Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 00:09:44 Player: Deedee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (109) 545 Value Destroyed (3112) 3112 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 5966 Bonus ------- High Alert Combat Kills 409 Cogmind --------- Core Integrity 0/550 Matter 28/300 Energy 160/160 System Corruption 0% Temperature Hot (223) Movement Core (1600) Ox31 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding > --- WEAPON (2) ------- Particle Gun Advanced Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Recoil Stabilizer Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Improved Power Shielding Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 95 | 7 11 49 28 Power 10 | 1 3 4 2 Engine 7 | 1 2 3 1 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 38 | 2 4 19 13 Treads . | . . . . Leg 38 | 2 4 19 13 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 2 1 9 6 Device 8 | 1 1 4 2 Storage 2 | 1 . 1 . Processor 5 | . . 2 3 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 29 | 2 3 17 7 Energy Gun 11 | 1 1 7 2 Energy Cannon 1 | . . . 1 Ballistic Gun 17 | 1 2 10 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . . 2 . System Corruption 2 | . . 2 . Parts Lost 27 | . 3 6 18 Power 2 | . 1 . 1 Propulsion 13 | . . 3 10 Utility 3 | . . 1 2 Weapon 9 | . 2 2 5 Highest Loss Streak 10 | . 3 5 10 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 98 93 Engine 9 | . 7 10 8 Core 1 | . 5 . . Leg 36 | . 28 43 31 Device 4 | . 14 3 1 Storage 10 | . 14 11 9 Processor 12 | . . 6 23 Energy Gun 4 | . 13 6 . Ballistic Gun 16 | . 13 15 17 Peak Build Rating 35 | 9 12 19 35 Average Rating 11 | 6 10 16 27 On Entrance 9 | . 9 11 19 Naked Turns . | . . . . Heaviest Build 95 | 12 15 93 95 Greatest Support 55 | 20 20 43 55 Greatest Overweight (x) 31 | 2 . 2 31 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 10 | 7 8 9 25 Most Carried 23 | 6 8 11 23 Average Carried 5 | 2 6 7 16 Final Capacity 25 | 8 8 25 25 Final Carried 11 | 3 8 11 11 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2156 | 351 193 917 695 Remotely . | . . . . Salvage Created 4207 | 296 410 1946 1555 Parts 259 | 37 26 115 81 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 5 | . . 1 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 75 | . 12 35 28 Guns 72 | . 12 34 26 Cannons 2 | . . . 2 AOE 1 | . . 1 . Classes Destroyed 13 | 3 2 5 3 Worker 7 | 4 1 2 . Builder 3 | . . 1 2 Tunneler 9 | 9 . . . Hauler 1 | . . 1 . Recycler 7 | 1 . 3 3 Mechanic 1 | . . 1 . Watcher 6 | . . 4 2 Swarmer 11 | . 3 4 4 Grunt 47 | . 9 22 16 Duelist 2 | . . . 2 Sentry 12 | . . 9 3 Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 8 | 4 4 8 7 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 523 | . 99 199 225 Missed 154 | . 22 56 76 Damage Taken 5443 | . 741 1978 2724 Core 1050 | . 222 266 562 Absorbed by Shields . | . . . . Redirected to Shielding 43 | . . . 43 Regen/Repaired (Parts) 66 | . . 66 . Core Remaining (%) 48 | 100 11 33 . Volleys Fired 279 | 27 38 114 100 Largest 2 | 2 2 2 2 Hottest 133 | 60 85 105 133 Shots Fired 549 | 54 76 220 199 Gun 542 | 54 76 220 192 Cannon 7 | . . . 7 Launcher . | . . . . Special . | . . . . Kinetic 412 | 27 38 162 185 Thermal 130 | 27 38 51 14 Explosive . | . . . . Electromagnetic 7 | . . 7 . Robot Hit Streak 27 | 4 10 27 24 Robot Miss Streak 9 | 4 9 4 2 Penetration Max . | . . . . Secondary Targets 18 | . 2 10 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 395 | 25 46 163 161 Core Hits 179 | 15 21 76 67 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 . 1 Burn 2 | . 2 . . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6300 | 325 559 2592 2824 Guns 5818 | 321 559 2294 2644 Cannons 143 | . . . 143 Explosions 265 | . . 265 . Melee . | . . . . Ramming 74 | 4 . 33 37 Kinetic 4631 | 178 223 1670 2560 Thermal 1384 | 143 336 678 227 Explosive 101 | . . 101 . Electromagnetic 110 | . . 110 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . 21 . Message Errors 5 | . . 5 . Matter Fused 7 | . . 7 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 23 | . . 17 6 Projectiles . | . . . . Explosions 17 | . . 17 . Melee 6 | . . . 6 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 121 | . . 121 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 13 | 1 . 9 3 Kicked 13 | 1 . 9 3 Crushed . | . . . . Highest Temperature 336 | . 146 240 336 Average Temperature 40 | . 34 33 56 Received Heat Transfer 2265 | . 234 870 1161 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 3 2 1 Heat Transferred 3202 | 325 942 1491 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 789 | 56 380 789 620 Initial 297 | . 25 76 297 Average 161 | 12 170 424 422 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 64 | 100 56 5 . Level 1 17 | . 43 49 37 Level 2 15 | . . 30 62 Level 3 2 | . . 14 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 4 4 5 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault 3 | . . 2 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 107 | . 23 44 40 Peak Tracking Total 8 | . 8 6 6 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 1 9 6 Terminals 15 | . 1 8 6 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 2 27 14 Successful 25 | . 2 12 11 Failed 18 | . . 15 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 39 | . 2 23 14 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 23 | . 2 10 11 Record 1 | . . 1 . Prototype ID Bank 8 | . 1 3 4 Emergency Access Points 4 | . . 2 2 Alert Level 1 | . . . 1 Locate Traps 3 | . . 2 1 Dispatch Records 2 | . . 1 1 Maintenance Status 1 | . . . 1 Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 1 8 4 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 8555 | 5195 417 1657 1286 Spaces Moved 2712 | 1253 187 910 362 Core 18 | 17 . . 1 Treads . | . . . . Legs 2694 | 1236 187 910 361 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 187 Average Speed 141 | 119 120 130 259 Slowest Speed 1600 | 150 120 260 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 80 38 73 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 38 | . . 38 . Melee . | . . . . Projectile . | . . . . AOE 38 | . . 38 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 6943 | 4899 311 1193 540 Wait 3700 | 3604 53 24 19 Move 2709 | 1252 186 909 362 Hop . | . . . . Pick Up 81 | 8 13 38 22 Fast Attach 8 | 2 1 5 . Attach 32 | 5 2 8 17 Detach . | . . . . Swap 55 | . 8 36 11 Drop 66 | . 10 50 6 Fire 279 | 27 38 114 100 Melee . | . . . . Ram . | . . . . Kick 13 | 1 . 9 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 5196 | -11/Scrapyard | Entered Materials 5197 | -10/Materials | Build established: Mutant 5407 | -10/Materials | Core integrity fell below 50% 5469 | -10/Materials | Lost 3 parts (1p2w) 5522 | -10/Materials | Discovered new exit (range 16) 5554 | -10/Materials | Core integrity fell below 20% 5613 | -10/Materials | Entered another Materials area 5613 | -9/Materials | Evolved 2 slots: Propulsion x2 5763 | -9/Materials | Build established: Scavenger-Mutant 5764 | -9/Materials | Lost 5 parts (3n1u1w) 6302 | -9/Materials | Discovered new exit (range 2) 6485 | -9/Materials | Discovered new exit (range 10) 6557 | -9/Materials | Build established: Mutant 6813 | -9/Materials | First assault squad dispatched 6845 | -9/Materials | Core integrity fell below 50% 6851 | -9/Materials | Repaired Imp. Aluminum Leg 7156 | -9/Materials | Build established: Scavenger-Mutant 7217 | -9/Materials | Discovered new exit (range 5) 7270 | -9/Materials | Entered another Materials area 7270 | -8/Materials | Evolved 2 slots: Utility x2 7686 | -8/Materials | Build established: Mutant 8445 | -8/Materials | Core integrity fell below 50% 8468 | -8/Materials | Lost 6 parts (1p3n1u1w) 8470 | -8/Materials | First assault squad dispatched 8531 | -8/Materials | Core integrity fell below 20% 8556 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08519_ L-31 Rogue destroyed. 08519_ K-01 Serf collects debris. 08521_ Aluminum Leg destroyed. 08523_ K-01 Serf collects debris. 08524_ Imp. Carbon-fiber Leg destroyed. 08526_ K-01 Serf collects debris. 08528_ Aluminum Leg melted. 08528_ G-47 Trooper destroyed. 08529_ K-01 Serf collects debris. 08533_ Power failure, Lgt. Nuclear Core shutdown. 08533_ Overheating: System interference. 08533_ Adv. Beam Cannon temporarily disabled. 08534_ Pulse Rifle destroyed. 08538_ K-01 Serf collects debris. 08548_ G-47 Trooper destroyed. 08548_ K-01 Serf collects debris. 08548_ Critical hit (Burn: +37). 08556_ K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #=% ### [= + += ! #??????????????????????? | | #% %#?#########+# !# #??????????????????????? | | # #?????????# # #??????????????????????? | | # #?????????# ########??????????????????????? | | # #?????????# #?????????????????????????????? | | # #?????????# #?????????????????????????????? | | # #?????????# #?????????????????????????????? | | # #?????????# ####?????????????????????????????? | | # #?????????# #????????????????????????????????? | | # #?????????# #????????????????????????????????? | | # #?????????#*#????????????????????????????????? | | # #?#########%#????????????????????????????????? | | # ?? #!#????????????????????????????????? | | # ?# """ # #????????????????????????????????? | | # ?# """ # ###??????????????????????????????? | | ? ?# """ #=% #??????????????????????????????? | | ?????# + ! #??????????????????????????????? | | ?????# """ ! # %[#?######???????????????????????? | | ?????# """ # = ###!!!!##??????????????????????? | | ?????# """ # =##! !#??????????????????????? | | ?????? # %## #?????????????#????????? | | ??????######### ## ####+##### ????????? | | ???????????#### %%|%k%=% #???????? | | ???????????# # =*%=%!*g !=!% +???????? | | ??????????????# =!%!==!%m %[ * / #???????? | | ??????????????###########@###[ ## ?????????? | | ????????????????????#! ![!=#?? #??????????????? | | ????????????????????# *!"""#???? #??????????????? | | ????????????????????# """#????????????????????? | | ????????????????????# """#????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! Loot Pinata Novice Programmer Oops Part-time Mechanic Risk Taker Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ShieldStormRedirector Manual? 0 Play Time 00:38:49 Cumulative 0.6 hours Start 2025.02.08 @ 23:32:30 End 2025.02.09 @ 00:09:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39a1de5c-aae9-4712-aabe-6a40ceba7a85