Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 16:26:35

Player: Duduxx

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (101)     505
Value Destroyed (3964)     3964
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2309)               2309
              TOTAL SCORE: 11478

 Bonus
-------
High Alert Combat Kills    395
Follower Combat Kills      514
Entered Garrisons          400
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     126/300
Energy                     26/100
System Corruption          31%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (8) ------
  Improved Targeting Computer
           Core Analyzer
           Relay Coupler [Grunt] (32)
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (5) ----
           Nuclear Pulse Array
           Active Sensor Spoofer
           Relay Coupler [Grunt] (25)
           Relay Coupler [Specialist] (20)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Myomer Leg
  Advanced VSS Leg
  Advanced VSS Leg
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Active Sensor Spoofer
  Improved Medium Armor Plating
           Relay Coupler [Grunt]
           Relay Coupler [Demolisher]
>          --- WEAPON -----------
     Heavy Laser
  Enhanced Nova Cannon
>          --- INVENTORY --------
           Nuclear Pulse Array
           Core Analyzer
           Core Analyzer
  Advanced System Shield
           Relay Coupler [Grunt]
           Relay Coupler [Specialist]
           Relay Coupler [Specialist]
           Relay Coupler [Behemoth]
           Axe
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Antigrav System
  Treads                   Light Treads
  Leg                      Advanced VSS Leg
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Advanced System Shield
  Protection               Improved Core Shielding
Weapon                     Particle Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Slots Evolved              10   | .   .   2   2   2   2   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   1   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             217  | 6   9   26  27  16  2   19  35  59  15  3   
  Power                    38   | 1   .   10  2   6   .   4   6   9   .   .   
    Engine                 18   | 1   .   9   1   5   .   1   .   1   .   .   
    Core                   19   | .   .   1   1   1   .   3   6   7   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               66   | 2   .   5   10  2   1   7   13  22  4   .   
    Treads                 10   | 2   .   1   3   .   .   2   1   1   .   .   
    Leg                    22   | .   .   4   3   .   .   .   .   15  .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   1   .   .   .   10  .   4   .   
    Flight                 19   | .   .   .   3   2   1   5   2   6   .   .   
  Utility                  60   | 1   5   5   10  6   .   3   9   16  5   .   
    Device                 36   | .   3   4   9   4   .   3   3   10  .   .   
    Storage                6    | 1   2   .   .   1   .   .   2   .   .   .   
    Processor              5    | .   .   1   .   1   .   .   .   1   2   .   
    Hackware               8    | .   .   .   1   .   .   .   4   2   1   .   
    Protection             5    | .   .   .   .   .   .   .   .   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   4   6   5   2   1   5   7   12  6   3   
    Energy Gun             14   | 1   1   3   .   .   .   .   2   4   2   1   
    Energy Cannon          17   | .   2   2   4   1   1   4   .   .   2   1   
    Ballistic Gun          8    | 1   .   .   .   1   .   .   .   6   .   .   
    Ballistic Cannon       3    | .   1   .   .   .   .   .   2   .   .   .   
    Launcher               3    | .   .   1   1   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   1   2   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  6    | .   .   2   1   .   .   .   2   1   .   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   1   5   .   .   
    System Corruption      11   | .   .   .   .   .   .   .   3   8   .   .   
Parts Lost                 82   | .   1   8   9   6   .   10  7   29  2   10  
  Power                    15   | .   .   4   2   2   .   1   1   3   1   1   
  Propulsion               23   | .   .   1   3   .   .   6   1   11  .   1   
  Utility                  25   | .   1   1   1   2   .   2   3   9   1   5   
  Weapon                   19   | .   .   2   3   2   .   1   2   6   .   3   
  Highest Loss Streak      15   | .   1   4   9   2   .   8   3   15  2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   91  87  94  84  80  78  85  89  96  75  
  Engine                   5    | .   14  13  14  5   13  2   .   1   .   .   
  Core                     5    | .   .   2   2   4   .   5   8   7   7   1   
  Treads                   5    | .   28  11  8   .   .   4   2   1   .   .   
  Leg                      8    | .   .   7   14  .   .   .   .   15  8   1   
  Hover                    5    | .   .   .   .   .   .   .   16  3   16  22  
  Flight                   4    | .   .   .   1   29  33  20  .   4   2   .   
  Device                   16   | .   7   18  14  21  13  18  16  18  15  6   
  Storage                  6    | .   14  11  9   7   6   6   4   5   5   3   
  Processor                4    | .   .   .   9   7   13  13  6   1   8   11  
  Hackware                 6    | .   .   .   2   .   .   .   16  9   9   10  
  Protection               1    | .   .   .   .   .   .   .   .   4   5   3   
  Energy Gun               4    | .   7   9   .   .   .   .   3   3   4   1   
  Energy Cannon            5    | .   3   11  17  5   .   5   4   .   2   2   
  Ballistic Gun            1    | .   5   .   .   1   .   .   .   3   .   .   
Peak Build Rating          88   | 6   10  21  28  33  32  51  84  85  88  79  
  Average Rating           49   | 4   7   15  24  27  31  41  68  69  80  66  
  On Entrance              36   | .   6   10  21  18  29  32  51  81  78  79  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 10  32  42  46  29  29  32  54  52  49  33  
  Greatest Support         149  | 40  40  40  64  28  32  149 106 98  61  44  
  Greatest Overweight (x)  5    | 1   .   2   1   1   .   1   3   5   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  10  10  10  10  10  10  
  Average Capacity         11   | 7   10  15  15  10  10  10  9   10  10  9   
  Most Carried             15   | 1   12  15  15  10  7   10  10  10  10  10  
  Average Carried          9    | .   3   12  14  7   6   8   7   8   9   8   
  Final Capacity           15   | 8   15  15  15  10  10  10  10  10  10  5   
  Final Carried            15   | 1   11  15  11  8   6   9   5   10  10  5   

 Class Distribution 
--------------------
 33% | Mutant
 27% | Scavenger-Mutant
 24% | Hacker-Mutant
  6% | Scavenger-Sprinter
  4% | Bothacker-Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -6/Factory
           Mutant | -6/DSF
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison
 Scavenger-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Matter Collected           2949 | 112 83  461 234 206 .   323 531 999 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4380 | .   179 995 554 380 .   649 693 777 .   153 
  Parts                    232  | .   9   68  40  19  .   32  28  32  .   4   
Haulers Intercepted        7    | .   .   5   1   1   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   1   .   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Combat Hostiles Destroyed  79   | .   4   19  13  4   .   12  9   16  .   2   
  Melee                    4    | .   .   .   .   .   .   2   .   1   .   1   
  Guns                     23   | .   1   3   .   2   .   .   4   12  .   1   
  Cannons                  34   | .   3   2   11  2   .   9   4   3   .   .   
  AOE                      16   | .   .   14  1   .   .   .   1   .   .   .   
Classes Destroyed          13   | .   2   6   2   2   .   1   .   .   .   .   
  Worker                   5    | .   .   2   .   .   .   .   3   .   .   .   
  Hauler                   7    | .   .   5   1   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   2   .   .   .   
  Watcher                  7    | .   1   5   1   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   6   3   .   .   4   5   6   .   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    27   | .   4   8   4   .   .   2   2   5   .   2   
  Brawler                  3    | .   .   1   .   1   .   .   .   1   .   .   
  Duelist                  4    | .   .   1   .   1   .   .   .   2   .   .   
  Sentry                   10   | .   .   3   3   .   .   .   2   2   .   .   
  Specialist               3    | .   .   .   2   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   2   .   1   .   .   .   .   
  Heavy                    2    | .   .   .   1   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   3   7   6   3   .   3   4   4   .   1   
  Combat Bots Only         6    | .   2   6   6   2   .   3   4   4   .   1   
Max Kills in Single Turn   4    | .   1   4   2   1   .   1   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   3   1   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Hostile Shots Fired        699   | .    12   110  87   31   .    86   85   187  44   57   
  Missed                   223   | .    3    29   24   10   .    25   37   64   15   16   
Damage Taken               10051 | .    181  1190 1517 427  .    1556 1252 2822 413  693  
  Core                     2402  | .    13   238  488  96   .    554  381  375  56   201  
  Absorbed by Shields      120   | .    .    120  .    .    .    .    .    .    .    .    
  Redirected to Shielding  78    | .    .    .    .    .    .    .    .    20   .    58   
  Ignored by Resistances   18    | .    .    .    .    .    .    18   .    .    .    .    
Core Remaining (%)         60    | 100  94   40   11   86   .    34   .    .    .    .    
Volleys Fired              318   | .    13   42   42   50   .    44   31   80   4    12   
  Largest                  2     | .    2    2    2    2    .    1    2    2    2    1    
  Hottest                  189   | .    100  136  143  96   .    90   155  138  189  120  
Shots Fired                468   | .    26   85   80   51   .    44   49   116  6    11   
  Gun                      216   | .    13   34   .    22   .    .    26   109  4    8    
  Cannon                   237   | .    13   45   73   29   .    44   21   7    2    3    
  Launcher                 15    | .    .    6    7    .    .    .    2    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  127   | .    21   .    .    22   .    .    .    84   .    .    
  Thermal                  251   | .    5    45   73   29   .    44   21   25   5    4    
  Explosive                15    | .    .    6    7    .    .    .    2    .    .    .    
  Electromagnetic          75    | .    .    34   .    .    .    .    26   7    1    7    
  Robot Hit Streak         14    | .    9    11   14   10   .    10   10   10   10   2    
  Robot Miss Streak        5     | .    2    3    4    4    .    5    4    4    1    2    
  Penetration Max          1     | .    .    .    .    1    .    .    .    1    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           332   | .    20   59   58   27   .    32   34   83   12   7    
  Core Hits                198   | .    10   47   28   14   .    17   29   48   2    3    
  Critical Kills           7     | .    1    .    1    .    .    .    .    5    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    2    .    .    .    10   .    .    
  Critical Strikes         20    | .    1    .    1    2    .    .    1    15   .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    
    Destroy                18    | .    1    .    .    2    .    .    .    15   .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              47    | .    .    .    .    .    .    2    17   14   11   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    .    2    17   14   4    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    2    .    6    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8680  | 8    282  1979 1463 673  .    961  1490 1427 174  223  
  Guns                     2772  | .    107  462  .    369  .    .    443  1259 58   74   
  Cannons                  3854  | .    175  552  1175 304  .    900  453  131  84   80   
  Explosions               1669  | .    .    932  282  .    .    .    455  .    .    .    
  Melee                    291   | .    .    .    .    .    .    61   131  30   .    69   
  Ramming                  94    | 8    .    33   6    .    .    .    8    7    32   .    
  Kinetic                  1521  | .    220  .    .    369  .    .    .    932  .    .    
  Thermal                  4312  | .    62   840  1175 304  .    900  453  375  123  80   
  Explosive                1381  | .    .    644  282  .    .    .    455  .    .    .    
  Electromagnetic          1081  | .    .    462  .    .    .    .    443  83   19   74   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 291   | .    .    .    .    .    .    61   131  30   .    69   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    7    .    1    .    .    4    31   31   31   
  Average Corruption       18    | .    .    6    .    1    .    .    3    18   31   31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  131   | .    .    6    .    3    .    .    6    75   36   5    
    Message Errors         30    | .    .    1    .    1    .    .    1    20   6    1    
    Matter Fused           26    | .    .    .    .    .    .    .    2    16   7    1    
    Heat Flow Errors       24    | .    .    2    .    .    .    .    .    13   9    .    
    Energy Discharges      14    | .    .    1    .    .    .    .    2    5    5    1    
    Parts Rejected         5     | .    .    1    .    .    .    .    .    3    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    6    6    .    
    Data Loss (major)      6     | .    .    .    .    1    .    .    .    4    1    .    
    Misfires               3     | .    .    1    .    .    .    .    .    2    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        10    | .    .    .    .    1    .    .    1    6    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            77    | .    .    6    .    .    .    20   33   16   2    .    
  Projectiles              52    | .    .    1    .    .    .    20   31   .    .    .    
  Explosions               23    | .    .    5    .    .    .    .    2    16   .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    2    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      511   | .    .    233  7    .    .    .    116  155  .    .    
  Shots                    11    | .    .    6    1    .    .    .    3    1    .    .    
  Rammed                   8     | 1    .    5    .    .    .    .    2    .    .    .    
Targets Rammed             15    | 1    .    6    1    .    .    .    2    4    1    .    
  Kicked                   7     | .    .    1    1    .    .    .    .    4    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        974   | .    100  243  503  30   .    974  556  246  244  27   
  Average Temperature      154   | .    26   48   222  10   .    472  155  76   55   15   
  Received Heat Transfer   1495  | .    63   268  288  45   .    144  120  270  171  126  
  Effects                  69    | .    .    .    17   .    .    37   15   .    .    .    
    Shutdowns              16    | .    .    .    1    .    .    4    11   .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    6    .    .    .    .    
    Interference           9     | .    .    .    4    .    .    5    .    .    .    .    
    Matter Decay           10    | .    .    .    2    .    .    6    2    .    .    .    
    Short Circuit          5     | .    .    .    .    .    .    3    2    .    .    .    
    Damage (minor)         6     | .    .    .    2    .    .    4    .    .    .    .    
    Damage (major)         15    | .    .    .    8    .    .    7    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    1    .    .    .    .    1    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              4     | .    .    .    1    .    .    3    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    1    .    .    .    .    
  Parts Melted             7     | .    .    .    4    .    .    3    .    .    .    .    
  Heat Transferred         6913  | .    148  1349 1961 518  .    1494 481  740  148  74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    5    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Peak Influence             1291 | .    118  473  521  273  133  345  467  1291 796  490  
  Initial                  677  | .    .    49   199  170  133  93   180  326  677  438  
  Average                  471  | .    67   146  366  230  133  233  198  937  665  461  
Maximum Alert Level        4    | .    .    2    2    1    .    1    2    4    3    2    
  Low Security (%)         35   | 100  100  83   9    24   100  35   73   .    .    .    
  Level 1                  15   | .    .    6    35   75   .    64   22   2    .    .    
  Level 2                  25   | .    .    10   54   .    .    .    4    21   79   100  
  Level 3                  17   | .    .    .    .    .    .    .    .    51   20   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    24   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    1    .    .    .    .    
Squads Dispatched          18   | .    .    4    4    3    .    3    1    .    3    .    
  Investigation            4    | .    .    2    .    .    .    .    .    .    2    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    .    2    4    .    .    3    1    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    1    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Distress Signals           3    | .   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   6   39  23  7   .   17  21  42  11  10  
  Peak Tracking Total      10   | .   2   6   6   3   .   4   10  7   6   7   
  Tactical Retreats        25   | .   .   5   1   1   .   3   6   4   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Traps Triggered            6    | .   .   2   .   .   .   1   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Machines Disabled          13   | .   .   5   1   1   .   .   2   4   .   .   
  Max in Single Turn       2    | .   .   2   1   1   .   .   2   2   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Machines Accessed          16   | .   1   2   .   2   1   .   3   2   5   .   
  Terminals                9    | .   1   1   .   2   1   .   1   2   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                34   | .   3   5   .   3   1   .   8   5   9   .   
  Successful               16   | .   1   4   .   2   1   .   3   2   3   .   
  Failed                   18   | .   2   1   .   1   .   .   5   3   6   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   1   .   .   .   .   1   .   1   .   
  Terminals                21   | .   3   4   .   3   1   .   4   5   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   3   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   1   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   
Terminal Hacks             10   | .   1   3   .   2   1   .   1   2   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   .   .   .   .   1   .   5   .   
  Full Trace Events        3    | .   .   1   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   10  .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   10  .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Total Allies               5    | .    .    .    .    .    .    .    .    4    1    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    4    1    1    
  Highest-Rated Group      272  | .    .    .    .    .    .    .    .    272  49   49   
  Highest-Rated Ally       95   | .    .    .    .    .    .    .    .    95   49   49   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               73   | .    .    .    .    .    .    .    .    69   .    4    
  Total Damage             2434 | .    .    .    .    .    .    .    .    2290 .    144  
  Kills                    15   | .    .    .    .    .    .    .    .    15   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Turns Passed               5639 | 59   292  1034 516  257  3    298  782  1598 715  85   
Spaces Moved               3742 | 32   143  428  233  332  3    206  617  1118 617  13   
  Core                     26   | 4    .    .    .    3    .    .    18   1    .    .    
  Treads                   746  | 28   143  291  81   .    .    42   160  1    .    .    
  Legs                     1351 | .    .    137  137  .    .    .    .    861  216  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    943  | .    .    .    .    .    .    .    439  90   401  13   
  Flight                   676  | .    .    .    15   329  3    164  .    165  .    .    
  Fastest Speed            26   | 50   160  160  90   29   26   26   44   28   68   58   
  Average Speed            106  | 150  160  192  146  29   26   71   81   110  91   61   
  Slowest Speed            382  | 160  160  320  183  101  26   160  240  382  220  68   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    3    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       33   | 4    34   52   20   8    .    96   15   85   15   4    
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    .    15   7    4    .    
Terrain Destroyed          219  | .    .    44   32   .    .    2    56   80   4    1    
  Melee                    26   | .    .    .    .    .    .    .    15   7    4    .    
  Projectile               18   | .    .    .    8    .    .    2    7    .    .    1    
  AOE                      173  | .    .    44   24   .    .    .    34   71   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Total                      4822 | 39   183  551  323  436  4    311  818  1333 751  73   
  Wait                     298  | .    .    22   5    26   .    16   78   21   89   41   
  Move                     3727 | 31   142  427  232  325  2    205  616  1117 617  13   
  Hop                      3    | .    .    .    .    3    .    .    .    .    .    .    
  Pick Up                  70   | 1    10   12   4    5    .    8    10   16   4    .    
  Fast Attach              111  | 6    5    11   6    6    .    11   18   37   10   1    
  Attach                   73   | .    2    8    8    9    2    7    14   20   1    2    
  Detach                   54   | .    5    4    5    6    .    7    13   14   .    .    
  Swap                     34   | .    2    7    13   1    .    1    4    2    4    .    
  Drop                     70   | .    4    12   7    5    .    9    14   8    10   1    
  Fire                     318  | .    13   42   42   50   .    44   31   80   4    12   
  Melee                    47   | .    .    .    .    .    .    2    17   14   11   3    
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    
  Kick                     7    | .    .    1    1    .    .    .    .    4    1    .    
  Crush                    7    | 1    .    5    .    .    .    .    1    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 16)
  342 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Entered another Materials area
  352 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1225 | -9/Materials  | Core integrity fell below 50%
 1249 | -9/Materials  | Lost 4 parts (2p1u1w)
 1336 | -9/Materials  | Discovered new exit (range 10)
 1386 | -9/Materials  | Entered another Materials area
 1386 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1805 | -8/Materials  | Discovered new exit (range 12)
 1835 | -8/Materials  | Core integrity fell below 50%
 1878 | -8/Materials  | Core integrity fell below 20%
 1902 | -8/Materials  | Entered Factory
 1902 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1915 | -7/Factory    | Lost 9 parts (2p3n1u3w)
 1956 | -7/Factory    | Garrison activated, responded to threat
 2140 | -7/Factory    | Discovered new exit (range 11)
 2159 | -7/Factory    | Entered another Factory area
 2159 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2162 | -6/Factory    | Identified exit to DSF
 2162 | -6/Factory    | Entered DSF
 2177 | -6/DSF        | Additional patrols routed to DSF
 2187 | -6/DSF        | Discovered new exit (range 11)
 2338 | -6/DSF        | Sterilization system engaged
 2358 | -6/DSF        | Ambient heat levels rising (+10)
 2373 | -6/DSF        | Ambient heat levels rising (+10)
 2388 | -6/DSF        | Ambient heat levels rising (+10)
 2393 | -6/DSF        | Lost 8 parts (1p5n1u1w)
 2403 | -6/DSF        | Ambient heat levels rising (+10)
 2418 | -6/DSF        | Ambient heat levels rising (+10)
 2433 | -6/DSF        | Ambient heat levels rising (+10)
 2448 | -6/DSF        | Ambient heat levels rising (+10)
 2454 | -6/DSF        | Core integrity fell below 50%
 2460 | -6/DSF        | Entered Factory
 2460 | -5/Factory    | Evolved 2 slots: Utility x2
 2781 | -5/Factory    | Build established: Hacker-Mutant
 3095 | -5/Factory    | Crushed by falling debris
 3155 | -5/Factory    | Cargo convoy interrupted
 3171 | -5/Factory    | Lost 3 parts (1n2w)
 3242 | -5/Factory    | Identified exit to Garrison
 3242 | -5/Factory    | Entered Garrison
 3277 | -5/Garrison   | Phase Generator disabled
 3380 | -5/Garrison   | Triggered checkpoint
 3440 | -5/Garrison   | Rescued a captive Derelict
 3453 | -5/Garrison   | Rescued a captive Derelict
 3484 | -5/Garrison   | Found embedded Infiltrators
 3558 | -5/Garrison   | Triggered checkpoint
 3610 | -5/Garrison   | Triggered checkpoint
 3696 | -5/Garrison   | Discovered new exit (range 12)
 3760 | -5/Garrison   | Triggered checkpoint
 3824 | -5/Garrison   | Triggered checkpoint
 3845 | -5/Garrison   | Triggered checkpoint
 3882 | -5/Garrison   | System corruption reached 10%
 3886 | -5/Garrison   | Lost 4 allies
 3910 | -5/Garrison   | Spotted B-75 Beast
 3950 | -5/Garrison   | Discovered new exit (range 8)
 3984 | -5/Garrison   | Triggered checkpoint
 4005 | -5/Garrison   | Core integrity fell below 50%
 4072 | -5/Garrison   | Lost 15 parts (2p5n5u3w)
 4081 | -5/Garrison   | System corruption reached 30%
 4117 | -5/Garrison   | Discovered new exit (range 6)
 4292 | -5/Garrison   | Lost 6 parts (1p2n2u1w)
 4372 | -5/Garrison   | Installed Relay Interface Framework
 4438 | -5/Garrison   | Build established: Scavenger-Mutant
 4473 | -5/Garrison   | Garrison Relay disabled
 4638 | -5/Garrison   | Garrison Relay disabled
 4834 | -5/Garrison   | Triggered checkpoint
 4840 | -5/Garrison   | Entered Factory
 5143 | -5/Factory    | Core integrity fell below 20%
 5440 | -5/Factory    | First assault squad dispatched
 5549 | -5/Factory    | Identified exit to Garrison
 5555 | -5/Factory    | Entered Garrison
 5555 | -5/Garrison   | Accompanied by 1 ally
 5640 | -5/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05568_ Sentinel 6a heat damages core (-19).
05568_ G-67 Veteran destroyed.
05569_ System corrupted: Matter fused (-7).
05575_ Myomer Leg destroyed.
05582_ Tesla Rifle destroyed.
05584_ System corrupted: Energy discharge (-24).
05588_ Lgt. Nuclear Core destroyed.
05592_ Adv. Heat Sink destroyed.
05604_ Imp. Datajack destroyed.
05614_ G-50 Soldier destroyed.
05620_ SYC%1MJYVEISO>M,R0R%OAL06/QZ,N
05624_ Adv. Heat Sink destroyed.
05626_ Med. Storage Unit destroyed.
05628_ Imp. Core Shielding destroyed.
05630_ Dropped Enh. Nova Cannon.
05632_ Acquired Hvy. Laser.
05636_ Adv. System Shield destroyed.
05638_ System corrupted: Gyrokinetic Inverter
  rejected.
05639_ Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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|               ????????# %@###########????????????? |
|               ????????# !! g            %*  ?????? |
|               ????????#  ! s            =%! ?????? |
|               ????????#  s     s         * "?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          32
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Resistance: EX             25
Core Shielding             30
Phase Shifting             5
Evasion (%)                69
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          28
Relay Coupler Types        2
Relay Coupler Value        57

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastAlloyDeconstructor
  Manual?         0
Play Time         01:46:29
  Cumulative      49.3 hours
  Start           2024.09.18 @ 03:38:52
  End             2024.09.18 @ 16:26:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a70b0c2-2149-4eec-ba75-d90a356580b3