2   2   .   1   
  Low Security (%)         55   | 100 100 56  67  90  14  29  100 97  
  Level 1                  35   | .   .   43  24  9   60  66  .   2   
  Level 2                  9    | .   .   .   8   .   24  4   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   4   .   3   .   .   2   
  Investigation            3    | .   .   .   2   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           6    | .   .   .   2   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   12  8   42  2   40  8   6   7   
  Peak Tracking Total      6    | .   4   3   6   3   6   3   6   5   
  Tactical Retreats        11   | .   1   .   3   .   3   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            9    | .   .   .   2   .   1   2   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          3    | .   .   .   2   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          42   | .   5   2   8   1   12  9   .   5   
  Terminals                30   | .   5   .   7   1   7   6   .   4   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   
Total Hacks                108  | .   15  2   21  3   30  21  .   16  
  Successful               74   | .   9   2   13  3   21  13  .   13  
  Failed                   34   | .   6   .   8   .   9   8   .   3   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   6   .   7   .   7   5   .   5   
  Terminals                85   | .   15  .   19  3   17  17  .   14  
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          8    | .   .   .   .   .   8   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   2   .   .   2   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   
Terminal Hacks             41   | .   6   2   6   3   7   8   .   9   
  Record                   2    | .   .   .   .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   .   .   2   .   1   .   .   1   
  Open Door                2    | .   .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   2   .   .   1   
  Unreport Threat          3    | .   .   .   2   .   1   .   .   .   
  Locate Traps             11   | .   3   .   1   .   2   3   .   2   
  Hauler Manifests         4    | .   1   .   .   .   1   1   .   1   
  Zone Layout              8    | .   2   .   1   1   .   2   .   2   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       7    | .   .   .   .   .   7   .   .   .   
  Scan Component           4    | .   .   .   .   .   4   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   2   .   .   2   
  Insert Component         3    | .   .   .   1   .   1   .   .   1   
  Analyze                  3    | .   .   .   1   .   1   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   .   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   .   
Unauthorized Hacks         15   | .   3   .   5   .   3   2   .   2   
  Terminals                15   | .   3   .   5   .   3   2   .   2   
    Track                  6    | .   1   .   2   .   2   .   .   1   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   
    Botnet                 7    | .   2   .   3   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         29   | .   4   .   5   .   10  6   .   4   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   1   1   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   
  Time                     102  | .   .   .   .   .   102 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   1   .   .   1   
  Part Schematics Acquired 3    | .   .   .   1   .   1   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   26  .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               5865 | 90   498  799  1321 519  1732 420  72   414  
Spaces Moved               6056 | 56   429  683  933  476  1172 1192 177  938  
  Core                     18   | 18   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3731 | 38   429  683  933  476  1172 .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   2307 | .    .    .    .    .    .    1192 177  938  
  Fastest Speed            26   | 50   100  100  80   105  90   26   26   26   
  Average Speed            72   | 88   100  102  95   105  104  26   26   27   
  Slowest Speed            107  | 100  100  105  105  105  105  26   26   107  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    1    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 3    67   96   69   88   85   30   94   26   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    
Spaces Dug                 32   | .    .    .    .    .    3    13   .    16   
Terrain Destroyed          184  | .    .    29   48   34   44   13   .    16   
  Melee                    32   | .    .    .    .    .    3    13   .    16   
  Projectile               5    | .    .    .    .    .    5    .    .    .    
  AOE                      147  | .    .    29   48   34   36   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Total                      6954 | 80   466  734  1177 485  1497 1259 202  1054 
  Wait                     336  | .    .    14   61   .    175  3    25   58   
  Move                     6041 | 55   428  682  932  475  1171 1190 176  932  
  Hop                      4    | .    .    .    .    .    .    1    .    3    
  Pick Up                  66   | 11   12   2    16   1    16   7    1    .    
  Fast Attach              21   | 1    1    1    7    .    7    1    .    3    
  Attach                   35   | 5    2    1    9    .    4    14   .    .    
  Detach                   4    | .    .    .    2    .    .    2    .    .    
  Swap                     45   | .    1    6    21   2    11   3    .    1    
  Drop                     71   | .    5    3    27   1    20   14   .    1    
  Fire                     248  | 8    17   25   102  6    90   .    .    .    
  Melee                    47   | .    .    .    .    .    3    24   .    20   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    36   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 13)
  554 | -10/Materials | Discovered new exit (range 12)
  589 | -10/Materials | Entered Mines
  644 | -10/Mines     | Met a Derelict bent on vengeance
  755 | -10/Mines     | Discovered new exit (range 15)
  843 | -10/Mines     | Discovered new exit (range 13)
  858 | -10/Mines     | Found the Drone Emporium
  864 | -10/Mines     | Found Prototype Device
 1052 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1078 | -10/Mines     | Learned location of Mines (-9)
 1105 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1105 | -10/Mines     | Discovered new exit (range 5)
 1388 | -10/Mines     | Entered Materials
 1388 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1390 | -9/Materials  | Identified Bomb Drone Bay
 1815 | -9/Materials  | Discovered new exit (range 14)
 1848 | -9/Materials  | Discovered new exit (range 9)
 1901 | -9/Materials  | Build established: Scavenger-Mutant
 1923 | -9/Materials  | Identified exit to Mines
 2308 | -9/Materials  | Discovered new exit (range 12)
 2318 | -9/Materials  | Identified exit to Materials
 2337 | -9/Materials  | Build established: Mutant
 2389 | -9/Materials  | Core integrity fell below 50%
 2571 | -9/Materials  | Discovered exit to Mines (range 16)
 2709 | -9/Materials  | Entered Mines
 2763 | -9/Mines      | Discovered exit to Materials (range 9)
 2911 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2918 | -9/Mines      | Learned Materials terminal intel
 3009 | -9/Mines      | Found a hidden stash of uninstalled traps
 3096 | -9/Mines      | Discovered exit to Materials (range 8)
 3228 | -9/Mines      | Entered Materials
 3228 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3229 | -8/Materials  | Loaded intel: 12 terminal locations
 3438 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 3471 | -8/Materials  | Repaired Mni. Grenade Launcher
 3688 | -8/Materials  | Destroyed 7 combat bots
 3691 | -8/Materials  | Discovered new exit (range 6)
 3842 | -8/Materials  | Repaired Arm. Wheel
 4067 | -8/Materials  | Discovered new exit (range 15)
 4615 | -8/Materials  | Discovered new exit (range 10)
 4960 | -8/Materials  | Entered Factory
 4960 | -7/Factory    | Evolved 2 slots: Utility x2
 5158 | -7/Factory    | Identified exit to Lower Caves
 5264 | -7/Factory    | Build established: Hacker-Sprinter
 5380 | -7/Factory    | Manually triggered Chute Trap
 5380 | -7/Factory    | Sucked down chute
 5380 | -7/Factory    | Entered Waste
 5384 | -7/Waste      | Spotted C-40 Crusher
 5385 | -7/Waste      | Spotted C-40 Crusher
 5386 | -7/Waste      | Spotted C-40 Crusher
 5386 | -7/Waste      | Spotted C-40 Crusher
 5395 | -7/Waste      | EMP discharged
 5437 | -7/Waste      | Spotted C-40 Crusher
 5446 | -7/Waste      | Spotted C-40 Crusher
 5448 | -7/Waste      | Discovered new exit (range 14)
 5452 | -7/Waste      | Identified exit to Factory
 5452 | -7/Waste      | Entered Factory
 5464 | -7/Factory    | Identified exit to Factory
 5848 | -7/Factory    | System corruption reached 10%
 5866 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05802_ Massive razor-sharp blades shoot up from within the floor.
05802_ VTOL Module severed.
05803_ Acquired VTOL Module.
05803_ U-05 Engineer lays Concrete.
05805_ System corrupted: Matter fused (-5).
05828_ System corrupted: Matter fused (-10).
05834_ Sneak attack on A-02 Transporter.
05834_ Destroyed Ion Engine.
05834_ A-02 Transporter system corrupted by crushing effect.
05835_ A-02 Transporter system terminally corrupted.
05835_ Transport Network Coupler fried.
05837_ Acquired 44 matter.
05847_ VTOL Module destroyed.
05847_ System corrupted by crushing effect (+3).
05847_ Imp. Datajack destroyed.
05847_ Knocked back. <x2>
05849_ VTOL Module destroyed.
05849_ Knocked back.
05856_ AGT2TEHPALW<POWAQXTEW|M H DAQW
05859_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #?????##?????????????????????????????????????????? |
| "#####"#?????????????????????????????????????????? |
| #     #????????????????????????????????????####### |
| # !!] #????????????????????????????????????#       |
| # !|] #????????????????????????????????????#       |
| # !|  #????????????????????????????????????#       |
| #     #??????######+#+#?????????????########       |
| # =   #??????#        #?????????????+      #       |
| #     #??????#       ????????????????#     #       |
| # """ #??????#     ??????????????????#     #       |
| # """ #??????#   ? ??????????????????#     +       |
| # """ ########+##     #??????????????#     ####### |
| #     #         #     #??????????????#    =####### |
| #    !# """  "" #     #??????????????#   []#       |
| ###+### """  """#     #?##############  =[ #     " |
|       + """   S"#     #?#            #   [[#  !  " |
| ### ###      """#     #?#            +    [#     " |
| ### #?#      """#     #?#@   """ """ #     +     " |
|   # #?#         #     #?#c   """ """ #     #       |
|   # #?#         #     #?#c   """ """ #     #       |
|   # #########+###     #?# c          #     # =     |
|   #                   #?# ]  """ """ #     ####### |
|   #                   #?#    """ """ #     #???? # |
|   +                   #?#    """ """ #     #???  # |
|   #                   #?#     g      #     #???* # |
|   #              k    #?#      g     #     #??   # |
| " # ### #########     #?#      =     #     #??   # |
| " # ??# ????????#     ###########   ##     #? """# |
| ??? ??#?????????#                          #? """# |
| ??? ????????????#                    ^     #  """# |
| ??? ????????????#                  ^       #   ""# |
| ??? ???<????????#                          +   ""# |
| ??? ????????????#            """""""""     #     # |
| ??? ????????????#        *   """""""""     #     # |
| ??? ????????????#            """""""""     ####### |
| ??# #???????????#  """       """""""""             |
| ??# #???????????#  "R        """""""""             |
| ??# #???????????#  """       """""""""             |
| ### #???????????#                                  |
|   # #???????????#                                  |
|   # #???????????#^    #############"###########+## |
|   # #############   ^ #            ##????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Utility Shielding          33
Evasion (%)                64
Offensive Hacking          30

 Item Schematics 
-----------------
              Seismic Detector | -9/Materials | Scanalyzed
              Imp. VTOL Module | -8/Materials | Scanalyzed
 Imp. Component Analysis Suite | -7/Factory   | Hacked
          Particle Accelerator | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaPortableReconstructor
  Manual?         0
Play Time         01:20:44
  Cumulative      846.4 hours
  Start           2022.04.17 @ 21:33:43
  End             2022.04.17 @ 22:59:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          447
  Rogue           447
  Adventurer      0
  Explorer        0
Win Type          -
  Total           65
  Types           36/5/13/6/1/1/3/0/0
Lore%             84
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsLarge
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 89c341c7-6820-4d4f-9dc8-6d3b1367ff98