Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 07:31:11 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (442) 442 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2317 Bonus ------- None Cogmind --------- Core Integrity 479/550 Matter 300/300 Energy 33/100 System Corruption 0% Temperature Cool (93) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Small Laser Particle Gun > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Advanced Visual Processing Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector > --- WEAPON ----------- EM Shotgun Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Light Armor Plating [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 21 | 1 2 . 8 10 Power 1 | . . . 1 . Engine 1 | . . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 2 . 2 5 Treads 2 | . . . . 2 Leg 7 | . 2 . 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . . 3 3 Device 3 | 1 . . . 2 Storage . | . . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 4 | . . . 2 2 Energy Gun 3 | . . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 2 6 Power 1 | . . . . 1 Propulsion 3 | . . . 2 1 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 100 97 89 Engine 10 | . 14 14 11 5 Treads 4 | . . . . 16 Leg 32 | . 28 28 42 18 Device 9 | . 14 14 3 14 Storage 11 | . 14 14 11 9 Processor 2 | . . . . 9 Protection 3 | . . . 7 . Energy Gun 12 | . 14 14 11 13 Ballistic Gun 9 | . 14 14 10 3 Naked Turns . | . . . . . Heaviest Build 24 | 15 15 15 24 19 Greatest Support 46 | 20 26 26 46 26 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 Most Carried 8 | 7 8 8 8 7 Average Carried 6 | 6 7 8 7 4 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 7 8 8 8 4 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 501 | 231 . 35 144 91 Remotely . | . . . . . Salvage Created 615 | 90 . 123 177 225 Parts 35 | 5 . 7 14 9 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 12 | . . 3 5 4 Guns 11 | . . 2 5 4 Classes Destroyed 6 | 2 . 1 3 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Swarmer 3 | . . . 3 . Grunt 6 | . . 3 . 3 Sentry 3 | . . . 2 1 Best Kill Streak 3 | 2 . 2 3 3 Combat Bots Only 3 | . . 2 3 3 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1308 | . . 109 488 711 Core 118 | . . 10 37 71 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 . 96 90 . Volleys Fired 57 | 7 . 6 23 21 Largest 2 | 2 . 2 2 2 Hottest 105 | 70 . 70 70 105 Shots Fired 109 | 14 . 12 46 37 Gun 109 | 14 . 12 46 37 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 38 | 7 . 6 23 2 Thermal 52 | 7 . 6 12 27 Explosive . | . . . . . Electromagnetic 19 | . . . 11 8 Robot Hit Streak 12 | 4 . 3 9 12 Robot Miss Streak 3 | 3 . 2 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 79 | 8 . 8 34 29 Core Hits 36 | 3 . 6 11 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Burn 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1036 | 101 . 113 420 402 Guns 1017 | 101 . 110 420 386 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 19 | . . 3 . 16 Kinetic 325 | 50 . 46 214 15 Thermal 468 | 51 . 64 102 251 Explosive . | . . . . . Electromagnetic 224 | . . . 104 120 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 9 | . . 2 . 7 Kicked 9 | . . 2 . 7 Crushed . | . . . . . Highest Temperature 139 | 47 . 87 108 139 Average Temperature 47 | 21 . 42 36 75 Received Heat Transfer 615 | . . 63 111 441 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 1 | . . . . 1 Heat Transferred 1374 | 148 . 333 296 597 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 222 | 10 6 96 222 164 Initial 89 | . 6 1 37 89 Average 87 | 6 6 66 113 116 Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 91 100 Level 1 4 | . . . 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 1 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . . 3 8 11 Peak Tracking Total 6 | . . 2 3 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . 1 1 . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . 2 2 . Successful 3 | . . 1 2 . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 622 | 50 71 76 279 146 Spaces Moved 323 | 23 46 47 162 45 Core . | . . . . . Treads . | . . . . . Legs 323 | 23 46 47 162 45 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 120 | 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 9 | 3 8 15 14 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 450 | 31 66 54 201 98 Wait 10 | . . . . 10 Move 319 | 22 45 46 161 45 Hop . | . . . . . Pick Up 16 | 1 9 . 3 3 Fast Attach 4 | 1 . . 3 . Attach 9 | . . . 2 7 Detach 2 | . . . 1 1 Swap 8 | . 2 . 3 3 Drop 16 | . 10 . 5 1 Fire 57 | 7 . 6 23 21 Melee . | . . . . . Ram . | . . . . . Kick 9 | . . 2 . 7 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 51 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 12) 122 | -10/Materials | Entered Mines 132 | -10/Mines | Met a Derelict bent on vengeance 143 | -10/Mines | Identified exit to Materials 198 | -10/Mines | Entered Materials 198 | -9/Materials | Evolved 2 slots: Propulsion x2 320 | -9/Materials | Build established: Mutant 461 | -9/Materials | Discovered new exit (range 14) 477 | -9/Materials | Entered another Materials area 477 | -8/Materials | Evolved 2 slots: Utility x2 615 | -8/Materials | Lost 3 parts (1p1u1w) 623 | -8/Materials | Self-destructed Last Messages --------------- 00566_ EM Shotgun destroyed. 00568_ Imp. Ion Engine destroyed. 00568_ G-47 Trooper destroyed. 00572_ Y-45 Defender destroyed. 00576_ W-25 Informer sends out distress signal. 00577_ R-06 Scavenger collects Corrupted Aluminum Leg. 00577_ C-30 ARC bursts open, deploying its payload. 00577_ G-50 Soldier unfolds itself. 00577_ G-47 Trooper unfolds itself. 00578_ Acquired Particle Gun. 00584_ Seismic Detector destroyed. 00587_ Acquired 5 matter. 00597_ Hvy. Laser melted. 00597_ G-50 Soldier destroyed. 00609_ Kicked G-47 Trooper. 00617_ Imp. Terrain Scanner destroyed. 00617_ Kicked G-47 Trooper. 00619_ Kicked G-47 Trooper out of the way. 00621_ Imp. Aluminum Leg destroyed. 00621_ Critical hit (Burn: +37). 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"" ?#?#??#?# [ #??#? ????????????? | | ??? ?? ?####??#?# ########? +???????????? | | ??? ??? #??###?## ##??#??# ??????????????? | | ???? ?? ???? ?#?# #??##??# ?????????????? | | ??????? ? ?? ? ?? ?? ?????????????? | | ??????" # ??? #?####?# ??????????????? | | ????????# ? ?#?+#?#?#?#?????????????????? | | ?????????????#?? ?? #?? ??????????????? | | ??????????? ?# ?? ? ???????????????????? | | ???????????????? ????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexCorruptionBoomstick Manual? 0 Play Time 00:10:12 Cumulative 80.9 hours Start 2022.04.03 @ 07:23:16 End 2022.04.03 @ 07:31:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 76 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: ab0c6e13-2d4f-40d5-803f-b54df4d7cf1f