Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 07:33:40 Player: Cmdr.Laserstrahl Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1911) 1911 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 4442 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/550 Matter 145/300 Energy 106/125 System Corruption 0% Temperature Danger (409) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (10) --- Cooling System Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer System Shield Authchip [Device] Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Terrain Scanner Advanced Targeting Computer System Shield Authchip [Device] Beam Cannon Improved Assault Rifle Grenade Launcher Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 68 | 6 1 11 12 2 36 Power 8 | 1 . 2 . 1 4 Engine 5 | 1 . 2 . . 2 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 15 | 2 . 3 3 . 7 Treads 10 | 2 . 3 3 . 2 Leg 5 | . . . . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 2 4 1 12 Device 5 | . . 2 . . 3 Storage 2 | 1 1 . . . . Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 10 | . . . 3 . 7 Artifact . | . . . . . . Weapon 24 | 2 . 4 5 . 13 Energy Gun 4 | . . . 1 . 3 Energy Cannon 4 | . . 2 . . 2 Ballistic Gun 13 | 2 . 1 4 . 6 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 Parts Lost 19 | . . . . 1 18 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 7 | . . . . 1 6 Weapon 6 | . . . . . 6 Highest Loss Streak 8 | . . . . 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 85 97 99 97 93 Engine 9 | . 14 14 11 9 1 Core 2 | . . . . 1 6 Treads 21 | . 28 28 22 22 11 Leg 1 | . . . . . 4 Device 8 | . . 11 11 4 5 Storage 11 | . 14 14 11 11 9 Processor 9 | . . . 10 15 21 Protection 7 | . . . 11 11 14 Energy Gun 1 | . . . 6 . 1 Energy Cannon 6 | . . 11 . . 6 Ballistic Gun 14 | . 28 16 15 22 9 Naked Turns . | . . . . . . Heaviest Build 40 | 11 16 24 29 29 40 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 5 | . . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 Average Carried 9 | 3 6 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 9 10 10 9 9 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1469 | 214 . 274 367 124 490 Remotely . | . . . . . . Salvage Created 3022 | . . 519 1242 355 906 Parts 161 | . . 27 75 17 42 Haulers Intercepted 5 | . . . 3 . 2 Recyclers Shooed 7 | . . 1 1 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | . . 8 17 6 16 Guns 39 | . . 7 17 6 9 Cannons 6 | . . 1 . . 5 AOE 2 | . . . . . 2 Classes Destroyed 11 | . . 5 5 . 1 Worker 4 | . . . 2 2 . Builder 1 | . . . 1 . . Tunneler 2 | . . 2 . . . Hauler 5 | . . . 3 . 2 Recycler 10 | . . 3 3 2 2 Watcher 5 | . . . 4 . 1 Swarmer 11 | . . 3 3 3 2 Grunt 18 | . . 3 7 3 5 Brawler 1 | . . . 1 . . Sentry 11 | . . 2 6 . 3 Specialist 6 | . . . . . 6 Best Kill Streak 17 | . . 3 17 5 7 Combat Bots Only 7 | . . 3 4 3 7 Max Kills in Single Turn 2 | . . 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 395 | . 4 44 60 39 248 Missed 108 | . 1 15 17 8 67 Damage Taken 4285 | . 23 364 593 302 3003 Core 709 | . . 62 38 26 583 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 103 | . . . . . 103 Core Remaining (%) 86 | 100 . 75 . 84 . Volleys Fired 198 | . 2 44 59 18 75 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 40 100 68 46 90 Shots Fired 375 | . 4 79 113 36 143 Gun 307 | . 4 54 113 36 100 Cannon 51 | . . 16 . . 35 Launcher 8 | . . . . . 8 Special 9 | . . 9 . . . Kinetic 258 | . 4 54 84 36 80 Thermal 73 | . . 25 . . 48 Explosive 8 | . . . . . 8 Electromagnetic 36 | . . . 29 . 7 Robot Hit Streak 16 | . 1 8 16 8 13 Robot Miss Streak 3 | . 1 3 2 2 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 268 | . 1 41 91 23 112 Core Hits 129 | . . 20 46 14 49 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4736 | . 12 516 1477 402 2329 Guns 3628 | . 12 376 1443 399 1398 Cannons 581 | . . 123 . . 458 Explosions 501 | . . . 29 . 472 Melee . | . . . . . . Ramming 26 | . . 17 5 3 1 Kinetic 3073 | . 12 376 1090 399 1196 Thermal 745 | . . 123 29 . 593 Explosive 443 | . . . . . 443 Electromagnetic 449 | . . . 353 . 96 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles . | . . . . . . Explosions 2 | . . . 2 . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . . . 32 . 90 Shots 5 | . . . 1 . 4 Rammed 10 | . . 6 2 1 1 Targets Rammed 12 | . . 7 2 1 2 Kicked 1 | . . . . . 1 Crushed 1 | . . 1 . . . Highest Temperature 425 | . . 91 183 60 425 Average Temperature 57 | . . 26 39 31 86 Received Heat Transfer 1284 | . . 165 225 93 801 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1543 | . . 259 50 . 1234 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 513 | . . 180 513 328 276 Initial 163 | . . . 14 163 127 Average 146 | . . 54 263 229 201 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 64 | 100 100 100 35 37 37 Level 1 32 | . . . 49 62 62 Level 2 2 | . . . 15 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 . 6 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . . . . . 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . 1 . 3 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 4 8 26 7 30 Peak Tracking Total 7 | . 4 3 5 4 7 Tactical Retreats 7 | . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 1 . 1 . 4 Terminals 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 24 | . 1 . 2 . 21 Successful 22 | . 1 . 2 . 19 Failed 2 | . . . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 1 . 2 . 1 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 2 | . . . . . 2 Scanalyzers 13 | . . . . . 13 Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 2 . 1 Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Reinforcement Status 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 13 | . . . . . 13 Insert Component 6 | . . . . . 6 Analyze 7 | . . . . . 7 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . . 6 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed 6 | . . . . . 6 Part Schematics Acquired 6 | . . . . . 6 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3032 | 87 138 1099 571 212 925 Spaces Moved 1328 | 48 79 576 212 83 330 Core 6 | 4 . . . . 2 Treads 1236 | 44 79 576 212 83 242 Legs 86 | . . . . . 86 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 162 | 150 160 160 160 160 170 Slowest Speed 330 | 160 160 160 160 160 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 18 97 27 28 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . 2 5 . 31 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 36 | . . . 5 . 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1818 | 63 88 657 336 126 548 Wait 121 | . . 8 23 21 69 Move 1323 | 47 78 575 211 82 330 Hop . | . . . . . . Pick Up 57 | 10 6 5 12 1 23 Fast Attach 12 | . . 1 2 . 9 Attach 30 | 6 1 1 3 1 18 Detach 2 | . . . . . 2 Swap 26 | . . 9 7 1 9 Drop 37 | . 1 7 17 1 11 Fire 198 | . 2 44 59 18 75 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 11 | . . 7 2 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 422 | -10/Mines | Learned Materials emergency access door positions 513 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 608 | -10/Mines | Discovered new exit (range 14) 809 | -10/Mines | Build established: Scavenger-Mutant 951 | -10/Mines | Discovered new exit (range 5) 1017 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1020 | -10/Mines | Found Prototype Device 1020 | -10/Mines | Identified Exp. Sensor Array 1102 | -10/Mines | Excavation squad dispatched 1102 | -10/Mines | A large section of the Mines collapsed 1245 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1245 | -10/Mines | Discovered new exit (range 5) 1325 | -10/Mines | Entered Materials 1325 | -9/Materials | Evolved 2 slots: Utility x2 1383 | -9/Materials | Discovered new exit (range 12) 1495 | -9/Materials | Discovered new exit (range 15) 1888 | -9/Materials | Build established: Mutant 1896 | -9/Materials | Entered Mines 1998 | -9/Mines | Discovered new exit (range 15) 2028 | -9/Mines | Identified exit to Materials 2108 | -9/Mines | Entered Materials 2108 | -8/Materials | Evolved 2 slots: Utility x2 2314 | -8/Materials | Repaired Hrd. Light Armor Plating 2482 | -8/Materials | Lost 4 parts (3u1w) 2542 | -8/Materials | Core integrity fell below 50% 2584 | -8/Materials | Lost 8 parts (1p2n2u3w) 2589 | -8/Materials | Destroyed 7 combat bots 2658 | -8/Materials | Core integrity fell below 20% 2697 | -8/Materials | Lost 4 parts (1p1n1u1w) 2998 | -8/Materials | Build established: Scavenger-Mutant 3033 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- Ready to analyze. >>Scanalyze Scanning: Hrd. Medium Armor Plating... Schematic downloaded. 02962_ Dropped Beam Cannon. 02963_ Acquired Cooling System. 02964_ Dropped Imp. Carbon-fiber Leg. 02976_ Acquired Prototype Energy Gun. 02977_ Identified Imp. Medium Laser. 02989_ Critical hit (Burn: +37). 03013_ G-47 Trooper destroyed. 03017_ U-05 Engineer builds a Door. 03025_ Overheating: System interference. 03025_ Imp. Assault Rifle temporarily disabled. 03026_ K-01 Serf collects debris. 03027_ Power failure, Lgt. Ion Engine shutdown. 03029_ Overheating: Energy bleed (-23). 03029_ K-01 Serf collects debris. 03031_ Imp. Signal Interpreter broken. 03031_ Overheating: Short circuit. 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Targeting Computer | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokDecoyBiocell Manual? 0 Play Time 01:06:51 Cumulative 153.5 hours Start 2024.03.12 @ 23:00:27 End 2024.03.13 @ 07:33:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 69 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58dd5968-671e-4dc1-b706-0500e24f45f4