Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 19:27:14

Player: Zeldest

Result: Destroyed by Z-Imprinter via exploding Z-Power

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (6)       30
Value Destroyed (106)      106
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (738)                738
              TOTAL SCORE: 2594

 Bonus
-------
Follower Combat Kills      138
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     320/320
System Corruption          0%
Temperature                Cool (38)
Movement                   Treading (160)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
            Ion Engine
  Makeshift Power Source
>           --- PROPULSION (3) ---
   Improved Treads
   Improved Treads
   Improved Treads
>           --- UTILITY (2) ------
   Improved Targeting Computer
   Improved Power Shielding
>           --- WEAPON (2) -------
            Particle Gun
>           --- INVENTORY (5) ----
   Improved Treads
            Storm Laser

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
  Makeshift Power Source
>           --- PROPULSION -------
   Improved Treads
   Improved Treads
   Improved Treads
>           --- UTILITY ----------
   Improved Targeting Computer
   Improved Power Shielding
>           --- WEAPON -----------
            Flamer
            RU-N14's Throwing Claymores
>           --- INVENTORY --------
   Improved Treads
            Storm Laser
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Improved Targeting Computer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Flamer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             22   | 7   4   1   4   .   6   .   
  Power                    3    | 1   .   .   1   .   1   .   
    Engine                 3    | 1   .   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   2   .   1   .   .   .   
    Treads                 5    | 2   2   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  4    | 1   2   .   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 3   .   1   2   .   4   .   
    Energy Gun             6    | 2   .   1   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 1    | .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   95  100 100 100 99  99  
  Engine                   20   | .   14  14  22  22  22  22  
  Treads                   32   | .   28  28  33  33  33  33  
  Processor                18   | .   21  28  22  22  15  11  
  Protection               4    | .   .   .   .   .   6   11  
  Energy Gun               16   | .   28  28  22  22  11  11  
  Special Weapon           4    | .   .   .   .   .   6   10  
  Piercing Weapon          1    | .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             21   | 13  13  10  16  16  21  16  
  Greatest Support         69   | 40  46  46  69  69  69  69  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   
  Most Carried             6    | 5   6   5   5   5   5   5   
  Average Carried          4    | 1   3   4   3   5   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           468  | 241 51  28  20  59  69  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            129  | .   51  15  25  38  .   .   
  Parts                    8    | .   2   .   3   3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  4    | .   .   1   2   1   .   .   
  Guns                     4    | .   .   1   2   1   .   .   
Classes Destroyed          3    | .   1   1   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  3    | .   .   1   2   .   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   
Best Kill Streak           2    | .   2   1   2   1   .   .   
  Combat Bots Only         2    | .   .   1   2   1   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Damage Taken               686  | .   .   82  67  15  .   522 
  Core                     466  | .   .   8   6   12  .   440 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  17   | .   .   .   .   .   .   17  
Core Remaining (%)         98   | 100 .   96  .   .   .   .   
Volleys Fired              13   | .   2   4   2   4   .   1   
  Largest                  2    | .   2   2   2   2   .   1   
  Hottest                  126  | .   90  90  115 126 .   65  
Shots Fired                25   | .   4   8   4   8   .   1   
  Gun                      25   | .   4   8   4   8   .   1   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  25   | .   4   8   4   8   .   1   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         3    | .   3   2   1   2   .   .   
  Robot Miss Streak        3    | .   .   3   1   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           9    | .   3   3   2   1   .   .   
  Core Hits                6    | .   2   1   2   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   .   
    Burn                   1    | .   .   1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           133  | .   36  35  42  20  .   .   
  Guns                     130  | .   36  35  42  17  .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  3    | .   .   .   .   3   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  130  | .   36  35  42  17  .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   4   4   4   .   
  Average Corruption       3    | .   .   .   3   4   4   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  20   | .   .   .   2   18  .   .   
    Message Errors         2    | .   .   .   1   1   .   .   
    Matter Fused           7    | .   .   .   1   6   .   .   
    Heat Flow Errors       2    | .   .   .   .   2   .   .   
    Energy Discharges      1    | .   .   .   .   1   .   .   
    Data Loss (minor)      5    | .   .   .   .   5   .   .   
    Data Loss (major)      2    | .   .   .   .   2   .   .   
    Alerts                 1    | .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      3    | .   .   .   .   3   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        224  | .   30  60  129 224 .   38  
  Average Temperature      65   | .   18  30  71  84  .   28  
  Received Heat Transfer   54   | .   .   18  9   .   .   27  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   1   1   .   .   .   .   
  Heat Transferred         408  | .   99  161 111 37  .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             191  | .   44  155 191 74  .   .   
  Initial                  74   | .   .   16  .   74  .   .   
  Average                  45   | .   19  58  107 35  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              18   | .   2   5   7   1   .   3   
  Peak Tracking Total      4    | .   1   3   4   1   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          2    | .   .   .   1   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          2    | .   .   1   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   .   1   .   .   3   .   
  Successful               4    | .   .   1   .   .   3   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   5   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   3   .   
  Part Schematic           3    | .   .   .   .   .   3   .   
  Open Door                1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   17  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               12   | .   .   5   .   .   6   1   
  Largest Group            6    | .   .   5   5   3   6   3   
  Highest-Rated Group      338  | .   .   89  89  55  338 311 
  Highest-Rated Ally       119  | .   .   31  31  31  96  119 
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               79   | .   .   23  33  .   .   23  
  Total Damage             1366 | .   .   234 336 .   .   796 
  Kills                    15   | .   .   4   6   .   .   5   
Allies Corrupted           1    | .   .   .   1   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               4365 | 171  140  614  173  716  2265 286  
Spaces Moved               2401 | 117  76   370  94   196  1388 160  
  Core                     28   | 28   .    .    .    .    .    .    
  Treads                   2373 | 89   76   370  94   196  1388 160  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  
  Average Speed            158  | 133  160  160  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 8    13   82   17   31   91   28   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    1    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      2938 | 132  92   384  112  590  1438 190  
  Wait                     450  | .    .    9    9    388  24   20   
  Move                     2395 | 116  75   369  93   195  1387 160  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  32   | 8    7    1    3    1    9    3    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   16   | 7    2    .    2    .    5    .    
  Detach                   2    | 1    .    .    .    .    1    .    
  Swap                     6    | .    2    1    2    .    1    .    
  Drop                     20   | .    4    .    1    1    11   3    
  Fire                     13   | .    2    4    2    4    .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  172 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Entered Mines
  316 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  317 | -10/Mines     | Build established: Mutant
  699 | -10/Mines     | Discovered new exit (range 11)
  789 | -10/Mines     | Learned location of Recycling (-7)
  926 | -10/Mines     | Entered Materials
  926 | -9/Materials  | Accompanied by 5 allies
  926 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  931 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1046 | -9/Materials  | Discovered new exit (range 16)
 1099 | -9/Materials  | Entered Mines
 1099 | -9/Mines      | Accompanied by 3 allies
 1172 | -9/Mines      | Met a Derelict bent on vengeance
 1219 | -9/Mines      | Excavation squad dispatched
 1219 | -9/Mines      | A large section of the Mines collapsed
 1469 | -9/Mines      | Excavation squad dispatched
 1719 | -9/Mines      | Excavation squad dispatched
 1808 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1815 | -9/Mines      | Entered Zion
 1838 | -7/Zion       | Given A8's code to call for help
 1879 | -7/Zion       | System corruption cleaned by Quarantine Array
 2003 | -7/Zion       | Found CR-A16's Pointy Stick
 2663 | -7/Zion       | Learned 8 Factory zone layouts
 2959 | -7/Zion       | Found Prototype Special Weapon
 2961 | -7/Zion       | Identified RU-N14's Throwing Claymores
 3102 | -7/Zion       | Found Prototype Energy Gun
 3171 | -7/Zion       | Learned 4 Factory zone layouts
 3375 | -7/Zion       | Imprinted
 3378 | -7/Zion       | Declared Zion's savior
 3709 | -7/Zion       | Discovered new exit (range 16)
 3717 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 4016 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 4022 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 4035 | -7/Zion       | Opened final containment barrier to the Deep Caves
 4064 | -7/Zion       | Discovered new exit (range 3)
 4064 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 4080 | -7/Zion       | Entered Deep Caves
 4080 | -7/Deep Caves | Accompanied by 6 allies
 4082 | -7/Deep Caves | Met 5H-AD0
 4311 | -7/Deep Caves | Z-Facility disabled
 4354 | -7/Deep Caves | Attacked by Z-Imprinter
 4366 | -7/Deep Caves | Destroyed by Z-Imprinter via exploding Z-Power

 Last Messages 
---------------
04144_ as-79894 cannot be rewired.
04164_ Dropped Prototype Energy Gun.
04173_ Acquired Lgt. Angular Momentum Engine.
04182_ Acquired Imp. Deuterium Engine.
04183_ Dropped Lgt. Angular Momentum Engine.
04183_ Dropped Imp. Deuterium Engine.
04189_ Acquired Prototype Energy Gun.
04328_ HV Slug penetrates Z-Facility.
04330_ NEW_ZION: Z-Facility proximity alert.
04331_ HV Slug penetrates WM-3TA(o). <x2>
04334_ WM-3TA(o) destroyed.
04337_ HV Slug penetrates Z4-H46(o).
04337_ Z4-H46(o) destroyed.
04337_ HV Slug penetrates Z-Facility.
04338_ 3T-1HL(o) destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
04357_ Flamer destroyed.
04366_ Z-Power explodes.
04366_ Enhanced Grunt destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ??????????????"""""""                 z         #? |
| ??????????????"""""" "                          ## |
| ??????????????""""  !%=%             I           # |
| ???????????????""""" = / @           z           # |
| ???????????????"""                               # |
| ???????????????"""                              ## |
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| ??????????????????????                        ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          20
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            66
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           3

 Item Schematics 
-----------------
                     Riot Gun | -7/Zion | Free
                Battle Cannon | -7/Zion | Free
                  Slug Cannon | -7/Zion | Free
                   Mak. Spear | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
          EM Disruption Field | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
           Imp. Plasma Cutter | -7/Zion | Archive
           Lrn. Proton Cannon | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
             Hyp. Gauss Rifle | -7/Zion | Archive
                     Flak Gun | -7/Zion | Archive
      Adv. Signal Interpreter | -7/Zion | Archive
                  Gauss Rifle | -7/Zion | Archive
             Hvy. Machine Gun | -7/Zion | Archive
    Dynamic Insulation System | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     G-47 Trooper | -7/Zion | Archive
       S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              CorruptionRegenerativeCannon
  Manual?         0
Play Time         00:47:37
  Cumulative      15.3 hours
  Start           2022.05.07 @ 18:30:54
  End             2022.05.07 @ 19:27:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28897748-dfb5-464b-a9fc-7037d7ab91f5