Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 19:39:33 Player: Cheeseinator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (766) 766 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3906 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Skeleton Box Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit 0b10 Alert Chip Hacking Suite > --- WEAPON ----------- Shock Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Seismic Detector Skeleton Box Heavy Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 47 | 4 7 8 4 3 10 11 Power 6 | 1 . . 1 . 2 2 Engine 4 | 1 . . 1 . 1 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 12 | 2 1 1 3 . 3 2 Treads . | . . . . . . . Leg 4 | . 1 . . . 1 2 Wheel 2 | 2 . . . . . . Hover 1 | . . 1 . . . . Flight 5 | . . . 3 . 2 . Utility 14 | 1 2 3 . 3 1 4 Device 6 | . . 1 . 2 . 3 Storage 4 | 1 . 2 . . . 1 Processor 3 | . 2 . . 1 . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | . 4 4 . . 4 3 Energy Gun 3 | . . 1 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 2 2 . . 2 1 Ballistic Cannon 2 | . 1 . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Parts Lost 21 | . 2 6 . . 4 9 Power 4 | . . 1 . . 1 2 Propulsion 7 | . . 2 . . 3 2 Utility 5 | . 1 1 . . . 3 Weapon 5 | . 1 2 . . . 2 Highest Loss Streak 6 | . 2 6 . . 4 4 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 7 3 3 4 3 Power 1 | . 2 2 1 1 2 . Propulsion . | . . . . . . . Utility . | . 1 1 1 . . 1 Weapon . | . . 3 . . . 1 Tool/Special . | . . . . . . . Unused Backups 5 | . . 1 . . 1 3 Power 4 | . . 1 . . 1 2 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 60 | . 83 74 45 69 92 42 Engine 4 | . 14 8 8 11 9 . Core 1 | . . . . . 1 3 Leg 2 | . 1 . . . 1 3 Wheel 2 | . 25 13 . . . . Flight 9 | . . . 13 33 28 . Device 2 | . . 8 . . 10 . Storage 3 | . 14 11 2 . . 2 Processor 14 | . 11 11 11 13 22 12 Hackware 3 | . . . . . . 6 Energy Gun 1 | . . 3 . . . 2 Ballistic Gun 9 | . 5 10 11 11 18 5 Ballistic Cannon 2 | . 7 . . . . 2 Impact Weapon 1 | . . . . . . 3 Peak Build Rating 24 | 4 11 12 8 20 23 24 Average Rating 14 | 2 7 9 6 9 18 15 On Entrance 9 | . 4 11 5 8 18 23 Avg Prop Armor Cover (%) 5 | . 5 . . . . . Naked Turns 38 | . . . . . . 38 Heaviest Build 22 | 10 16 17 11 9 12 22 Greatest Support 20 | 20 20 20 12 12 15 20 Greatest Overweight (x) 5 | . 5 4 3 . 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 10 Average Capacity 6 | 6 8 7 5 5 5 6 Most Carried 8 | 1 8 8 5 5 5 6 Average Carried 4 | . 3 7 2 3 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 1 8 5 3 3 5 2 Class Distribution -------------------- 32% | Mutant 18% | Scavenger-Scout 15% | Skirmisher 13% | Scout 10% | Scavenger-Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1138 | 238 272 58 42 . 144 384 Remotely . | . . . . . . . Salvage Created 876 | . 263 194 32 . 95 292 Parts 48 | . 11 16 3 . 8 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 20 | . 7 2 2 . 4 5 Melee 1 | . . . . . . 1 Guns 11 | . 1 2 2 . 4 2 Cannons 6 | . 6 . . . . . Classes Destroyed 9 | . 4 3 . . 1 1 Worker 1 | . 1 . . . . . Builder 1 | . . 1 . . . . Recycler 3 | . 1 1 . . . 1 Operator 1 | . . 1 . . . . Watcher 2 | . 1 1 . . . . Swarmer 6 | . . 1 2 . 3 . Grunt 11 | . 7 1 . . . 3 Sentry 1 | . . . . . . 1 Hunter 2 | . . . . . 1 1 Best Kill Streak 5 | . 2 5 1 . 3 2 Combat Bots Only 3 | . 2 2 1 . 3 2 Max Kills in Single Turn 3 | . 1 3 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 318 | . 34 83 35 . 46 120 Missed 112 | . 10 29 15 . 19 39 Hits 206 | . 24 54 20 . 27 81 Melee 4 | . . . . . . 4 Projectile 202 | . 24 54 20 . 27 77 Critical Strikes 9 | . 2 2 . . . 5 Damage Taken 2696 | . 278 553 161 . 324 1380 Core 1003 | . 66 192 114 . 76 555 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 73 . . . 4 . Volleys Fired 122 | . 49 14 9 . 31 19 Largest 2 | . 2 2 2 . 2 2 Hottest 100 | . 100 46 46 . 40 83 Shots Fired 175 | . 57 20 16 . 53 29 Gun 130 | . 16 20 16 . 53 25 Cannon 40 | . 36 . . . . 4 Launcher . | . . . . . . . Special 5 | . 5 . . . . . Kinetic 154 | . 52 12 16 . 53 21 Thermal 5 | . 5 . . . . . Explosive . | . . . . . . . Electromagnetic 16 | . . 8 . . . 8 Robot Hit Streak 10 | . 9 7 1 . 9 10 Robot Miss Streak 9 | . 4 2 9 . 5 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 120 | . 38 18 3 . 33 28 Core Hits 45 | . 11 9 3 . 12 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 6 | . 4 . . . 1 1 Destroy 1 | . . . . . 1 . Blast 4 | . 4 . . . . . Smash 1 | . . . . . . 1 Melee Attacks 33 | . . 6 . . . 27 Impact 27 | . . . . . . 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2087 | . 643 313 50 . 266 815 Guns 918 | . 112 250 44 . 266 246 Cannons 498 | . 459 . . . . 39 Explosions 157 | . . 63 . . . 94 Melee 425 | . . . . . . 425 Ramming 17 | . . . 6 . . 11 Kinetic 1220 | . 571 119 44 . 266 220 Thermal 229 | . 72 63 . . . 94 Explosive . | . . . . . . . Electromagnetic 196 | . . 131 . . . 65 Impact 425 | . . . . . . 425 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . . . 34 Message Errors 7 | . . . . . . 7 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 4 | . . . . . . 4 Misfires 2 | . . . . . . 2 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 73 | . . . . . . 73 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 73 | . . . . . . 73 Knockbacks 4 | . 2 . . . . 2 Impact 2 | . . . . . . 2 Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 85 | . . 38 2 . . 45 Shots 2 | . . 1 . . . 1 Rammed 5 | . . . 3 . . 2 Targets Rammed 5 | . . . 3 . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 258 | . 104 2 . . . 258 Average Temperature 59 | . 33 1 . . . 81 Received Heat Transfer 984 | . 192 117 . . . 675 Effects 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 1 | . . . . . . 1 Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | . 150 100 . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 106 | . 99 106 38 . 64 58 Initial 41 | . . 41 13 . . . Average 14 | . 35 45 20 . 10 9 Influence Increases 877 | . 230 115 55 . 140 337 Destroy 0b10 Robot/C 376 | . 140 40 40 . 64 92 Destroy 0b10 Robot/NC 39 | . 15 20 . . . 4 Destroy Leader 86 | . 32 22 . . 16 16 Successful Hack 36 | . 12 . . . . 24 Disable Machine 54 | . 15 . . . . 39 Destroy Structure 10 | . 1 3 . . . 6 Partial Spotted 12 | . . . . . 12 . Lose Combat Pursuer 264 | . 15 30 15 . 48 156 Influence Decreases 832 | . 131 178 73 18 140 292 Entered New Map 99 | . . 58 23 18 . . Time Decay 603 | . 119 60 50 . 140 234 Lost Part 130 | . 12 60 . . . 58 Squads Dispatched 6 | . 2 1 . . . 3 Investigation 4 | . 2 . . . . 2 Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 11 16 5 . 9 21 Peak Tracking Total 9 | . 3 9 4 . 4 5 Tactical Retreats 11 | . 1 1 1 . 1 7 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 4 | . 1 . . . . 3 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 13 | . 4 . . 5 . 4 Terminals 8 | . 4 . . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 10 . . 50 . 13 Successful 67 | . 8 . . 50 . 9 Failed 6 | . 2 . . . . 4 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 27 | . 10 . . 2 . 15 Terminals 23 | . 10 . . . . 13 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 51 | . . . . 50 . 1 Record 50 | . . . . 49 . 1 Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 8 . . . . 7 Terminals 15 | . 8 . . . . 7 Track 4 | . 3 . . . . 1 Botnet 8 | . 4 . . . . 4 Search 3 | . 1 . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . . . 3 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . 4 . . . . Non-combat 3 | . . 3 . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 4 | . . 4 . . . . parse_system 1 | . . 1 . . . . no_distress 2 | . . 2 . . . . find_recycling 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 2911 | . 224 137 100 342 766 1342 Optics 2911 | . 224 137 100 342 766 1342 Sensors 3 | . . . . . . 3 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3655 | 38 319 137 100 342 766 1953 Spaces Moved 2825 | 40 208 90 127 943 456 961 Core 781 | 3 2 18 27 . 15 716 Treads . | . . . . . . . Legs 298 | . 5 . . . 48 245 Wheels 302 | 37 201 64 . . . . Hover 8 | . . 8 . . . . Flight 1436 | . . . 100 943 393 . Fastest Speed 34 | 50 80 50 34 34 34 50 Average Speed 62 | 77 85 87 46 34 43 93 Slowest Speed 300 | 80 300 250 200 34 150 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 2 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 36 15 33 93 46 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug 8 | . 1 . . . . 7 Terrain Destroyed 10 | . 1 2 . . . 7 Melee 7 | . . . . . . 7 Projectile 1 | . 1 . . . . . AOE 2 | . . 2 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 4494 | 44 278 127 152 964 977 1952 Wait 1391 | . . 1 . 12 468 910 Move 2815 | 39 207 89 126 942 451 961 Hop 2 | . . . . . 2 . Pick Up 15 | 1 7 . 1 2 3 1 Fast Attach 49 | 4 11 5 6 2 9 12 Attach 10 | . . 3 . 2 . 5 Detach 16 | . 1 3 1 2 2 7 Swap 2 | . . . . . 2 . Drop 34 | . 3 6 6 2 9 8 Fire 122 | . 49 14 9 . 31 19 Melee 33 | . . 6 . . . 27 Ram 5 | . . . 3 . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 17) 223 | -10/Materials | Discovered new exit (range 18) 332 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 485 | -9/Materials | Discovered new exit (range 8) 495 | -9/Materials | Entered Mines 497 | -9/Mines | Core integrity fell below 50% 504 | -9/Mines | Lost 6 parts (1p2n1u2w) 506 | -9/Mines | Learned Materials security intel 510 | -9/Mines | Assembled infested the area 515 | -9/Mines | Assisted by a Guerilla fighting off Assembled 594 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 594 | -9/Mines | Discovered new exit (range 5) 595 | -9/Mines | Entered Exiles 600 | -9/Exiles | Discovered new exit (range 16) 603 | -9/Exiles | Met 8R-AWN 610 | -9/Exiles | Met EX-HEX 623 | -9/Exiles | Met EX-DEC 636 | -9/Exiles | Learned location of Zion (-6) 655 | -9/Exiles | Discovered new exit (range 11) 679 | -9/Exiles | Visited The Gauntlet 762 | -9/Exiles | Met EX-BIN 848 | -9/Exiles | Build established: Scavenger-Mutant 854 | -9/Exiles | Aligned with FarCom system 854 | -9/Exiles | Given EX-Vault access code 863 | -9/Exiles | Opened EX-Vault 865 | -9/Exiles | Found Prototype Processor 865 | -9/Exiles | Identified 0b10 Alert Chip 867 | -9/Exiles | Found Prototype Device 867 | -9/Exiles | Identified Skeleton Box 901 | -9/Exiles | Warned to stay clear of 0b10 Research branches 937 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Skeleton Box 937 | -9/Exiles | Entered Mines 1100 | -8/Mines | Core integrity fell below 20% 1244 | -8/Mines | Build established: Scavenger-Scout 1633 | -8/Mines | Lost 4 parts (1p3n) 1647 | -8/Mines | Discovered new exit (range 12) 1703 | -8/Mines | Entered Materials 1703 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1958 | -8/Materials | Build established: Skirmisher 2283 | -8/Materials | Lost 4 parts (1p1n2w) 2551 | -8/Materials | Build established: Scout 2888 | -8/Materials | Build established: Assassin 3046 | -8/Materials | System corruption reached 10% 3059 | -8/Materials | Core integrity fell below 50% 3083 | -8/Materials | Lost 3 parts (3u) 3332 | -8/Materials | Build established: Mutant 3602 | -8/Materials | Released all parts (3) 3609 | -8/Materials | Core integrity fell below 20% 3656 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03584_ G-50 Soldier misfires. 03596_ Critical hit (Burn: +37). 03597_ Destroyed Imp. Heat Sink. 03597_ G-47 Trooper system corrupted by crushing effect. 03597_ Aluminum Leg destroyed. 03597_ Critical hit (Burn: +37). 03598_ G-47 Trooper IFF system glitched. 03599_ G-47 Trooper suffers critical hit (Smash). 03599_ Destroyed Aluminum Leg. 03599_ Destroyed Lgt. Nuclear Core. 03599_ G-47 Trooper system corrupted by crushing effect. 03599_ G-47 Trooper knocked back. 03600_ G-47 Trooper system terminally corrupted. 03600_ Particle Gun fried. 03602_ Released Aluminum Leg. 03602_ Released Hvy. Flail. 03602_ Released Enh. Autogun. 03621_ System corrupted: Substantial component data lost. 03625_ Acquired Imp. Heat Sink. 03642_ System corrupted: Imp. Heat Sink rejected. 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"" # | | # !!! # # ## #???## ""S # | | # !!! # " ## #????# # | | # # T ## #????#! # | | # # ** " ## ###### ! # | | # + !* # ## # # | | # # !* " ## # # | | # # g###T#### ## # " # | | # # #?###??# ## / # | | # # #????### ##% # "" % # | | # # ################## # "" =# | | ######### # #?????????# # """ # | | ?# """ # # #?????????# # # | | ?# """ # # """#?????????# #####+## | | ?# """ + + """#????????# ?? | | ?# # # """#????????+ | | ?# # # #????????# | | ?# # ########????????# ###+#####+## | | ?######## #! #????????# #?? ??????? | | ????##! # #????????+ +?? ??????? | | ????#! # #????????#####?? ??????? | | ????#! + #??????????????? ??????? | | ????#! # #??????????????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Sixth Sense root@ Challenges ------------ None Game ------ Seed AntigravPlatingSteel Manual? 0 Play Time 00:36:00 Cumulative 23.0 hours Start 2025.10.23 @ 16:22:40 End 2025.10.23 @ 19:39:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 19 Adventurer 16 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a7241db-089c-4d51-9fdf-3f373030a03c