Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 10:07:24 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (4012) 4012 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1618) 1618 TOTAL SCORE: 11275 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 554 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Skirmisher] Makeshift Weapon Shielding > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- Quantum Capacitor Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Target Analyzer Improved Kinecellerator Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Blade Saw > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Fusion Compressor Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Matter Pod Improved Sensor Array Core Analyzer Particle Charger Quantum Capacitor Stasis Canceller Dynamic Insulation System Recalibrator Heavy Shock Bomb Launcher Datajack [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [Sentry] Protection Makeshift Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Falx Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 6 | . . 2 1 . 1 1 . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 118 | 10 5 11 16 9 1 16 26 2 13 4 1 4 Power 14 | 2 . . 2 . . 1 4 1 1 . 1 2 Engine 5 | 2 . . 2 . . . 1 . . . . . Core 9 | . . . . . . 1 3 1 1 . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 33 | 4 . 4 7 4 . 6 3 . 3 2 . . Treads 13 | . . . . 4 . 6 1 . 2 . . . Leg 10 | . . 4 4 . . . . . . 2 . . Wheel 7 | 4 . . . . . . 2 . 1 . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . . . Utility 40 | 2 3 4 3 4 1 6 10 . 6 1 . . Device 19 | 1 2 3 . 1 . 4 6 . 1 1 . . Storage 2 | 1 1 . . . . . . . . . . . Processor 9 | . . 1 1 3 . 1 1 . 2 . . . Hackware 2 | . . . 1 . . . . . 1 . . . Protection 8 | . . . 1 . 1 1 3 . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 2 3 4 1 . 3 9 1 3 1 . 2 Energy Gun 9 | 1 . 2 2 1 . 1 . 1 . 1 . . Energy Cannon 3 | . . . . . . 1 1 . 1 . . . Ballistic Gun 7 | 1 . . 1 . . . 4 . . . . 1 Ballistic Cannon 4 | . . . 1 . . 1 1 . 1 . . . Launcher 4 | . 1 . . . . . 2 . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . . 5 . . 1 . 1 . . . . Parts Lost 61 | . . 1 4 2 . 2 22 . 7 . . 23 Power 7 | . . . . . . . 3 . . . . 4 Propulsion 14 | . . . 2 1 . 1 4 . 2 . . 4 Utility 19 | . . . 2 . . 1 7 . 3 . . 6 Weapon 18 | . . 1 . 1 . . 8 . 2 . . 6 Highest Loss Streak 23 | . . 1 2 1 . 1 10 . 7 . . 23 To Critical Strikes 3 | . . . . . . . . . . . . 3 Average Backups 15 | 4 7 11 18 18 18 18 17 18 13 11 10 7 Power 2 | . 1 1 3 1 1 2 3 3 2 2 1 . Propulsion 1 | . . 2 2 4 4 1 . . . . . . Utility 8 | 1 4 4 8 9 10 11 11 12 8 6 6 4 Weapon 1 | 1 1 2 3 2 2 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . 4 . 4 . . 4 1 . 2 . . 4 Power 2 | . . . 1 . . . . . 1 . . . Propulsion 3 | . . . 2 . . 1 . . . . . . Utility 13 | . 3 . 1 . . 3 1 . 1 . . 4 Weapon 1 | . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 95 94 97 88 98 77 86 78 96 94 66 Engine 5 | . 14 10 9 8 7 5 3 1 . . . . Core 1 | . . . . . . . 2 4 5 6 11 6 Treads 10 | . . . . 24 23 25 5 . 4 9 5 2 Leg 3 | . . 14 23 . . . . . . 6 11 5 Wheel 5 | . 27 6 . . . . 5 13 4 6 5 2 Device 10 | . 14 19 14 9 7 7 7 13 9 13 11 9 Storage 7 | . 14 11 9 9 7 6 6 6 5 6 5 4 Processor 16 | . . 10 9 25 23 26 20 20 12 6 5 5 Hackware 1 | . . . 8 . . . . . 3 6 5 4 Protection 5 | . . . 1 . 3 4 9 6 11 13 11 8 Energy Gun 7 | . 10 8 9 14 7 6 2 2 5 11 11 7 Energy Cannon 2 | . . . . . . 5 2 . 3 1 . . Ballistic Gun 4 | . 12 9 . 1 7 3 4 17 2 . . . Ballistic Cannon 2 | . . . 7 . . 2 3 . 2 6 5 2 Peak Build Rating 69 | 9 9 15 30 30 30 61 69 67 67 56 59 64 Average Rating 39 | 7 8 12 21 24 28 55 51 64 49 53 59 43 On Entrance 36 | . 9 9 14 30 27 30 59 62 67 54 56 59 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 2 6 8 7 Naked Turns 2 | . . . . . . . . . 2 . . . Heaviest Build 95 | 15 49 53 59 55 63 74 89 78 95 93 89 93 Greatest Support 120 | 32 20 20 30 69 69 120 120 56 56 43 30 30 Greatest Overweight (x) 25 | . 2 5 5 4 . . 21 1 25 5 2 16 Average Overweight (x) 1 | . . 2 1 . . . 1 1 5 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 20 20 20 20 20 20 20 19 20 20 16 Most Carried 20 | 8 8 17 20 20 20 20 20 20 20 20 19 18 Average Carried 17 | 4 7 11 19 19 19 19 17 19 18 20 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 8 17 20 19 20 20 20 20 20 20 19 4 Class Distribution -------------------- 25% | Scavenger-Mutant 24% | Gunner 18% | Mutant 12% | Tank 8% | Scavenger-Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Matter Collected 3851 | 349 144 374 161 587 24 605 869 . 524 174 . 40 Remotely . | . . . . . . . . . . . . . Salvage Created 4488 | 167 159 557 285 216 46 1181 1030 . 386 329 . 132 Parts 241 | 14 14 31 28 15 4 61 41 . 21 6 . 6 Haulers Intercepted 2 | . . . 2 . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 19 10 . . Prevented 1 | . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 88 | . 3 11 11 4 1 23 20 . 8 3 . 4 Melee 2 | . . . . . . . 2 . . . . . Guns 42 | . . 11 . 4 1 9 6 . 8 2 . 1 Cannons 31 | . . . 5 . . 14 10 . . 1 . 1 AOE 13 | . 3 . 6 . . . 2 . . . . 2 Classes Destroyed 18 | 3 3 4 1 1 1 . 3 . 1 . . 1 Worker 5 | 2 . 1 1 . . 1 . . . . . . Builder 3 | . 1 . . . . 2 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . Recycler 3 | 1 1 . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 2 | . . 1 . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 6 | . 1 1 . . . 4 . . . . . . Swarmer 37 | . 3 . 6 . . 9 8 . 5 3 . 3 Cutter 3 | . . . . . . . 3 . . . . . Grunt 25 | . . 10 3 1 . 5 5 . 1 . . . Brawler 1 | . . . . . . . . . . . . 1 Sentry 9 | . . 1 2 2 . 3 1 . . . . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 4 | . . . . 1 . 2 1 . . . . . Programmer 7 | . . . . . 1 4 . . 2 . . . Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | 3 3 4 5 2 1 8 6 . 5 3 . 2 Combat Bots Only 6 | . 3 3 4 2 1 5 6 . 5 3 . 2 Max Kills in Single Turn 3 | 1 3 2 3 1 1 2 2 . 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . 3 . 2 . . . 2 . . . . 2 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Hostile Shots Fired 934 | . 3 64 52 39 . 173 315 . 88 45 . 155 Missed 275 | . . 14 16 18 . 63 88 . 30 10 . 36 Hits 659 | . 3 50 36 21 . 110 227 . 58 35 . 119 Melee 14 | . . . . . . . 12 . . . . 2 Projectile 645 | . 3 50 36 21 . 110 215 . 58 35 . 117 AOE 3 | . . . . . . . 3 . . . . . Critical Strikes 22 | . . 1 3 2 . 1 11 . 1 1 . 2 Actively Blocked 1 | . . . . . . . 1 . . . . . Damage Taken 9560 | . 20 601 536 417 . 1592 3164 . 910 351 . 1969 Core 1993 | . . 96 71 31 . 140 454 . 157 29 . 1015 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 241 | . . . . . . 36 151 . 9 6 . 39 Ignored by Resistances 339 | . . . . . . . . . . 177 . 162 Regen/Repaired (Parts) 334 | . 14 105 . 130 . 85 . . . . . . Core Remaining (%) 77 | 100 100 76 . 81 100 . . . . 8 . . Volleys Fired 391 | 11 18 58 29 40 1 68 96 . 25 28 . 17 Largest 3 | 2 2 2 2 2 2 3 3 . 3 3 . 3 Hottest 208 | 70 100 100 78 105 90 159 165 . 208 170 . 170 Shots Fired 786 | 22 23 109 44 55 2 196 216 . 48 40 . 31 Gun 498 | 22 10 105 14 40 2 95 121 . 44 21 . 24 Cannon 244 | . . . 24 . . 101 89 . 4 19 . 7 Launcher 28 | . 1 . 6 15 . . 6 . . . . . Special 16 | . 12 4 . . . . . . . . . . Kinetic 310 | 11 5 48 24 . 1 68 105 . 20 19 . 9 Thermal 445 | 11 17 61 13 40 1 128 105 . 27 21 . 21 Explosive 22 | . 1 . 6 15 . . . . . . . . Electromagnetic 9 | . . . 1 . . . 6 . 1 . . 1 Robot Hit Streak 31 | 9 3 10 5 11 2 15 31 . 7 10 . 4 Robot Miss Streak 5 | 2 2 5 5 1 . 3 5 . 5 5 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . 2 . . . . 2 . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 . . . Shots Hit Robots 460 | 15 6 68 21 32 1 121 138 . 24 17 . 17 Core Hits 206 | 6 7 28 23 16 1 54 47 . 13 7 . 4 Critical Kills 3 | . . . . . . 1 2 . . . . . Critical Parts Destroyed 6 | . . . . . . . 2 . 3 . . 1 Critical Strikes 38 | . . 5 1 1 . 9 17 . 3 1 . 1 Burn 19 | . . 5 . 1 . 7 5 . . 1 . . Destroy 10 | . . . . . . 1 5 . 3 . . 1 Blast 6 | . . . 1 . . 1 4 . . . . . Sever 3 | . . . . . . . 3 . . . . . Melee Attacks 28 | . . 1 1 2 . 1 22 . 1 . . . Impact . | . . . . . . . . . . . . . Slashing 23 | . . . . . . . 22 . 1 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . 1 2 . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10271 | 196 181 828 802 415 21 3039 3279 . 641 501 . 368 Guns 4985 | 196 65 828 65 376 21 1121 1285 . 528 241 . 259 Cannons 4299 | . . . 298 . . 1911 1682 . 41 260 . 107 Explosions 778 | . 116 . 439 39 . . 184 . . . . . Melee 200 | . . . . . . . 128 . 72 . . . Ramming 9 | . . . . . . 7 . . . . . 2 Kinetic 3649 | 85 39 396 298 . . 1016 1293 . 158 260 . 104 Thermal 5603 | 111 26 432 65 376 21 2016 1674 . 411 241 . 230 Explosive 594 | . 116 . 439 39 . . . . . . . . Electromagnetic 216 | . . . . . . . 184 . . . . 32 Impact . | . . . . . . . . . . . . . Slashing 200 | . . . . . . . 128 . 72 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 4 4 4 8 8 . 2 Average Corruption 5 | . . . . . . 3 4 4 7 8 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 143 | . . . . . . 33 39 2 62 7 . . Message Errors 34 | . . . . . . 7 11 . 14 2 . . Matter Fused 36 | . . . . . . 6 8 . 19 3 . . Heat Flow Errors 16 | . . . . . . 1 6 1 8 . . . Energy Discharges 16 | . . . . . . 4 4 1 7 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 19 | . . . . . . 7 4 . 8 . . . Data Loss (major) 5 | . . . . . . 1 2 . 2 . . . Misfires 9 | . . . . . . 5 1 . 2 1 . . Alerts 2 | . . . . . . 1 . . 1 . . . Weapon Failures 4 | . . . . . . . 3 . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 151 | . . . 57 3 . 10 36 . . 45 . . Projectiles 91 | . . . . . . 10 36 . . 45 . . Explosions 60 | . . . 57 3 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . 4 . . 6 5 . . 3 . 1 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . 4 . . 6 5 . . 3 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . 32 91 . . 96 . . . . . Shots 9 | . . . 1 6 . . 2 . . . . . Rammed 4 | . . . . . . 1 . . . . . 3 Targets Rammed 4 | . . . . . . 1 . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 411 | 36 60 150 20 51 18 201 411 120 364 381 . 339 Average Temperature 76 | 19 17 32 6 13 13 36 103 79 103 116 . 165 Received Heat Transfer 2236 | . . 321 243 144 . 210 751 . 90 . . 477 Effects 3 | . . . . . . . 2 . . 1 . . Shutdowns 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 25 | . . 3 . 3 2 12 5 . . . . . Heat Transferred 12159 | 333 74 1546 150 932 37 4112 3458 . 592 518 . 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Maximum Alert Level 3 | . . . . 1 . 1 3 2 . . . . Low Security (%) 64 | 100 100 100 100 43 100 73 . . . . 100 100 Level 1 22 | . . . . 56 . 26 41 . . . . . Level 2 9 | . . . . . . . 41 100 . . . . Level 3 3 | . . . . . . . 17 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1051 | 10 90 79 122 389 167 353 1051 556 . . . 50 Initial 551 | . . 4 26 27 163 76 245 551 . . . . Average 170 | 1 15 17 51 196 154 101 500 534 . . . 6 Influence Increases 4081 | 25 189 322 328 874 34 753 1026 5 330 95 . 100 Destroy 0b10 Robot/C 2080 | . 60 220 220 380 20 480 400 . 160 60 . 80 Destroy 0b10 Robot/NC 180 | 25 15 20 15 20 . 40 15 . 10 20 . . Destroy Leader 448 | . 12 42 44 132 10 128 20 . 40 . . 20 Allied During Kill 211 | . . . . 203 4 4 . . . . . . Successful Hack 132 | . 35 5 5 49 . 19 14 5 . . . . Disable Machine 60 | . 15 . . . . 30 15 . . . . . Anti-Garrison Action 200 | . . . . . . . 200 . . . . . Destroy Structure 170 | . 22 5 29 15 . 22 77 . . . . . Partial Spotted 30 | . 30 . . . . . . . . . . . Lose Combat Pursuer 570 | . . 30 15 75 . 30 285 . 120 15 . . Influence Decreases 4061 | 25 178 270 325 581 236 559 326 550 818 113 . 80 Entered New Map 1158 | . . 7 37 39 196 81 106 500 188 4 . . Time Decay 2244 | 25 178 234 248 362 40 438 . 50 560 109 . . Lost Part 459 | . . 9 40 20 . 20 220 . 70 . . 80 Lost Ally 200 | . . 20 . 160 . 20 . . . . . . Squads Dispatched 7 | . . 2 . . . 5 . . . . . . Investigation 1 | . . 1 . . . . . . . . . . Extermination 5 | . . . . . . 5 . . . . . . Reinforcement 1 | . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Distress Signals 13 | . . 7 2 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 180 | . 11 33 16 18 1 36 37 . 11 4 . 13 Peak Tracking Total 8 | . 3 6 4 5 1 5 6 . 6 4 . 8 Tactical Retreats 28 | . . 2 1 4 . 1 11 . 8 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Traps Triggered 18 | . . 1 . . . 5 11 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . 8 8 8 8 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Machines Disabled 7 | . 1 . . . . 2 4 . . . . . Max in Single Turn 2 | . 1 . . . . 1 2 . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Machines Accessed 32 | . 8 3 1 8 . 8 1 2 . . 1 . Terminals 24 | . 7 2 1 7 . 4 1 2 . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 5 | . 1 1 . 1 . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 92 | . 25 11 8 22 . 20 1 4 . . 1 . Successful 44 | . 9 6 2 14 . 10 1 1 . . 1 . Failed 48 | . 16 5 6 8 . 10 . 3 . . . . Catastrophic 10 | . 2 2 . 1 . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 23 2 8 6 . 5 . 2 . . . . Terminals 66 | . 23 5 8 16 . 9 1 4 . . . . Fabricators 4 | . . . . . . 4 . . . . . . Repair Stations 20 | . 2 6 . 6 . 6 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Terminal Hacks 15 | . 2 . 1 8 . 2 1 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . . . . 1 . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 17 | . 2 6 . 4 . 5 . . . . . . Scan Component 9 | . 1 3 . 2 . 3 . . . . . . Repair 8 | . 1 3 . 2 . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks 9 | . 5 . 1 2 . 1 . . . . . . Terminals 9 | . 5 . 1 2 . 1 . . . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . Botnet 5 | . 1 . 1 2 . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 7 3 1 6 . 7 . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 8 | . 1 3 . 2 . 2 . . . . . . Time 279 | . 26 78 . 77 . 98 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked 4 | . . 1 1 1 . 1 . . . . . . Non-combat 4 | . . 1 1 1 . 1 . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 4 | . . 1 1 1 . 1 . . . . . . no_distress 4 | . . 1 1 1 . 1 . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . Attached 1 | . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Total Allies 12 | . 2 . . 10 . . . . . . . . Largest Group 10 | . 2 2 . 10 2 2 . . . . . . Highest-Rated Group 173 | . 20 20 . 173 32 32 . . . . . . Highest-Rated Ally 29 | . 10 10 . 29 16 16 . . . . . . Total Orders 3 | . . . . 2 . 1 . . . . . . STAY 1 | . . . . 1 . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . Ally Attacks 131 | . . . . 113 4 14 . . . . . . Total Damage 1728 | . . . . 1512 41 175 . . . . . . Kills 19 | . . . . 18 . 1 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Active Infowar (turns) 10980 | 138 880 1232 593 1037 85 2558 1736 102 2193 257 35 134 Optics 5449 | . . . . 28 85 2558 1736 102 940 . . . Sensors 2041 | . . 261 349 96 . . . . 1253 82 . . Terrain 2296 | 138 782 1230 146 . . . . . . . . . Structural 58 | . 58 . . . . . . . . . . . Seismic 1162 | . 40 685 437 . . . . . . . . . Decoding 1222 | . . . . . . . . . 796 257 35 134 Machine Analysis 1415 | . . . 406 1009 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . 5 Patrols 5 | . . . . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Turns Passed 11140 | 191 880 1263 593 1041 85 2558 1741 102 2260 257 35 134 Spaces Moved 4361 | 155 349 296 207 450 50 1327 700 80 639 68 13 27 Core 82 | 5 . . . . . . 7 . 59 . . 11 Treads 2281 | . . . . 437 50 1327 186 . 261 20 . . Legs 499 | . . 232 190 . . . . . . 48 13 16 Wheels 1469 | 150 349 64 . . . . 507 80 319 . . . Hover . | . . . . . . . . . . . . . Flight 30 | . . . 17 13 . . . . . . . . Fastest Speed 50 | 50 80 110 190 160 160 160 115 115 50 240 260 50 Average Speed 185 | 89 81 228 202 162 160 160 163 115 328 278 260 254 Slowest Speed 1300 | 100 110 470 470 357 160 160 1100 115 1300 470 260 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 54 22 20 69 2 39 51 2 75 8 1 7 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 5 | . . . . . . . . . 5 . . . Spaces Dug 18 | . 10 4 . . . 4 . . . . . . Terrain Destroyed 212 | . 23 4 31 36 . 20 81 . 5 12 . . Melee . | . . . . . . . . . . . . . Projectile 53 | . 10 4 . . . 20 2 . 5 12 . . AOE 159 | . 13 . 31 36 . . 79 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Low Low Fac Gar Total 6646 | 180 895 759 334 702 53 1627 1082 91 755 100 14 54 Wait 1487 | . 498 368 34 185 1 172 176 5 48 . . . Move 4351 | 154 348 295 206 449 49 1327 699 79 638 67 13 27 Hop . | . . . . . . . . . . . . . Pick Up 96 | 5 7 12 16 3 1 15 18 2 17 . . . Fast Attach 75 | 7 1 5 8 6 1 8 15 . 19 2 . 3 Attach 36 | . 1 3 2 3 . 7 14 . 2 . 1 3 Detach 9 | . . 2 2 3 . . 2 . . . . . Swap 75 | 3 14 12 18 8 . 11 4 2 . 2 . 1 Drop 69 | . 8 3 18 3 . 17 11 3 5 1 . . Fire 391 | 11 18 58 29 40 1 68 96 . 25 28 . 17 Melee 28 | . . 1 1 2 . 1 22 . 1 . . . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis 25 | . . . . . . . 25 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [Rec]) -7/Factory -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 929 | -10/Materials | Repaired Wheel 1061 | -10/Materials | Discovered new exit (range 7) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Accompanied by 2 allies 1072 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Build established: Scavenger-Mutant 1880 | -9/Materials | Repaired Lgt. Ion Engine 2159 | -9/Materials | Repaired Assault Rifle 2185 | -9/Materials | Repaired Aluminum Leg 2280 | -9/Materials | Discovered new exit (range 12) 2335 | -9/Materials | Entered another Materials area 2335 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2823 | -8/Materials | Discovered new exit (range 11) 2928 | -8/Materials | Entered Storage 3286 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3406 | -8/Storage | Lost 3 allies 3419 | -8/Storage | Repaired Cld. Ion Engine 3447 | -8/Storage | Repaired Sml. Laser 3582 | -8/Storage | Build established: Commander-Mutant 3627 | -8/Storage | Discovered new exit (range 13) 3899 | -8/Storage | Lost 3 allies 3912 | -8/Storage | Discovered new exit (range 12) 3969 | -8/Storage | Entered Factory 3969 | -7/Factory | Accompanied by 2 allies 3969 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4016 | -7/Factory | Discovered new exit (range 6) 4054 | -7/Factory | Entered another Factory area 4054 | -6/Factory | Accompanied by 2 allies 4054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4707 | -6/Factory | Build established: Gunner 4977 | -6/Factory | Repaired Enh. Autogun 5292 | -6/Factory | Repaired Imp. Heat Sink 5800 | -6/Factory | Discovered new exit (range 9) 6612 | -6/Factory | Identified exit to Garrison 6612 | -6/Factory | Entered Garrison 6635 | -6/Garrison | Triggered checkpoint 6754 | -6/Garrison | Triggered checkpoint 6823 | -6/Garrison | Lost 4 parts (2n2u) 7087 | -6/Garrison | Lost 5 parts (2u3w) 7290 | -6/Garrison | Installed Relay Interface Framework 7296 | -6/Garrison | Spotted B-75 Beast 7331 | -6/Garrison | Destroyed B-75 Beast 7356 | -6/Garrison | Core integrity fell below 50% 7380 | -6/Garrison | Lost 10 parts (3p1n2u4w) 7723 | -6/Garrison | Build established: Scavenger-Mutant 7853 | -6/Garrison | Found Quantum Capacitor 8103 | -6/Garrison | Phase Generator disabled 8137 | -6/Garrison | Triggered checkpoint 8234 | -6/Garrison | Garrison Relay disabled 8256 | -6/Garrison | Triggered checkpoint 8295 | -6/Garrison | Discovered new exit (range 12) 8334 | -6/Garrison | Build established: Scavenger-Gunner 8353 | -6/Garrison | Entered Factory 8451 | -6/Factory | Discovered new exit (range 4) 8455 | -6/Factory | Entered Lower Caves 8616 | -6/Lower Caves | Core integrity fell below 20% 8648 | -6/Lower Caves | Lost 7 parts (2n3u2w) 8903 | -6/Lower Caves | Build established: Mutant 9395 | -6/Lower Caves | Released all parts (10) 9711 | -6/Lower Caves | Build established: Tank 10462 | -6/Lower Caves | Learned Factory terminal intel 10690 | -6/Lower Caves | Discovered new exit (range 7) 10715 | -6/Lower Caves | Entered another Lower Caves area 10954 | -6/Lower Caves | Discovered new exit (range 5) 10972 | -6/Lower Caves | Entered Factory 10972 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10973 | -5/Factory | Loaded intel: 26 terminal locations 11007 | -5/Factory | Identified exit to Garrison 11007 | -5/Factory | Entered Garrison 11125 | -5/Garrison | Core integrity fell below 50% 11134 | -5/Garrison | Core integrity fell below 20% 11141 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11124_ Triggered Fusion Bomb Trap. 11124_ An explosion rips through the floor. 11124_ H-66 Slayer destroyed. 11124_ S-27 Virus destroyed. 11124_ B-60 Warrior destroyed. 11124_ E-15 Imp destroyed. 11125_ Slug penetrates Wall. 11125_ Penetrated by Slug. 11128_ Lgt. Nuclear Core destroyed. 11128_ Penetrated by Slug. 11128_ HERF Cannon destroyed. 11130_ Critical hit (Burn: +37). 11132_ Penetrated by Slug. 11132_ Mak. Laser destroyed. 11135_ Slug penetrates Wall. 11135_ Acquired Autogun. 11138_ G-50 Soldier suffers critical hit (Burn). 11138_ G-50 Soldier destroyed. 11139_ Slug penetrates Wall. 11141_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#?????##?????????????????????????? | | ????????????????# #### ??????????????????????????? | | ?????????????#### # ###??#??????#??????????????? | | ?????????????# !e% [ ##+#### ## #????????? | | ?????????????## = g[* * % ????????? | | ?????????????# %g! ==%%@% ^ ????????? | | ?????????????##!=! #%%**##+#### ????????? | | ?????????????# %=! *h==#????????????????????????? | | ?????????????###### #[!##????????????????????????? | | ??????????????????###!&#?????????????????????????? | | ???????????##########!!#?????????????????????????? | | ???????????# & +?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# ##### ###?????????????????????????? | | ???????????# #???# #???????????????????????????? | | ???????????#####???# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# "???????????????????????????? | | ???????????????????# "???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 10 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 22 Kinecelleration 40 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 65% | -10/Materials Lgt. Ion Engine | 32% | -9/Materials Aluminum Leg | 13% | -9/Materials Cld. Ion Engine | 30% | -8/Storage Sml. Laser | 24% | -8/Storage Enh. Autogun | 63% | -6/Factory Imp. Heat Sink | 32% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalFirePick Manual? 0 Play Time 01:37:58 Cumulative 274.2 hours Start 2026.07.21 @ 08:30:41 End 2026.07.21 @ 10:07:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 424 Rogue 424 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06a83c73-50ff-470d-b041-6ae8bd666a56