Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 23:43:12 Player: Lazz Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (161) 805 Value Destroyed (6927) 6927 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1337) 1337 TOTAL SCORE: 17009 Bonus ------- Follower Combat Kills 567 Entered DSFs 500 Registered with UFD 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Gamma Rifle Phase Gun Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Advanced Medium Treads Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer > --- WEAPON ----------- Phase Gun Heavy Wave Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Gamma Rifle Gamma Rifle Phase Gun Phase Gun Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array [Rating: 166] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Combat Linear Gravjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Quantum Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . . 2 . 2 . . . 4 2 2 2 2 . 2 Power 2 | . . . . . . . . . . 1 . . 1 . . Propulsion 4 | . . . 1 . . . . . 1 . . . 1 . 1 Utility 8 | . . . 1 . . . . . 2 1 1 2 . . 1 Weapon 4 | . . . . . 2 . . . 1 . 1 . . . . Parts Attached 162 | 7 1 2 5 1 11 16 . 6 15 12 12 29 . 4 41 Power 19 | 1 1 . 1 . 2 1 . . . 3 2 1 . . 7 Engine 9 | 1 1 . 1 . 2 1 . . . 2 . . . . 1 Core . | . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 2 1 . . 6 Propulsion 40 | 2 . 1 2 . 3 1 . 1 3 2 3 6 . 3 13 Treads 22 | 2 . 1 2 . 3 1 . 1 3 2 2 3 . . 2 Leg 9 | . . . . . . . . . . . . 3 . 3 3 Wheel 2 | . . . . . . . . . . . 1 . . . 1 Hover 7 | . . . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . Utility 46 | 2 . . 1 . 2 7 . 2 5 2 2 13 . . 10 Device 25 | 1 . . . . 1 3 . . 2 1 2 6 . . 9 Storage 5 | 1 . . . . . 1 . 1 1 . . . . . 1 Processor 7 | . . . . . . . . 1 2 1 . 3 . . . Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 8 | . . . 1 . 1 2 . . . . . 4 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 . 1 1 1 4 7 . 3 7 5 5 9 . 1 11 Energy Gun 14 | . . 1 . . 1 . . . . . . 7 . . 5 Energy Cannon 4 | . . . . . . 1 . . 1 1 1 . . . . Ballistic Gun 28 | 2 . . 1 . 3 6 . 2 5 4 3 2 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . 1 3 Launcher 5 | . . . . 1 . . . . . . 1 . . . 3 Special Weapon 2 | . . . . . . . . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 3 . . 2 1 . 1 . . . Parts Lost 101 | . . 2 2 . . 2 . . 2 5 23 12 . 8 45 Power 13 | . . 1 1 . . . . . . . 3 1 . . 7 Propulsion 31 | . . . 1 . . . . . 2 3 4 2 . 4 15 Utility 27 | . . . . . . 1 . . . . 4 7 . 1 14 Weapon 30 | . . 1 . . . 1 . . . 2 12 2 . 3 9 Highest Loss Streak 21 | . . 2 2 . . 2 . . 2 3 21 7 . 8 21 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Backups 10 | 1 3 5 5 7 7 8 10 11 15 17 18 1 1 4 4 Power . | . . 1 . . . 1 1 1 1 . . . . . . Propulsion 1 | . . 1 . 1 1 2 3 1 . . . . . 2 . Utility 4 | . 2 2 2 4 5 4 4 4 7 11 10 . . . . Weapon 3 | . 1 1 1 2 1 1 2 2 5 5 5 . 1 2 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 39 | . . . . 3 3 2 . 9 11 4 3 1 . . 3 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . 1 . . . 2 1 . . . . . . Utility 18 | . . . . . 3 1 . 4 3 4 3 . . . . Weapon 16 | . . . . 2 . . . 3 7 . . 1 . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 98 86 100 99 98 100 99 97 98 96 54 82 79 79 Engine 6 | . 14 13 9 11 8 9 9 9 5 10 4 . . . . Reactor 1 | . . . . . . . . . . . 4 1 . . 6 Treads 21 | . 28 28 27 33 27 26 27 27 25 22 17 4 8 2 9 Leg 2 | . . . . . . . . . . . . 7 13 17 9 Device 9 | . 14 14 11 11 9 2 . . 11 11 14 10 17 17 21 Storage 6 | . 14 14 11 11 9 9 9 9 6 5 4 . . . 2 Processor 6 | . . . . . . . . . 12 16 14 8 8 8 6 Hackware 2 | . . . . . . 7 9 8 . . . . . . . Protection 4 | . . . 4 11 9 6 9 9 2 . . 1 8 7 1 Energy Gun 4 | . . . 11 11 9 3 . . . . . 13 21 17 13 Ballistic Gun 22 | . 28 27 11 4 26 31 36 35 32 28 27 2 4 3 . Peak Build Rating 166 | 7 7 7 12 12 24 33 33 43 67 82 101 107 113 125 166 Average Rating 60 | 5 7 6 9 11 20 28 33 38 61 73 90 67 112 117 121 On Entrance 38 | . 7 7 7 12 11 24 33 33 43 62 79 18 107 113 63 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . 13 12 7 9 15 Naked Turns 5 | . . . . . . . . . . . . . . . 5 Heaviest Build 124 | 12 12 12 21 21 27 33 33 47 77 94 104 62 55 61 124 Greatest Support 132 | 40 40 40 60 60 66 66 66 66 88 98 106 75 56 132 86 Greatest Overweight (x) 10 | . . . . . . 1 . . 1 1 6 5 . 3 10 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 10 10 15 20 20 20 5 5 5 10 Average Capacity 12 | 7 8 8 8 8 8 8 10 12 17 20 19 5 5 5 8 Most Carried 20 | 3 5 6 8 8 8 10 10 14 20 20 20 5 2 5 10 Average Carried 10 | 1 3 5 5 7 7 8 9 11 16 18 19 1 1 4 4 Final Capacity 20 | 8 8 8 8 8 8 10 10 15 20 20 5 5 5 5 5 Final Carried 20 | 3 5 4 8 7 8 10 10 14 20 20 5 2 2 5 5 Class Distribution -------------------- 27% | Scavenger-Executioner 23% | Tank 13% | Gunner 9% | Mutant 6% | Scavenger-Gunner 6% | Scavenger-Mutant 6% | Commander-Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/DSF Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Matter Collected 5787 | 282 48 13 143 72 126 611 . 50 984 700 707 515 . 161 1375 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8910 | 102 118 . 462 15 126 1061 . . 862 1328 1613 888 . 148 2187 Parts 428 | 9 9 . 24 5 12 56 . . 50 43 88 30 . 2 100 Haulers Intercepted 12 | . 1 . 1 . 1 5 . . 1 1 1 . . . 1 Recyclers Shooed 6 | . . . 1 . . . . . . 2 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 111 | . 2 . 9 4 1 11 . . 13 12 22 10 . 2 25 Melee 1 | . . . . . . . . . . . . 1 . . . Guns 78 | . 2 . 9 . 1 10 . . 13 12 14 9 . 2 6 Cannons 16 | . . . . . . . . . . . 3 . . . 13 AOE 15 | . . . . 4 . 1 . . . . 5 . . . 5 Classes Destroyed 16 | 2 2 . 3 . 1 1 . . 4 1 1 . . . 1 Worker 11 | . . . 1 . . 3 . . . . 4 . . . 3 Builder 1 | . . . . . . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 12 | . 1 . 1 . 1 5 . . 1 1 1 . . . 1 Recycler 15 | 1 . . 1 . . . . . . 4 3 1 . . 5 Mechanic 2 | . . . . . 1 1 . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 5 | . . . . . . 2 . . 1 . . . . . 2 Swarmer 19 | . . . 4 4 . . . . . . 5 . . . 6 Grunt 43 | . 2 . 3 . . 8 . . 7 8 6 3 . . 6 Brawler 2 | . . . . . . . . . . . 1 1 . . . Sentry 13 | . . . 2 . 1 4 . . 1 . 1 3 . . 1 Specialist 4 | . . . . . . . . . 2 . . . . 2 . Hunter 8 | . . . . . . . . . . 2 2 . . . 4 Programmer 22 | . . . . . . . . . 2 2 7 3 . . 8 Heavy 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 2 2 . 5 4 1 6 . . 3 7 7 5 . 1 8 Combat Bots Only 6 | . 2 . 3 4 1 5 . . 3 6 5 4 . 1 6 Max Kills in Single Turn 5 | 1 1 . 2 2 1 2 . . 2 2 3 1 . 1 5 Gunslinging 1 | . . . . . . . . . 1 . 1 . . . . Exploded 5 | . . . . 2 . 1 . . . . 2 . . . 5 Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 1488 | . 8 14 65 9 4 58 . . 51 109 242 150 . 286 492 Missed 505 | . 5 . 13 2 1 9 . . 16 27 72 50 . 124 186 Hits 983 | . 3 14 52 7 3 49 . . 35 82 170 100 . 162 306 Melee 9 | . . . . . . . . . . . 1 8 . . . Projectile 974 | . 3 14 52 7 3 49 . . 35 82 169 92 . 162 306 AOE 14 | . . 14 . . . . . . . . . . . . . Critical Strikes 36 | . . . . . . 5 . . 3 2 7 5 . . 14 Part Disruptions 2 | . . . . . . . . . . 2 . . . . . Damage Taken 18393 | . 34 459 501 73 64 801 . . 713 1320 3500 2349 . 2374 6205 Core 3497 | . . 100 136 . . 112 . . 39 213 619 462 . 204 1612 Absorbed by Shields 29 | . . . . . . . . . . . . 29 . . . Redirected to Shielding 101 | . . . . . . . . . . . . . . 88 13 Core Remaining (%) 74 | 100 . 60 . 66 . . . 79 95 78 46 64 . 85 . Volleys Fired 366 | 3 12 5 44 4 5 48 . 2 36 30 39 50 . 19 69 Largest 6 | 2 2 2 2 1 4 4 . 1 5 5 6 6 . 3 6 Hottest 461 | 40 40 40 73 50 113 134 . . 138 129 242 461 . 198 455 Shots Fired 1193 | 6 24 10 88 4 20 178 . 2 170 137 173 90 . 34 257 Gun 1038 | 6 24 10 88 1 20 175 . . 168 135 154 90 . 23 144 Cannon 140 | . . . . . . 3 . . 1 2 16 . . 11 107 Launcher 12 | . . . . 3 . . . . . . 3 . . . 6 Special 3 | . . . . . . . . 2 1 . . . . . . Kinetic 902 | 6 24 10 44 . 15 164 . . 168 135 154 45 . 30 107 Thermal 260 | . . . 44 1 . 3 . . 1 2 16 45 . 4 144 Explosive 6 | . . . . 3 . . . . . . 3 . . . . Electromagnetic 22 | . . . . . 5 11 . . . . . . . . 6 Robot Hit Streak 28 | 3 5 6 12 3 5 13 . 1 16 22 28 10 . 5 14 Robot Miss Streak 7 | 1 2 1 4 1 1 3 . 1 4 3 2 2 . 3 7 Penetration Max 1 | . . . . . . . . . 1 1 1 1 . . . Secondary Targets 15 | . . . . . . 3 . . 2 4 5 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 1 1 1 . . . Shots Hit Robots 767 | 3 15 8 57 2 14 117 . 1 111 95 110 66 . 21 147 Core Hits 370 | 3 7 2 22 5 5 48 . . 40 46 69 31 . 6 86 Critical Kills 6 | . . . . . . 2 . . 1 1 2 . . . . Critical Parts Destroyed 5 | . . . . . . . . . 1 1 2 . . 1 . Critical Strikes 25 | . . . 5 . . 3 . . 2 2 4 3 . 1 5 Burn 11 | . . . 5 . . . . . . . . 3 . . 3 Destroy 12 | . . . . . . 3 . . 2 2 4 . . 1 . Blast 2 | . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18958 | 35 135 88 679 221 169 1559 . . 2388 2236 3286 1911 . 609 5642 Guns 14403 | 35 135 88 679 . 169 1488 . . 2388 2236 2415 1899 . 410 2461 Cannons 2837 | . . . . . . 40 . . . . 174 . . 198 2425 Explosions 1674 | . . . . 221 . 31 . . . . 689 . . . 733 Melee . | . . . . . . . . . . . . . . . . Ramming 44 | . . . . . . . . . . . 8 12 . 1 23 Kinetic 13113 | 35 135 88 348 . 101 1345 . . 2388 2236 2415 1042 . 555 2425 Thermal 4293 | . . . 331 . . 71 . . . . 454 857 . 53 2527 Explosive 630 | . . . . 221 . . . . . . 409 . . . . Electromagnetic 878 | . . . . . 68 143 . . . . . . . . 667 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 1 3 17 . 3 3 Average Corruption 5 | . . . . . . . . . . 1 1 14 . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . 3 . 27 . 1 5 Message Errors 5 | . . . . . . . . . . . . 5 . . . Matter Fused 12 | . . . . . . . . . . 1 . 8 . 1 2 Heat Flow Errors 2 | . . . . . . . . . . 1 . 1 . . . Energy Discharges 3 | . . . . . . . . . . . . 3 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . 3 . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . 2 . . . Weapon Failures 4 | . . . . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 192 | . . . . 18 . . . . . . 57 . . . 117 Projectiles 116 | . . . . . . . . . . . . . . . 116 Explosions 76 | . . . . 18 . . . . . . 57 . . . 1 Melee . | . . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . . . . . . . 4 29 Impact . | . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . . . . 3 25 Secondary 5 | . . . . . . . . . . . . . . 1 4 Self-Inflicted Damage 93 | . . . . 9 . 47 . . . . 27 . . . 10 Shots 5 | . . . . 2 . 1 . . . . 2 . . . . Rammed 11 | . . . . . . . . . . . 1 5 . . 5 Targets Rammed 14 | . . . . . . . . . . . 1 6 . 2 5 Kicked 2 | . . . . . . . . . . . . . . 2 . Crushed 1 | . . . . . . . . . . . . 1 . . . Highest Temperature 359 | . 6 . 135 12 111 359 . . 257 341 223 229 . 12 250 Average Temperature 71 | . 6 . 37 9 51 103 . . 67 73 62 96 . 7 74 Received Heat Transfer 2143 | . 18 . 99 6 9 495 . . 132 250 591 345 . . 198 Effects 5 | . . . . . . 4 . . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 . . . . . . . . 1 Short Circuit 2 | . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 15 | . . . 4 . . . . . . . . 8 . . 3 Heat Transferred 7467 | . . . 1332 . . 74 . . . . 448 1614 . 87 3912 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Maximum Alert Level 1 | . . . . . . 1 . . 1 . 1 . . . 1 Low Security (%) 90 | 100 100 100 100 100 100 81 100 . 90 100 87 100 100 100 75 Level 1 9 | . . . . . . 18 . . 9 . 12 . . . 24 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 315 | 5 40 . 127 85 30 281 112 . 231 119 255 105 . 63 315 Initial 106 | . . . . 36 . 2 106 . . 66 29 105 . 3 . Average 71 | . 14 . 51 19 4 94 42 . 82 38 110 37 . 34 121 Influence Increases 4560 | 15 47 . 269 95 42 869 12 . 585 315 891 333 5 70 1012 Destroy 0b10 Robot/C 2580 | . 40 . 180 80 20 460 . . 380 240 440 200 . 40 500 Destroy 0b10 Robot/NC 245 | 15 5 . 15 . 10 55 . . 15 25 40 5 . . 60 Destroy Leader 544 | . 2 . 42 10 12 124 . . 94 42 82 50 . . 86 Allied During Kill 208 | . . . . . . 161 . . 47 . . . . . . Successful Hack 76 | . . . 16 . . 27 12 . . 2 . 14 5 . . Disable Machine 270 | . . . . . . . . . 30 . 180 30 . . 30 Destroy Structure 277 | . . . 1 5 . 12 . . 4 6 104 4 . 15 126 Partial Spotted 15 | . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 345 | . . . 15 . . 30 . . 15 . 45 15 . 15 210 Influence Decreases 4329 | 15 47 . 175 189 35 603 285 . 448 391 751 534 . 75 781 Entered New Map 431 | . . . . 58 . 5 167 . . 71 32 96 . 2 . Time Decay 2661 | 15 47 . 155 131 35 371 118 . 371 270 489 318 . . 341 Lost Part 973 | . . . 20 . . 20 . . 20 50 230 120 . 73 440 Lost Ally 177 | . . . . . . 120 . . 57 . . . . . . Purge Threat 87 | . . . . . . 87 . . . . . . . . . Squads Dispatched 27 | . 1 . 1 . . 2 . . 6 3 3 1 . 1 9 Investigation 4 | . . . 1 . . 2 . . . . . . . . 1 Extermination 10 | . . . . . . . . . 2 1 2 1 . . 4 Reinforcement 13 | . 1 . . . . . . . 4 2 1 . . 1 4 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . 1 . 1 . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Distress Signals 10 | . . . . . . 1 . . 1 . 3 1 . . 4 Communications Jammed 11 | . . . . . . . . . . . 10 . . . 1 Distress Signals 6 | . . . . . . . . . . . 5 . . . 1 Times Spotted 187 | . 4 1 10 6 1 19 . . 23 20 29 12 . 7 55 Peak Tracking Total 19 | . 2 1 3 4 1 4 . . 4 6 9 6 . 4 19 Tactical Retreats 16 | . . . 1 . . 1 . . 1 2 1 1 . 1 8 ECM-based Alert Blocks 5 | . . . . . . . . . . 5 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Traps Triggered 7 | . . . . . 1 1 . . 1 . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Machines Disabled 18 | . . . . . . . . . 2 . 12 2 . . 2 Max in Single Turn 5 | . . . . . . . . . 1 . 5 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Machines Accessed 27 | . . . 2 1 1 5 3 5 1 2 1 3 1 . 2 Terminals 20 | . . . 2 1 1 5 3 . 1 1 1 3 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 81 | . . . 9 2 2 16 3 33 1 4 2 5 1 . 3 Successful 51 | . . . 5 2 . 4 3 33 . 2 . 1 1 . . Failed 29 | . . . 4 . 2 12 . . 1 1 2 4 . . 3 Catastrophic 7 | . . . . . . 3 . . 1 1 . . . . 2 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . Manual 28 | . . . 5 . . 13 3 . 1 2 . 3 . . 1 Terminals 44 | . . . 9 2 2 16 3 . 1 2 2 5 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 2 . . . . 2 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 47 | . . . 5 2 . 3 3 33 . . . . 1 . . Record 32 | . . . . . . . . 32 . . . . . . . Robot Analysis 4 | . . . 2 . . . 2 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 . . . 1 . 1 . . . Terminals 3 | . . . . . . 1 . . . 1 . 1 . . . Botnet 3 | . . . . . . 1 . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 2 . 1 5 1 . 1 2 1 3 . . 2 Full Trace Events 3 | . . . 1 . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Total Allies 12 | . . . . . . 10 . 1 1 . . . . . . Largest Group 10 | . . . . . . 10 3 4 4 1 . . . . . Highest-Rated Group 173 | . . . . . . 173 48 102 102 49 . . . . . Highest-Rated Ally 60 | . . . . . . 29 16 54 60 49 . . . . . Initial UFD Resources 35 | . . . . . . . . . 22 25 27 30 33 33 35 Total Orders 1 | . . . . . . . . . . 1 . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 105 | . . . . . . 71 . . 34 . . . . . . Total Damage 1369 | . . . . . . 818 . . 551 . . . . . . Kills 19 | . . . . . . 12 . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Active Infowar (turns) 7598 | 68 130 285 360 507 238 120 . 144 1273 1063 1290 356 44 272 1448 Sensors 1892 | . . . . . . . . . . . . 143 44 272 1433 Terrain 102 | . . . . . . . . . . . . 102 . . . Structural 838 | . . . . . . . . . . . . . . . 838 Seismic 5108 | 68 130 285 360 507 238 120 . . 1273 1063 1064 . . . . Decoding 3983 | . . . . . . . . 144 1273 1063 1290 213 . . . Cloaking 153 | . . . . . . . . . 153 . . . . . . Jamming 1726 | . . . . . . . . . . . 1249 . . . 477 ECM 913 | . . . . . . . . . 62 851 . . . . . Robot Analysis Total 4 | . . . 2 . . . 2 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . 21 14 12 5 . . . Traps 26 | . . . . . . . . . 14 7 3 2 . . . Emergency Access 22 | . . . . . . . . . 6 6 7 3 . . . Garrisons 1 | . . . . . . . . . . . 1 . . . . Exits 3 | . . . . . . . . . 1 1 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Turns Passed 11981 | 118 130 285 360 507 238 942 348 2632 1273 1063 1290 780 44 272 1699 Spaces Moved 5666 | 59 58 167 116 311 112 446 236 1762 554 288 460 350 26 56 665 Core 179 | 1 . . . . . . . . . . 31 117 . . 30 Treads 4672 | 58 58 167 116 311 112 446 236 1762 554 288 335 122 26 8 73 Legs 542 | . . . . . . . . . . . . 111 . 48 383 Wheels 95 | . . . . . . . . . . . 94 . . . 1 Hover 178 | . . . . . . . . . . . . . . . 178 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 160 160 160 160 145 145 145 143 145 155 50 50 160 110 37 Average Speed 152 | 158 160 160 160 160 151 145 145 144 151 166 185 118 160 181 157 Slowest Speed 330 | 160 160 160 160 160 160 225 145 145 238 238 240 300 160 330 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 16 53 16 76 11 64 47 86 15 10 13 10 1 48 22 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . 1 . . . 6 . . . . . . . Spaces Dug 15 | . . . . . . . . . 1 2 8 . . . 4 Terrain Destroyed 150 | . . . . 7 . 7 . . 2 2 75 4 . 8 45 Melee . | . . . . . . . . . . . . . . . . Projectile 72 | . . . . . . . . . 2 2 21 4 . 8 35 AOE 78 | . . . . 7 . 7 . . . . 54 . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res DSF Acc Total 8309 | 75 73 175 204 324 173 639 242 1845 933 804 811 635 28 191 1157 Wait 1877 | 4 2 . 36 . 26 102 5 37 284 461 283 187 . 109 341 Move 5653 | 58 57 166 115 310 111 445 235 1761 553 287 460 349 26 55 665 Hop . | . . . . . . . . . . . . . . . . Pick Up 84 | 3 1 1 3 4 7 7 1 18 19 7 1 1 1 . 10 Fast Attach 96 | 7 . . 3 . 2 9 . 2 8 2 6 23 . 2 32 Attach 46 | . . 2 1 . 2 2 . 1 6 5 8 5 1 . 13 Detach 6 | . . . . . . . . . 1 . 1 1 . 2 1 Swap 63 | . 1 1 2 1 8 9 . 5 9 6 8 2 . 2 9 Drop 93 | . . . . 5 12 15 1 19 17 6 5 1 . . 12 Fire 366 | 3 12 5 44 4 5 48 . 2 36 30 39 50 . 19 69 Melee . | . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . 5 Kick 2 | . . . . . . . . . . . . . . 2 . Crush 6 | . . . . . . . . . . . . 6 . . . Escape Stasis 10 | . . . . . . . . . . . . 10 . . . Rewire 2 | . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Entered Mines 286 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 317 | -10/Mines | Build established: Mutant 342 | -10/Mines | Learned Materials interactive machine intel 416 | -10/Mines | Learned location of Storage (-8) 465 | -10/Mines | Discovered new exit (range 4) 487 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 489 | -10/Mines | Discovered new exit (range 7) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 535 | -9/Materials | Loaded intel: 17 interactive machine locations 798 | -9/Materials | Discovered new exit (range 13) 894 | -9/Materials | Entered Mines 895 | -9/Mines | Assembled infested the area 900 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1015 | -9/Mines | Build established: Scavenger-Mutant 1206 | -9/Mines | Learned location of 1 exit from Materials 1380 | -9/Mines | Discovered new exit (range 9) 1401 | -9/Mines | Entered Materials 1401 | -8/Materials | Evolved 2 slots: Weapon x2 1402 | -8/Materials | Identified exit to Factory 1537 | -8/Materials | Discovered new exit (range 16) 1639 | -8/Materials | Entered Storage 1689 | -8/Storage | Build established: Scavenger-Tank 2279 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2289 | -8/Storage | Discovered exit to Factory (range 7) 2560 | -8/Storage | Used back door to open Recycling access 2560 | -8/Storage | Discovered new exit (range 4) 2581 | -8/Storage | Entered Recycling 2581 | -8/Recycling | Accompanied by 3 allies 2803 | -8/Recycling | Discovered new exit (range 16) 2875 | -8/Recycling | Build established: Tank 2887 | -8/Recycling | Scanned before Scraplab entrance 2908 | -8/Recycling | Entered Scraplab 2921 | -8/Recycling | Discovered new exit (range 2) 2929 | -8/Recycling | Entered Scraptown 2929 | -8/Scraptown | Accompanied by 3 allies 3217 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3240 | -8/Scraptown | Discovered new exit (range 11) 3330 | -8/Scraptown | Visited Fellowship of the Rings 3383 | -8/Scraptown | Visited Symbiants 3426 | -8/Scraptown | Visited IN-MT5's Study 3494 | -8/Scraptown | Visited Bundlers 3593 | -8/Scraptown | Visited Cyclists 3633 | -8/Scraptown | Visited UFD Registry 3633 | -8/Scraptown | Registered with UFD as "Armorslider" 3662 | -8/Scraptown | Entered Cyclist Reading Room 3752 | -8/Scraptown | Visited Scrap Suit Storage 3776 | -8/Scraptown | Visited Science Guys 3826 | -8/Scraptown | Visited Infowarlord's Domain 3847 | -8/Scraptown | Visited LU-1G1's Boring Crew 3886 | -8/Scraptown | Visited Derelict Rescue Squad 3919 | -8/Scraptown | Visited Supply Room 4109 | -8/Scraptown | Visited Botcube Research 4114 | -8/Scraptown | Found Botcube 4140 | -8/Scraptown | Visited Curators Association 5041 | -8/Scraptown | Botcube activated 5061 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns 5074 | -8/Scraptown | Attached CPS modules to Mutated Botcube 5342 | -8/Scraptown | Build established: Commander-Tank 5362 | -8/Scraptown | Found DRS Beacon 5534 | -8/Scraptown | Discovered new exit (range 5) 5561 | -8/Scraptown | Entered Factory 5561 | -6/Factory | Accompanied by 4 allies 5561 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5684 | -6/Factory | Lost 3 allies 5716 | -6/Factory | Found Prototype Processor 5716 | -6/Factory | Identified Exp. Targeting Computer 5721 | -6/Factory | Found Exp. Targeting Computer 5799 | -6/Factory | Found Exp. Targeting Computer 6021 | -6/Factory | Build established: Gunner 6491 | -6/Factory | Identified exit to Factory 6497 | -6/Factory | Botcube activated 6519 | -6/Factory | Botcube completed mutation into legged form, armed with 2 guns 6543 | -6/Factory | Attached CPS modules to Mutated Botcube 6834 | -6/Factory | Entered another Factory area 6834 | -5/Factory | Accompanied by 1 ally 6834 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7245 | -5/Factory | Lost 3 parts (1n2w) 7543 | -5/Factory | Build established: Scavenger-Gunner 7795 | -5/Factory | Central database locked down 7847 | -5/Factory | Identified exit to Factory 7897 | -5/Factory | Entered another Factory area 7897 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8176 | -4/Factory | Build established: Scavenger-Executioner 9181 | -4/Factory | Identified exit to Research 9185 | -4/Factory | Core integrity fell below 50% 9187 | -4/Factory | Entered Research 9187 | -3/Research | Evolved 2 slots: Utility x2 9202 | -3/Research | Lost 21 parts (3p4n4u10w) 9401 | -3/Research | System corruption reached 10% 9407 | -3/Research | Build established: Mutant 9448 | -3/Research | Lost 7 parts (2n5u) 9758 | -3/Research | Lost 4 parts (1p1u2w) 9923 | -3/Research | Discovered new exit (range 16) 9956 | -3/Research | Identified exit to Research 9967 | -3/Research | Entered another Research area 9967 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10011 | -2/Research | Identified exit to DSF 10011 | -2/Research | Entered DSF 10064 | -2/DSF | Build established: Scavenger-Executioner 10071 | -2/DSF | Additional patrols routed to DSF 10236 | -2/DSF | Discovered new exit (range 15) 10282 | -2/DSF | Identified exit to Access 10283 | -2/DSF | Entered Access 10283 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10311 | -1/Access | Lost 8 parts (4n1u3w) 10841 | -1/Access | Lost 5 parts (2n2u1w) 11284 | -1/Access | Found Gamma Bomb Array 11287 | -1/Access | Found Gamma Bomb Array 11290 | -1/Access | Found Gamma Bomb Array 11793 | -1/Access | Lost 17 parts (3p5n6u3w) 11893 | -1/Access | Found Gamma Bomb Array 11950 | -1/Access | Core integrity fell below 50% 11956 | -1/Access | Spotted B-99 Colossus 11957 | -1/Access | Spotted B-99 Colossus 11980 | -1/Access | Core integrity fell below 20% 11982 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11974_ Destabilizing: Core damaged (-48). 11974_ A-15 Conveyor calls for reinforcements. 11974_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11976_ Slammed into A-15 Conveyor. 11977_ Adv. Signal Interpreter destroyed. 11977_ System corrupted by crushing effect (+2). 11979_ Slammed into A-15 Conveyor. 11982_ Triggered Gamma Bomb Trap. 11982_ A bubble of electromagnetic force engulfs the area. 11982_ Gamma Bomb Trap short circuited. 11982_ Door malfunctions. 11982_ Gamma Bomb Trap short circuited. 11982_ A bubble of electromagnetic force engulfs the area. 11982_ Gamma Bomb Trap short circuited. 11982_ A-15 Conveyor destroyed. 11982_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ??????????# ???#### """" #??????????????? | | = ??????????? ??????# """"" #??????????????? | | ??????????????????# """"" #??????????????? | | ] ??????????????????# """"" #??????????????? | | ??????????????????# """"" #??????????????? | | ??????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """T""" #??????????????? | | ?????????????????????###/##########??????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ????????????? ?????????#%#???????????????????????? | | ????????????? ????????# #???????????????????????? | | ??????????? ??????#%#???????????????????????? | | ??????????? ?????# #???????????????????????? | | ??????????# =????#s#???????????????????????? | | ??????????+ ??# #???????????????????????? | | ??????????# ?# #????????##?????????????? | | ??????????? t #=###### #?????????????? | | ??????????????? """ //%= #?????????????? | | ???????????????F""" # @! H +?????????? | | #??????????????"""" ??#% = ##????????????? | | #??????????????####????# #####?????????????? | | ???????????????????? ???????????????? | | ????????????????? ?????????????? | | ?????????????? #???????????? | | ?????????????? #???????????? | | ?????????????? #???????????? | | ?????????????? #???????????? | | ?????????????? #???????????? | | ##??????????????############ ????????????? | | ##?????????????????????????? ????????????? | | ##??????????????????????????? ??????????????? | | ##??????????????????????????? ????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 65 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Armor Coverage 600 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed DisintegrationShieldShield Manual? 0 Play Time 01:21:50 Cumulative 306.9 hours Start 2026.09.05 @ 20:18:20 End 2026.09.05 @ 23:43:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0/0 Lore% 81 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2828332d-e20f-407d-80ac-e1997583dd7f