Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.23 @ 09:18:09 Player: lsend Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (18) 90 Value Destroyed (670) 670 Prototype IDs (39) 780 Alien Tech Used (8) 1600 Bonus (5691) 5691 TOTAL SCORE: 18831 Bonus ------- Pacifist 564 High Alert Combat Kills 117 Follower Combat Kills 480 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -370 Cogmind --------- Core Integrity 0/1450 Matter 172/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Subatomic Replicator Heavy Tesla Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Wardrone Bay > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Deuterium Engine Advanced Weight Redist. System Improved Shield Generator Advanced System Shield Vortex Rifle [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Thruster Treads Armored Heavy Treads Leg Potential Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Propulsion Shielding Device Advanced Sensor Array Storage Medium Storage Unit Processor Experimental Optical Array Hackware Experimental Hacking Suite Protection Propulsion Shielding Weapon Ionic Axe Energy Gun Enhanced Quantum Rifle Ballistic Gun Heavy Machine Gun Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Utility 11 | . . . 1 . . . 1 1 . . . . 2 . . 2 . . . . 1 . . . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 141 | 2 . 1 . . 3 . 9 1 3 . 3 3 10 2 . 15 1 . 5 . 3 . . 17 3 7 8 8 13 24 Power 9 | . . . . . . . 1 . 1 . . 2 . . . 2 . . . . . . . . . . . 1 1 1 Engine 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 47 | 2 . . . . 2 . 4 . 1 . 1 . 5 1 . 5 . . 1 . 1 . . 1 1 2 3 2 4 11 Treads 6 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . . . . . . 4 . 1 . 1 . 5 1 . 5 . . 1 . 1 . . 1 1 2 3 2 4 6 Utility 57 | . . . . . 1 . 4 1 . . 1 . 3 1 . 6 1 . 4 . 2 . . 11 2 3 4 5 6 2 Device 26 | . . . . . 1 . . . . . . . 1 1 . 2 . . 2 . . . . 5 1 . 3 3 5 2 Storage 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . 1 . . . Processor 9 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 2 1 2 . 1 . . Hackware 6 | . . . . . . . 1 . . . . . 1 . . 1 1 . . . . . . . . 1 . 1 . . Protection 12 | . . . . . . . 2 . . . . . . . . 3 . . 1 . 2 . . 3 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . . 1 . . . . . . 1 . 1 1 2 . . 2 . . . . . . . 5 . 2 1 . 2 10 Energy Gun 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 6 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 . 2 1 Piercing Weapon 6 | . . . . . . . . . . . 1 1 1 . . 1 . . . . . . . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 . . . . . . . . . . 1 . . 3 1 . . . 7 . 2 3 2 2 1 Parts Lost 59 | . . . 1 . . . 3 1 1 . . 1 6 . . . . . . 1 . . 1 . 1 . 6 3 6 28 Power 4 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 Propulsion 24 | . . . 1 . . . 2 . . . . 1 4 . . . . . . . . . . . 1 . 3 1 2 9 Utility 25 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . . 3 2 3 13 Weapon 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 4 Highest Loss Streak 21 | . . . 1 . . . 3 1 1 . . 1 2 . . . . . . 1 . . 1 . 1 . 3 1 3 21 Average Slot Usage (%) 68 | . 28 30 30 22 42 55 66 69 70 76 72 84 70 63 66 96 100 100 97 91 79 85 83 72 88 86 86 81 76 22 Core 1 | . . . . . . . . . . . . 3 . . . 2 5 5 5 5 5 5 5 5 5 4 4 . . . Treads 2 | . 28 28 19 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . 5 Leg 1 | . . . . . 17 22 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . 21 15 15 23 25 30 18 13 13 29 29 29 29 29 25 25 25 24 24 25 25 25 21 5 Device 7 | . . . . . 2 11 9 7 7 7 . . . 3 6 7 11 11 9 11 10 10 10 8 15 13 13 13 16 2 Storage 4 | . . . . . . . . . . . 6 7 6 6 6 5 5 5 5 5 5 5 5 4 5 4 4 8 8 1 Processor 10 | . . . . . . . 7 15 15 15 15 15 15 20 20 13 11 11 11 11 10 10 10 6 15 13 13 14 16 3 Hackware 2 | . . . . . . . . . . . . . 5 6 6 5 5 5 5 5 5 5 5 2 . 3 4 5 1 . Protection 9 | . . . . . . . 9 15 15 15 15 15 11 6 6 14 17 17 18 14 14 20 18 13 15 13 10 3 2 . Slashing Weapon 3 | . . 2 11 11 11 11 9 7 7 7 . . . . . . 5 5 3 . . . . 2 5 4 9 5 4 1 Piercing Weapon 3 | . . . . . . . . . . . 6 9 10 6 6 9 5 5 5 5 5 5 5 5 4 2 . . . . Naked Turns 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Heaviest Build 51 | . . 3 3 3 3 3 14 14 12 7 9 19 12 8 8 30 30 30 31 31 36 36 36 39 39 40 40 48 51 51 Greatest Support 180 | 3 3 3 3 3 3 3 16 16 16 10 10 19 14 17 8 30 30 30 31 31 38 38 38 39 41 40 40 52 51 180 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 7 8 8 8 8 8 8 8 9 10 10 10 10 9 10 10 10 10 10 6 Most Carried 10 | 1 3 3 4 4 4 4 5 5 5 5 8 8 8 7 8 8 8 8 10 10 10 8 8 10 10 10 10 10 10 10 Average Carried 6 | . 2 3 3 4 4 4 4 3 4 5 7 8 5 6 6 7 8 8 8 10 9 8 8 8 9 9 9 8 9 3 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 3 3 4 4 4 4 4 5 5 5 8 8 7 6 8 8 8 8 10 10 8 8 8 10 10 10 8 9 10 3 Class Distribution -------------------- 32% | Sprinter 23% | Scout 13% | Alien-Mutant 10% | Mutant 6% | Alien-Sprinter 4% | Ninja 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Scout | -3/Testing Ninja | -2/Research Alien-Sprinter | -2/Quarantine Alien-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 1271 | 220 . . . . . 30 50 . 60 . . 60 70 . . 150 30 . . 30 . 14 . 76 98 91 . 171 19 102 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1171 | . . . . . . . 54 . . . . 119 259 . . 260 . . . . . . . 103 . 91 . 191 . 94 Parts 42 | . . . . . . . 5 . . . . 8 10 . . 10 . . . . . . . . . 2 . 3 . 4 Haulers Intercepted 6 | . . . . . . . 1 . . . . . 1 . . 2 . . . . . . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 2 . . 13 . . . . . . . . . . 6 12 . . . . . . Prevented 13 | . . . . . . . . . . . . 8 . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 8 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . 4 Melee 6 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . 2 Guns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 6 | . . . . . . . 1 . . . . 2 2 . . 1 . . . . . . . . . . . . . . Hauler 6 | . . . . . . . 1 . . . . . 1 . . 2 . . . . . . . . . . . 2 . . Recycler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Swarmer 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 2 | . . . . . . . 1 . . . . 1 2 . . 2 . . . . . . . . . 1 . 2 . 1 Combat Bots Only 2 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . 1 Max Kills in Single Turn 1 | . . . . . . . 1 . . . . 1 1 . . 1 . . . . . . . . . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Damage Taken 9363 | . . 93 311 . . . 168 154 97 . . 115 585 . . 18 . . . 116 . 18 331 11 44 67 534 661 988 5052 Core 1969 | . . 16 130 . . . 10 79 14 . . 11 249 . . . . . . . . . 55 11 . . 11 191 192 1000 Absorbed by Shields 1020 | . . . . . . . . . . . . . . . . 18 . . . 80 . 20 51 11 16 39 150 268 318 49 Core Remaining (%) 89 | 100 . 93 . . . 67 98 . . . . 85 . . 70 . . . . 100 . . . . 94 . 99 . . . Volleys Fired 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 21 Largest 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Hottest 94 | . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . 94 Shots Fired 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 21 Gun 20 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 19 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Thermal 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 Robot Hit Streak 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Robot Miss Streak 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 39 | . . . . . . . 1 . . . . 3 9 . . 3 . . . . . . . 4 . 5 . 8 . 6 Core Hits 24 | . . . 1 . . . 1 . . . . 2 5 . . 3 . . . . . . . 2 . 2 . 2 . 6 Critical Hits 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 156 | . . . 3 . . . 1 . 5 . . 3 21 . 1 13 . 2 . 5 2 8 5 6 3 11 18 21 21 7 Impact 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing 93 | . . . 3 . . . 1 . 5 . . . . . . . . 2 . . . . . 2 2 11 18 21 21 7 Piercing 61 | . . . . . . . . . . . . 3 19 . 1 13 . . . 5 2 8 5 4 1 . . . . . Sneak Attacks 8 | . . . . . . . 1 . . . . . 2 . . 2 . . . . . . . 1 . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2551 | . . . 10 . . . 111 . . . . 90 396 . . 242 . . . . . . . 370 . 318 . 672 . 342 Guns 289 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2199 | . . . . . . . 111 . . . . 90 396 . . 242 . . . . . . . 370 . 318 . 672 . . Ramming 63 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Kinetic 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1101 | . . . . . . . 111 . . . . . . . . . . . . . . . . . . 318 . 672 . . Piercing 1098 | . . . . . . . . . . . . 90 396 . . 242 . . . . . . . 370 . . . . . . Entropic 198 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198 Highest Corruption 6 | . . . . . . . . . . . . . . 6 6 . . . . . . . 1 1 . . 4 2 2 . Average Corruption 2 | . . . . . . . . . . . . . . 6 6 . . . . . . . 1 1 . . 2 1 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . 2 1 1 . Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 221 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . 64 . 133 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 221 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . 64 . 133 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 15 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Targets Rammed 16 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 6 | . . . . . . . . . . . . . . . . 5 . . . . . . 6 . . . . . . . Average Temperature 4 | . . . . . . . . . . . . . . . . 4 . . . . . . 6 . . . . . . . Received Heat Transfer 774 | . . 54 30 . . . 45 57 45 . . 6 60 . . 8 . . . 9 . 4 94 . . 4 18 48 4 288 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Peak Influence 1656 | . 15 29 151 58 . 84 240 115 . . . . 674 265 202 282 . . . . 159 . . . . 166 539 1065 1159 1656 Initial 598 | . . 5 11 58 . . 32 100 . . . . 136 235 171 98 . . . . 50 . . . . 13 93 297 598 593 Average 563 | . 1 28 64 58 . 49 112 101 . . . . 411 240 183 183 . . . . 86 . . . . 61 265 600 902 1294 Maximum Alert Level 5 | . . . . . . . 1 . . . . . 2 1 1 1 . . . . . . . . . . 2 3 4 5 Low Security (%) 39 | 100 100 100 100 100 . 100 89 100 . . . . 21 . 69 60 . . . . 100 . . . . 100 53 . . . Level 1 11 | . . . . . . . 10 . . . . . 17 100 30 40 . . . . . . . . . . 19 31 . . Level 2 12 | . . . . . . . . . . . . . 60 . . . . . . . . . . . . . 27 29 6 5 Level 3 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 87 22 Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 68 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 1 . . . 1 . . . . 1 1 . . 2 . . . . . . . . . 1 1 2 3 6 Investigation 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . Extermination 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 2 Reinforcement 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Assault 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 14 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 2 2 4 Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 24 Distress Signals 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 24 Times Spotted 389 | . 2 2 16 . . 5 22 5 11 . . 17 32 4 1 7 2 . . 7 3 3 11 3 2 9 27 49 47 102 Peak Tracking Total 22 | . 2 2 14 . . 3 15 5 7 . . 7 10 5 1 3 4 . . 5 3 3 11 3 3 8 14 22 13 20 Tactical Retreats 73 | . . . 2 . . 1 2 . 1 . . 5 9 . . 2 1 . . 2 1 3 1 . 2 1 4 6 9 21 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 10 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . 1 . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . 7 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 15 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 6 . 3 4 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 30 | . . 1 . . . . 4 2 . 2 . . 3 . . 2 . . 4 . . . . 5 . 3 1 2 1 . Terminals 6 | . . 1 . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 1 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 4 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 81 | . . 1 . . . . 8 3 . 10 . . 9 . . 5 . . 16 . . . . 12 . 6 2 7 2 . Successful 58 | . . 1 . . . . 3 . . 10 . . 7 . . 3 . . 16 . . . . 12 . 3 1 2 . . Failed 23 | . . . . . . . 5 3 . . . . 2 . . 2 . . . . . . . . . 3 1 5 2 . Catastrophic 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 98 | . . 1 . . 1 . 3 . . . . . 14 . . 9 . . . . 7 . . . . 10 14 5 20 14 Terminals 11 | . . 1 . . . . 7 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . . . . . . . 3 . . 4 . . . . . . . . . 5 2 . . . Repair Stations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Recycling Units 4 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Scanalyzers 7 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 42 | . . 1 . . . . 3 . . 10 . . . . . . . . 16 . . . . 12 . . . . . . Record 24 | . . . . . . . . . . 9 . . . . . . . . 5 . . . . 10 . . . . . . Part Schematic 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Level Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . 2 1 . . . Load Schematic 4 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 1 . . . Build 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Retrieve Components 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . . . 4 2 . . . . 1 . . 1 . . . . . . . . . 2 1 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 4 4 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . . . . . . . . . 15 . . . . . 3 . . . . . . . . . 8 14 Parts Built 4 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . 1 . . . . Matter 892 | . . . . . . . . . . . . . 351 . . 190 . . . . . . . . . 351 . . . . Time 233 | . . . . . . . . . . . . . 93 . . 47 . . . . . . . . . 93 . . . . Total Part Build Rating 24 | . . . . . . . . . . . . . 7 . . 10 . . . . . . . . . 7 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 23 | . . . . . 5 . . . . . 8 1 . 1 . . . . . . . . . . . . . 2 . 6 Largest Group 8 | . . . . . 5 5 2 . . . 8 8 . 1 . . . . . . . . . . . . . 1 . 6 Highest-Rated Group 280 | . . . . . 66 66 29 . . . 280 280 . 31 . . . . . . . . . . . . . 269 . 82 Highest-Rated Ally 269 | . . . . . 21 21 21 . . . 47 47 . 31 . . . . . . . . . . . . . 269 . 15 Zionite Dispatches 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . . 12 15 . . . . 41 . 2 . . . . . . . . . . . . . 7 . 23 Total Damage 3498 | . . . . . . 233 130 . . . . 1841 . 21 . . . . . . . . . . . . . 756 . 517 Kills 16 | . . . . . . 2 2 . . . . 8 . . . . . . . . . . . . . . . 2 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . 1 . 2 . . . . 2 3 . 2 . 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Items 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . 3 . . 2 . . . . 1 . . . . 2 4 . 6 4 Branch Access 3 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . Trap Installations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 6337 | 19 40 57 82 20 296 235 113 51 187 68 492 196 357 40 36 400 96 129 57 144 60 219 105 270 116 378 322 320 518 914 Spaces Moved 14696 | 30 76 110 145 39 363 175 293 148 444 213 903 408 975 92 101 1014 336 410 144 438 155 414 307 746 380 812 993 957 1248 1827 Core 1883 | 30 76 110 145 39 363 175 29 . . . . 3 . . . . . . . . . . . . . . . . . 913 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12810 | . . . . . . . 264 148 444 213 903 405 975 92 101 1014 336 410 144 438 155 414 307 746 380 812 993 957 1248 911 Fastest Speed 24 | 50 50 50 50 50 50 50 29 32 32 32 32 26 29 32 32 28 28 28 28 29 29 29 29 28 27 27 27 24 24 27 Average Speed 31 | 50 50 50 50 50 50 50 32 32 32 32 32 27 30 32 32 30 28 28 28 29 29 29 29 28 27 27 27 24 26 42 Slowest Speed 170 | 50 50 50 50 50 50 50 50 32 32 32 32 150 112 35 32 37 28 28 29 29 29 29 29 29 29 27 27 24 106 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 149 | . . . . . . . 3 . . . . . 28 . 1 8 . . . 1 . . 2 2 . 1 15 24 41 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 3 28 26 29 11 70 50 39 5 67 44 89 45 27 81 4 33 74 76 61 71 5 63 53 86 65 26 84 34 95 47 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 12 | . . . . . . . . . . 1 2 . . . . . 1 . 3 1 . . . . . . . . 2 2 Known Exits Taken 21 | . . 1 . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Scrap Searched 20 | . . . . . . 1 . . 3 2 2 1 . . . . 3 3 . . . 1 . . 4 . . . . . Spaces Dug 84 | . . . 3 . . . . . 5 . . . 6 . 1 9 . 2 . 4 2 6 5 . 2 2 8 9 14 6 Terrain Destroyed 85 | . . . 3 . . . . . 5 . . . 6 . 1 9 . 2 . 4 2 6 5 . 2 2 8 9 14 7 Melee 81 | . . . 3 . . . . . 5 . . . 6 . 1 9 . 2 . 4 2 6 5 . 2 2 8 9 14 3 Projectile 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total 15949 | 32 77 110 150 38 475 321 305 150 482 212 1105 489 986 101 101 1083 336 420 159 445 166 500 312 790 385 952 1007 991 1360 1909 Wait 796 | . . . . . 39 147 . . 28 . 193 56 . 8 . . . 9 . 3 6 79 3 1 . 99 4 26 73 22 Move 14390 | 29 75 109 144 38 362 174 287 147 443 212 902 407 921 91 98 997 335 409 143 435 154 413 303 742 379 809 963 912 1171 1786 Hop 128 | . . . . . . . 2 . . . . . 26 . 1 8 . . . 1 . . 1 1 . 1 14 20 35 18 Pick Up 46 | 1 2 . 1 . . . 3 2 2 . 4 1 2 . 1 5 . . 3 . . . . 4 . 2 1 2 7 3 Fast Attach 100 | 2 . 1 . . 3 . 6 . 2 . 1 3 7 1 . 9 . . 4 1 1 . . 16 2 5 6 4 7 19 Attach 40 | . . . . . . . 3 1 1 . 1 . 3 1 . 2 . . . . 2 . . 1 1 2 2 3 8 9 Detach 20 | . . . . . . . . . . . 1 . 3 . . . . . 2 . . . . 5 1 . . 2 1 5 Swap 9 | . . . . . . . . . . . 1 . . . . 4 1 . 2 . . . . . . . . 1 . . Drop 61 | . . . . . . . 3 . 1 . 2 3 3 . . 9 . . 5 . 1 . . 13 . 5 3 1 6 6 Fire 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 21 Melee 147 | . . . 3 . . . 1 . 5 . . 3 21 . 1 13 . 2 . 5 2 8 5 6 2 11 14 20 19 6 Ram 13 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 87 | . . . . . . . . . . . . . . . . 36 . . . . . . . . . 18 . . 33 . Rewire 87 | . . . . . 71 . . . . . . 16 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 13) 60 | -10/Materials | Entered Mines 64 | -10/Mines | Identified exit to Materials 85 | -10/Mines | Learned 2 Materials zone layouts 98 | -10/Mines | Met a Derelict bent on vengeance 101 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 117 | -10/Mines | Entered Materials 117 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 118 | -9/Materials | Identified exit to Materials 163 | -9/Materials | Discovered new exit (range 4) 191 | -9/Materials | Discovered new exit (range 16) 199 | -9/Materials | Entered Mines 217 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 217 | -9/Mines | Discovered new exit (range 5) 219 | -9/Mines | Entered Exiles 219 | -9/Exiles | Found Exiles lab destroyed 273 | -9/Exiles | Opened EX-Vault 277 | -9/Exiles | Found Prototype Leg 277 | -9/Exiles | Identified Potential Leg 279 | -9/Exiles | Found Potential Leg 300 | -9/Exiles | Build established: Mutant 472 | -9/Exiles | Discovered new exit (range 10) 515 | -9/Exiles | Entered Mines 515 | -8/Mines | Accompanied by 5 allies 599 | -8/Mines | Discovered exit to Materials (range 5) 750 | -8/Mines | Entered Materials 750 | -8/Materials | Accompanied by 2 allies 750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -8/Materials | Identified exit to Factory 863 | -8/Materials | Lost 3 parts (2n1u) 863 | -8/Materials | Entered Factory 863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 906 | -7/Factory | Discovered new exit (range 5) 907 | -7/Factory | Discovered new exit (range 16) 908 | -7/Factory | Identified exit to Factory 913 | -7/Factory | Identified exit to Lower Caves 914 | -7/Factory | Entered Lower Caves 946 | -7/Lower Caves | Encountered a Warlord checkpoint 1052 | -7/Lower Caves | Build established: Sprinter 1093 | -7/Lower Caves | Discovered new exit (range 5) 1100 | -7/Lower Caves | Identified exit to Lower Caves 1101 | -7/Lower Caves | Entered another Lower Caves area 1129 | -7/Lower Caves | Learned Research emergency access door positions 1129 | -7/Lower Caves | Learned Research stockpile data 1129 | -7/Lower Caves | Learned Armory stockpile data 1129 | -7/Lower Caves | Learned Research garrison access intel 1129 | -7/Lower Caves | Learned Armory garrison access intel 1166 | -7/Lower Caves | Discovered new exit (range 9) 1169 | -7/Lower Caves | Identified exit to Zion 1169 | -7/Lower Caves | Entered Zion 1181 | -7/Zion | Discovered new exit (range 12) 1184 | -7/Zion | Given A8's code to call for help 1309 | -7/Zion | Gained Derelict followers 1314 | -7/Zion | Learned location of Testing (-3) 1328 | -7/Zion | Given the Hacking Drone Bay 1397 | -7/Zion | Imprinted 1399 | -7/Zion | Declared Zion's savior 1456 | -7/Zion | Found Prototype Processor 1458 | -7/Zion | Found Prototype Processor 1467 | -7/Zion | Identified exit to Proximity Caves 1661 | -7/Zion | Entered Proximity Caves 1661 | -6/Proximity Caves | Accompanied by 8 allies 1668 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1857 | -6/Proximity Caves | Entered Factory 1857 | -6/Factory | Evolved 2 slots: Utility x2 1858 | -6/Factory | Identified exit to Lower Caves 1969 | -6/Factory | Identified Exp. Armor Integrity Analyzer 1969 | -6/Factory | Identified Exp. Core Analyzer 1999 | -6/Factory | Retrieved Zion intel report: Branch Access 2000 | -6/Factory | Zion Recon squad teleported in 2044 | -6/Factory | Discovered new exit (range 12) 2061 | -6/Factory | Retrieved Zion intel report: Component Schematics 2075 | -6/Factory | Fabricated Exp. Optical Array? 2080 | -6/Factory | Retrieved Zion intel report: Trap Installations 2082 | -6/Factory | Discovered new exit (range 3) 2083 | -6/Factory | Identified exit to Factory 2207 | -6/Factory | First assault squad dispatched 2214 | -6/Factory | Manually triggered Chute Trap 2214 | -6/Factory | Sucked down chute 2214 | -6/Factory | Entered Waste 2215 | -6/Waste | Met a frightened Derelict 2220 | -6/Waste | Spotted C-40 Crusher 2222 | -6/Waste | Spotted C-40 Crusher 2224 | -6/Waste | Spotted C-40 Crusher 2224 | -6/Waste | Spotted C-40 Crusher 2226 | -6/Waste | Spotted C-40 Crusher 2229 | -6/Waste | EMP discharged 2235 | -6/Waste | Discovered new exit (range 22) 2235 | -6/Waste | Spotted C-40 Crusher 2246 | -6/Waste | Identified exit to Factory 2254 | -6/Waste | Entered Factory 2279 | -6/Factory | Discovered exit to Factory (range 9) 2290 | -6/Factory | Entered another Factory area 2290 | -5/Factory | Evolved 2 slots: Utility x2 2291 | -5/Factory | Identified exit to Upper Caves 2325 | -5/Factory | Spotted B-75 Beast 2346 | -5/Factory | Fabricated Nuclear Pulse Thruster? 2501 | -5/Factory | Retrieved Zion intel report: Branch Access 2501 | -5/Factory | Identified exit to Extension 2565 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 2640 | -5/Factory | Discovered new exit (range 5) 2641 | -5/Factory | Identified exit to Factory 2665 | -5/Factory | Discovered exit to Factory (range 20) 2690 | -5/Factory | Entered Upper Caves 2717 | -5/Upper Caves | Learned 4 Factory zone layouts 2726 | -5/Upper Caves | Ambushed by wild Derelicts 2756 | -5/Upper Caves | Build established: Scout 2780 | -5/Upper Caves | Discovered new exit (range 14) 2786 | -5/Upper Caves | Identified exit to Upper Caves 2786 | -5/Upper Caves | Entered another Upper Caves area 2816 | -5/Upper Caves | Encountered a Warlord checkpoint 2861 | -5/Upper Caves | Identified exit to Zhirov 2894 | -5/Upper Caves | Learned Factory interactive machine intel 2915 | -5/Upper Caves | Entered Zhirov 2915 | -5/Zhirov | Discovered new exit (range 3) 2921 | -5/Zhirov | Met Zhirov 2926 | -5/Zhirov | Learned location of Quarantine (-2) 2926 | -5/Zhirov | Learned location of Command (-1) 2928 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2934 | -5/Zhirov | Found Alien Artifact 2934 | -5/Zhirov | Identified Integrated Dissipator 2934 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2960 | -5/Zhirov | Found Alien Artifact 2971 | -5/Zhirov | Identified exit to Proximity Caves 2972 | -5/Zhirov | Entered Proximity Caves 2993 | -4/Proximity Caves | Learned location of Armory (-4) 2998 | -4/Proximity Caves | Learned Research stockpile data 3059 | -4/Proximity Caves | Spotted B-86 Titan 3064 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3106 | -4/Proximity Caves | Discovered exit to Factory (range 7) 3113 | -4/Proximity Caves | Found Alien Artifact 3113 | -4/Proximity Caves | Identified Core Expander 3113 | -4/Proximity Caves | Installed Core Expander, added new Weapon slot 3116 | -4/Proximity Caves | Entered Factory 3116 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3117 | -4/Factory | Identified exit to Armory 3119 | -4/Factory | Loaded intel: 46 interactive machine locations 3132 | -4/Factory | Retrieved Zion intel report: Branch Access 3132 | -4/Factory | Identified exit to Upper Caves 3176 | -4/Factory | Entered Upper Caves 3184 | -4/Upper Caves | Identified exit to Upper Caves 3260 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3395 | -4/Upper Caves | Entered another Upper Caves area 3414 | -4/Upper Caves | Discovered new exit (range 12) 3498 | -4/Upper Caves | Discovered new exit (range 8) 3499 | -4/Upper Caves | Identified exit to Warlord 3500 | -4/Upper Caves | Entered Warlord 3508 | -4/Warlord | Discovered new exit (range 12) 3521 | -4/Warlord | System corruption cleaned by Quarantine Array 3594 | -4/Warlord | Visited the Vortex Lab 3595 | -4/Warlord | Found Prototype Energy Gun 3595 | -4/Warlord | Identified Vortex Rail 3598 | -4/Warlord | Found Prototype Energy Gun 3598 | -4/Warlord | Identified Vortex Rifle 3616 | -4/Warlord | Warlord's base attacked by MAIN.C 3634 | -4/Warlord | Found Prototype Device 3634 | -4/Warlord | Identified Wardrone Bay 3679 | -4/Warlord | Rebuked by Warlord 3702 | -4/Warlord | Found Prototype Processor 3702 | -4/Warlord | Identified Exp. Targeting Computer 3707 | -4/Warlord | Found Prototype Device 3707 | -4/Warlord | Identified System Purifier 3752 | -4/Warlord | Opened side exit 3766 | -4/Warlord | Spotted B-86 Titan 3768 | -4/Warlord | Spotted B-90 Cyclops 3770 | -4/Warlord | Entered Proximity Caves 3824 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3855 | -3/Proximity Caves | Spotted B-86 Titan 3882 | -3/Proximity Caves | Discovered new exit (range 15) 3886 | -3/Proximity Caves | Entered Research 3886 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3889 | -3/Research | Loaded intel: 3 garrison access locations 3904 | -3/Research | Build established: Sprinter 3954 | -3/Research | Found Prototype Hackware 3954 | -3/Research | Identified Exp. Hacking Suite 3962 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 4143 | -3/Research | Fabricated Exp. Optical Array (x1) 4148 | -3/Research | Discovered new exit (range 12) 4172 | -3/Research | Discovered new exit (range 7) 4250 | -3/Research | Retrieved Zion intel report: Unaware Schematics 4253 | -3/Research | Identified exit to Testing 4264 | -3/Research | Entered Testing 4277 | -3/Testing | Retrieved Zion intel report: Trap Installations 4339 | -3/Testing | Retrieved Zion intel report: Emergency Access 4381 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 4437 | -3/Testing | Retrieved Zion intel report: Guard Positions 4449 | -3/Testing | Spotted PL-3SO015WECJ 4500 | -3/Testing | Lost 3 parts (1n2u) 4571 | -3/Testing | Discovered new exit (range 4) 4586 | -3/Testing | Identified exit to Research 4586 | -3/Testing | Entered Research 4586 | -2/Research | Evolved 2 slots: Utility x2 4630 | -2/Research | Repaired Force Field 4649 | -2/Research | Spotted B-90 Cyclops 4710 | -2/Research | Zion Experimental squad teleported in 4757 | -2/Research | Found Prototype Device 4757 | -2/Research | Identified EM Dispersion Field 4843 | -2/Research | Spotted B-90 Cyclops 4856 | -2/Research | Spotted B-90 Cyclops 4866 | -2/Research | Discovered new exit (range 20) 4872 | -2/Research | Identified exit to Access 4883 | -2/Research | Zion Heavy Resupply teleported in 4886 | -2/Research | Discovered new exit (range 13) 4890 | -2/Research | Identified exit to Quarantine 4906 | -2/Research | Entered Quarantine 5052 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 5072 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 5078 | -2/Quarantine | Lost 3 parts (1n1u1w) 5086 | -2/Quarantine | Found Alien Artifact 5086 | -2/Quarantine | Identified Core Reset Matrix 5086 | -2/Quarantine | Identified Transdimensional Reconstructor 5086 | -2/Quarantine | Used Core Reset Matrix 5090 | -2/Quarantine | Detected hypermatrix surge 5090 | -2/Quarantine | Sensed 13 artifacts in vicinity 5098 | -2/Quarantine | Found Sigix Broadsword 5177 | -2/Quarantine | Lost 3 parts (1n2u) 5177 | -2/Quarantine | Found Subatomic Replicator 5178 | -2/Quarantine | Warped through subspace 5194 | -2/Quarantine | Found Transdimensional Reconstructor 5200 | -2/Quarantine | Found Dimensional Node Initializer 5206 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 5264 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 5276 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 5278 | -2/Quarantine | Discovered exit to Access (range 19) 5284 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5404 | -2/Quarantine | Spotted Fortress 5423 | -2/Quarantine | Discovered new exit (range 5) 5424 | -2/Quarantine | Identified exit to Section 7 5424 | -2/Quarantine | Entered Section 7 5425 | -2/Section 7 | Sensed 21 artifacts in vicinity 5426 | -2/Section 7 | Spotted B-90 Cyclops 5455 | -2/Section 7 | Spotted S7 Guard 5460 | -2/Section 7 | Found Integrated Singularity Reactor 5460 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 5474 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 5487 | -2/Section 7 | Spotted Alpha 7 5514 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 5522 | -2/Section 7 | Build established: Alien-Sprinter 5528 | -2/Section 7 | Found Spacefold Activator 5538 | -2/Section 7 | Spotted S7 Guard 5543 | -2/Section 7 | Found Core Membrane 5543 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 5557 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 5586 | -2/Section 7 | Spotted Alpha 7 5621 | -2/Section 7 | Initialized slip node 5632 | -2/Section 7 | Core integrity fell below 50% 5681 | -2/Section 7 | Lost 21 parts (2p6n10u3w) 5716 | -2/Section 7 | Emitted hypermatrix ping 5721 | -2/Section 7 | Assembled emerged from beneath the floor 5723 | -2/Section 7 | Garrison activated, responded to threat 5802 | -2/Section 7 | Core integrity fell below 20% 5806 | -2/Section 7 | Spotted S7 Guard 5811 | -2/Section 7 | Warped through subspace 5889 | -2/Section 7 | Build established: Alien-Mutant 6242 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 6338 | -2/Section 7 | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06247_ W-44 Eye sends out distress signal. 06253_ Imp. Plasma Cutter destroyed. 06259_ Acquired Prototype Energy Gun. 06262_ Slammed into S-43 Plague. 06262_ Penetrated by Slug. 06263_ Slammed into S-43 Plague. 06265_ S-43 Plague destroyed. 06265_ S-43 Plague suffers critical hit. 06270_ Slug penetrates Wall. 06270_ Penetrated by Slug. 06272_ Slug penetrates H-88 Terminator. 06272_ Penetrated by Slug. 06275_ Slug penetrates H-88 Terminator. 06275_ Penetrated by Slug. 06277_ K-01 Serf cleans the Scanalyzer. 06279_ Slug penetrates Wall. 06282_ K-01 Serf cleans the Scanalyzer. 06311_ Identified Hvy. Tesla Rifle. 06328_ U-05 Engineer builds a Wall. 06338_ Slug penetrates Deconstruction Unit. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#?????????????????????????????????????????!?????? | | "#???????????????????????????????????????????????? | | "#????????????????????????????##?????????????????? | | "#???????????????????????????# #?????????????????? | | ##??????????????????????????# #??????????????????? | | ???????????????###############???????????????????? | | ???????????????# h ##???????????????????? | | ???????????????# """ "@""##???????????????????? | | ???????????????# """""" ""#????????????????????? | | ################ """""" T"#????????????????????? | | + """"" ""#????????????????????? | | # ""#????????????????????? | | + """ " #????????????????????? | | # """""" Y #????????????????????? | | ####+###### # """""" #????????????????????? | | ## # """"" #???????????????????? | | ## # ##???????????????????? | | "" ## # = = * #????????????????????? | | "" ## ##############????????????????????? | | """" ## ##########????????????????????????? | | "" ## #????????????????????????? | | """" ## ###########+###???????###??????????### | | ## #?##???# #???????# ############ # | | ###########+######?# #???????# # T | | ## #?# """ #???????# """ # " | | "" """ """ """ #?#= """ #???????# """ |# ! " | | "" " " " " " " #?# """ #???????# """ # " | | "" """ """ """ #?# #???????# """ # | | T #?########???????# = """%=# | | "" """ """ """ #?##?????????????# % # | | "" " " " " " " #?????????????#### "" %%# | | "" | """ " " "" #########?????# + """ %#+##+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 45 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 300 Core Shielding 30 Power Shielding 90 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 6 Armor Integrity Analysis 45 Recoil Reduction 6 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- Gravity Flail | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Com. Mass Driver | -2/Quarantine | Z-intel EM Dispersion Field | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Imp. Plasma Cutter | -2/Section 7 | Z-intel Enh. Optical Array | -2/Section 7 | Z-intel Imp. Remote Shield | -2/Section 7 | Z-intel Lgt. Antimatter Reactor | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Nuclear Pulse Array | -2/Section 7 | Z-intel Matter Compressor | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel Robot Schematics ------------------ H-88 Terminator | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel Fabricated ------------ Exp. Optical Array | x1 | -6/Factory Nuclear Pulse Thruster | x2 | -5/Factory Exp. Optical Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Expander Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword Integrated Singularity Reactor Core Membrane Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed NodeMiningRegulator Manual? 0 Play Time 02:56:12 Cumulative 595.2 hours Start 2021.03.20 @ 21:03:33 End 2021.03.23 @ 09:18:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 157 Types 89/9/42/6/3/2/4/1/1 Lore% 98 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0837ed21-fe5f-45e0-8832-7e99507e838d