Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 15:30:44 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (501) 501 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1751 Bonus ------- None Cogmind --------- Core Integrity 366/400 Matter 211/300 Energy 250/250 System Corruption 0% Temperature Danger (408) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Particle Cannon Bore Cannon > --- INVENTORY (8) ---- Light Ion Engine Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Seismic Detector Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Small Laser Bore Cannon > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Seismic Detector Mining Laser [Rating: 14] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 13 | 7 2 3 1 Power 4 | 1 2 1 . Engine 2 | 1 . 1 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 2 . . . Device 1 | 1 . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . 1 1 Energy Gun 2 | 2 . . . Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 7 | 3 7 8 8 Power . | . 1 1 1 Propulsion 1 | 1 2 2 2 Utility 3 | . 3 4 4 Weapon . | . 1 1 1 Tool/Special . | . . . . Unused Backups 8 | . . . 8 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 4 | . . . 4 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 100 89 74 Engine 6 | . 7 2 11 Core 6 | . 7 11 . Leg 25 | . 28 26 22 Device 12 | . 14 14 10 Storage 13 | . 14 14 11 Energy Gun 12 | . 28 11 . Energy Cannon 2 | . . . 9 Ballistic Cannon 7 | . . 8 11 Peak Build Rating 14 | 7 10 14 13 Average Rating 10 | 6 8 11 12 On Entrance 7 | . 7 10 11 Naked Turns . | . . . . Heaviest Build 24 | 12 14 20 24 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 3 7 8 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 475 | 270 10 157 38 Remotely . | . . . . Salvage Created 675 | 167 187 283 38 Parts 46 | 16 14 15 1 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 16 | . 4 11 1 Guns 10 | . 4 6 . Cannons 6 | . . 5 1 Classes Destroyed 5 | 2 1 2 . Builder 1 | . . 1 . Tunneler 4 | 4 . . . Recycler 1 | 1 . . . Swarmer 6 | . . 6 . Grunt 10 | . 4 5 1 Best Kill Streak 3 | 3 2 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 85 | . 13 43 29 Missed 20 | . 3 9 8 Hits 65 | . 10 34 21 Projectile 65 | . 10 34 21 Critical Strikes 4 | . 2 1 1 Damage Taken 765 | . 132 387 246 Core 159 | . 59 66 34 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 . 50 . Volleys Fired 57 | 9 10 31 7 Largest 2 | 2 2 2 2 Hottest 116 | 90 90 90 116 Shots Fired 92 | 18 20 40 14 Gun 56 | 18 20 18 . Cannon 36 | . . 22 14 Launcher . | . . . . Special . | . . . . Kinetic 29 | . . 22 7 Thermal 63 | 18 20 18 7 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | 6 6 4 2 Robot Miss Streak 4 | 2 2 4 3 Penetration Max 1 | . . 1 . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 51 | 12 13 21 5 Core Hits 30 | 6 10 13 1 Critical Kills 5 | . . 5 . Critical Parts Destroyed 8 | . . 7 1 Critical Strikes 15 | 1 1 12 1 Burn 2 | 1 1 . . Destroy 13 | . . 12 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 864 | 144 155 449 116 Guns 420 | 144 155 121 . Cannons 444 | . . 328 116 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 362 | . . 328 34 Thermal 502 | 144 155 121 82 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . 4 2 Impact . | . . . . Kinetic 6 | . . 4 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 408 | 60 234 216 408 Average Temperature 87 | 27 114 77 171 Received Heat Transfer 396 | . 111 141 144 Effects 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 2 . . Heat Transferred 1423 | 470 471 334 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 170 | 5 50 170 50 Initial 50 | . . 15 50 Average 48 | 1 19 110 17 Influence Increases 483 | 25 100 305 53 Destroy 0b10 Robot/C 320 | . 80 220 20 Destroy 0b10 Robot/NC 30 | 25 . 5 . Destroy Leader 60 | . 20 40 . Successful Hack 14 | . . . 14 Disable Machine 15 | . . . 15 Destroy Structure 14 | . . 10 4 Lose Combat Pursuer 30 | . . 30 . Influence Decreases 456 | 25 60 215 156 Entered New Map 105 | . . 25 80 Time Decay 321 | 25 60 170 66 Lost Part 30 | . . 20 10 Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 4 12 4 Peak Tracking Total 4 | . 2 2 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 2 . 2 Successful 2 | . 1 . 1 Failed 2 | . 1 . 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 878 | 137 184 342 215 Seismic 878 | 137 184 342 215 Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 929 | 186 184 342 217 Spaces Moved 562 | 123 115 215 109 Core 8 | 8 . . . Treads . | . . . . Legs 554 | 115 115 215 109 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 130 | 115 120 123 173 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 5 27 56 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 20 | . . 16 4 Melee . | . . . . Projectile 20 | . . 16 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 660 | 145 142 251 122 Wait 20 | 1 12 2 5 Move 559 | 122 114 214 109 Hop . | . . . . Pick Up 8 | 6 2 . . Fast Attach 10 | 7 . 2 1 Attach . | . . . . Detach . | . . . . Swap 3 | . 2 1 . Drop 3 | . 2 1 . Fire 57 | 9 10 31 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered Mines 492 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 704 | -10/Mines | Discovered new exit (range 8) 713 | -10/Mines | Entered Materials 713 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -9/Materials | Self-destructed Last Messages --------------- builds of the local inhabitants? 00792_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 00885_ HV Slug penetrates Wall. 00890_ U-05 Engineer builds a Wall. 00918_ HV Slug penetrates Wall. 00921_ G-34 Mercenary destroyed. 00921_ HV Slug penetrates Door. 00921_ HV Slug penetrates Wall. 00924_ G-34 Mercenary knocked back. 00925_ Critical hit (Burn: +37). 00927_ Overheating: Matter decay (-46). 00927_ HV Slug penetrates G-34 Mercenary. 00927_ G-34 Mercenary suffers critical hit (Destroy). 00927_ Destroyed Sml. Laser. 00927_ G-34 Mercenary knocked back. 00927_ HV Slug penetrates Wall. 00928_ Seismic Detector destroyed. 00929_ U-05 Engineer builds a Wall. 00930_ Acquired 38 matter. 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