Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 11:01:43

Player: Olafz

Result: Destroyed by as-47716 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (324)      324
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1739

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     95/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Longsword +1
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
    Medium Storage Unit
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Longsword +1
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
    Medium Storage Unit
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | .   9   1   3   
  Power                    4    | .   4   .   .   
    Engine                 2    | .   2   .   .   
    Core                   2    | .   2   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   1   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   1   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   .   1   
    Device                 1    | .   1   .   .   
    Storage                2    | .   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   2   1   1   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      2    | .   2   .   .   
Parts Lost                 7    | .   2   .   5   
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      5    | .   2   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   86  100 99  
  Engine                   2    | .   11  .   .   
  Core                     11   | .   2   14  13  
  Leg                      27   | .   28  28  27  
  Device                   11   | .   2   14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               10   | .   1   14  13  
  Ballistic Gun            6    | .   26  5   .   
  Launcher                 10   | .   .   8   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 11  20  23  33  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  7    | .   .   1   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | .   10  10  15  
  Average Capacity         11   | .   9   10  12  
  Most Carried             10   | .   10  10  10  
  Average Carried          8    | .   7   10  9   
  Final Capacity           15   | 8   10  10  15  
  Final Carried            10   | 6   10  10  8   

 Class Distribution 
--------------------
 83% | Scavenger-Mutant
 16% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           458  | 200 79  .   179 
  Remotely                 .    | .   .   .   .   
Salvage Created            448  | .   295 120 33  
  Parts                    27   | .   22  5   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  10   | .   6   2   2   
  Melee                    2    | .   .   .   2   
  Guns                     7    | .   6   1   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          5    | .   2   2   1   
  Builder                  1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Grunt                    8    | .   6   2   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           4    | .   2   4   2   
  Combat Bots Only         2    | .   2   2   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        86   | .   41  10  35  
  Missed                   19   | .   8   4   7   
Damage Taken               1088 | .   469 134 485 
  Core                     250  | .   108 23  119 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              33   | .   27  5   1   
  Largest                  2    | .   2   2   2   
  Hottest                  98   | .   40  98  98  
Shots Fired                66   | .   53  10  3   
  Gun                      60   | .   53  5   2   
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   .   5   1   
  Special                  .    | .   .   .   .   
  Kinetic                  53   | .   53  .   .   
  Thermal                  7    | .   .   5   2   
  Explosive                6    | .   .   5   1   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | .   8   3   5   
  Robot Miss Streak        3    | .   3   3   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           40   | .   30  5   5   
  Core Hits                28   | .   19  7   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              2    | .   .   .   2   
  Impact                   .    | .   .   .   .   
  Slashing                 2    | .   .   .   2   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           886  | .   334 381 171 
  Guns                     414  | .   334 62  18  
  Cannons                  .    | .   .   .   .   
  Explosions               358  | .   .   319 39  
  Melee                    114  | .   .   .   114 
  Ramming                  .    | .   .   .   .   
  Kinetic                  334  | .   334 .   .   
  Thermal                  80   | .   .   62  18  
  Explosive                358  | .   .   319 39  
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 114  | .   .   .   114 
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   2   2   3   
  Average Corruption       2    | .   2   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  13   | .   .   4   9   
    Message Errors         2    | .   .   1   1   
    Matter Fused           3    | .   .   .   3   
    Heat Flow Errors       1    | .   .   1   .   
    Data Loss (minor)      3    | .   .   1   2   
    Data Loss (major)      1    | .   .   .   1   
    Misfires               1    | .   .   .   1   
    Alerts                 2    | .   .   1   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            10   | .   .   10  .   
  Projectiles              .    | .   .   .   .   
  Explosions               10   | .   .   10  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      47   | .   .   47  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        70   | .   24  70  2   
  Average Temperature      11   | .   8   18  2   
  Received Heat Transfer   297  | .   246 51  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         259  | .   .   222 37  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             150  | .   150 140 .   
  Initial                  58   | .   .   58  .   
  Average                  85   | .   77  99  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   8   2   13  
  Peak Tracking Total      15   | .   5   2   15  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   .   1   
  Successful               2    | .   1   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   1   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Branch Access Points     1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Exi 
Turns Passed               933  | .   212 114 607 
Spaces Moved               476  | 1   98  65  312 
  Core                     1    | .   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     475  | 1   98  65  311 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 190 
  Average Speed            170  | 120 120 150 190 
  Slowest Speed            400  | 120 120 190 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 2   24  26  73  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          31   | .   .   26  5   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      31   | .   .   26  5   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      543  | .   147 72  324 
  Wait                     .    | .   .   .   .   
  Move                     473  | .   97  64  312 
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | .   5   .   2   
  Fast Attach              6    | .   5   1   .   
  Attach                   4    | .   2   .   2   
  Detach                   6    | .   4   1   1   
  Swap                     3    | .   2   .   1   
  Drop                     9    | .   5   1   3   
  Fire                     33   | .   27  5   1   
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    7 | -10/Materials | Identified exit to Mines
  213 | -10/Materials | Entered Mines
  252 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  272 | -10/Mines     | Core integrity fell below 50%
  317 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  319 | -10/Mines     | Discovered new exit (range 5)
  327 | -10/Mines     | Entered Exiles
  375 | -10/Exiles    | Met 8R-AWN
  402 | -10/Exiles    | Met EX-HEX
  451 | -10/Exiles    | Build established: Scavenger-Mutant
  462 | -10/Exiles    | Met EX-BIN
  485 | -10/Exiles    | Aligned with FarCom system
  487 | -10/Exiles    | Given EX-Vault access code
  531 | -10/Exiles    | Opened EX-Vault
  545 | -10/Exiles    | Found Longsword +1
  584 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  728 | -10/Exiles    | Met EX-DEC
  761 | -10/Exiles    | Visited The Gauntlet
  910 | -10/Exiles    | Attacked by the Exiles
  934 | -10/Exiles    | Core integrity fell below 20%
  934 | -10/Exiles    | Destroyed by as-47716 with Assembled Rifle

 Last Messages 
---------------
Acquired Lrg. Storage Unit.
Extracted 100 matter.
Extracted 79 matter.
System corrupted: Matter fused (-10).
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
EX-DEC: "Oops, I hope HEX didn't hear that..."
System corrupted: Matter fused (-8).
System corrupted: FCS attempts to trigger Particle Gun.
System corrupted: Particle Gun misfires.
EXILES: Hostile robot within lab perimeter. Defensive protocols time,
  folks!
Machine disabled.
Aluminum Leg destroyed. <x2>
Rocket Launcher destroyed.
Lgt. Nuclear Core destroyed.
as-98479 destroyed.
EX-BIN: "I just want to science!"
Aluminum Leg destroyed.
as-14381 destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????           """#??????????##"""      |
| ??????????????           """?????????????#""""     |
| ?????????????"            ""????????????##""       |
| ?????????????              ########??####""""      |
| ????????????""               ##   ####"""          |
| ?????????????                      """"            |
| ????????????""                                     |
| ????????????""""                                   |
| ????????????#                                      |
| ?????????????"                   "      ""         |
| ????????????#""""               ""##  ##""" " "  " |
| ????????????#""               ""####  ######""" "" |
| ????????????#"             """"##??#  #????###"""" |
| ????????????#"""        c   """#??##  ####????#### |
| ?????????????#              ""##??# !  "!#???????? |
| ?????????????#""          """##???#"    !#???????? |
| ?????????????##"""       c  ##????#"    "#???????? |
| ??????????????##""""    za ##?????#!!""!"#???????? |
| ???????????????###         #??????########???????? |
| ?????????????????#### z aa##?????????????????????? |
| ?????????????????????      ??????????????????????? |
| ??????????????????????# a #??????????????????????? |
| ??????????????????????#  a#??????????????????????? |
| ??????????????????????# %%#??????????????????????? |
| ?????????????###??????#   #??????????????????????? |
| ???"""""???#"""""?????#% @#??????????????????????? |
| ?"""""""????"""""""???#   #??????????????????????? |
| """""" "#??#"  """"#??#   #??????????????????????? |
| #""" """????""  """???#   #??????????????????????? |
| #""   ""????""   ""???#   #??????????????????????? |
| ###"""########"""######   ########???????????????? |
| """   """"""""   """"""c   """"""#???????????????? |
| ""    """""""          z        "#"" "???????????? |
|                                  "   "???????????? |
|                                  "  "????????????? |
|                     z            "  "????????????? |
|                   ""             #"" "???????????? |
| "     " """""    " """"     """""#???????????????? |
| ###"""###""###"""########"""######???????????????? |
| ?""   ""#""#""   ""??????   ""???????????????????? |
| ?"""  ""#""#"""  ""??????  """???????????????????? |
| #" """"""""#"   " "#?????"""""#??????????????????? |
| ?"""""""????"""""""?????? """????????????????????? |
| ?""""""?????"""""""#?????"""?????????????????????? |
| ??????????????##?#???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicPortablePropulsion
  Manual?         0
Play Time         00:07:26
  Cumulative      70.9 hours
  Start           2024.04.20 @ 10:49:01
  End             2024.04.20 @ 11:01:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           149
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          46
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fab7d910-77fc-4177-a7e7-fd136307c361