Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 12:05:13

Player: Demise

Result: Destroyed by exploding Nuclear Reactor

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (27)      135
Value Destroyed (535)      535
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 930

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Rolling (275) Ox13
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
                Cargo Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (30) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Cargo Storage Unit
                Signal Interpreter
                Seismic Detector
                Targeting Computer
                Core Shielding
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Cargo Storage Unit
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Cargo Storage Unit
                Signal Interpreter
                Seismic Detector
                Targeting Computer
                Core Shielding
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Cargo Storage Unit
  Device                   Seismic Detector
  Storage                  Cargo Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             14   | 6   8   
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 1    | .   1   
    Leg                    .    | .   .   
    Wheel                  3    | 2   1   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 1   3   
    Device                 1    | 1   .   
    Storage                3    | .   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | 2   1   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 2   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      4    | .   4   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     85   | .   85  
  Engine                   14   | .   14  
  Treads                   5    | .   5   
  Wheel                    22   | .   22  
  Device                   1    | .   1   
  Storage                  13   | .   13  
  Ballistic Gun            27   | .   27  
Naked Turns                .    | .   .   
Heaviest Build             148  | 9   148 
  Greatest Support         26   | 20  26  
  Greatest Overweight (x)  14   | .   14  
  Average Overweight (x)   6    | .   6   
Largest Inventory Capacity 30   | 5   30  
  Average Capacity         26   | 5   26  
  Most Carried             27   | 4   27  
  Average Carried          15   | 2   16  
  Final Capacity           30   | 5   30  
  Final Carried            26   | 4   26  

 Class Distribution 
--------------------
 84% | Hauler-Mutant
 15% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           675  | 292 383 
  Remotely                 .    | .   .   
Salvage Created            972  | 124 848 
  Parts                    57   | 4   53  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  17   | .   17  
  Guns                     17   | .   17  
Classes Destroyed          8    | 2   6   
  Worker                   1    | .   1   
  Tunneler                 1    | 1   .   
  Hauler                   2    | .   2   
  Recycler                 2    | 1   1   
  Operator                 2    | .   2   
  Watcher                  2    | .   2   
  Swarmer                  6    | .   6   
  Grunt                    11   | .   11  
Best Kill Streak           4    | 2   4   
  Combat Bots Only         4    | .   4   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               790  | .    790  
  Core                     260  | .    260  
  Absorbed by Shields      .    | .    .    
  Regen/Repaired (Parts)   24   | .    24   
Core Remaining (%)         100  | 100  .    
Volleys Fired              88   | 8    80   
  Largest                  2    | 2    2    
  Hottest                  40   | 40   40   
Shots Fired                176  | 16   160  
  Gun                      176  | 16   160  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  176  | 16   160  
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         19   | 3    19   
  Robot Miss Streak        2    | 2    2    
  Penetration Max          .    | .    .    
  Secondary Targets        4    | .    4    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           125  | 10   115  
  Core Hits                46   | 3    43   
  Critical Kills           1    | .    1    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         1    | .    1    
    Destroy                1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1349 | 109  1240 
  Guns                     1346 | 109  1237 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  3    | .    3    
  Kinetic                  1346 | 109  1237 
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      1    | .    1    
  Shots                    .    | .    .    
  Rammed                   1    | .    1    
Targets Rammed             1    | .    1    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        12   | .    12   
  Average Temperature      7    | .    7    
  Received Heat Transfer   273  | .    273  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         .    | .    .    
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             215  | 10  215 
  Initial                  6    | .   6   
  Average                  72   | 3   74  
Maximum Alert Level        1    | .   1   
  Low Security (%)         99   | 100 99  
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          7    | .   7   
  Investigation            5    | .   5   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              24   | .   24  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          9    | .   9   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                25   | .   25  
  Successful               14   | .   14  
  Failed                   10   | .   10  
    Catastrophic           .    | .   .   
  Database Lockouts        1    | .   1   
  Manual                   18   | .   18  
  Terminals                20   | .   20  
  Fabricators              .    | .   .   
  Repair Stations          2    | .   2   
  Recycling Units          3    | .   3   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Robot Analysis           1    | .   1   
  Prototype ID Bank        2    | .   2   
  Locate Traps             1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       2    | .   2   
  Retrieve Components      2    | .   2   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         6    | .   6   
  Terminals                5    | .   5   
    Botnet                 4    | .   4   
    Disrupt                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
    Tunnel                 1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         8    | .   8   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     4    | .   4   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       1    | .   1   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               1930 | 61   1869 
Spaces Moved               878  | 34   844  
  Core                     3    | 3    .    
  Treads                   .    | .    .    
  Legs                     .    | .    .    
  Wheels                   875  | 31   844  
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   80   
  Average Speed            176  | 77   180  
  Slowest Speed            290  | 80   290  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       50   | 4    97   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11  -10  
---------                  Run  | Scr  Mat  
Total                      1100 | 51   1049 
  Wait                     66   | .    66   
  Move                     877  | 33   844  
  Hop                      .    | .    .    
  Pick Up                  43   | 4    39   
  Fast Attach              10   | 6    4    
  Attach                   2    | .    2    
  Detach                   1    | .    1    
  Swap                     2    | .    2    
  Drop                     10   | .    10   
  Fire                     88   | 8    80   
  Melee                    .    | .    .    
  Ram                      1    | .    1    
  Kick                     .    | .    .    
  Crush                    .    | .    .    
  Escape Stasis            .    | .    .    
  Rewire                   .    | .    .    
  Trap                     .    | .    .    
  Miscellaneous            .    | .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Central database locked down
  295 | -10/Materials | Repaired Assault Rifle
  299 | -10/Materials | Discovered new exit (range 12)
  302 | -10/Materials | Discovered new exit (range 13)
  595 | -10/Materials | Build established: Hauler-Mutant
  638 | -10/Materials | Discovered new exit (range 15)
  681 | -10/Materials | Discovered new exit (range 16)
 1631 | -10/Materials | Discovered new exit (range 15)
 1816 | -10/Materials | Core integrity fell below 50%
 1931 | -10/Materials | Destroyed by exploding Nuclear Reactor

 Last Messages 
---------------
01823_ G-34 Mercenary destroyed.
01823_ Switching to secondary target: G-34 Mercenary.
01824_ Acquired 4 matter.
01826_ G-34 Mercenary destroyed.
01827_ Acquired 3 matter.
01832_ Acquired 1 matter.
01834_ R-06 Scavenger collects Aluminum Leg. <x3>
01884_ K-01 Serf collects debris. <x2>
01921_ O-16 Technician destroyed.
01931_ Triggered EMP Trap.
01931_ A bubble of electromagnetic force engulfs the area.
01931_ EMP Trap short circuited. <x2>
01931_ A bubble of electromagnetic force engulfs the area. <x2>
01931_ Chain reaction triggered in Ion Engine.
01931_ Neutrino Reactor explodes.
01931_ Nuclear Reactor explodes.
01931_ Assault Rifle destroyed.
01931_ U-05 Engineer destroyed.
01931_ Lgt. Assault Rifle destroyed.
01931_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalDataUnit
  Manual?         0
Play Time         00:12:58
  Cumulative      498.3 hours
  Start           2022.05.24 @ 11:53:49
  End             2022.05.24 @ 12:05:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          411
  Rogue           411
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          80
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98633a5d-9241-4dfb-9f12-2d8b6612b852