Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 18:05:52

Player: Fulminus

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1275)     1275
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 3820

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             601/700
Matter                     0/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (5) ------
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Missile Launcher
>          --- INVENTORY (10) ---
    Medium Treads
           Terrain Scan Processor
           Targeting Computer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Advanced Sensor Array
>          --- WEAPON -----------
     Heavy Assault Rifle
           Rocket Launcher
     Heavy Flail
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Visual Processing Unit
  Improved Signal Interpreter
           Terrain Scan Processor
           Targeting Computer
           Missile Launcher
           Missile Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             55   | .   9   16  28  2   
  Power                    4    | .   1   2   1   .   
    Engine                 3    | .   .   2   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | .   .   6   15  .   
    Treads                 6    | .   .   1   5   .   
    Leg                    15   | .   .   5   10  .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   3   .   4   2   
    Device                 3    | .   .   .   3   .   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | .   5   8   8   .   
    Energy Gun             10   | .   3   7   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 33   | .   .   3   30  .   
  Power                    2    | .   .   .   2   .   
  Propulsion               13   | .   .   .   13  .   
  Utility                  4    | .   .   .   4   .   
  Weapon                   14   | .   .   3   11  .   
  Highest Loss Streak      9    | .   .   2   9   .   
Average Slot Usage (%)     89   | .   98  96  84  38  
  Engine                   6    | .   11  4   7   .   
  Core                     2    | .   2   6   .   .   
  Treads                   2    | .   .   3   2   7   
  Leg                      28   | .   28  29  30  .   
  Device                   2    | .   .   .   5   .   
  Storage                  10   | .   14  11  9   7   
  Processor                9    | .   7   11  8   15  
  Protection               2    | .   5   .   3   .   
  Energy Gun               13   | .   17  25  5   .   
  Ballistic Gun            5    | .   9   4   4   .   
  Launcher                 1    | .   .   .   2   7   
  Impact Weapon            2    | .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 13  27  28  33  22  
  Greatest Support         50   | 20  20  30  50  20  
  Greatest Overweight (x)  2    | .   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             10   | 6   10  10  10  3   
  Average Carried          8    | 6   8   9   8   2   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 6   9   10  4   3   

 Class Distribution 
--------------------
 44% | Mutant
 40% | Scavenger-Skirmisher
  7% | Skirmisher
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           643  | 200 84  165 194 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1261 | .   84  449 728 .   
  Parts                    71   | .   5   38  28  .   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  34   | .   2   16  16  .   
  Melee                    1    | .   .   .   1   .   
  Guns                     20   | .   2   16  2   .   
  AOE                      8    | .   .   .   8   .   
Classes Destroyed          9    | .   1   3   5   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  3    | .   .   .   3   .   
  Hauler                   1    | .   .   .   1   .   
  Watcher                  3    | .   .   2   1   .   
  Swarmer                  10   | .   .   10  .   .   
  Grunt                    16   | .   2   4   10  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   2   4   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | .   1   6   7   .   
  Combat Bots Only         6    | .   1   6   5   .   
Max Kills in Single Turn   4    | .   1   2   4   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3227 | .    133  410  2512 172  
  Core                     509  | .    16   77   317  99   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  93   80   42   .    
Volleys Fired              90   | .    7    34   49   .    
  Largest                  3    | .    2    3    3    .    
  Hottest                  155  | .    85   155  125  .    
Shots Fired                181  | .    14   82   85   .    
  Gun                      161  | .    14   82   65   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    .    .    20   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  69   | .    7    12   50   .    
  Thermal                  92   | .    7    70   15   .    
  Explosive                20   | .    .    .    20   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | .    6    9    21   .    
  Robot Miss Streak        4    | .    1    4    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           148  | .    11   43   94   .    
  Core Hits                68   | .    6    24   38   .    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              55   | .    .    .    55   .    
  Impact                   54   | .    .    .    54   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    
    Combat Hostiles        1    | .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3316 | .    127  559  2630 .    
  Guns                     1037 | .    127  559  351  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1192 | .    .    .    1192 .    
  Melee                    1087 | .    .    .    1087 .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  296  | .    36   34   226  .    
  Thermal                  741  | .    91   525  125  .    
  Explosive                1119 | .    .    .    1119 .    
  Electromagnetic          73   | .    .    .    73   .    
  Impact                   1087 | .    .    .    1087 .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            149  | .    .    .    149  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               39   | .    .    .    39   .    
  Melee                    110  | .    .    .    110  .    
Knockbacks                 3    | .    .    .    3    .    
  Impact                   3    | .    .    .    3    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      274  | .    .    .    274  .    
  Shots                    7    | .    .    .    7    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        405  | .    194  405  237  .    
  Average Temperature      124  | .    85   137  107  .    
  Received Heat Transfer   1188 | .    75   78   945  90   
  Effects                  3    | .    .    2    1    .    
    Shutdowns              1    | .    .    1    .    .    
    Interference           1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              10   | .    .    .    10   .    
  Impact Corruptions       10   | .    .    .    10   .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    6    .    .    
  Heat Transferred         1846 | .    222  1337 287  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             441  | .   65  441 348 153 
  Initial                  153  | .   .   27  128 153 
  Average                  156  | .   14  232 136 153 
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         70   | 100 100 26  94  100 
  Level 1                  27   | .   .   68  5   .   
  Level 2                  1    | .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   2   6   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   1   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   4   20  34  7   
  Peak Tracking Total      7    | .   3   6   7   7   
  Tactical Retreats        6    | .   .   1   5   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          4    | .   .   1   3   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          3    | .   .   1   2   .   
  Terminals                3    | .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   1   3   .   
  Successful               3    | .   .   1   2   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   1   3   .   
  Terminals                4    | .   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   
  Zone Layout              3    | .   .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   1   .   
  parse_system             1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               1743 | 3   198 622 876 44  
Spaces Moved               756  | 3   105 351 275 22  
  Core                     .    | .   .   .   .   .   
  Treads                   36   | .   .   .   14  22  
  Legs                     720  | 3   105 351 261 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 180 
  Average Speed            130  | 120 142 127 125 180 
  Slowest Speed            180  | 120 150 180 180 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 2   26  26  29  2   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          107  | .   .   .   107 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      107  | .   .   .   107 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1259 | 2   139 465 627 26  
  Wait                     244  | .   11  38  194 1   
  Move                     752  | 2   104 350 274 22  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | .   5   14  21  1   
  Fast Attach              5    | .   2   2   1   .   
  Attach                   35   | .   2   8   23  2   
  Detach                   .    | .   .   .   .   .   
  Swap                     16   | .   5   6   5   .   
  Drop                     21   | .   3   13  5   .   
  Fire                     90   | .   7   34  49  .   
  Melee                    55   | .   .   .   55  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    4 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 14)
  202 | -10/Materials | Entered another Materials area
  202 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  683 | -9/Materials  | Build established: Scavenger-Skirmisher
  787 | -9/Materials  | Discovered new exit (range 18)
  824 | -9/Materials  | Entered another Materials area
  824 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1066 | -8/Materials  | Garrison activated, responded to threat
 1198 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 1528 | -8/Materials  | Lost 4 parts (3n1u)
 1595 | -8/Materials  | Discovered new exit (range 16)
 1597 | -8/Materials  | Build established: Mutant
 1627 | -8/Materials  | Core integrity fell below 50%
 1662 | -8/Materials  | Lost 9 parts (1p5n1u2w)
 1700 | -8/Materials  | Entered Factory
 1700 | -7/Factory    | Evolved 2 slots: Utility x2
 1729 | -7/Factory    | Lost 4 parts (1n1u2w)
 1744 | -7/Factory    | Self-destructed

 Last Messages 
---------------
The unstable cave ceiling collapses.
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009.
O-16 Technician locks terminal.
Electrolysis Chamber disabled.
A-02 Transporter destroyed.
U-05 Engineer lays Concrete.
Rocket Launcher destroyed.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete. <x5>
Destroyed Particle Gun.
G-47 Trooper destroyed.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses. <x4>
Lgt. Treads destroyed.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
Fabricator completes U-05 Engineer.
Acquired Med. Treads.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#####?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????g  ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????g  ??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ??????????????###########@##?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????# """" """"  #?????????????????????? |
| ?????????????????""" """"  #?????????????????????? |
| ????????????????"""" """"  #?????????????????????? |
| ??????????????# """" """"  #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????# """" """"  #?????????????????????? |
| ??????????????? """" """"  #?????????????????????? |
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| ??????????????# """" """"gb#?????????????????????? |
| ??????????????#          g #######???????????????? |
| ??????????????#  !         #     #???????????????? |
| ??????????????##########+###     #???????????????? |
| ????????                         #???????????????? |
| ????????          =              +???????????????? |
| ????????       !!                #???????????????? |
| ?????????      !                 #???????????????? |
| ?????????                        #???????????????? |
| ??????????         #####+###     #???????????????? |
| ??????????    """  ????????#     #???????????????? |
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| ???????????????????????????#     ""F""???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              MasterMyomerStripper
  Manual?         0
Play Time         00:23:03
  Cumulative      8.8 hours
  Start           2021.06.14 @ 14:23:46
  End             2021.06.14 @ 18:05:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b3f55d1-cd7f-4d30-8064-685d1f5bb4f5