Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 17:50:24 Player: toad3k Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (153) 765 Value Destroyed (6075) 6075 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (822) 822 TOTAL SCORE: 14642 Bonus ------- High Alert Combat Kills 158 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -36 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 1100/1100 System Corruption 7% Temperature Cool (0) Location -3/Research Parts ------- Power (3) Propulsion (4) Utility (8) Experimental Energy Well Experimental Signal Interpreter Weapon (6) Power Sword Inventory (4) Light Antimatter Reactor Advanced Energy Well (800) Advanced Powered Armor Quantum Rifle Peak State ------------ Power Improved Ion Engine Light Fission Core Light Antimatter Reactor Propulsion Armored Treads Heavy Treads Utility Advanced Heat Sink Cooling System High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Medium Insulated Plating Point Defense Array Weapon Tesla Rifle Matter Neutralizer Advanced Assault Cannon Mass Driver Molecular Deconstructor Inventory Medium Treads Heavy Treads Gravmag System Plasma Rifle Wave Gun Cooled Plasma Rifle Heavy Neutron Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Armored Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Mass Driver Energy Gun Tesla Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 . . 2 2 2 2 . . . . 2 Power 2 | . . . . . . . 1 . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . 1 Utility 6 | . . . 1 . . 1 1 1 1 . . . . 1 Weapon 4 | . . 1 1 . . 1 . 1 . . . . . . Parts Attached 135 | 7 5 9 11 1 5 30 1 11 5 9 2 6 7 26 Power 18 | 1 . 2 1 . . 5 . 2 2 . . 1 . 4 Engine 9 | 1 . 2 1 . . 3 . 2 . . . . . . Core 3 | . . . . . . 2 . . 1 . . . . . Reactor 6 | . . . . . . . . . 1 . . 1 . 4 Propulsion 25 | 2 . 4 3 . . 5 1 2 . . . . 2 6 Treads 15 | 2 . 4 3 . . 3 . 1 . . . . 1 1 Leg 2 | . . . . . . . 1 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . 1 . . . . . . 1 2 Flight 4 | . . . . . . 1 . . . . . . . 3 Utility 43 | 1 3 . 3 1 1 10 . 2 2 3 1 4 1 11 Device 20 | . . . 1 . 1 9 . . 2 1 . 1 . 5 Storage 12 | 1 2 . . . . . . 1 . . 1 3 1 3 Processor 5 | . 1 . . . . 1 . . . 1 . . . 2 Hackware 2 | . . . . 1 . . . . . . . . . 1 Protection 4 | . . . 2 . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 3 2 3 4 . 4 10 . 5 1 6 1 1 4 5 Energy Gun 15 | 3 . . . . 4 2 . 1 . 2 1 1 1 . Energy Cannon 8 | . 1 . 3 . . 2 . . 1 . . . 1 . Ballistic Gun 10 | . . 3 1 . . 3 . . . . . . . 3 Ballistic Cannon 10 | . 1 . . . . 2 . 4 . 2 . . 1 . Launcher 1 | . . . . . . . . . . 1 . . . . Special Weapon 3 | . . . . . . . . . . 1 . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . 3 . . . 1 . 3 . 5 Parts Lost 64 | . . . 2 . 2 17 . . 3 4 1 . 22 13 Power 6 | . . . . . . 1 . . 1 1 . . 2 1 Propulsion 12 | . . . . . . 5 . . . . . . 4 3 Utility 19 | . . . 1 . . 3 . . 1 . 1 . 6 7 Weapon 27 | . . . 1 . 2 8 . . 1 3 . . 10 2 Highest Loss Streak 17 | . . . 1 . 2 16 . . 1 2 1 . 17 6 Average Slot Usage (%) 81 | . 98 100 99 100 99 79 57 66 88 89 86 91 65 26 Engine 5 | . 14 11 9 9 9 5 . 1 5 5 5 5 2 . Core 2 | . . . . . . . 6 5 6 5 5 5 3 . Reactor 1 | . . . . . . . . . 2 3 . 2 3 1 Treads 15 | . 28 33 27 27 27 18 6 9 10 10 10 10 7 . Device 11 | . . . 3 9 9 10 13 11 17 21 21 20 13 5 Storage 6 | . 14 11 9 9 9 5 . 3 5 5 8 9 7 2 Processor 5 | . 12 11 5 . . 3 6 5 5 5 5 5 3 3 Protection 2 | . . . 8 8 . . . 4 4 4 1 . . . Energy Gun 7 | . 14 . . . 12 18 6 7 7 4 8 10 6 . Energy Cannon 5 | . . 11 19 27 15 2 . . 1 5 5 5 2 . Ballistic Gun 3 | . . 17 15 9 6 3 . . . . . . . 2 Ballistic Cannon 7 | . 12 4 . . . 1 . 4 21 16 10 10 7 . Launcher 1 | . . . . . . . . . . . 5 5 3 . Naked Turns 166 | . . . . . . . . . . . . . 157 9 Heaviest Build 124 | 12 43 44 64 64 58 71 13 98 121 124 101 113 113 20 Greatest Support 90 | 40 40 60 66 66 66 66 20 90 90 90 90 90 90 26 Greatest Overweight (x) 3 | 1 1 . 1 . . 2 . 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 4 12 12 12 12 12 12 4 Average Capacity 10 | 4 10 12 12 12 12 10 4 10 12 12 12 11 10 4 Most Carried 12 | 2 12 12 12 12 12 12 3 12 12 12 10 12 12 4 Average Carried 9 | 1 8 11 11 11 11 9 3 8 10 11 9 10 9 3 Final Capacity 12 | 6 12 12 12 12 12 4 4 12 12 12 12 12 4 4 Final Carried 12 | 2 12 12 12 12 12 3 3 9 12 10 10 12 4 4 Class Distribution -------------------- 38% | Mutant 14% | Scavenger-Gunner 7% | Generator-Executioner 6% | Gunner 6% | Tank 6% | Generator-Gunner 5% | Generator-Mutant 3% | Scavenger-Executioner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Generator-Executioner | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 3457 | 192 194 238 276 27 61 247 . 298 396 507 177 172 447 225 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6285 | . 158 712 634 430 417 851 . 333 1022 350 515 172 416 275 Parts 309 | . 10 60 47 29 22 43 . 10 38 12 11 . 8 19 Haulers Intercepted 4 | . . . . . 2 1 . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 17 3 . 8 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 127 | . 6 20 20 10 6 17 . . 11 10 12 . 9 6 Melee 1 | . . . . . . . . . . . . . . 1 Guns 37 | . 2 6 3 . 3 12 . . 5 1 . . . 5 Cannons 70 | . 4 14 10 10 3 5 . . 6 4 5 . 9 . AOE 17 | . . . 6 . . . . . . 4 7 . . . Classes Destroyed 16 | . 4 2 3 1 2 1 . 1 . 2 . . . . Worker 2 | . 1 . . . . . . 1 . . . . . . Builder 4 | . . . 1 . 1 . . . 2 . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . Hauler 4 | . . . . . 2 1 . . 1 . . . . . Recycler 5 | . . . . . 1 . . 2 2 . . . . . Operator 3 | . . 1 . . . 2 . . . . . . . . Watcher 4 | . 1 . 1 . . 1 . . . . . . . 1 Swarmer 42 | . 3 6 12 3 . 3 . . . 4 6 . . 5 Grunt 45 | . 3 9 2 4 5 7 . . 6 . 4 . 5 . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 3 | . . . 1 . . 1 . . . . 1 . . . Sentry 16 | . . 5 4 1 . 3 . . 2 . 1 . . . Specialist 1 | . . . . . . . . . . 1 . . . . Hunter 12 | . . . . 2 1 . . . 1 4 . . 4 . Programmer 7 | . . . . . . 3 . . 2 1 . . . 1 Packrat 2 | . . . . . . . . . . 2 . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 3 4 7 3 9 7 . 2 6 5 7 . 3 4 Combat Bots Only 7 | . 3 4 7 3 6 7 . . 5 5 7 . 3 4 Max Kills in Single Turn 5 | . 1 2 5 1 2 2 . 1 5 4 2 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 4 | . . . 4 . . . . . . 4 2 . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 11523 | . 160 420 544 287 423 2015 112 78 1132 790 448 . 2629 2485 Core 2975 | . 24 50 50 25 49 464 23 . 19 51 230 . 675 1315 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 90 87 . . 77 33 97 100 . . . . 15 . Volleys Fired 300 | . 20 36 28 19 12 51 3 5 35 24 13 4 29 21 Largest 6 | . 2 3 4 4 4 5 1 3 6 6 6 3 5 2 Hottest 418 | . 90 115 211 211 230 258 50 163 389 403 418 210 318 63 Shots Fired 881 | . 40 108 94 74 45 139 3 11 118 82 34 12 94 27 Gun 409 | . 21 50 36 17 26 111 3 10 49 21 11 8 20 26 Cannon 456 | . 19 58 58 57 19 28 . 1 69 60 16 4 67 . Launcher 12 | . . . . . . . . . . 1 7 . 4 . Special 4 | . . . . . . . . . . . . . 3 1 Kinetic 401 | . 19 72 36 17 11 45 . 1 68 39 10 . 57 26 Thermal 345 | . 21 36 31 38 31 93 . . 1 34 17 12 30 1 Explosive 12 | . . . . . . . . . . 1 7 . 4 . Electromagnetic 120 | . . . 27 19 3 1 3 10 49 8 . . . . Robot Hit Streak 32 | . 13 31 24 32 32 32 5 7 16 21 16 9 23 6 Robot Miss Streak 3 | . 3 2 2 1 1 2 1 1 1 2 1 1 2 2 Penetration Max 1 | . . . . . . . . . 1 . 1 . . 1 Secondary Targets 3 | . . . . . . 2 . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . 1 Shots Hit Robots 634 | . 28 75 61 41 30 106 3 8 88 62 25 9 72 26 Core Hits 305 | . 11 33 27 18 17 57 . 7 37 23 30 3 27 15 Critical Hits 19 | . . . 1 1 3 . . . 1 2 1 . 8 2 Critical Kills 6 | . . . . . 2 . . . . . 1 . 2 1 Critical Parts Destroyed 13 | . . . 1 1 1 . . . 1 2 . . 6 1 Melee Attacks 16 | . . . . . . . 1 . . . . . . 15 Impact . | . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17252 | . 401 1068 1526 872 1067 2080 100 186 2755 1947 2264 210 1976 800 Guns 4918 | . 173 228 110 44 208 1599 55 186 820 398 203 135 344 415 Cannons 8099 | . 228 837 1024 828 327 443 . . 1325 1249 528 75 1235 . Explosions 3846 | . . . 392 . 532 38 45 . 610 300 1533 . 396 . Melee 385 | . . . . . . . . . . . . . . 385 Ramming 4 | . . 3 . . . . . . . . . . 1 . Kinetic 5361 | . 228 453 110 44 46 911 . . 1288 706 311 . 849 415 Thermal 6480 | . 173 612 848 439 437 1147 45 . 647 772 420 210 730 . Explosive 2761 | . . . . . 532 . . . . 300 1533 . 396 . Electromagnetic 2261 | . . . 568 389 52 22 55 186 820 169 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 385 | . . . . . . . . . . . . . . 385 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 . . . . 3 . . 4 4 4 4 4 7 Average Corruption 3 | . 1 . . . . 2 . . 3 4 4 4 4 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 76 | . 1 . . . . 8 . . 3 24 11 6 21 2 Message Errors 20 | . 1 . . . . 4 . . . 7 3 1 4 . Matter Fused 19 | . . . . . . 2 . . 1 5 3 2 5 1 Heat Flow Errors 6 | . . . . . . 1 . . . 2 . . 3 . Energy Discharges 9 | . . . . . . . . . . 2 3 2 2 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 1 . . 1 3 . . 2 . Targeting Errors 11 | . . . . . . . . . 1 3 2 1 3 1 Weapon Failures 3 | . . . . . . . . . . 1 . . 2 . Overload Shots 6 | . . . . . . 4 . . . . . . 2 . Overflow Damage 653 | . . . 22 7 7 14 . . 277 60 158 13 34 61 Projectiles 211 | . . . 19 7 . 14 . . 58 60 40 13 . . Explosions 381 | . . . 3 . 7 . . . 219 . 118 . 34 . Melee 61 | . . . . . . . . . . . . . . 61 Knockbacks 40 | . 2 1 . . . 3 . . 8 15 . . 11 . Impact . | . . . . . . . . . . . . . . . Kinetic 36 | . 2 1 . . . 3 . . 7 14 . . 9 . Secondary 4 | . . . . . . . . . 1 1 . . 2 . Self-Inflicted Damage 271 | . . . 49 . 66 32 . . 113 . 11 . . . Shots 7 | . . . 2 . 1 1 . . 2 . 1 . . . Rammed 2 | . . 1 . . . . . . . . . . 1 . Targets Rammed 2 | . . 1 . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 826 | . 186 552 300 196 135 472 . 62 392 476 826 145 568 7 Average Temperature 134 | . 57 136 113 108 50 143 . 22 156 160 309 74 179 7 Received Heat Transfer 2532 | . 57 174 153 117 135 675 36 . 210 27 9 . 675 264 Effects 35 | . . 5 1 . . 6 . . 4 4 10 . 5 . Shutdowns 12 | . . 2 . . . 1 . . 3 1 3 . 2 . Energy Bleed 3 | . . 1 . . . 1 . . . 1 . . . . Interference 4 | . . . 1 . . . . . 1 1 . . 1 . Matter Decay 3 | . . . . . . 1 . . . 1 1 . . . Damage (minor) 2 | . . . . . . . . . . . 1 . 1 . Damage (major) 9 | . . 2 . . . 3 . . . . 4 . . . Damage (core) 2 | . . . . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Fried 12 | . . . 4 1 . . . 3 4 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 9 | . 1 3 . . 1 4 . . . . . . . . Heat Transferred 10498 | . 518 1295 1290 700 877 2324 50 . 437 1055 633 335 984 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 4 . . 1 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 679 | . 207 416 679 577 482 382 83 19 323 . . . . 147 Average Influence 177 | . 68 231 331 438 349 242 24 7 93 . . . . 41 Maximum Alert Level 2 | . 1 2 2 2 2 1 . . 1 . . . . . Low Security (%) 58 | . . . . . . . . . . . . . . . Level 1 32 | . . . . . . . . . . . . . . . Level 2 9 | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 2 3 . 1 5 1 . 3 . . . . 1 Investigation 1 | . . . . . . 1 . . . . . . . . Extermination 4 | . . . . . . 2 . . 1 . . . . 1 Reinforcement 8 | . . 2 1 . 1 2 . . 2 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . 2 . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . 2 . 1 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 218 | . 14 25 24 12 10 28 1 . 21 11 15 . 25 32 Peak Tracking Total 10 | . 5 5 6 4 6 10 1 . 5 4 7 . 6 10 Tactical Retreats 32 | . 1 2 1 3 . 2 . . 7 1 . . 5 10 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 7 | . 2 . . . 1 2 . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 15 | . . . . 1 2 2 . . 7 1 1 1 . . Max in Single Turn 5 | . . . . 1 1 1 . . 5 1 1 1 . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 30 | . 3 1 5 . 1 4 2 . 2 . . 9 . 3 Terminals 16 | . 2 1 3 . 1 4 2 . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units 3 | . 1 . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 91 | . 11 3 8 . 1 6 4 . 4 . . 48 . 6 Successful 67 | . 8 1 4 . 1 2 1 . 1 . . 48 . 1 Failed 24 | . 3 2 4 . . 4 3 . 3 . . . . 5 Catastrophic 4 | . . 1 . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . 1 . . . 1 . . . 1 1 . . . . Terminals 31 | . 7 3 5 . 1 6 4 . 1 . . . . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 Recycling Units 8 | . 4 . 1 . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . . . . Terminal Hacks 63 | . 6 1 2 . 1 2 1 . 1 . . 48 . 1 Record 40 | . 4 . . . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . Level Access Points 1 | . . . . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . 1 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . 1 Dispatch Records 1 | . . . . . . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 1 4 . . 3 2 . 2 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer 1 | . . . . 1 . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . find_fabricator 1 | . . . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . Attached 1 | . . . . 1 . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 2 | . . . . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . . . . 2 2 2 . Highest-Rated Group 97 | . . . . . . . . . . . 97 97 97 . Highest-Rated Ally 49 | . . . . . . . . . . . 49 49 49 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . 4 . Total Damage 95 | . . . . . . . . . . . . . 95 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 7453 | 81 454 561 506 337 218 1095 195 522 686 760 476 346 740 476 Spaces Moved 4424 | 46 208 227 236 168 110 720 126 300 294 360 229 170 571 659 Core 649 | 5 . . . . . 177 . . . . . . 311 156 Treads 3067 | 41 208 227 236 168 110 468 47 249 294 360 229 170 260 . Legs 130 | . . . . . . . 79 51 . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 195 | . . . . . . 75 . . . . . . . 120 Flight 383 | . . . . . . . . . . . . . . 383 Fastest Speed 36 | 50 160 160 145 145 145 50 120 120 185 180 185 165 50 36 Average Speed 135 | 151 171 160 162 145 145 120 138 159 185 182 185 184 110 47 Slowest Speed 200 | 160 180 160 180 145 145 200 170 190 185 185 185 185 185 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 34 29 31 43 23 26 4 7 7 63 44 62 80 20 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . Known Exits Taken 2 | . . . 1 . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . . 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . . . . 2 3 . 1 . Spaces Dug 10 | . . . . . . 3 . . 4 . . . . 3 Terrain Destroyed 297 | . . . 20 . 37 9 3 1 79 35 65 . 45 3 Melee 3 | . . . . . . . . . . . . . . 3 Projectile 74 | . . . 5 . 1 7 . 1 21 24 2 . 13 . AOE 220 | . . . 15 . 36 2 3 . 58 11 63 . 32 . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 5318 | 55 264 356 300 218 141 856 142 335 375 422 264 196 624 770 Wait 295 | . 22 67 14 26 12 28 12 4 29 20 14 . 14 33 Move 4409 | 45 207 226 236 167 109 719 125 299 293 359 228 169 570 657 Hop 1 | . . . . . . . . . . . . . . 1 Pick Up 60 | 2 7 6 2 2 . 9 . 10 8 2 1 8 . 3 Fast Attach 81 | 6 4 2 9 . 3 15 1 6 4 6 1 5 . 19 Attach 43 | 1 . 2 2 . 2 13 . 4 1 3 1 . 7 7 Detach 28 | 1 2 1 3 . 2 5 . 2 . 2 . . 1 9 Swap 12 | . 1 5 . 1 . 2 . 1 . . . 2 . . Drop 61 | . 1 10 6 2 1 14 . 4 5 6 1 4 2 5 Fire 300 | . 20 36 28 19 12 51 3 5 35 24 13 4 29 21 Melee 16 | . . . . . . . 1 . . . . . . 15 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 10 | . . . . 1 . . . . . . 5 4 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 856 | -9/Materials | Identified exit to Mines 1067 | -9/Materials | Build established: Scavenger-Gunner 1077 | -9/Materials | Discovered new exit (range 13) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1459 | -8/Materials | Garrison activated, responded to threat 1511 | -8/Materials | Destroyed 7 combat bots 1522 | -8/Materials | Discovered new exit (range 16) 1603 | -8/Materials | Identified exit to Garrison 1603 | -8/Materials | Entered Garrison 1670 | -8/Garrison | Triggered checkpoint 1786 | -8/Garrison | Build established: Tank 1800 | -8/Garrison | Triggered checkpoint 1864 | -8/Garrison | Garrison Relay disabled 1902 | -8/Garrison | Discovered new exit (range 15) 1931 | -8/Garrison | Installed Relay Interface Framework 1940 | -8/Garrison | Entered Materials 2136 | -8/Materials | Discovered new exit (range 13) 2139 | -8/Materials | Identified exit to Storage 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2402 | -7/Factory | Build established: Scavenger-Gunner 2674 | -7/Factory | Identified exit to Lower Caves 3036 | -7/Factory | Destroyed 7 combat bots 3044 | -7/Factory | Core integrity fell below 50% 3065 | -7/Factory | Lost 16 parts (5n3u8w) 3182 | -7/Factory | Discovered new exit (range 7) 3253 | -7/Factory | Entered another Factory area 3253 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3287 | -6/Factory | Build established: Mutant 3356 | -6/Factory | Discovered new exit (range 7) 3417 | -6/Factory | Garrison activated, responded to threat 3448 | -6/Factory | Entered another Factory area 3448 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3698 | -5/Factory | Discovered new exit (range 15) 3970 | -5/Factory | Entered another Factory area 3970 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4484 | -4/Factory | Identified exit to Research 4612 | -4/Factory | Discovered new exit (range 14) 4656 | -4/Factory | Entered Upper Caves 4769 | -4/Upper Caves | Encountered a Warlord checkpoint 4827 | -4/Upper Caves | Learned Research terminal intel 4941 | -4/Upper Caves | Build established: Generator-Mutant 4965 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4979 | -4/Upper Caves | Found Prototype Special Weapon 4986 | -4/Upper Caves | Identified Molecular Deconstructor 5165 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 5208 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 5325 | -4/Upper Caves | Learned Research trap positions 5392 | -4/Upper Caves | Discovered new exit (range 13) 5416 | -4/Upper Caves | Entered another Upper Caves area 5529 | -4/Upper Caves | Build established: Mutant 5783 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5830 | -4/Upper Caves | Discovered new exit (range 13) 5831 | -4/Upper Caves | Destroyed 7 combat bots 5892 | -4/Upper Caves | Entered Zhirov 5892 | -4/Zhirov | Accompanied by 2 allies 5892 | -4/Zhirov | Discovered new exit (range 3) 5961 | -4/Zhirov | Learned location of Quarantine (-3) 5961 | -4/Zhirov | Learned location of Testing (-2) 5961 | -4/Zhirov | Learned location of Command (-1) 6167 | -4/Zhirov | Found Alien Artifact 6167 | -4/Zhirov | Identified Integrated Reactor 6167 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 6238 | -4/Zhirov | Entered Proximity Caves 6238 | -3/Proximity Caves | Accompanied by 2 allies 6531 | -3/Proximity Caves | Spotted B-86 Titan 6533 | -3/Proximity Caves | Build established: Generator-Executioner 6796 | -3/Proximity Caves | Core integrity fell below 50% 6850 | -3/Proximity Caves | Lost 17 parts (1p4n5u7w) 6914 | -3/Proximity Caves | Core integrity fell below 20% 6972 | -3/Proximity Caves | Discovered exit to Research (range 15) 6978 | -3/Proximity Caves | Entered Research 6978 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6979 | -3/Research | Loaded intel: 63 trap records 6980 | -3/Research | Loaded intel: 17 terminal locations 7054 | -3/Research | Spotted B-86 Titan 7107 | -3/Research | Build established: Mutant 7136 | -3/Research | Core integrity fell below 50% 7250 | -3/Research | Found Prototype Processor 7250 | -3/Research | Identified Exp. Signal Interpreter 7283 | -3/Research | Found Adv. Powered Armor 7318 | -3/Research | Found Prototype Device 7318 | -3/Research | Identified Exp. Sensor Array 7431 | -3/Research | Core integrity fell below 20% 7454 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07423_ Reclaimed 25 matter. 07423_ Exp. Reclamation Unit destroyed. 07425_ System corrupted: Power Sword targeting data glitched. 07427_ Slug penetrates Wall. 07427_ Hacking Suite destroyed. 07427_ Destroyed Sml. Battery. 07430_ Destroyed Imp. Antigrav System. 07430_ Slug penetrates P-80 Master. 07430_ Slug penetrates Wall. 07432_ Adv. Heat Sink severed. 07433_ Slug penetrates Wall. 07437_ Slug penetrates P-80 Master. 07437_ P-80 Master destroyed. 07446_ Adv. Component Analysis Suite destroyed. 07446_ Penetrated by Slug. 07447_ Destroyed Sml. Battery. 07448_ Penetrated by Slug. 07451_ Slug penetrates Wall. 07451_ Penetrated by Slug. 07451_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????# # #??? #??????????? | | ????#% #"" #?????+??????????? | | #####+## #"" #????????????????? | | # # #"" #????????????????? | | # ! # #S = #????????????????? | | # # #"" #????????????????? | | # # #"" #????????????????? | | # ! # #"" #????????????????? | | # # # #????????????????? | | # + # #????????????????? | | # # + #????????????????? | | # # # """ #????????????????? | | # #### # """ ###########??????? | | # #??# # """ / """"" #??????? | | # #??# # # ""T"" #??????? | | # #??# # #% #??????? | | # #??# ######### #??????? | | ########??# #???????# !! #??????? | | ???######## #???????# =%= #??????? | | ???# # #???????# !* #??????? | | ???# ! # #???????# #??????? | | ???# #%###?????#####/############ | | ???# "!#!#??????# | | ???# #!%Y#??????# | | ???# #=#[######## | | ???##+##/##!#@ # | | ????# #p !! ! # ############ | | ????####+#### !] # #??????????? | | ?????#! # !] # ########???? | | ?????# # + #???? | | ?????# # # #???? | | ?????# ! # # #???? | | ?????# # # #???? | | ?????# * # ######## #???? | | ?????########## ############# #???? | | ??????????????###??# # ####? | | ???????????????????# + ^^ | | ???????????????????# """# ^ | | ???????????????????# """# ^ | | ???????????????????# R"# ^^ | | ???????????????????# """########+# | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# = #????????? | | ???????????????????###+######????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????#+######????????? | | ?????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 53 Energy Capacity 1295 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 3 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Reclamation Efficiency 25 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- A New Friend Armchair Analyst I'm Back, Baby! It's Just You More Dakka Please Omniscient Cartographer Challenges ------------ None Game ------ Seed SurgePoweredBuckler Manual? 0 Play Time 01:56:06 Cumulative 9.5 hours Start 2019.11.07 @ 15:03:03 End 2019.11.08 @ 17:50:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue -5 Adventurer 5 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 21bfca25-319f-46f0-8b63-864e11dd5483