Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.16 @ 01:09:09 Player: Gder Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (1886) 1886 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1257) 1257 TOTAL SCORE: 10023 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 596 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/1450 Matter 201/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved System Restoration Module Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Machine Analyzer Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace Graphene Brace Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Gauss Cannon Power Sword > --- INVENTORY -------- Light Antimatter Reactor Improved Medium Armor Plating Layered Light Armor Plating Power Maul [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . 1 . 1 . . 1 . Utility 12 | . . 2 . . . 4 2 1 . . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 126 | 7 27 17 . 8 3 17 13 11 . . . 23 Power 18 | 1 4 1 . 2 . 1 2 3 . . . 4 Engine 12 | 1 4 1 . 2 . 1 1 2 . . . . Core 1 | . . . . . . . 1 . . . . . Reactor 5 | . . . . . . . . 1 . . . 4 Propulsion 26 | 2 9 2 . . 1 4 3 1 . . . 4 Treads 8 | . 5 . . . 1 . . . . . . 2 Leg 2 | 2 . . . . . . . . . . . . Wheel 6 | . 4 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10 | . . . . . . 4 3 1 . . . 2 Utility 47 | 2 1 4 . 6 . 11 6 7 . . . 10 Device 20 | 1 . 1 . 2 . 3 3 4 . . . 6 Storage 2 | 1 1 . . . . . . . . . . . Processor 13 | . . 1 . 1 . 8 . 1 . . . 2 Hackware 3 | . . . . . . . 2 1 . . . . Protection 9 | . . 2 . 3 . . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 13 10 . . 2 1 2 . . . . 5 Energy Gun 2 | . . . . . 1 . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 23 | 2 13 6 . . 1 . 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . 3 . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . 4 Parts Lost 30 | . 1 3 . . 1 3 7 2 . . . 13 Power 5 | . . . . . . . 1 1 . . . 3 Propulsion 4 | . . 1 . . 1 . 1 . . . . 1 Utility 17 | . . 1 . . . 3 4 1 . . . 8 Weapon 4 | . 1 1 . . . . 1 . . . . 1 Highest Loss Streak 4 | . 1 2 . . 1 3 4 1 . . . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 97 100 76 99 95 88 93 89 89 80 45 Engine 10 | . 13 11 11 11 11 12 6 8 5 5 4 1 Treads 5 | . 21 . . . 4 . . . . . . . Wheel 11 | . 4 21 22 22 16 . . . . . . . Flight 3 | . . . . . . 19 11 15 15 15 14 6 Device 15 | . 14 19 22 20 11 11 11 16 21 21 19 10 Storage 8 | . 14 11 11 11 11 . . . . . . . Processor 7 | . . 5 . 1 11 30 28 16 15 15 14 8 Hackware 2 | . . . . . . . 5 15 15 15 14 7 Protection 5 | . . 4 11 11 11 6 4 7 5 5 4 2 Ballistic Gun 12 | . 27 20 22 . 11 6 5 5 5 5 4 1 Slashing Weapon 1 | . . . . . . 5 5 5 5 5 4 2 Peak Build Rating 102 | 7 8 15 15 21 32 55 82 99 97 97 97 102 Average Rating 29 | 4 7 12 15 15 30 49 73 91 97 97 97 63 On Entrance 47 | . 7 8 15 15 20 32 55 80 97 97 97 97 Naked Turns 86 | . . . . . . . . . . . . 86 Heaviest Build 49 | 11 28 45 45 45 35 35 24 31 23 23 23 49 Greatest Support 160 | 20 40 20 20 20 20 20 25 32 26 26 26 160 Greatest Overweight (x) 9 | . 9 4 2 2 3 3 . 1 . . . 1 Average Overweight (x) . | . . 1 2 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 5 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 13 5 5 5 5 5 5 Average Carried 10 | 5 11 14 15 14 13 5 4 3 5 5 5 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 13 5 3 5 5 5 5 2 Class Distribution -------------------- 57% | Mutant 10% | Scavenger-Mutant 10% | Derelict-Mutant 7% | Derelict-Scout 6% | Hacker-Scout 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Scout | -6/Factory Derelict-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Matter Collected 2271 | 284 476 639 76 80 65 145 146 125 . . . 235 Remotely . | . . . . . . . . . . . . . Salvage Created 2607 | 101 420 955 147 . 11 95 346 125 . . . 407 Parts 157 | 4 27 69 10 . 3 2 19 8 . . . 15 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . . . . . Prevented 6 | . . . . . 6 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 49 | . 10 22 5 . 1 . 4 . . . . 7 Melee 4 | . . . . . . . 2 . . . . 2 Guns 43 | . 10 22 5 . 1 . 2 . . . . 3 Cannons 2 | . . . . . . . . . . . . 2 Classes Destroyed 14 | 2 4 4 . . 1 . 1 1 . . . 1 Worker 1 | . . . . . . . . 1 . . . . Builder 1 | . . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . Recycler 3 | 1 . . . . . . 2 . . . . . Mechanic 2 | . . 1 . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . Watcher 8 | . 1 3 . . . . . 2 . . . 2 Swarmer 21 | . 3 7 3 . . . 4 . . . . 4 Grunt 16 | . 7 8 1 . . . . . . . . . Brawler 3 | . . 2 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 7 | . . 5 . . . . . . . . . 2 Best Kill Streak 6 | 2 3 4 3 . 1 1 6 1 . . . 6 Combat Bots Only 5 | . 3 4 3 . 1 . 4 . . . . 5 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Hostile Shots Fired 665 | . 68 90 15 . 5 18 123 34 . . 2 310 Missed 219 | . 13 20 6 . 1 11 54 20 . . . 94 Damage Taken 6658 | . 489 672 70 . 53 303 945 181 . . 35 3910 Core 2052 | . 65 110 17 . . 69 318 13 . . . 1460 Absorbed by Shields 61 | . . . . . . . . . . . . 61 Ignored by Resistances 1813 | . 145 204 22 . 16 13 269 50 . . 10 1084 Regen/Repaired (Parts) 71 | . . . . . . 9 . . . . . 62 Core Remaining (%) 85 | 100 74 . . . 68 91 68 . . 98 100 . Volleys Fired 169 | 7 48 66 11 . 8 2 6 . . . . 21 Largest 2 | 2 2 2 2 . 2 1 1 . . . . 2 Hottest 126 | 40 40 80 46 . 105 24 24 . . . . 126 Shots Fired 317 | 14 93 129 22 . 16 2 6 . . . . 35 Gun 294 | 14 93 126 22 . 16 2 6 . . . . 15 Cannon 23 | . . 3 . . . . . . . . . 20 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 292 | 14 93 126 22 . 8 2 6 . . . . 21 Thermal 25 | . . 3 . . 8 . . . . . . 14 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | 7 17 18 9 . 4 . 4 . . . . 15 Robot Miss Streak 5 | 1 3 3 2 . 5 . 4 . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 246 | 11 66 88 15 . 6 1 13 4 . 1 . 41 Core Hits 110 | 4 22 42 7 . 3 1 8 2 . . . 21 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 6 | . 1 1 . . . . . . . . . 4 Destroy 2 | . 1 1 . . . . . . . . . . Blast 2 | . . . . . . . . . . . . 2 Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 114 | . . 8 . . . 24 29 20 . 1 . 32 Impact 9 | . . 8 . . . . . . . . . 1 Slashing 105 | . . . . . . 24 29 20 . 1 . 31 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 1 5 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4863 | 85 794 1232 218 . 124 71 590 246 . 40 . 1463 Guns 2904 | 85 794 1199 218 . 119 . 125 . . . . 364 Cannons 339 | . . . . . . . . . . . . 339 Explosions . | . . . . . . . . . . . . . Melee 1601 | . . 33 . . . 71 465 246 . 40 . 746 Ramming 19 | . . . . . 5 . . . . . . 14 Kinetic 2832 | 85 794 1199 218 . 72 . 125 . . . . 339 Thermal 411 | . . . . . 47 . . . . . . 364 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 33 | . . 33 . . . . . . . . . . Slashing 1568 | . . . . . . 71 465 246 . 40 . 746 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 4 4 4 . 5 1 . . . . 1 Average Corruption 3 | . . 4 4 4 . 5 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . 8 5 1 . 8 . . . . . 2 Message Errors 5 | . . . 3 . . 2 . . . . . . Matter Fused 5 | . . 1 1 . . 2 . . . . . 1 Heat Flow Errors 4 | . . 2 1 1 . . . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . Data Loss (minor) 5 | . . 3 . . . 1 . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 166 | . . . . . . . 113 49 . . . 4 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 166 | . . . . . . . 113 49 . . . 4 Knockbacks 5 | . . 1 . . . . . . . . . 4 Impact 1 | . . 1 . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 8 | . . . . . 2 . . . . . . 6 Shots . | . . . . . . . . . . . . . Rammed 6 | . . . . . 1 . . . . . . 5 Targets Rammed 6 | . . . . . 1 . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 348 | . 2 193 90 260 114 . 4 4 . . . 348 Average Temperature 57 | . 2 27 22 132 48 . 4 4 . . . 140 Received Heat Transfer 1025 | . 258 375 18 . 20 6 33 51 . . . 264 Effects 2 | . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 518 | . . . . . 74 . . . . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Peak Influence 538 | 10 146 467 265 . . 538 452 257 90 70 27 519 Initial 505 | . 5 9 140 . . 505 226 113 60 55 27 20 Average 185 | 3 50 246 224 . . 508 309 158 66 63 27 193 Maximum Alert Level 2 | . . 2 1 . . 2 2 1 . . . 2 Low Security (%) 58 | 100 100 35 3 . . . 1 85 100 100 100 62 Level 1 29 | . . 52 96 . . . 94 14 . . . 29 Level 2 11 | . . 11 . . . 100 3 . . . . 8 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 2 . . . . 4 1 . . . 4 Investigation 6 | . 2 2 . . . . 1 . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 5 | . . . . . . . 2 1 . . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Distress Signals 17 | . 2 5 . . . . 4 2 . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 26 41 6 . 13 3 21 13 4 1 3 55 Peak Tracking Total 13 | . 5 5 3 . 3 2 9 7 4 1 2 13 Tactical Retreats 23 | . 2 5 1 . 2 . 4 1 . . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Traps Triggered 14 | . 7 2 . . . . . 4 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Machines Disabled 1 | . 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Machines Accessed 19 | . 6 3 . 1 . 2 2 2 . . . 3 Terminals 10 | . 6 3 . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access 3 | . . . . . . 1 1 . . . . 1 Total Hacks 52 | . 18 13 . 5 . 3 4 3 . . . 6 Successful 31 | . 8 8 . 5 . 3 2 2 . . . 3 Failed 21 | . 10 5 . . . . 2 1 . . . 3 Catastrophic 4 | . 2 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 50 | . 12 7 . . . 9 5 . . 5 . 12 Terminals 33 | . 18 13 . . . . . 2 . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 5 | . . . . . . 2 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 1 . . . . Garrison Access 5 | . . . . . . 1 2 . . . . 2 Terminal Hacks 14 | . 3 5 . 5 . . . 1 . . . . Record 2 | . . 2 . . . . . . . . . . Part Schematic 5 | . . . . 5 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 2 . . . . . 2 Scan Component 2 | . . . . . . 1 . . . . . 1 Repair 2 | . . . . . . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 2 1 . . . . Insert Component 2 | . . . . . . . 1 1 . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 5 3 . . . . . . . . . . Terminals 8 | . 5 3 . . . . . . . . . . Botnet 8 | . 5 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 14 | . 6 3 . . . . 2 . . . . 3 Full Trace Events 2 | . . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . 1 Time 76 | . . . . . . 32 . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Total Allies 20 | . . . . 4 . . 3 3 1 1 . 8 Largest Group 4 | . . . . 4 4 2 3 3 1 1 . 4 Highest-Rated Group 210 | . . . . 153 153 78 210 138 46 28 . 156 Highest-Rated Ally 70 | . . . . 40 40 40 70 46 46 28 . 50 Zionite Dispatches 6 | . . . . . . . 1 . . 1 . 4 Light 1 | . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 88 | . . . . . 33 . 30 6 5 . . 14 Total Damage 2491 | . . . . . 901 . 685 136 126 . . 643 Kills 19 | . . . . . 10 . 5 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 113 | . . . . . . 27 42 22 2 6 1 13 Traps 1 | . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . 1 . . . . . . Items 94 | . . . . . . 20 30 22 2 6 1 13 Garrisons 1 | . . . . . . 1 . . . . . . Patrols 7 | . . . . . . 1 6 . . . . . Guards 9 | . . . . . . 3 6 . . . . . Zionite Intel Received 4 | . . . . . . 2 . . . 1 . 1 Main Access 1 | . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Turns Passed 6478 | 115 1427 1151 172 1221 528 314 421 308 29 81 12 699 Spaces Moved 6540 | 69 755 764 127 1228 458 567 751 627 84 229 35 846 Core 354 | 4 9 . . . . . . . . . . 341 Treads 535 | . 521 . . . . . . . . . . 14 Legs 89 | 65 24 . . . . . . . . . . . Wheels 2785 | . 201 764 127 1228 458 7 . . . . . . Hover . | . . . . . . . . . . . . . Flight 2777 | . . . . . . 560 751 627 84 229 35 491 Fastest Speed 20 | 50 90 95 110 95 95 34 34 34 34 34 34 20 Average Speed 76 | 115 145 103 110 95 107 35 34 34 34 34 34 49 Slowest Speed 500 | 120 500 140 110 110 125 125 37 110 34 34 34 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 5 96 70 24 89 70 16 26 26 78 5 3 32 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 5 | . . 1 . . . 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched 3 | . . . . 3 . . . . . . . . Spaces Dug 81 | . . 5 . . . 23 19 15 . . . 19 Terrain Destroyed 83 | . . 5 . . . 23 19 15 . . . 21 Melee 75 | . . 5 . . . 23 19 15 . . . 13 Projectile 8 | . . . . . . . . . . . . 8 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Total 7576 | 91 997 990 137 1290 477 655 870 683 83 229 34 1040 Wait 468 | . 129 112 . 18 8 37 61 5 . . . 98 Move 6529 | 68 754 763 126 1227 457 566 750 627 83 228 34 846 Hop . | . . . . . . . . . . . . . Pick Up 74 | 9 23 12 . 13 . 3 4 4 . . . 6 Fast Attach 46 | 4 10 2 . 2 1 3 8 5 . . . 11 Attach 43 | 3 7 3 . 1 2 11 3 2 . . . 11 Detach 7 | . . . . 2 . . . 1 . . . 4 Swap 37 | . 10 12 . 5 . 3 2 4 . . . 1 Drop 69 | . 16 12 . 19 . 6 7 4 . . . 5 Fire 169 | 7 48 66 11 . 8 2 6 . . . . 21 Melee 114 | . . 8 . . . 24 29 20 . 1 . 32 Ram 5 | . . . . . 1 . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 11 | . . . . . . . . 11 . . . . Rewire 3 | . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Discovered new exit (range 9) 1181 | -10/Materials | Discovered new exit (range 6) 1417 | -10/Materials | Discovered new exit (range 7) 1543 | -10/Materials | Entered another Materials area 1543 | -9/Materials | Evolved 2 slots: Utility x2 1940 | -9/Materials | Discovered new exit (range 8) 1945 | -9/Materials | Identified exit to Mines 2361 | -9/Materials | Discovered new exit (range 4) 2475 | -9/Materials | Build established: Scavenger-Mutant 2614 | -9/Materials | Discovered new exit (range 16) 2694 | -9/Materials | Entered Mines 2697 | -9/Mines | Met a Derelict bent on vengeance 2766 | -9/Mines | Learned Materials stockpile data 2851 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2859 | -9/Mines | Discovered new exit (range 6) 2866 | -9/Mines | Entered Zion 2923 | -7/Zion | Discovered new exit (range 8) 2948 | -7/Zion | System corruption cleaned by Quarantine Array 3175 | -7/Zion | Build established: Mutant 3304 | -7/Zion | Identified exit to Deep Caves 3652 | -7/Zion | Learned location of Storage (-7) 3668 | -7/Zion | Found Prototype Device 3670 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3786 | -7/Zion | Met Imprinter 3802 | -7/Zion | Imprinted 3804 | -7/Zion | Declared Zion's savior 4087 | -7/Zion | Entered Proximity Caves 4087 | -6/Proximity Caves | Accompanied by 4 allies 4091 | -6/Proximity Caves | Spotter reported a threat 4149 | -6/Proximity Caves | Spotter reported a threat 4327 | -6/Proximity Caves | Learned location of 1 exit from Factory 4357 | -6/Proximity Caves | Spotter reported a threat 4408 | -6/Proximity Caves | Build established: Derelict-Mutant 4531 | -6/Proximity Caves | Discovered new exit (range 6) 4615 | -6/Proximity Caves | Entered Factory 4615 | -6/Factory | Accompanied by 2 allies 4615 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4616 | -6/Factory | Identified exit to Factory 4680 | -6/Factory | Repaired Weight Redist. System 4694 | -6/Factory | Crushed by falling debris 4725 | -6/Factory | Lost 3 parts (3u) 4803 | -6/Factory | Retrieved Zion intel report: Main Access 4823 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4929 | -6/Factory | Entered another Factory area 4929 | -5/Factory | Evolved 2 slots: Utility x2 5038 | -5/Factory | Build established: Derelict-Scout 5046 | -5/Factory | Zion Light squad teleported in 5139 | -5/Factory | Garrison activated, responded to threat 5229 | -5/Factory | Search patrols dispatched 5287 | -5/Factory | Lost 4 parts (1p2u1w) 5300 | -5/Factory | Spotted B-75 Beast 5340 | -5/Factory | Discovered new exit (range 5) 5341 | -5/Factory | Identified exit to Factory 5350 | -5/Factory | Lost 3 parts (1n2u) 5350 | -5/Factory | Entered another Factory area 5350 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5461 | -4/Factory | Allied Derelicts emerged from ambush trap array 5519 | -4/Factory | Build established: Hacker-Scout 5658 | -4/Factory | Manually triggered Chute Trap 5658 | -4/Factory | Sucked down chute 5658 | -4/Factory | Entered Waste 5658 | -4/Waste | Spotted C-40 Crusher 5659 | -4/Waste | Met a frightened Derelict 5666 | -4/Waste | Spotted C-40 Crusher 5675 | -4/Waste | Spotted C-40 Crusher 5675 | -4/Waste | Spotted C-40 Crusher 5679 | -4/Waste | Discovered new exit (range 23) 5682 | -4/Waste | Spotted C-40 Crusher 5686 | -4/Waste | Identified exit to Factory 5687 | -4/Waste | Entered Factory 5694 | -4/Factory | Spotted B-86 Titan 5704 | -4/Factory | Discovered new exit (range 22) 5710 | -4/Factory | Discovered new exit (range 4) 5711 | -4/Factory | Identified exit to Upper Caves 5717 | -4/Factory | Identified exit to Research 5745 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5746 | -4/Factory | Zion Explosive Resupply teleported in 5768 | -4/Factory | Entered Research 5768 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5778 | -3/Research | Discovered new exit (range 7) 5780 | -3/Research | Identified exit to Research 5780 | -3/Research | Entered another Research area 5780 | -2/Research | Evolved 2 slots: Utility x2 5848 | -2/Research | Repaired Cld. Nuclear Pulse Thruster 6130 | -2/Research | Lost 3 parts (1p2u) 6161 | -2/Research | Released all parts (11) 6168 | -2/Research | Spotted B-90 Cyclops 6185 | -2/Research | Lost 4 parts (1p1n2u) 6206 | -2/Research | Zion Demo squad teleported in 6286 | -2/Research | Retrieved Zion intel report: Branch Access 6286 | -2/Research | Identified exit to Quarantine 6287 | -2/Research | Zion Defense Resupply teleported in 6289 | -2/Research | Zion Kinetic Resupply teleported in 6326 | -2/Research | Core integrity fell below 50% 6368 | -2/Research | Zion Fire squad teleported in 6426 | -2/Research | Lost 4 allies 6459 | -2/Research | Build established: Mutant 6459 | -2/Research | Released all parts (5) 6464 | -2/Research | Core integrity fell below 20% 6479 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06459_ Released Antimatter Reactor. 06459_ Released Centrium Heavy Treads. 06459_ Released Enh. Quantum Rifle. 06459_ U-05 Engineer builds a Wall. 06460_ Slammed into R-10 Processor. 06460_ Penetrated by Slug. 06461_ U-05 Engineer lays Concrete. 06462_ K-01 Serf collects debris. 06462_ U-05 Engineer lays Concrete. 06463_ Penetrated by Slug. 06463_ Slug penetrates Wall. 06466_ K-01 Serf collects debris. 06466_ Slug penetrates Wall. 06472_ Penetrated by Slug. 06474_ Slug penetrates U-05 Engineer. 06475_ Slug penetrates H-88 Terminator. 06476_ Penetrated by Slug. 06476_ U-05 Engineer destroyed. 06476_ Penetrated by Slug. 06479_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | + #?????????# #????????????????????????????? | | # #?????????# #????????????????????????????? | | # #?????????# #????????????????????????????? | | # #?????????# #????????????????????????????? | | # #?????????# #????????????????????????????? | | # #?????????# +????????????????????????????? | | # #?????????# #????????????????????????????? | | # #?????????# #????????????????????????????? | | #+####?????????# #????????????????????????????? | | #????##+###### #????????????????????????????? | | #????# #????????????????????????????? | | #???## #????????????????????????????? | | #???#" % +????????????????????????????? | | #???#" ###??????????????????????????? | | #??## # ??????????????????????????? | | ##+##### ########?????????????????????? | | ! # #![ ]#?????????????????????? | | #" % % #*== #?????????????????????? | | #" % # ! #?????????????????????? | | * ## %% / %= ] #?????????????????????? | | ######### % % # /! ]%"#????????????????????? | | ????#####% """u !!# % ]]%%#????????????????????? | | ???? """ =uh########### #????????????????? | | ? u""" = ### #????????? | | * t w k h ????????? | | ######### u @ Y ????????? | | ????????# u k [ ????????? | | ????????# u h############## #????????? | | ????????######### h ##???????????????????????????? | | ??????########### #????????????????????????????? | | ??????# * # #????????????????????????????? | | ??????# " #????????????????????????????? | | ??????# # #????????????????????????????? | | ??????# # #????????????????????????????? | | ??????########### ########?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# + ! #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# #######?????????????????????? | | ???????????????#######???????????????????????????? | | ?????????????????????????????????????>???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 41 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 66 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Wheee! Challenges ------------ None Game ------ Seed FlyingGunMount Manual? 0 Play Time 02:15:33 Cumulative 35.5 hours Start 2024.08.14 @ 00:17:53 End 2024.08.16 @ 01:09:09 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 14 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ebbe6f2-5c96-4672-8fc3-c9a823fb2a8b