Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.27 @ 20:41:05 Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (142) 710 Value Destroyed (6165) 6165 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (203) 203 TOTAL SCORE: 13678 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/1450 Matter 291/300 Energy 145/350 System Corruption 36% Temperature Cool (0) Movement Treading (145) Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Biometal Heavy Treads > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Lance > --- INVENTORY (4) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Armored Heavy Treads Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Compact Battery Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Kinecellerator Antimissile System > --- WEAPON ----------- Gamma Rifle Compact Mass Driver Force Lance > --- INVENTORY -------- Micro Fission Core Particle Reactor Light Particle Reactor [Rating: 143] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Improved Q-thruster Utility Layered Light Armor Plating Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 6 | . . 2 . . . . . 1 1 1 1 Utility 8 | . . . 2 1 2 . . . 1 1 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 186 | 8 4 12 18 29 5 11 1 4 15 60 19 Power 24 | 1 . 1 2 4 . 1 . 1 . 8 6 Engine 7 | 1 . 1 1 3 . 1 . . . . . Core 7 | . . . 1 1 . . . 1 . 4 . Reactor 10 | . . . . . . . . . . 4 6 Propulsion 52 | 2 . 5 4 10 1 1 . 2 2 16 9 Treads 9 | . . . . . . . . . . 6 3 Leg 29 | 2 . 5 4 10 1 1 . 2 2 . 2 Wheel . | . . . . . . . . . . . . Hover 13 | . . . . . . . . . . 10 3 Flight 1 | . . . . . . . . . . . 1 Utility 41 | 2 1 . 6 5 3 3 1 1 3 14 2 Device 22 | 1 1 . 3 3 . 1 . . 1 10 2 Storage 3 | 1 . . 1 . . . 1 . . . . Processor 3 | . . . . . . . . 1 . 2 . Hackware . | . . . . . . . . . . . . Protection 13 | . . . 2 2 3 2 . . 2 2 . Artifact . | . . . . . . . . . . . . Weapon 69 | 3 3 6 6 10 1 6 . . 10 22 2 Energy Gun 16 | 2 2 4 3 . . . . . 1 4 . Energy Cannon 6 | . . 1 2 1 . . . . 2 . . Ballistic Gun 10 | 1 . 1 1 2 . . . . 1 4 . Ballistic Cannon 14 | . 1 . . 2 . 2 . . 3 6 . Launcher 8 | . . . . 2 . 2 . . 1 3 . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 10 | . . . . 3 1 1 . . 2 3 . Piercing Weapon 4 | . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 4 . . 1 . . . 3 1 Parts Lost 65 | . . 2 3 4 . 6 . 1 . 26 23 Power 8 | . . . . . . 1 . . . 5 2 Propulsion 22 | . . . 1 2 . 1 . 1 . 8 9 Utility 24 | . . . 2 2 . 2 . . . 9 9 Weapon 11 | . . 2 . . . 2 . . . 4 3 Highest Loss Streak 10 | . . 2 1 3 . 3 . 1 . 9 10 Average Slot Usage (%) 91 | . 100 99 93 99 98 99 100 100 99 78 49 Engine 4 | . 14 11 2 1 6 6 6 5 5 . . Core 3 | . . . 6 5 . . . 5 5 3 2 Leg 25 | . 28 43 35 30 25 25 26 29 31 4 1 Hover 2 | . . . . . . . . . . 13 4 Device 15 | . 14 11 14 21 13 13 15 11 15 14 12 Storage 8 | . 14 11 9 7 6 6 11 11 10 7 1 Processor 2 | . . . . . . . . 3 5 6 7 Protection 7 | . . . 6 7 25 25 20 13 10 6 . Energy Gun 4 | . 18 9 8 3 . . . . 4 1 1 Energy Cannon 2 | . . 1 8 1 6 6 6 5 3 . . Ballistic Gun 2 | . . 1 . 7 6 5 . . . . . Ballistic Cannon 4 | . 9 9 . 4 . . 6 5 3 5 2 Slashing Weapon 1 | . . . . 3 6 . 6 5 2 2 . Naked Turns 76 | . . . . . . . . . . . 76 Heaviest Build 100 | 12 15 16 35 53 60 64 64 69 80 100 57 Greatest Support 144 | 20 20 40 40 68 68 68 68 87 107 144 143 Greatest Overweight (x) 11 | . . . 1 1 1 1 . . . 11 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 8 10 10 10 10 10 10 7 4 Most Carried 10 | 6 6 6 10 10 10 10 9 9 10 10 4 Average Carried 7 | 4 5 5 7 9 8 8 7 8 9 7 2 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 6 6 10 10 10 6 9 8 10 4 1 Class Distribution -------------------- 48% | Scavenger-Mutant 30% | Mutant 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Matter Collected 4213 | 203 125 323 184 891 . 296 55 53 202 1569 312 Remotely 331 | . . . . 331 . . . . . . . Salvage Created 6370 | 31 125 449 507 1562 . 299 180 53 202 1926 1036 Parts 329 | 8 11 19 32 77 . 11 6 . 5 100 60 Haulers Intercepted 3 | . . . 1 2 . . . . . . . Recyclers Shooed 6 | . . 4 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 105 | . 5 14 6 25 . 11 1 1 4 25 13 Melee 21 | . . . . 1 . . 1 1 . 9 9 Guns 32 | . 2 6 3 13 . 2 . . . 5 1 Cannons 42 | . 3 8 3 7 . 4 . . 4 11 2 AOE 9 | . . . . 4 . 5 . . . . . Classes Destroyed 15 | 1 3 1 4 3 . . 1 . . 1 1 Worker 11 | . 1 . 2 1 . . . . . 4 3 Builder 4 | . . . . 2 . . . . . 2 . Tunneler 3 | 2 . . . . . . . . . 1 . Hauler 3 | . . . 1 2 . . . . . . . Recycler 8 | . . . . 4 . . . . . 3 1 Watcher 8 | . . . 3 2 . . . . . 2 1 Swarmer 19 | . 3 3 . 4 . 7 . . . 2 . Grunt 38 | . 2 10 . 13 . 4 . . . 4 5 Brawler 3 | . . 1 . . . . . . . . 2 Duelist 2 | . . . . . . . . . . . 2 Sentry 12 | . . . 5 2 . . . 1 1 3 . Hunter 6 | . . . 1 2 . . 1 . . 2 . Programmer 24 | . . . . 4 . . . . 3 13 4 Behemoth 1 | . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . 3 . . . . Best Kill Streak 6 | 2 3 3 2 6 . 4 1 1 2 5 6 Combat Bots Only 6 | . 3 3 1 5 . 4 1 1 2 3 6 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . . . . Melee 1 | . . . . 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Damage Taken 14488 | . 165 469 415 1588 . 1413 81 284 521 5460 4092 Core 2982 | . 45 68 55 148 . 139 . . 20 1056 1451 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 24 | . . . . . . . . . . . 24 Core Remaining (%) 81 | 100 82 83 90 78 . . 83 100 98 18 . Volleys Fired 312 | 4 11 49 36 89 . 15 . 6 16 65 21 Largest 3 | 2 2 2 2 3 . 3 . 2 3 3 2 Hottest 235 | 80 85 85 116 161 . 141 . 113 219 235 141 Shots Fired 660 | 8 22 90 72 202 . 35 . 12 45 145 29 Gun 314 | 8 11 43 37 110 . 15 . . 21 61 8 Cannon 326 | . 11 47 35 81 . 14 . 12 23 82 21 Launcher 20 | . . . . 11 . 6 . . 1 2 . Special . | . . . . . . . . . . . . Kinetic 338 | . 11 41 1 110 . 16 . 6 19 113 21 Thermal 280 | 8 11 49 71 81 . 13 . 6 25 16 . Explosive 20 | . . . . 11 . 6 . . 1 2 . Electromagnetic 22 | . . . . . . . . . . 14 8 Robot Hit Streak 21 | 7 8 21 9 16 . 11 . 3 11 15 12 Robot Miss Streak 6 | . 3 4 2 4 . 2 . 4 3 6 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 533 | 7 13 67 52 129 . 20 8 11 37 135 54 Core Hits 260 | 2 8 25 21 67 . 21 4 3 9 65 35 Critical Hits 35 | . 1 . . . . 2 . . 10 16 6 Critical Kills 16 | . 1 . . . . 1 . . 3 7 4 Critical Parts Destroyed 14 | . . . . . . 1 . . 5 6 2 Melee Attacks 137 | . . . . 6 . 2 12 5 8 69 35 Impact . | . . . . . . . . . . . . Slashing 76 | . . . . 6 . 2 12 5 8 43 . Piercing 61 | . . . . . . . . . . 26 35 Sneak Attacks 19 | . . . . 1 . . 5 . . 9 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17248 | 74 210 1007 882 3518 . 1017 683 338 988 6103 2428 Guns 4420 | 74 90 442 535 1330 . 193 . . 383 1176 197 Cannons 5828 | . 120 565 347 1131 . 237 . 165 416 2070 777 Explosions 1776 | . . . . 790 . 587 . . 66 333 . Melee 5217 | . . . . 267 . . 683 173 123 2524 1447 Ramming 7 | . . . . . . . . . . . 7 Kinetic 5872 | . 120 476 . 1115 . 218 . 82 339 2745 777 Thermal 4075 | 74 90 531 882 1346 . 212 . 83 460 397 . Explosive 1660 | . . . . 674 . 587 . . 66 333 . Electromagnetic 417 | . . . . 116 . . . . . 104 197 Impact . | . . . . . . . . . . . . Slashing 2702 | . . . . 267 . . 683 173 123 1456 . Piercing 2515 | . . . . . . . . . . 1068 1447 Highest Corruption 35 | . . 5 5 5 . . . . 2 21 35 Average Corruption 5 | . . 4 5 2 . . . . 2 6 19 Corruption Purged . | . . . . . . . . . . . . Effects 120 | . . 9 1 21 . . . . 1 57 31 Message Errors 22 | . . 1 . 6 . . . . . 8 7 Matter Fused 18 | . . 3 . 4 . . . . . 9 2 Heat Flow Errors 3 | . . . . 1 . . . . . 1 1 Energy Discharges 11 | . . 1 . 3 . . . . 1 4 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 15 | . . 3 . 4 . . . . . 6 2 Data Loss (major) 3 | . . . . . . . . . . 3 . Misfires 3 | . . . . . . . . . . 3 . Misdirections 16 | . . . . . . . . . . 2 14 Targeting Errors 27 | . . 1 1 3 . . . . . 20 2 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 608 | . . 4 . 39 . . 107 2 . 428 28 Projectiles 189 | . . 4 . 39 . . . . . 120 26 Explosions 4 | . . . . . . . . . . 4 . Melee 415 | . . . . . . . 107 2 . 304 2 Knockbacks 50 | . . 12 . 2 . 1 . . 1 25 9 Impact . | . . . . . . . . . . . . Kinetic 47 | . . 10 . 2 . 1 . . 1 24 9 Secondary 3 | . . 2 . . . . . . . 1 . Self-Inflicted Damage 85 | . . . . 36 . . . . . 47 2 Shots 2 | . . . . 1 . . . . . 1 . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 318 | 54 186 9 45 311 . 166 . . 318 89 93 Average Temperature 68 | 25 82 2 15 95 . 66 . . 120 37 51 Received Heat Transfer 1629 | . 48 189 117 384 . 318 . 54 27 276 216 Effects 1 | . . . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . 16 Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . . 2 7 1 . . . . 3 . . Heat Transferred 7353 | 175 259 1480 1887 2109 . 296 . 111 592 444 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Peak Influence 752 | 10 176 185 216 752 383 . . 206 154 347 360 Initial 368 | . 6 74 37 65 368 . . 135 100 1 114 Average 173 | 3 104 93 119 272 374 . . 167 89 152 210 Maximum Alert Level 3 | . . . 1 3 1 . . 1 . 1 1 Low Security (%) 64 | 100 100 100 77 27 . . . 86 100 60 53 Level 1 30 | . . . 22 52 100 . . 13 . 39 46 Level 2 5 | . . . . 17 . . . . . . . Level 3 . | . . . . 1 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 2 3 . 8 1 . . . 3 8 7 Investigation 9 | . 2 3 . 2 . . . . . 1 1 Extermination 11 | . . . . 4 . . . . 2 4 1 Reinforcement 6 | . . . . 2 1 . . . . 1 2 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 1 2 3 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Distress Signals 7 | . . 1 . 2 . . . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 181 | . 9 28 11 44 2 11 1 4 8 38 25 Peak Tracking Total 6 | . 3 5 3 5 1 4 1 3 3 5 6 Tactical Retreats 12 | . . 3 . 3 . . . . . 1 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Traps Triggered 11 | . 1 3 . 4 . . . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Machines Disabled 17 | . 1 . . 9 . 1 . 1 2 3 . Max in Single Turn 2 | . 1 . . 2 . 1 . 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Machines Accessed 41 | . 5 5 3 13 1 3 . 1 4 5 1 Terminals 23 | . 5 4 . 8 . . . 1 . 5 . Fabricators 3 | . . . . 2 . . . . . . 1 Repair Stations 5 | . . . 1 2 1 . . . 1 . . Recycling Units 3 | . . . 2 . . . . . 1 . . Scanalyzers 2 | . . 1 . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . . 1 . . Total Hacks 83 | . 7 17 5 26 2 7 . 1 8 8 2 Successful 40 | . 2 6 5 12 2 7 . . 3 3 . Failed 43 | . 5 11 . 14 . . . 1 5 5 2 Catastrophic 10 | . 2 . . 3 . . . . 1 3 1 Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 5 2 . 6 . . . 1 1 4 . Terminals 49 | . 7 15 . 18 . . . 1 . 8 . Fabricators 6 | . . . . 4 . . . . . . 2 Repair Stations 9 | . . . 2 3 2 . . . 2 . . Recycling Units 5 | . . . 3 . . . . . 2 . . Scanalyzers 4 | . . 2 . . . . . . 2 . . Garrison Access 3 | . . . . 1 . . . . 2 . . Terminal Hacks 20 | . 2 4 . 4 . 7 . . . 3 . Record 6 | . . . . . . 6 . . . . . Open Door 1 | . . . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 2 | . . 1 . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 7 | . 1 1 . 3 . . . . . 2 . Fabricator Hacks 3 | . . . . 3 . . . . . . . Load Schematic 2 | . . . . 2 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 9 | . . . 2 3 2 . . . 2 . . Scan Component 4 | . . . 1 1 1 . . . 1 . . Repair 4 | . . . 1 1 1 . . . 1 . . Refit 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . 1 . . Insert Component 2 | . . 1 . . . . . . 1 . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 4 5 2 11 1 . . . 4 5 1 Full Trace Events 6 | . 1 3 . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built 3 | . . . . 3 . . . . . . . Matter 102 | . . . . 102 . . . . . . . Time 51 | . . . . 51 . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . Parts Repaired 4 | . . . 1 1 1 . . . 1 . . Time 130 | . . . 26 50 16 . . . 38 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Total Allies 2 | . . . . 2 . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . Highest-Rated Group 26 | . . . . 26 . . . . . . . Highest-Rated Ally 26 | . . . . 26 . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . STAY 1 | . . . . 1 . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . . . Total Damage 209 | . . . . 209 . . . . . . . Kills 3 | . . . . 3 . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Turns Passed 8997 | 97 390 1222 671 2339 142 751 144 225 827 1628 561 Spaces Moved 5740 | 58 263 599 407 1259 96 538 89 140 548 1287 456 Core 255 | 3 . . . . . . . . . 1 251 Treads 156 | . . . . . . . . . . 79 77 Legs 4166 | 55 263 599 407 1259 96 538 89 140 548 126 46 Wheels . | . . . . . . . . . . . . Hover 1087 | . . . . . . . . . . 1081 6 Flight 76 | . . . . . . . . . . . 76 Fastest Speed 35 | 50 120 120 120 120 125 125 125 126 125 46 35 Average Speed 109 | 116 120 120 120 127 125 125 125 126 125 74 79 Slowest Speed 600 | 120 120 120 150 150 156 156 125 126 126 600 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 42 30 25 29 3 68 12 7 17 24 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . 1 . . . . . Spaces Dug 26 | . . . . . . . 1 . 4 21 . Terrain Destroyed 287 | . . . . 59 . 47 1 3 7 160 10 Melee 15 | . . . . . . . 1 . 4 10 . Projectile 68 | . . . . 11 . 4 . 3 3 37 10 AOE 204 | . . . . 48 . 43 . . . 113 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Total 7613 | 75 318 1015 517 1823 117 576 104 169 640 1708 551 Wait 1034 | . 24 336 30 386 13 7 . 13 30 184 11 Move 5729 | 57 262 598 406 1258 95 537 88 139 547 1286 456 Hop . | . . . . . . . . . . . . Pick Up 83 | 6 7 8 12 19 2 1 2 1 9 14 2 Fast Attach 91 | 7 3 3 11 13 2 2 1 1 6 30 12 Attach 50 | . . 4 3 4 2 7 . 3 5 16 6 Detach 24 | . . 2 1 . 1 2 1 1 4 10 2 Swap 46 | 1 1 5 4 12 1 3 . . 4 14 1 Drop 99 | . 10 10 14 31 1 . . . 11 20 2 Fire 312 | 4 11 49 36 89 . 15 . 6 16 65 21 Melee 137 | . . . . 6 . 2 12 5 8 69 35 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis 5 | . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Build established: Scavenger-Mutant 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Utility x2 2072 | -8/Materials | Repaired Aluminum Leg 2302 | -8/Materials | Discovered new exit (range 16) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2677 | -7/Factory | Fabricated Aluminum Leg (x3) 2993 | -7/Factory | Build established: Mutant 3243 | -7/Factory | Lost 3 parts (2n1u) 3541 | -7/Factory | Build established: Scavenger-Tank 4610 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4699 | -7/Factory | Discovered new exit (range 15) 4720 | -7/Factory | Entered another Factory area 4720 | -6/Factory | Evolved 2 slots: Utility x2 4751 | -6/Factory | Repaired Imp. Aluminum Leg 4826 | -6/Factory | Discovered new exit (range 15) 4862 | -6/Factory | Entered Lower Caves 4967 | -6/Lower Caves | Learned Armory emergency access door positions 4967 | -6/Lower Caves | Learned Extension garrison access intel 5442 | -6/Lower Caves | Discovered new exit (range 16) 5592 | -6/Lower Caves | Found Alien Artifact 5592 | -6/Lower Caves | Identified Dimensional Node Initializer 5592 | -6/Lower Caves | Initialized slip node 5613 | -6/Lower Caves | Entered another Lower Caves area 5614 | -6/Lower Caves | Identified exit to Factory 5629 | -6/Lower Caves | Lost 3 parts (2u1w) 5757 | -6/Lower Caves | Entered Factory 5757 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5758 | -5/Factory | Identified exit to Factory 5758 | -5/Factory | Identified exit to Upper Caves 5890 | -5/Factory | Spotted B-75 Beast 5982 | -5/Factory | Entered another Factory area 5982 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6463 | -4/Factory | Repaired Missile Launcher 6754 | -4/Factory | Discovered new exit (range 15) 6795 | -4/Factory | Garrison activated, responded to threat 6809 | -4/Factory | Entered Research 6809 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7190 | -3/Research | Build established: Scavenger-Mutant 7234 | -3/Research | Spotted B-86 Titan 7263 | -3/Research | Found Prototype Launcher 7264 | -3/Research | Identified Tactical Quantum Warhead 7767 | -3/Research | Lost 4 parts (1p1n2u) 7842 | -3/Research | Core integrity fell below 50% 7851 | -3/Research | Destroyed B-86 Titan 7859 | -3/Research | Lost 9 parts (3p4n2u) 8280 | -3/Research | System corruption reached 10% 8330 | -3/Research | Garrison activated, responded to threat 8385 | -3/Research | Lost 3 parts (2n1w) 8410 | -3/Research | Discovered new exit (range 15) 8431 | -3/Research | Core integrity fell below 20% 8437 | -3/Research | Entered another Research area 8437 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8505 | -2/Research | Found Antimissile System 8550 | -2/Research | Garrison activated, responded to threat 8707 | -2/Research | System corruption reached 10% 8751 | -2/Research | Lost 10 parts (4n5u1w) 8818 | -2/Research | Released all parts (4) 8847 | -2/Research | Lost 6 parts (2n3u1w) 8855 | -2/Research | Core integrity fell below 50% 8887 | -2/Research | System corruption reached 30% 8888 | -2/Research | Spotted B-90 Cyclops 8915 | -2/Research | Spotted B-90 Cyclops 8944 | -2/Research | Core integrity fell below 20% 8998 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- R001. 08884_ O-24 Administrator locks terminal. 08887_ P-80 Master resets P-80 Master, system corruption cleaned. 08894_ B-90 Cyclops activates siege mode. 08901_ System corrupted: Energy discharge (-25). 08916_ G&2IR =L2LB7J5WWKJ#6OJWGMIQMBGHA6DH5 08919_ Terminal disabled. 08920_ Vacuum Chamber explodes. 08934_ Imp. Q-thruster destroyed. 08937_ P-80 Master resets P-80 Master, system corruption cleaned. 08940_ CBD/GW9XNIHJMA 08940_ P-80 Master resets W-44 Eye, system corruption cleaned. 08965_ M4B52NER4MQNSJG#,UTG#