Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.26 @ 16:34:47 Player: Big Tortoise Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (68) 340 Value Destroyed (2551) 2551 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (1032) 1032 TOTAL SCORE: 10503 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 72 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 62/100 System Corruption 20% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Light Regenerative Plating Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Improved Utility Shielding Improved Component Analysis Suite Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Visual Processing Unit Improved Medium Armor Plating Light Regenerative Plating Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser KE Penetrator > --- INVENTORY -------- Stasis Canceller Improved Utility Shielding Improved Medium Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Neutrino Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Rocket Array Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . 3 . . . . . . . . . Utility 5 | . . . 1 . . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 96 | 6 . 1 11 4 8 . 8 1 6 . . 39 . 4 5 3 Power 9 | 1 . . 1 . . . . . . . . 6 . . 1 . Engine 7 | 1 . . 1 . . . . . . . . 5 . . . . Core 1 | . . . . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 32 | 2 . . 6 1 1 . 2 1 1 . . 15 . 2 . 1 Treads 1 | . . . . . . . . . . . . 1 . . . . Leg 20 | 2 . . 2 . . . 1 1 . . . 12 . 1 . 1 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . 4 1 1 . 1 . 1 . . 2 . 1 . . Utility 35 | 1 . 1 2 2 4 . 4 . 2 . . 11 . 2 4 2 Device 14 | . . 1 1 2 1 . 1 . . . . 5 . 1 1 1 Storage 5 | 1 . . . . 2 . . . . . . 1 . . 1 . Processor 6 | . . . 1 . . . 3 . 2 . . . . . . . Hackware 4 | . . . . . 1 . . . . . . 2 . . 1 . Protection 6 | . . . . . . . . . . . . 3 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 20 | 2 . . 2 1 3 . 2 . 3 . . 7 . . . . Energy Gun 6 | 1 . . . . 1 . . . . . . 4 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . 2 . . . 1 . 2 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 2 . 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 2 . 1 . . . . 2 . . 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . . . . . . . 6 . . Parts Lost 35 | . . . . 5 . . . 2 4 . 2 14 . 8 . . Power 5 | . . . . 1 . . . . . . . 2 . 2 . . Propulsion 16 | . . . . 3 . . . 1 2 . 1 5 . 4 . . Utility 8 | . . . . 1 . . . . 1 . 1 5 . . . . Weapon 6 | . . . . . . . . 1 1 . . 2 . 2 . . Highest Loss Streak 8 | . . . . 4 . . . 2 4 . 1 8 . 7 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 85 89 93 45 39 44 41 49 30 40 32 76 70 53 21 24 Engine 6 | . 14 14 11 3 . . . . . . . 7 11 6 . . Leg 14 | . 28 28 26 . . . 1 5 1 . . 18 23 16 . 1 Flight 3 | . . . 1 16 10 11 6 6 2 6 1 2 . 1 . . Device 3 | . . 4 10 1 . . 2 6 2 . . 5 . . . 1 Storage 6 | . 14 14 11 9 10 11 6 6 2 . . 3 5 3 . . Processor 8 | . . . 10 11 11 11 15 13 14 26 23 8 5 5 5 5 Hackware 4 | . . . . . 8 11 6 6 6 6 6 5 5 5 9 11 Protection 2 | . . . . . . . . . . . . 7 5 5 5 2 Energy Gun 5 | . 14 14 3 . . . . . . . . 6 11 6 . . Ballistic Gun 4 | . 14 14 18 1 . . . . . . . 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 51 | 11 11 12 21 15 12 5 12 12 5 . . 51 41 41 6 9 Greatest Support 115 | 20 20 20 30 14 5 5 14 14 8 3 3 115 80 80 3 25 Greatest Overweight (x) 2 | . . . 1 1 2 . . 1 1 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 5 5 10 10 10 5 5 Average Capacity 7 | 6 8 8 8 7 7 8 8 8 5 5 5 8 10 8 5 5 Most Carried 9 | . 2 3 8 8 8 8 8 8 8 5 5 8 8 9 4 5 Average Carried 5 | . 1 2 6 6 7 8 7 8 5 5 5 5 8 7 3 4 Final Capacity 10 | 8 8 8 8 5 8 8 8 8 5 5 5 10 10 5 5 5 Final Carried 8 | . 2 3 8 5 8 8 8 8 5 5 5 8 8 4 4 4 Class Distribution -------------------- 50% | Hacker-Mutant 32% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 1698 | 188 78 17 239 . 65 . 10 45 346 . . 539 50 90 . 31 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2541 | . 127 143 378 . . . 91 111 75 . . 1493 . 123 . . Parts 132 | . 20 7 22 . . . 3 3 4 . . 69 . 4 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 2 11 . 2 . . 5 . . Prevented 2 | . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 70 | . 6 5 14 . . . 3 3 5 . . 31 . 3 . . Melee 5 | . . . . . . . . . . . . 5 . . . . Guns 51 | . 6 4 14 . . . . . 2 . . 23 . 2 . . AOE 12 | . . 1 . . . . 3 3 3 . . 2 . . . . Classes Destroyed 9 | . 2 1 2 . . . 1 . . . . 3 . . . . Builder 3 | . . . . . . . 1 . . . . 2 . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 25 | . 6 3 4 . . . . . 5 . . 5 . 2 . . Grunt 29 | . . 2 8 . . . 3 2 . . . 14 . . . . Brawler 3 | . . . 1 . . . . 1 . . . 1 . . . . Duelist 2 | . . . 1 . . . . . . . . . . 1 . . Sentry 2 | . . . . . . . . . . . . 2 . . . . Programmer 3 | . . . . . . . . . . . . 3 . . . . Assembled 6 | . . . . . . . . . . . . 6 . . . . Best Kill Streak 10 | . 4 3 9 . . . 4 3 3 . . 10 . 2 . . Combat Bots Only 10 | . 4 3 9 . . . 3 3 3 . . 10 . 2 . . Max Kills in Single Turn 2 | . 2 1 2 . . . 2 2 2 . . 2 . 1 . . Gunslinging 1 | . 1 . 1 . . . . . . . . 1 . . . . Exploded 2 | . . 1 . . . . 2 2 2 . . 1 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 5998 | . 50 34 155 529 . . 180 108 632 . 346 2431 . 1253 . 280 Core 2153 | . . 8 24 335 . . 63 43 360 . 311 443 . 343 . 223 Absorbed by Shields 200 | . . . 200 . . . . . . . . . . . . . Regen/Repaired (Parts) 362 | . . . . . . . . . . . . 224 53 48 28 9 Core Remaining (%) 53 | 100 . 96 . . . 10 . . . . 8 . . . . . Volleys Fired 143 | . 8 7 23 2 . . 2 2 10 . . 78 . 11 . . Largest 2 | . 2 2 2 1 . . 1 1 2 . . 2 . 2 . . Hottest 134 | . 60 60 50 33 . . 45 45 48 . . 134 . 134 . . Shots Fired 249 | . 16 14 46 2 . . 2 2 13 . . 139 . 15 . . Gun 237 | . 16 14 46 . . . . . 7 . . 139 . 15 . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 12 | . . . . 2 . . 2 2 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 107 | . 8 7 46 . . . . . 7 . . 39 . . . . Thermal 73 | . . . . . . . . . . . . 69 . 4 . . Explosive 12 | . . . . 2 . . 2 2 6 . . . . . . . Electromagnetic 57 | . 8 7 . . . . . . . . . 31 . 11 . . Robot Hit Streak 34 | . 6 9 7 . . . 12 5 9 . . 34 . 11 . . Robot Miss Streak 6 | . 2 2 4 . . . 1 3 1 . . 3 . 6 . . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . Secondary Targets 10 | . 1 . 4 . . . . . . . . 3 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . 1 . 1 . . Shots Hit Robots 204 | . 9 9 39 . . . 1 2 11 . . 122 . 11 . . Core Hits 138 | . 7 6 19 . . . 14 10 11 . . 67 . 4 . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . . 4 . . . . Burn 2 | . . . . . . . . . . . . 2 . . . . Corrupt 2 | . . . . . . . . . . . . 2 . . . . Melee Attacks 10 | . . . . . . . . . . . . 10 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . 10 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6011 | 3 108 147 905 . . . 331 324 661 . 2 3296 . 234 . . Guns 4140 | . 108 96 905 . . . . . 134 . . 2663 . 234 . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1489 | . . 51 . . . . 331 324 527 . . 256 . . . . Melee 375 | . . . . . . . . . . . . 375 . . . . Ramming 7 | 3 . . . . . . . . . . 2 2 . . . . Kinetic 2058 | . 28 19 905 . . . . . 134 . . 972 . . . . Thermal 1568 | . . 51 . . . . . . . . . 1479 . 38 . . Explosive 1182 | . . . . . . . 331 324 527 . . . . . . . Electromagnetic 821 | . 80 77 . . . . . . . . . 468 . 196 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 375 | . . . . . . . . . . . . 375 . . . . Highest Corruption 20 | . . . . 1 1 . . . 5 5 5 14 14 20 20 20 Average Corruption 11 | . . . . 1 1 . . . 4 5 5 11 14 16 20 20 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 80 | . . . . 2 . . . . 1 2 1 38 8 17 7 4 Message Errors 16 | . . . . 2 . . . . . 1 . 5 2 1 5 . Matter Fused 23 | . . . . . . . . . . . . 14 2 7 . . Heat Flow Errors 10 | . . . . . . . . . . . . 5 1 1 1 2 Energy Discharges 11 | . . . . . . . . . 1 1 . 3 1 4 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . . . . . 5 1 1 1 . Data Loss (major) 9 | . . . . . . . . . . . 1 4 1 2 . 1 Alerts 1 | . . . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 98 | . . . . . . . . 4 . . . 94 . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 91 | . . . . . . . . 4 . . . 87 . . . . Melee 7 | . . . . . . . . . . . . 7 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . . . . 128 36 15 . 1 126 . . . . Shots 13 | . . . . . . . 8 2 1 . . 2 . . . . Rammed 2 | . . . . . . . . . . . 1 1 . . . . Targets Rammed 3 | 1 . . . . . . . . . . 1 1 . . . . Kicked 1 | 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 343 | . 40 29 . . . . . . . . . 274 239 343 206 222 Average Temperature 83 | . 23 16 . . . . . . . . . 53 120 180 116 119 Received Heat Transfer 1413 | . . 9 33 24 . . 9 18 111 . 24 852 . 324 . 9 Effects 2 | . . . . . . . . . . . . 1 . 1 . . Energy Bleed 2 | . . . . . . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . 1 . . Parts Fried 9 | . . . . . . . . . . . . 7 . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . 5 . . . . Heat Transferred 2356 | . . 50 . . . . . . . . . 2232 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 591 | . 205 208 424 251 . . 266 . . . . 591 . . . . Initial 139 | . . 67 2 139 . . . . . . . 14 . . . . Average 138 | . 55 109 145 212 . . 82 . . . . 168 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . 1 . . . . 2 . . . . Low Security (%) 72 | 100 91 87 72 29 . . 80 . . . . 65 . . . . Level 1 20 | . 8 12 16 70 . . 19 . . . . 20 . . . . Level 2 7 | . . . 10 . . . . . . . . 13 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 . . . 3 . 1 . 1 10 . 1 . . Investigation 7 | . . . 2 . . . 2 . . . . 3 . . . . Extermination 3 | . . . . . . . . . . . . 3 . . . . Reinforcement 3 | . . . . . . . 1 . . . . 2 . . . . Assault 4 | . . . . . . . . . 1 . 1 1 . 1 . . Garrison 1 | . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . 4 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 . 2 . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 190 | . 7 5 19 7 . . 12 4 25 . 16 55 . 28 . 12 Peak Tracking Total 15 | . 4 3 8 5 . . 7 4 15 . 11 10 . 12 . 6 Tactical Retreats 25 | . . . . 2 . . 1 1 8 . 1 5 . 5 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 4 | . . . 1 . . . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 4 4 4 4 4 . 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 6 | . . 1 . . . . 1 . . . . 4 . . . . Max in Single Turn 2 | . . 1 . . . . 1 . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 34 | . 5 . 5 . . . 5 . . 4 . 8 . . 7 . Terminals 15 | . 5 . 3 . . . 3 . . . . 4 . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 146 | . 32 . 13 . . . 19 . . 30 . 23 . . 29 . Successful 114 | . 22 . 9 . . . 10 . . 30 . 14 . . 29 . Failed 32 | . 10 . 4 . . . 9 . . . . 9 . . . . Catastrophic 4 | . 1 . . . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . 11 . 1 . 2 . 5 . . . . 11 . . . . Terminals 65 | . 32 . 9 . . . 12 . . . . 12 . . . . Fabricators 5 | . . . . . . . . . . . . 5 . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . Recycling Units 5 | . . . 1 . . . 4 . . . . . . . . . Scanalyzers 10 | . . . 3 . . . 3 . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 93 | . 20 . 5 . . . 5 . . 30 . 4 . . 29 . Record 31 | . 3 . . . . . . . . 11 . . . . 17 . Part Schematic 15 | . . . . . . . 1 . . 10 . . . . 4 . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . 1 . 1 . . . . . . 3 . . . . 4 . Branch Access Points 4 | . 1 . 1 . . . . . . . . 2 . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 4 | . 2 . 1 . . . . . . . . 1 . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 2 . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 9 | . . . 3 . . . 2 . . . . 4 . . . . Insert Component 5 | . . . 2 . . . 1 . . . . 2 . . . . Analyze 4 | . . . 1 . . . 1 . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 . . . 2 . . . . 1 . . . . Terminals 5 | . 2 . . . . . 2 . . . . 1 . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . . Botnet 1 | . . . . . . . . . . . . 1 . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . 4 . . . 5 . . . . 8 . . . . Full Trace Events 5 | . . . . . . . 2 . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 2 . . . . 6 . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . 15 . . . . Part Schematics Acquired 33 | . . . 1 . 15 . 2 . . 10 . 1 . . 4 . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 1 . . . . 2 . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 6 | . . . . . . . 1 . . . 1 3 . 1 . . Largest Group 3 | . . . . . . . 1 . . . 1 3 . 1 . . Highest-Rated Group 140 | . . . . . . . 26 . . . 96 87 . 140 . . Highest-Rated Ally 140 | . . . . . . . 26 . . . 96 29 . 140 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . 10 9 . . . . Total Damage 675 | . . . . . . . . . . . 522 153 . . . . Kills 3 | . . . . . . . . . . . 2 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . 3 . 1 1 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 4755 | 55 235 554 380 201 443 120 253 115 263 45 69 1346 159 302 154 61 Spaces Moved 5376 | 38 170 399 209 289 1005 294 482 182 441 90 136 905 133 353 165 85 Core 1123 | 4 . . . 54 56 . . 35 319 90 136 168 . 23 165 73 Treads 7 | . . . . . . . . . . . . 7 . . . . Legs 1773 | 34 170 399 183 . . . . . . . . 691 133 151 . 12 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2473 | . . . 26 235 949 294 482 147 122 . . 39 . 179 . . Fastest Speed 34 | 50 120 120 34 34 40 40 40 40 50 50 50 50 120 35 50 50 Average Speed 70 | 112 120 120 114 41 40 40 41 59 51 50 50 105 120 72 64 65 Slowest Speed 190 | 120 120 120 190 107 180 40 50 100 100 50 50 190 120 120 100 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . 4 . . 2 . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 34 87 33 74 85 51 15 41 71 77 36 26 36 60 62 26 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 10 | . . 1 1 . 3 . . . 1 1 . . . . 3 . Known Exits Taken 8 | . 1 . 1 . . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . . . . . 1 1 1 . Scrap Searched 9 | . . 2 . 1 1 1 . . 1 . 1 . 1 . . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 241 | . . 5 . 25 . . 83 56 38 . . 34 . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 . . . . AOE 239 | . . 5 . 25 . . 83 56 38 . . 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 6055 | 47 186 461 304 368 1037 295 528 184 467 89 136 1135 132 384 211 91 Wait 346 | 3 7 54 42 68 10 2 31 . 6 . . 77 . 11 35 . Move 5344 | 38 169 398 208 282 1004 293 477 181 440 89 135 904 132 345 164 85 Hop 7 | . . . . 2 . . 2 . . . . . . 3 . . Pick Up 28 | . 2 1 7 . 8 . 2 . . . . 7 . 1 . . Fast Attach 76 | 6 . 1 9 1 6 . 6 1 3 . . 35 . 1 5 2 Attach 21 | . . . 2 3 2 . 2 . 3 . . 4 . 3 1 1 Detach 18 | . . . 2 5 2 . 2 . 2 . . 1 . 2 1 1 Swap . | . . . . . . . . . . . . . . . . . Drop 55 | . . . 11 5 5 . 4 . 3 . . 15 . 7 3 2 Fire 143 | . 8 7 23 2 . . 2 2 10 . . 78 . 11 . . Melee 10 | . . . . . . . . . . . . 10 . . . . Ram 2 | . . . . . . . . . . . 1 1 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 . . . . Rewire 2 | . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 346 | -10/Mines | Learned 2 Materials zone layouts 360 | -10/Mines | Learned 2 Materials zone layouts 372 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 695 | -10/Mines | Discovered new exit (range 9) 845 | -10/Mines | Entered Materials 845 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 846 | -9/Materials | Identified exit to Materials 1189 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Destroyed 9 combat bots 1225 | -9/Materials | Entered Mines 1234 | -9/Mines | Found a hidden stash of uninstalled traps 1254 | -9/Mines | Assembled infested the area 1261 | -9/Mines | Learned 2 Materials zone layouts 1269 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1270 | -9/Mines | Found Prototype Device 1270 | -9/Mines | Identified Exp. Sensor Array 1323 | -9/Mines | Lost 4 parts (1p2n1u) 1397 | -9/Mines | Core integrity fell below 50% 1403 | -9/Mines | Core integrity fell below 20% 1421 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1426 | -9/Mines | Entered Zion 1476 | -7/Zion | System corruption cleaned by Quarantine Array 1484 | -7/Zion | Learned location of Recycling (-7) 1491 | -7/Zion | Received a visual enhancement algorithm 1517 | -7/Zion | Found Relay Coupler [Programmer] 1519 | -7/Zion | Found Relay Coupler [Programmer] 1520 | -7/Zion | Found Relay Coupler [Programmer] 1537 | -7/Zion | Loaded intel: 5 derelict terminal locations 1566 | -7/Zion | Found Prototype Device 1566 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1586 | -7/Zion | Learned location of Armory (-3) 1751 | -7/Zion | Found Prototype Launcher 1751 | -7/Zion | Identified Rocket Array 1837 | -7/Zion | Build established: Hacker-Mutant 1864 | -7/Zion | Discovered new exit (range 14) 1869 | -7/Zion | Entered Proximity Caves 1872 | -6/Proximity Caves | Learned 4 Factory zone layouts 1957 | -6/Proximity Caves | Spotted B-75 Beast 1975 | -6/Proximity Caves | Discovered new exit (range 6) 1989 | -6/Proximity Caves | Entered Factory 1989 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1990 | -6/Factory | Identified exit to Factory 2230 | -6/Factory | Discovered new exit (range 13) 2238 | -6/Factory | Identified exit to Lower Caves 2242 | -6/Factory | Entered Lower Caves 2346 | -6/Lower Caves | Discovered new exit (range 11) 2356 | -6/Lower Caves | Identified exit to Lower Caves 2357 | -6/Lower Caves | Entered another Lower Caves area 2413 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2415 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2472 | -6/Lower Caves | Lost 4 parts (2n1u1w) 2538 | -6/Lower Caves | Learned location of Extension (-4) 2577 | -6/Lower Caves | Core integrity fell below 50% 2599 | -6/Lower Caves | Encountered a Warlord checkpoint 2610 | -6/Lower Caves | Discovered new exit (range 9) 2619 | -6/Lower Caves | Identified exit to Data Miner 2620 | -6/Lower Caves | Entered Data Miner 2620 | -6/Data Miner | Discovered new exit (range 6) 2629 | -6/Data Miner | Met Data Miner 2644 | -6/Data Miner | Learned location of Section 7 (-3) 2644 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2654 | -6/Data Miner | Received God Mode back door access code from Data Miner 2664 | -6/Data Miner | Identified exit to Proximity Caves 2665 | -6/Data Miner | Entered Proximity Caves 2687 | -5/Proximity Caves | Escorted by Enhanced Grunt 2689 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2689 | -5/Proximity Caves | Spotted B-75 Beast 2727 | -5/Proximity Caves | Discovered exit to Factory (range 15) 2729 | -5/Proximity Caves | Core integrity fell below 20% 2734 | -5/Proximity Caves | Entered Factory 2734 | -5/Factory | Evolved 2 slots: Utility x2 2746 | -5/Factory | Identified exit to Upper Caves 2859 | -5/Factory | Incoming investigation squad redirected 2906 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 3112 | -5/Factory | System corruption reached 10% 3136 | -5/Factory | Incoming assault squad redirected 3136 | -5/Factory | Destroyed 10 combat bots 3142 | -5/Factory | Lost 8 parts (1p3n4u) 3421 | -5/Factory | Build established: Scavenger-Mutant 3521 | -5/Factory | Fabricated G-50 Soldier (x3) 3542 | -5/Factory | Incoming investigation squad redirected 3746 | -5/Factory | Garrison activated, responded to threat 3863 | -5/Factory | Incoming assault squad redirected 3943 | -5/Factory | Destroyed 7 combat bots 4023 | -5/Factory | Discovered new exit (range 8) 4080 | -5/Factory | Entered Upper Caves 4194 | -5/Upper Caves | Build established: Hacker-Mutant 4226 | -5/Upper Caves | Discovered new exit (range 12) 4239 | -5/Upper Caves | Entered another Upper Caves area 4369 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4416 | -5/Upper Caves | Core integrity fell below 50% 4491 | -5/Upper Caves | Lost 7 parts (2p3n2w) 4511 | -5/Upper Caves | Spotted B-75 Beast 4539 | -5/Upper Caves | Discovered new exit (range 6) 4541 | -5/Upper Caves | Entered Zhirov 4541 | -5/Zhirov | Discovered new exit (range 3) 4551 | -5/Zhirov | Met Zhirov 4562 | -5/Zhirov | Learned location of Quarantine (-3) 4562 | -5/Zhirov | Learned location of Testing (-2) 4562 | -5/Zhirov | Learned location of Command (-1) 4570 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4584 | -5/Zhirov | Found Alien Artifact 4584 | -5/Zhirov | Identified Integrated Dissipator 4584 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4695 | -5/Zhirov | Entered Proximity Caves 4720 | -4/Proximity Caves | Core integrity fell below 20% 4749 | -4/Proximity Caves | Spotted B-86 Titan 4756 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 04701_ Found Myomer Leg. 04701_ Found Hardlight Generator. 04701_ Found Microactuators. 04701_ Found Imp. Component Analysis Suite. 04701_ Found 31 Matter. 04702_ Acquired 31 matter. 04703_ System corrupted: Heat flow error (+243). 04703_ Acquired Myomer Leg. 04707_ Acquired Hardlight Generator. 04713_ UY-M8N(k) breaks down the debris. 04721_ Dropped Hardlight Generator. 04722_ Dropped Myomer Leg. 04723_ System corrupted: Heat flow error (+282). 04739_ System corrupted: Energy discharge (-22). 04744_ ME-74G(k) breaks down the debris. 04746_ ME-74G(k) suffers critical hit (Destroy). 04747_ ME-74G(k) destroyed. 04750_ Slug penetrates Wall. 04755_ System corrupted: Substantial component data lost. 04755_ DF-96G(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ####?????????????????????????????????????????? | | ##?????????????????????#??????????????????? | | #???????????????????? ##??#??????????????? | | #???????????????????? ## ???????????????? | | #???????????????????? ????????????????? | | ##???????????????????? ?????????????????? | | ##???????????????????? #??????????????????? | | ##????????????????????# #???????????????????? | | ##??????###?????????### ####????????????????? | | ##?????## #???????## ##### ???????????? | | ##? ??# ??????## @ ????????? | | ###??? ### #?????# BB #?????????? | | ?????? ###??# BB #?????????? | | ??????? #### ?????????? | | ???? ??????# ##; ?????????? | | ??## #?????# ## ??????????? | | ?## ##????# k ## #### ??????????? | | ## #????#### ##????? ??????????? | | # #???????#; ##?????????????????? | | ##??????## ## ###??????????????????? | | ##?????# s#### ## ##????????????????????? | | #?????# s #??###?##?????????????????????? | | ######## #?? #????????????????????????? | | ## % ## #????????????????????????? | | ?# #?# ##### #????????????????????????? | | ?# #??# #???# #????????????????????????? | | ??# #?## ##?## #????????????????????????? | | ### ### ### #????????????????????????? | | ##????????????????????????? | | ## ##?????????????????????????? | | # ##?###??????????????????????????? | | ## #???????????????????????????????? | | ?# ## #???????????????????????????????? | | # ## % ##???????????????????????????????? | | ## ## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 38 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Microactuators | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Ripper | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Focal Shield | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Flight Unit | -6/Factory | Scanalyzed Imp. Gravmag System | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Imp. Utility Shielding | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravBackupHumpback Manual? 0 Play Time 01:25:34 Cumulative 173.7 hours Start 2022.04.25 @ 15:06:30 End 2022.04.26 @ 16:34:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 7 Adventurer 31 Explorer 1 Win Type - Total 11 Types 4/0/3/4/0/0/0/0/0 Lore% 54 Gallery% 63 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5beac18c-afb4-4a55-afc8-1c17a6398b6e