Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 20:18:11 Player: jimmyl Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3171) 3171 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1700) 1700 TOTAL SCORE: 9276 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 145 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Coolant Injector Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Heat Sink Relay Coupler [Proto] (4) Tiamat Bomb Trap Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Machine Analyzer Signal Interpreter Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Heat Sink Huge Storage Unit Relay Coupler [Proto] Plasma Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Grenade Launcher Rocket Launcher Heavy Flail Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Fusion Bomb Trap Fusion Bomb Trap Fusion Bomb Trap [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Slots Evolved 8 | . . . 2 . . . . 6 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . Utility 6 | . . . 2 . . . . 4 . Weapon . | . . . . . . . . . . Parts Attached 93 | . 16 4 7 15 16 6 3 13 13 Power 6 | . 2 . 1 . 1 . . 1 1 Engine 5 | . 2 . 1 . 1 . . . 1 Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 21 | . 5 1 1 4 3 3 . 4 . Treads 1 | . . . . . 1 . . . . Leg . | . . . . . . . . . . Wheel 20 | . 5 1 1 4 2 3 . 4 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | . 3 . 2 7 4 1 . 6 2 Device 12 | . 1 . 1 2 3 1 . 3 1 Storage 2 | . 1 . . 1 . . . . . Processor 5 | . 1 . 1 1 . . . 2 . Hackware . | . . . . . . . . . . Protection 6 | . . . . 3 1 . . 1 1 Artifact . | . . . . . . . . . . Weapon 41 | . 6 3 3 4 8 2 3 2 10 Energy Gun 9 | . 3 1 1 1 1 1 1 . . Energy Cannon 8 | . 1 . 1 1 1 1 1 . 2 Ballistic Gun 17 | . 2 . 1 2 5 . 1 1 5 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . 2 . . 1 . . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . . . . Parts Lost 37 | . 2 2 . 5 8 . . 3 17 Power 4 | . . . . . 1 . . 1 2 Propulsion 11 | . . 1 . 1 3 . . 2 4 Utility 11 | . . . . 3 3 . . . 5 Weapon 11 | . 2 1 . 1 1 . . . 6 Highest Loss Streak 17 | . 1 2 . 2 3 . . 3 17 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 93 100 87 97 98 92 100 93 76 Engine 10 | . 13 14 11 11 10 11 11 1 . Leg 1 | . 7 . . . . . . . . Wheel 21 | . 20 28 22 22 20 21 22 21 18 Device 13 | . 5 14 15 14 11 15 22 19 13 Storage 10 | . 14 14 11 11 11 11 11 6 5 Processor 9 | . 3 . 5 6 11 11 11 19 17 Protection 4 | . . . . 10 10 . . 5 4 Energy Gun 4 | . 15 3 1 . . 10 2 . . Energy Cannon 7 | . 2 14 18 10 6 4 11 6 . Ballistic Gun 9 | . 9 . 1 11 13 6 8 5 9 Peak Build Rating 48 | . 8 8 16 21 17 15 19 42 48 Average Rating 16 | . 7 7 11 18 15 13 17 34 36 On Entrance 14 | 6 6 8 8 16 17 13 10 19 42 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 11 51 52 57 62 62 56 58 71 73 Greatest Support 64 | 20 32 32 32 26 20 32 32 64 58 Greatest Overweight (x) 6 | . 2 1 2 3 6 5 1 2 2 Average Overweight (x) 1 | . . 1 1 2 3 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 16 20 20 20 20 20 20 20 19 Most Carried 20 | . 11 10 13 20 20 20 20 19 18 Average Carried 15 | . 8 8 11 18 15 19 19 16 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 8 12 17 20 20 20 18 5 Class Distribution -------------------- 64% | Scavenger-Mutant 29% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Matter Collected 2116 | 200 190 . 100 376 583 292 44 106 225 Remotely . | . . . . . . . . . . Salvage Created 4788 | . 649 . 441 1431 789 551 . 374 553 Parts 241 | . 34 . 17 94 39 24 . 14 19 Haulers Intercepted 5 | . 2 . . 3 . . . . . Recyclers Shooed 6 | . . . 1 . . 4 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Combat Hostiles Destroyed 78 | . 11 . 7 27 22 3 . 2 6 Melee 1 | . . . . . . . . . 1 Guns 31 | . 9 . . 12 6 2 . 1 1 Cannons 31 | . 2 . 7 14 7 1 . . . AOE 12 | . . . . . 9 . . . 3 Classes Destroyed 13 | . 6 . 4 3 . . . . . Worker 2 | . . . . 1 . . . 1 . Builder 4 | . 1 . 1 1 . . . 1 . Hauler 5 | . 2 . . 3 . . . . . Recycler 9 | . 1 . 1 1 . 4 . 2 . Mechanic 3 | . 1 . . 2 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . . 1 2 . . . . . Swarmer 12 | . 2 . . 7 3 . . . . Grunt 37 | . 9 . 5 8 10 . . 2 3 Brawler 5 | . . . . 2 3 . . . . Duelist 3 | . . . 1 . . . . . 2 Protector 1 | . . . . 1 . . . . . Sentry 20 | . . . 1 9 6 3 . . 1 Best Kill Streak 9 | . 3 . 6 9 4 4 . 3 4 Combat Bots Only 4 | . 3 . 4 4 4 1 . 2 4 Max Kills in Single Turn 3 | . 2 . 1 1 3 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Hostile Shots Fired 461 | . 63 2 16 119 79 14 . 17 151 Missed 117 | . 12 . 4 35 23 2 . 5 36 Damage Taken 5667 | . 585 68 186 980 909 177 . 229 2533 Core 1274 | . 84 . 94 101 51 57 . 23 864 Absorbed by Shields 9 | . . . . . 9 . . . . Core Remaining (%) 63 | 100 . 66 . . . . 24 . . Volleys Fired 305 | . 56 1 20 83 81 27 . 14 23 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 170 | . 110 110 128 91 91 124 . 98 170 Shots Fired 570 | . 108 2 40 166 135 53 . 22 44 Gun 349 | . 100 1 . 83 78 45 . 8 34 Cannon 191 | . 8 1 39 83 39 8 . 8 5 Launcher 30 | . . . 1 . 18 . . 6 5 Special . | . . . . . . . . . . Kinetic 265 | . 40 . . 83 78 22 . 8 34 Thermal 269 | . 62 2 39 83 39 31 . 8 5 Explosive 30 | . . . 1 . 18 . . 6 5 Electromagnetic 6 | . 6 . . . . . . . . Robot Hit Streak 20 | . 18 1 16 20 14 8 . 4 16 Robot Miss Streak 5 | . 5 1 1 5 4 1 . 3 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 343 | . 65 1 29 102 73 35 . 9 29 Core Hits 176 | . 28 1 13 46 39 14 . 7 28 Critical Kills 5 | . . . . 1 . . . 1 3 Critical Parts Destroyed 7 | . . . . . 2 . . . 5 Critical Strikes 12 | . . . . 1 2 . . 1 8 Meltdown 2 | . . . . 1 . . . 1 . Destroy 10 | . . . . . 2 . . . 8 Melee Attacks 8 | . . . . . . . . . 8 Impact 8 | . . . . . . . . . 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7300 | . 792 12 569 1862 1923 518 . 515 1109 Guns 2766 | . 697 12 . 700 700 395 . 69 193 Cannons 2501 | . 53 . 535 1140 410 123 . 124 116 Explosions 1726 | . . . 34 . 813 . . 322 557 Melee 243 | . . . . . . . . . 243 Ramming 64 | . 42 . . 22 . . . . . Kinetic 2078 | . 182 . . 700 700 234 . 69 193 Thermal 3115 | . 494 12 535 1140 410 284 . 124 116 Explosive 1726 | . . . 34 . 813 . . 322 557 Electromagnetic 74 | . 74 . . . . . . . . Impact 243 | . . . . . . . . . 243 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 1 1 . 8 13 13 . . . Average Corruption 10 | . 1 1 . 5 11 13 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 104 | . . 1 . . 56 47 . . . Message Errors 27 | . . . . . 14 13 . . . Matter Fused 21 | . . . . . 12 9 . . . Heat Flow Errors 11 | . . . . . 5 6 . . . Energy Discharges 14 | . . 1 . . 8 5 . . . Parts Rejected 2 | . . . . . 1 1 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 7 3 . . . Data Loss (major) 4 | . . . . . 1 3 . . . Misfires 6 | . . . . . 3 3 . . . Alerts 1 | . . . . . 1 . . . . Misdirections 3 | . . . . . 1 2 . . . Weapon Failures 4 | . . . . . 2 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 154 | . 4 . . 2 2 . . 71 75 Projectiles 2 | . . . . 2 . . . . . Explosions 73 | . . . . . 2 . . 71 . Melee 79 | . 4 . . . . . . . 75 Knockbacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 31 | . 21 . . 10 . . . . . Shots . | . . . . . . . . . . Rammed 4 | . 2 . . 2 . . . . . Targets Rammed 4 | . 2 . . 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . 123 18 108 99 197 264 . 32 141 Average Temperature 46 | . 38 12 38 32 51 102 . 8 42 Received Heat Transfer 1845 | . 294 . 69 168 273 54 . 108 879 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 6 | . 5 . . . . . . . 1 Impact Corruptions 5 | . 1 . . . . . . . 4 Robots Melted 2 | . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . 1 . . . 1 . Parts Melted 12 | . 5 . 1 4 . 1 . 1 . Heat Transferred 6131 | . 1205 37 1073 2046 740 608 . 222 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Peak Influence 1444 | . 271 105 363 979 1444 659 . 216 219 Initial 649 | . . 105 33 152 538 649 . . 151 Average 509 | . 84 93 186 536 1065 414 . 164 179 Maximum Alert Level 4 | . 1 . 1 3 4 2 . 1 1 Low Security (%) 26 | . 93 100 55 2 . . . 30 88 Level 1 27 | . 6 . 44 27 . 60 . 69 11 Level 2 21 | . . . . 41 20 39 . . . Level 3 9 | . . . . 28 15 . . . . Level 4 16 | . . . . . 63 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 4 . . 8 . . . 1 . Investigation 2 | . 2 . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 2 . . 3 . . . . . Assault 2 | . . . . 2 . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Distress Signals 5 | . . . 1 3 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 20 1 12 45 24 3 . 5 15 Peak Tracking Total 11 | . 4 1 5 11 4 1 . 4 9 Tactical Retreats 12 | . 1 . 1 5 5 . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Traps Triggered 19 | . 4 . . 2 13 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . . . . . 1 3 Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . . 1 3 Triggered 4 | . . . . . . . . 1 3 Most Traps Carried 7 | . . . . . 7 7 7 7 6 Machines | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Machines Disabled 20 | . 1 . 1 2 7 . . 9 . Max in Single Turn 3 | . 1 . 1 1 2 . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Machines Accessed 9 | . . . 1 2 4 1 . 1 . Terminals 7 | . . . 1 1 4 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 20 | . . . 3 2 8 6 . 1 . Successful 10 | . . . 3 2 1 3 . 1 . Failed 10 | . . . . . 7 3 . . . Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 1 1 . 4 . . . Terminals 18 | . . . 3 1 8 6 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Terminal Hacks 7 | . . . 3 . 1 3 . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Assimilate 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 7 | . . . 1 . 4 1 . 1 . Full Trace Events 3 | . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . . Total Damage 229 | . . . . 229 . . . . . Kills 5 | . . . . 5 . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Turns Passed 5289 | . 721 95 320 858 1285 1023 415 339 233 Spaces Moved 3203 | 1 407 60 189 371 701 799 356 221 98 Core 2 | . . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 102 | 1 101 . . . . . . . . Wheels 3099 | . 306 60 189 371 701 799 356 221 96 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 115 115 115 120 110 105 115 115 50 Average Speed 118 | 120 116 115 116 122 125 114 115 115 109 Slowest Speed 170 | 120 130 115 120 125 170 155 115 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 2 93 15 28 71 75 97 33 7 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 5 | . . . . . . . . 5 . Terrain Destroyed 108 | . . . 9 . 19 . . 67 13 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 107 | . . . 9 . 19 . . 67 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Gar Total 4135 | . 551 83 246 608 974 861 361 282 169 Wait 372 | . 56 19 23 117 99 19 . 24 15 Move 3196 | . 406 59 188 371 700 798 355 221 98 Hop . | . . . . . . . . . . Pick Up 46 | . 8 . 5 11 11 2 2 6 1 Fast Attach 30 | . 9 . 3 5 3 4 1 3 2 Attach 38 | . 4 2 1 5 8 1 2 7 8 Detach 2 | . . . . . . 2 . . . Swap 25 | . 3 2 3 5 5 1 . 3 3 Drop 41 | . 7 . 3 9 3 7 1 3 8 Fire 305 | . 56 1 20 83 81 27 . 14 23 Melee 8 | . . . . . . . . . 8 Ram 4 | . 2 . . 2 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 64 | . . . . . 64 . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . . . . . . 1 3 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 14) 166 | -10/Materials | Discovered new exit (range 10) 188 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 14) 557 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Entered Mines 723 | -10/Mines | Assembled infested the area 802 | -10/Mines | Learned location of Storage (-9) 805 | -10/Mines | Discovered new exit (range 3) 817 | -10/Mines | Entered Materials 817 | -9/Materials | Evolved 2 slots: Utility x2 855 | -9/Materials | Identified exit to Mines 855 | -9/Materials | Identified exit to Storage 1137 | -9/Materials | Entered Storage 1662 | -9/Storage | Met a pair of Derelict thieves 1707 | -9/Storage | Garrison activated, responded to threat 1913 | -9/Storage | Build established: Scavenger-Mutant 1985 | -9/Storage | Discovered new exit (range 16) 1995 | -9/Storage | Identified exit to Garrison 1995 | -9/Storage | Entered Garrison 2022 | -9/Garrison | Core integrity fell below 50% 2146 | -9/Garrison | Triggered checkpoint 2264 | -9/Garrison | Triggered checkpoint 2294 | -9/Garrison | Triggered checkpoint 2340 | -9/Garrison | Triggered checkpoint 2349 | -9/Garrison | Triggered checkpoint 2412 | -9/Garrison | Discovered new exit (range 12) 2454 | -9/Garrison | System corruption reached 10% 2571 | -9/Garrison | Triggered checkpoint 2636 | -9/Garrison | Installed Relay Interface Framework 2811 | -9/Garrison | Triggered checkpoint 2891 | -9/Garrison | Discovered new exit (range 8) 3099 | -9/Garrison | Triggered checkpoint 3221 | -9/Garrison | Lost 3 parts (2u1w) 3238 | -9/Garrison | Discovered new exit (range 10) 3280 | -9/Garrison | Entered Recycling 3952 | -9/Recycling | Discovered new exit (range 11) 4277 | -9/Recycling | Scanned before Scraplab entrance 4293 | -9/Recycling | Entered Scraplab 4302 | -9/Recycling | Discovered new exit (range 2) 4303 | -9/Recycling | Entered Scraptown 4303 | -9/Scraptown | System corruption cleaned by C-Scrubber 4451 | -9/Scraptown | Visited CPS Storage 4471 | -9/Scraptown | Visited Cyclists 4502 | -9/Scraptown | Turned away by UFD registrar 4568 | -9/Scraptown | Visited IN-MT5's Study 4579 | -9/Scraptown | Visited Red Mages 4609 | -9/Scraptown | Found Relay Coupler [Proto] 4656 | -9/Scraptown | Visited SPCMW 4714 | -9/Scraptown | Discovered new exit (range 3) 4718 | -9/Scraptown | Entered Factory 4718 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4846 | -6/Factory | Lost 3 parts (1p2n) 5011 | -6/Factory | Build established: Scavenger-Skirmisher 5056 | -6/Factory | Identified exit to Garrison 5057 | -6/Factory | Entered Garrison 5101 | -6/Garrison | Triggered checkpoint 5253 | -6/Garrison | Core integrity fell below 50% 5273 | -6/Garrison | Core integrity fell below 20% 5290 | -6/Garrison | Destroyed by Fusion Bomb Trap Last Messages --------------- 05278_ HV Slug penetrates L-41 Fighter. 05281_ G-50 Soldier destroyed. 05281_ HV Slug penetrates L-41 Fighter. 05281_ L-41 Fighter suffers critical hit (Destroy). 05281_ Destroyed Carbon-fiber Leg. 05281_ HV Slug penetrates G-50 Soldier. 05281_ HV Slug penetrates Reinforced Barrier. 05284_ HV Slug penetrates L-41 Fighter. 05284_ HV Slug penetrates G-50 Soldier. 05286_ Hyp. Gauss Rifle destroyed. 05287_ Dropped Fusion Bomb Trap. 05288_ Dropped Hcp. Storage Unit. 05289_ Installed Fusion Bomb Trap. 05290_ The unstable cave ceiling collapses. 05290_ L-41 Fighter triggered Fusion Bomb Trap. 05290_ An explosion rips through the floor. 05290_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????######???????? | | ????????????????????????????????????# ! #???????? | | ????????????????????????????????????# [ #???????? | | ????????????????????????????????????# ] #???????? | | ????????????????????????????????????# ###???????? | | ????????????????????????????????????# #?????????? | | ???????????????????????????#????????# #?????????? | | ?????????????????????????? #????????# #?????????? | | ????????????????????###??? #????????# #?????????? | | ????????????????????# ### ????????# #?????????? | | ??????????????????### # # ???????# #?????????? | | ??????????????????# # # ######## #?????????? | | ??????????????????# =@ #?#???????? | | ??????????????????# !%/ # ???????? | | ??????????????????# #&]g ####### #### #???????? | | ??????????????????## g% # #?????# #??? #???????? | | ??????????????????# %g # #?????# #??? #???????? | | ?????????????????# g #?????#!#??? #???????? | | ?????????????????### ????#=#?##+##??????? | | ??????????????????### g # ## #???# #?# #??????? | | ????????????????????# *% ####?#???# ### ######## | | ????????????????????#%% ##????????#= ! | | ???????????????????? = ?????????# ############ | | ???????????????????? =% ????????## #???????????"" | | ??????????????????? ! ???????## !##???????????# | | ??????????????????? # #??????# !! ##??????????? | | ?????????????????? #??????#!=[ "#??????????? | | ?????????????????? ^ "??????##!%###??????????? | | ????????????????? ^ "???????####????????????? | | ????????????????? "???????????????????????? | | ??????????????????? "???????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyLightFirepult Manual? 0 Play Time 00:33:08 Cumulative 169.1 hours Start 2025.01.02 @ 19:47:49 End 2025.01.02 @ 20:18:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 270 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c7cadbda-0e01-4994-af3b-43edc435b8d4