Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 19:18:59 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (190) 950 Value Destroyed (6764) 6764 Prototype IDs (117) 2340 Alien Tech Used (2) 400 Bonus (6632) 6632 TOTAL SCORE: 27186 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 1239 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1407/1600 Matter 30/300 Energy 928/940 System Corruption 8% Temperature Cool (12) Movement Hovering (46) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Vortex Chain Reactor > --- PROPULSION (7) --- Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Actuator Array Experimental Propulsion Shielding > --- WEAPON (3) ------- Point Singularity Launcher Vibroblade Enhanced Force Lance > --- INVENTORY (22) --- Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Combat Linear Gravjet Experimental Energy Well (1000) Inertial Stasis Machine Point Defense System System Guard Transdimensional Reconstructor Null Cannon Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Hellfire Missile Launcher Phasing Sabre Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Inertial Stasis Machine Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Actuator Array Experimental Transmission Jammer > --- WEAPON ----------- Zionite Phaser-S Vibroblade Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Experimental Energy Well Improved Melee Analysis Suite Point Defense System System Guard Transdimensional Reconstructor Null Cannon Hellfire Missile Launcher Point Singularity Launcher Phasing Sabre Enhanced Force Lance Enhanced Force Lance [Rating: 191] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Force Lance Energy Gun Improved Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Compact Linear Accelerator Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Utility 10 | . . 1 2 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 349 | 6 8 9 42 28 3 2 7 3 4 2 . . 1 30 1 16 5 3 34 . . 16 2 21 32 19 7 48 Power 53 | 1 1 2 3 3 . . 1 1 . 1 . . . 7 . 2 . . 9 . . 4 1 4 3 3 1 6 Engine 14 | 1 1 2 . 3 . . 1 1 . 1 . . . 3 . . . . 1 . . . . . . . . . Core 11 | . . . 3 . . . . . . . . . . 4 . 1 . . 2 . . 1 . . . . . . Reactor 28 | . . . . . . . . . . . . . . . . 1 . . 6 . . 3 1 4 3 3 1 6 Propulsion 96 | 2 . 3 17 2 1 1 1 1 2 . . . . 8 . 2 . . 9 . . 4 1 7 7 8 2 18 Treads 14 | 1 . 2 7 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Wheel 13 | 1 . 1 10 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover 66 | . . . . 1 . . . . 2 . . . . 8 . 1 . . 9 . . 4 1 6 7 8 2 17 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Utility 120 | 1 5 3 10 14 . . 1 . 1 1 . . . 7 . 9 5 1 12 . . 6 . 5 15 7 4 13 Device 69 | . . 3 3 9 . . . . . . . . . 6 . 7 3 1 6 . . 2 . 4 12 4 3 6 Storage 17 | 1 4 . 3 . . . . . . . . . . . . 1 1 . 2 . . 2 . . . . . 3 Processor 14 | . 1 . 1 . . . . . 1 1 . . . 1 . . . . 2 . . 2 . . . 1 1 3 Hackware 8 | . . . . 1 . . 1 . . . . . . . . . 1 . 2 . . . . . 2 1 . . Protection 12 | . . . 3 4 . . . . . . . . . . . 1 . . . . . . . 1 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 1 12 9 2 1 4 1 1 . . . 1 8 1 3 . 2 4 . . 2 . 5 7 1 . 11 Energy Gun 15 | . . . 2 4 1 . . . . . . . . 2 . 2 . . . . . . . . 1 . . 3 Energy Cannon 6 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 15 | 2 2 . 7 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 10 | . . . 1 1 . . 1 1 . . . . 1 . . . . 1 . . . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 1 . . . . . . 1 . . . . 2 . . . . . . . . . Slashing Weapon 20 | . . . . . . . 2 . . . . . . 5 1 1 . 1 1 . . 2 . 1 4 . . 2 Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 2 . . . . 1 . . . . 2 . 6 2 . . . . 3 . 2 7 1 . 2 Parts Lost 42 | . . . 11 1 . . . . . . . . . . . . . . 3 . . . 1 2 7 4 1 12 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 22 | . . . 6 . . . . . . . . . . . . . . . 3 . . . 1 1 2 2 . 7 Utility 14 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 5 1 1 4 Weapon 5 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . . 4 1 . . . . . . . . . . . . . . 1 . . . 1 2 4 2 1 7 Average Slot Usage (%) 97 | . 90 94 95 100 100 100 100 99 95 100 100 100 100 98 100 99 99 100 99 100 100 99 99 97 94 87 94 91 Engine 3 | . 14 11 3 5 7 7 7 6 6 6 6 6 6 9 11 . . . . . . . . . . . . . Core 1 | . . . 5 1 . . . . . . . . . 1 . 4 5 5 3 . . 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 5 5 6 10 10 6 10 9 9 7 8 7 Treads 3 | . 14 11 8 7 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . Wheel 6 | . 14 22 16 15 15 15 15 15 13 13 13 13 13 . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . 2 6 6 6 6 28 29 27 27 27 24 25 25 25 24 23 22 16 20 23 Device 9 | . . 6 8 12 7 7 7 7 6 6 6 6 6 9 11 11 10 11 10 10 10 5 5 7 11 14 19 17 Storage 14 | . 17 22 18 15 15 15 15 15 13 13 13 13 13 11 11 15 16 16 15 15 15 15 15 13 13 12 12 11 Processor 12 | . 2 . 8 7 7 7 7 7 13 13 13 13 13 11 11 11 11 11 14 15 15 19 20 18 14 15 16 19 Hackware 5 | . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 9 8 4 4 . Protection 2 | . . . 5 2 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . 2 . . Energy Gun 1 | . . . 3 7 15 7 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 27 17 12 7 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 2 6 6 6 6 6 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 6 7 6 6 6 6 6 14 17 15 16 15 5 5 5 8 10 8 4 4 4 3 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 9 8 8 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 13 45 49 61 69 64 64 63 58 59 64 64 64 65 66 68 86 85 91 89 89 89 94 94 105 114 115 118 138 Greatest Support 179 | 16 16 32 32 24 24 24 24 24 24 24 24 24 24 86 70 86 86 86 98 90 90 98 98 114 115 130 123 179 Greatest Overweight (x) 4 | . 2 1 4 2 2 2 2 2 2 2 2 2 2 1 . 1 . 1 1 . . . 1 1 1 1 . 1 Average Overweight (x) . | . . 1 1 2 2 2 2 2 2 2 2 2 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 22 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 Average Capacity 18 | 5 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 21 22 22 22 22 22 22 22 22 22 22 22 22 Most Carried 22 | 4 15 16 19 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 Average Carried 18 | 2 7 15 15 15 16 16 15 15 15 16 16 16 16 15 15 21 21 22 21 21 22 21 21 21 21 19 21 21 Final Capacity 22 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 4 15 16 16 16 16 16 16 16 16 16 16 16 16 15 16 22 22 22 21 22 22 22 22 22 19 19 22 22 Class Distribution -------------------- 68% | Messiah-Mutant 15% | Mutant 7% | Messiah-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Scout | -2/Research Messiah-Scout | -2/Quarantine Messiah-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 4940 | 193 143 430 848 506 70 3 57 86 32 140 34 . 88 300 10 170 60 17 351 20 . 160 20 190 280 146 132 454 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9824 | . 143 618 1670 630 73 . . 35 . 120 . . . 430 84 146 96 155 860 108 60 . 251 1338 749 421 419 1418 Parts 512 | . 10 41 98 35 8 . . 5 . 5 . . . 23 3 3 . 12 36 1 2 . 6 64 46 24 21 69 Haulers Intercepted 14 | . 1 1 2 1 . . . . . . . . . 3 . . . . 2 . . . . 3 . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . . 8 . . 3 . 4 7 . 10 . 6 . . 9 . . 13 51 5 . . . . . Prevented 39 | . . . . . . 1 . . . 3 2 . 4 . . 4 . . . . 1 24 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 107 | . 3 14 22 9 3 . . 3 . 4 . . . 2 1 1 . 6 5 . . . 3 7 7 3 2 12 Melee 45 | . . . . . . . . . . . . . . 2 1 1 . 2 5 . . . 3 7 7 3 2 12 Guns 37 | . 3 9 17 5 3 . . . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 15 | . . . . 4 . . . 3 . 4 . . . . . . . 4 . . . . . . . . . . Classes Destroyed 15 | . 4 3 5 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . Worker 17 | . . . 7 . . . . . . . . . . . . . . . . . . . . 1 2 2 1 4 Builder 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 14 | . 1 1 2 1 . . . . . . . . . 3 . . . . 2 . . . . 3 . . . 1 Recycler 16 | . . . 3 3 . . . . . . . . . . . . . . 3 . . . . 2 2 1 2 . Operator 5 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 22 | . 1 2 2 2 . . . . . . . . . 1 . . . . 2 . . . . 4 . 2 1 5 Swarmer 29 | . 3 3 . 4 3 . . 3 . 4 . . . . . . . 4 3 . . . . . . . . 2 Grunt 33 | . . 9 12 2 . . . . . . . . . . . . . . . . . . 3 1 1 . . 5 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . 2 5 1 . . . . . . . . . . 1 . . . . . . . . 3 . . . 2 Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 26 | . . . . 2 . . . . . . . . . 2 . 1 . 2 2 . . . . 3 6 3 2 3 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 4 | . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . . . . Best Kill Streak 6 | . 3 4 4 6 3 . . 3 . 4 . . . 2 1 1 . 4 4 . 1 . 3 5 4 2 5 3 Combat Bots Only 5 | . 3 4 4 5 3 . . 3 . 4 . . . 2 1 1 . 4 3 . . . 3 3 3 2 2 3 Max Kills in Single Turn 3 | . 2 1 2 3 1 . . 2 . 3 . . . 1 1 1 . 3 1 1 1 . 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 2 . 3 . . . . . . . 3 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 1 . 1 1 . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 8676 | . 40 485 1880 374 118 . . 28 5 . . . 55 79 19 . . 246 645 . . . 212 625 1131 990 266 1478 Core 1435 | . . 78 395 15 17 . . . . . . . . 15 19 . . 21 130 . . . 39 72 100 323 18 193 Absorbed by Shields 593 | . . . 15 . . . . . . . . . . 11 . . . . . . . . . . 306 155 86 20 Core Remaining (%) 84 | 100 100 80 28 . . . . 95 . . . . 100 . . . . 94 . . . . 85 . 86 . 76 87 Volleys Fired 253 | . 9 44 127 33 4 . . 2 4 10 . . 5 . . . . 2 . . . . . . . . . 13 Largest 3 | . 2 2 2 3 3 . . 1 1 1 . . 2 . . . . 1 . . . . . . . . . 1 Hottest 178 | . 46 91 91 178 178 . . 36 30 36 . . 69 . . . . 39 . . . . . . . . . 60 Shots Fired 469 | . 18 88 251 62 12 . . 2 4 10 . . 7 . . . . 2 . . . . . . . . . 13 Gun 362 | . 18 68 216 34 12 . . . 4 . . . 2 . . . . . . . . . . . . . . 8 Cannon 80 | . . 20 35 25 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . . 3 . . . 2 . 10 . . 5 . . . . 2 . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 277 | . 18 68 165 16 4 . . . 4 . . . 2 . . . . . . . . . . . . . . . Thermal 130 | . . 20 68 34 8 . . . . . . . . . . . . . . . . . . . . . . . Explosive 27 | . . . . 3 . . . 2 . 10 . . 5 . . . . 2 . . . . . . . . . 5 Electromagnetic 27 | . . . 18 9 . . . . . . . . . . . . . . . . . . . . . . . . Phasic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 33 | . 3 33 18 8 4 . . . 3 . . . 3 . . . . . . . . . . . . . . . Robot Miss Streak 7 | . 3 3 6 7 5 . . . 1 . . . 2 . . . . . . . . . . . . . . 3 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 551 | . 10 60 175 44 10 . . . 3 3 . . 3 20 1 2 2 11 27 2 2 . 8 45 26 25 13 59 Core Hits 282 | . 6 26 77 30 10 . . 5 . 6 . . 2 6 1 2 1 8 14 2 1 . 5 21 14 7 7 31 Critical Hits 31 | . . 4 2 1 . . . . . . . . . 1 . . . . . . . . 2 2 6 2 . 11 Critical Kills 16 | . . 3 1 . . . . . . . . . . 1 . . . . . . . . 1 . 3 1 . 6 Critical Parts Destroyed 15 | . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 2 3 1 . 5 Melee Attacks 659 | . . . . . . 3 . 2 3 12 12 . 11 55 2 12 2 18 69 3 12 3 39 88 65 63 61 124 Impact 15 | . . . . . . 3 . . . . . . . . . . . . 9 1 2 . . . . . . . Slashing 458 | . . . . . . . . 2 3 12 12 . 11 55 2 12 2 18 46 2 8 2 32 57 37 32 41 72 Piercing 186 | . . . . . . . . . . . . . . . . . . . 14 . 2 1 7 31 28 31 20 52 Sneak Attacks 54 | . . . . . . . . . . 3 . . . 3 . 1 . . 8 2 2 . 1 12 6 3 3 10 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 66 | . . . . . . . . . . . . . . 3 1 . 1 2 8 . . . 3 16 11 3 2 16 Damage Inflicted 23999 | . 142 984 2945 1376 133 . . 297 65 527 . . 161 1021 42 229 269 720 1956 276 239 . 453 3243 1963 1602 877 4479 Guns 3971 | . 142 698 2368 542 133 . . . 65 . . . 23 . . . . . . . . . . . . . . . Cannons 1397 | . . 286 577 534 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1191 | . . . . 300 . . . 297 . 204 . . 138 . . . . 230 . . . . . . . . . 22 Melee 17440 | . . . . . . . . . . 323 . . . 1021 42 229 269 490 1956 276 239 . 453 3243 1963 1602 877 4457 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2943 | . 142 698 1725 241 49 . . . 65 . . . 23 . . . . . . . . . . . . . . . Thermal 1898 | . . 286 954 552 84 . . . . . . . . . . . . . . . . . . . . . . 22 Explosive 1169 | . . . . 300 . . . 297 . 204 . . 138 . . . . 230 . . . . . . . . . . Electromagnetic 549 | . . . 266 283 . . . . . . . . . . . . . . . . . . . . . . . . Impact 56 | . . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . Slashing 11011 | . . . . . . . . . . 323 . . . 1021 42 229 269 490 1106 276 239 . 260 1672 1040 751 511 2782 Piercing 6373 | . . . . . . . . . . . . . . . . . . . 794 . . . 193 1571 923 851 366 1675 Highest Corruption 11 | . . . . 4 . . . . . . . . . 1 1 1 . 4 4 2 2 1 . 5 3 9 11 8 Average Corruption 2 | . . . . 1 . . . . . . . . . 1 1 1 . 3 3 2 1 1 . 3 1 8 9 1 Corruption Purged 18 | . . . . 5 . . . . . . . . . . . 1 . 1 2 . 1 . . 5 3 . . . Effects 67 | . . . . 6 . . . . . . . . . 1 . 1 . 2 5 . . . . 11 8 6 20 7 Message Errors 21 | . . . . 2 . . . . . . . . . . . . . 2 3 . . . . 4 2 2 2 4 Matter Fused 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 4 1 Heat Flow Errors 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 . . . Energy Discharges 12 | . . . . 2 . . . . . . . . . 1 . 1 . . 1 . . . . . 2 . 4 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 4 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2660 | . . 1 . 53 . . . 8 . 149 . . . 151 . . 78 46 164 . 45 . . 499 395 334 150 587 Projectiles 45 | . . 1 . 44 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 43 | . . . . 9 . . . 8 . . . . . . . . . 26 . . . . . . . . . . Melee 2572 | . . . . . . . . . . 149 . . . 151 . . 78 20 164 . 45 . . 499 395 334 150 587 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 422 | . 16 81 181 273 422 . . . 5 . . . 18 12 . 110 6 5 7 . . . . 136 262 . . . Average Temperature 45 | . 6 22 42 69 206 . . . 5 . . . 13 4 . 27 4 3 7 . . . . 47 136 . . . Received Heat Transfer 1501 | . . 210 804 90 . . . . . . . . . 9 9 . . . 36 . . . 39 54 121 33 . 96 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3343 | . . 518 1998 707 70 . . . . . . . . . . . . . . . . . . . . . . 50 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 894 | . 153 258 403 492 . . . . 127 . . . . 175 . . . . 126 . . . . 453 357 572 431 894 Average Influence 208 | . 60 100 209 187 . . . . 88 . . . . 81 . . . . 64 . . . . 121 252 396 332 365 Maximum Alert Level 3 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . 2 1 2 2 3 Low Security (%) 56 | 100 100 88 46 57 . . . . 100 . . . . 100 . . . . 100 . . . . 90 27 28 . 16 Level 1 31 | . . 11 52 31 . . . . . . . . . . . . . . . . . . . 1 72 4 73 58 Level 2 10 | . . . . 11 . . . . . . . . . . . . . . . . . . . 8 . 67 26 9 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 2 4 6 . . . . 4 . . . . 2 . . . . 1 . . . . 3 3 4 3 4 Investigation 13 | . . 1 . 3 . . . . 2 . . . . 1 . . . . . . . . . 1 2 1 1 1 Extermination 12 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 1 2 Reinforcement 4 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Garrison 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 6 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Times Spotted 255 | . 8 22 26 14 2 . . 4 5 . . . 1 6 2 . . 4 13 . . 18 3 14 38 27 7 41 Peak Tracking Total 17 | . 3 4 4 8 2 . . 4 4 . . . 1 1 2 . . 2 7 . . 6 3 3 17 12 3 3 Tactical Retreats 19 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 2 4 6 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 14 | . . 1 . 1 . . . . 1 . . . . . . . . . 2 . . . . . 2 . . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . 1 . . . 2 3 . 8 . . 1 . 1 . . 4 7 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 13 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 2 2 1 5 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 63 | . 2 5 2 10 . 1 1 . . . . 3 . 4 2 . 4 . . 1 . 14 . 4 5 2 . 3 Terminals 15 | . 2 4 2 7 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . 2 . . . . . . . . . 2 . . . . . . . . . 4 1 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . . Garrison Access 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 3 Total Hacks 182 | . 8 11 8 33 . 1 5 . . . . 20 . 11 6 . 16 . . 1 . 35 . 9 8 5 . 5 Successful 146 | . 6 9 6 19 . 1 5 . . . . 20 . 7 6 . 16 . . 1 . 35 . 5 5 2 . 3 Failed 36 | . 2 2 2 14 . . . . . . . . . 4 . . . . . . . . . 4 3 3 . 2 Catastrophic 6 | . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . 4 5 6 15 . . . . . . . . . 19 . . . . 26 . . 1 . 16 15 19 22 15 Terminals 50 | . 8 9 8 25 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 26 | . . . . 6 . . . . . . . . . 7 . . . . . . . . . 9 2 2 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . 3 . . . Garrison Access 11 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 3 . 5 Terminal Hacks 108 | . 4 5 4 11 . 1 5 . . . . 20 . . 6 . 16 . . 1 . 35 . . . . . . Record 37 | . . . . . . . . . . . . 11 . . 5 . 5 . . . . 16 . . . . . . Part Schematic 15 | . . . . 1 . . 5 . . . . 6 . . . . 3 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 27 | . . 1 1 1 . . . . . . . 3 . . . . 4 . . . . 17 . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . 4 . . . . . . . . . 3 . . . . . . . . . 5 1 2 . . Load Schematic 7 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . 3 . 1 . . Build 8 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . 2 1 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . 1 . . . Insert Component 4 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . Analyze 3 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 Seal Access 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 Unauthorized Hacks 20 | . 4 5 5 4 . . . . . . . . . 2 . . . . . . . . . . . . . . Terminals 8 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 2 2 9 . . . . . . . . . 3 . . . . . . . . . 3 2 2 . 1 Full Trace Events 4 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 89 | . . 1 . 2 . . 5 . . . . 6 . 9 . . 3 . 17 . . . . . . 21 16 9 Parts Built 9 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 1 2 . . Matter 1652 | . . . . 336 . . . . . . . . . 212 . . . . . . . . . 519 417 168 . . Time 399 | . . . . 56 . . . . . . . . . 106 . . . . . . . . . 135 74 28 . . Total Part Build Rating 46 | . . . . 8 . . . . . . . . . 6 . . . . . . . . . 15 9 8 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 15 | . . . . . . . 4 . . . . . 1 3 . . . . 3 . . . . 2 . . . 2 Largest Group 4 | . . . . . . . 4 4 4 . . . 1 3 2 2 . . 2 . . . . 2 2 . . 1 Highest-Rated Group 268 | . . . . . . . 148 148 148 . . . 94 197 170 170 . . 206 . . . . 206 206 . . 268 Highest-Rated Ally 268 | . . . . . . . 38 38 38 . . . 94 94 85 85 . . 103 . . . . 103 103 . . 268 Zionite Dispatches 8 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . 2 Heavy 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 97 | . . . . . . . . 1 26 . . . 5 17 3 5 . . 4 . . . . . . . . 36 Total Damage 5613 | . . . . . . . . 13 724 . . . 146 549 192 159 . . 522 . . . . . . . . 3308 Kills 29 | . . . . . . . . 1 5 . . . 1 4 2 1 . . 1 . . . . . . . . 14 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 1 . 1 1 . 1 . 2 1 . 3 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . 4 . . . . 5 . . . . 4 4 5 6 3 Branch Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 6 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . 1 Unaware Schematics 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 17933 | 46 368 709 1070 1359 174 237 739 405 305 825 990 91 659 909 329 808 129 213 964 81 182 442 924 880 958 714 723 1700 Spaces Moved 16407 | 34 265 445 514 998 134 207 650 266 230 662 636 83 487 921 418 678 141 355 1034 161 307 792 780 826 1045 760 630 1948 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5602 | 33 265 445 506 998 134 207 650 266 230 662 636 83 487 . . . . . . . . . . . . . . . Hover 10796 | . . . . . . . . . . . . . . 921 418 678 141 355 1034 161 307 792 780 826 1045 760 630 1948 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 100 110 100 110 110 110 110 110 110 110 110 110 110 42 50 48 48 48 46 46 46 46 48 41 44 44 44 36 Average Speed 68 | 98 105 110 107 110 110 110 110 110 110 110 110 110 110 47 50 48 48 48 50 46 46 46 49 46 46 52 44 40 Slowest Speed 200 | 100 120 110 200 110 110 110 110 110 110 110 110 110 110 100 50 103 48 106 112 46 46 50 120 102 113 102 44 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 50 30 47 32 33 42 84 41 8 69 77 70 70 23 66 70 60 55 34 32 49 96 77 25 86 24 68 46 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 15 | . . . . . . . 1 1 . . 1 1 . . 1 1 3 . 3 . . 1 . . . . 2 . Known Exits Taken 25 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . 2 . 2 1 . 4 3 . 2 . 3 2 . 2 . 2 3 . 2 . . . . . Spaces Dug 270 | . . . . 3 . 2 . 2 3 9 12 . 11 22 . 6 . 4 28 . 6 2 19 25 25 20 34 37 Terrain Destroyed 566 | . . . . 24 . 2 . 26 3 144 12 . 84 22 . 6 . 13 28 . 6 2 19 25 25 20 34 71 Melee 267 | . . . . . . 2 . 2 3 9 12 . 11 22 . 6 . 4 28 . 6 2 19 25 25 20 34 37 Projectile 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . AOE 296 | . . . . 21 . . . 24 . 135 . . 73 . . . . 9 . . . . . . . . . 34 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 21958 | 43 339 595 806 1209 152 213 673 374 274 736 914 82 592 1353 535 1149 200 373 1393 164 333 863 1268 1217 1457 985 991 2675 Wait 4047 | . 32 73 75 115 9 1 11 98 32 48 267 . 88 316 113 422 44 1 248 1 19 26 459 276 288 143 298 544 Move 16378 | 33 264 444 513 997 133 206 649 265 229 661 635 82 486 920 417 677 140 354 1033 160 306 791 779 825 1044 759 629 1947 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 4 15 11 16 14 . . 2 1 1 1 . . . 15 2 11 3 . 11 1 . 7 1 12 6 10 4 12 Fast Attach 142 | 6 5 2 15 7 2 . 1 2 2 1 . . 1 13 . 11 4 . 9 . . 8 . 12 14 5 3 19 Attach 65 | . 1 1 7 3 . . . . 1 . . . . 9 . 2 . . 8 . . . 1 2 6 10 2 12 Detach 11 | . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 1 1 2 Swap 144 | . 2 6 20 18 1 2 6 1 1 1 . . . 8 1 4 2 3 17 . . 8 1 7 12 4 2 17 Drop 254 | . 10 14 33 22 3 1 4 3 1 2 . . 1 27 1 14 6 . 14 . . 20 1 23 23 5 4 22 Fire 253 | . 9 44 127 33 4 . . 2 4 10 . . 5 . . . . 2 . . . . . . . . . 13 Melee 487 | . . . . . . 3 . 2 3 12 12 . 11 43 1 8 1 13 51 2 8 3 26 60 45 48 48 87 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 13) 47 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 13) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Discovered new exit (range 11) 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Utility x2 1269 | -8/Materials | Garrison activated, responded to threat 1310 | -8/Materials | Lost 3 parts (2n1u) 1600 | -8/Materials | Core integrity fell below 50% 1661 | -8/Materials | Build established: Scavenger-Mutant 1732 | -8/Materials | Lost 4 parts (2n2w) 2141 | -8/Materials | Discovered new exit (range 16) 2193 | -8/Materials | Identified exit to Factory 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2343 | -7/Factory | Identified exit to Lower Caves 2380 | -7/Factory | Discovered new exit (range 10) 2389 | -7/Factory | Identified exit to Factory 2697 | -7/Factory | Build established: Mutant 2765 | -7/Factory | Garrison activated, responded to threat 2918 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 2947 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 2973 | -7/Factory | Local fabrication network quarantined 3338 | -7/Factory | Discovered exit to Factory (range 6) 3553 | -7/Factory | Entered Lower Caves 3698 | -7/Lower Caves | Discovered new exit (range 14) 3726 | -7/Lower Caves | Identified exit to Lower Caves 3727 | -7/Lower Caves | Entered another Lower Caves area 3948 | -7/Lower Caves | Discovered new exit (range 15) 3962 | -7/Lower Caves | Identified exit to Zion 3964 | -7/Lower Caves | Entered Zion 3980 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4246 | -7/Zion | Given A8's code to call for help 4286 | -7/Zion | Imprinted 4288 | -7/Zion | Declared Zion's savior 4544 | -7/Zion | Visited the Megawrench Repair Shop 4547 | -7/Zion | Megawrench repaired 6 parts 4587 | -7/Zion | Build established: Messiah-Mutant 4643 | -7/Zion | Discovered new exit (range 12) 4699 | -7/Zion | Identified exit to Proximity Caves 4703 | -7/Zion | Entered Proximity Caves 4703 | -6/Proximity Caves | Accompanied by 4 allies 5071 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5108 | -6/Proximity Caves | Entered Factory 5108 | -6/Factory | Accompanied by 4 allies 5108 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5368 | -6/Factory | Discovered new exit (range 15) 5403 | -6/Factory | Identified exit to Lower Caves 5413 | -6/Factory | Entered Lower Caves 5838 | -6/Lower Caves | Learned Factory garrison access intel 6231 | -6/Lower Caves | Discovered new exit (range 7) 6236 | -6/Lower Caves | Identified exit to Lower Caves 6238 | -6/Lower Caves | Entered another Lower Caves area 6238 | -6/Lower Caves | Discovered new exit (range 11) 6366 | -6/Lower Caves | Encountered a Warlord checkpoint 6377 | -6/Lower Caves | Learned location of Extension (-5) 6387 | -6/Lower Caves | Identified exit to Factory 7214 | -6/Lower Caves | Discovered new exit (range 14) 7227 | -6/Lower Caves | Identified exit to Data Miner 7228 | -6/Lower Caves | Entered Data Miner 7228 | -6/Data Miner | Discovered new exit (range 7) 7249 | -6/Data Miner | Met Data Miner 7270 | -6/Data Miner | Learned location of Section 7 (-2) 7270 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7288 | -6/Data Miner | Received God Mode back door access code from Data Miner 7318 | -6/Data Miner | Identified exit to Proximity Caves 7319 | -6/Data Miner | Entered Proximity Caves 7474 | -5/Proximity Caves | Spotted B-75 Beast 7478 | -5/Proximity Caves | Escorted by Enhanced Grunt 7487 | -5/Proximity Caves | Allies destroyed B-75 Beast 7961 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7978 | -5/Proximity Caves | Entered Factory 7978 | -5/Factory | Accompanied by 1 ally 7978 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7979 | -5/Factory | Identified exit to Upper Caves 7980 | -5/Factory | Loaded intel: 4 garrison access locations 8025 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8056 | -5/Factory | Retrieved Zion intel report: Branch Access 8056 | -5/Factory | Identified exit to Extension 8150 | -5/Factory | Found Prototype Processor 8150 | -5/Factory | Identified Exp. Signal Interpreter 8219 | -5/Factory | Discovered new exit (range 13) 8220 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8280 | -5/Factory | Identified exit to Factory 8304 | -5/Factory | Found Prototype Processor 8498 | -5/Factory | Identified Exp. Targeting Computer 8679 | -5/Factory | Fabricated Phasing Sabre? 8818 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8819 | -5/Factory | Zion Infowar Resupply teleported in 8843 | -5/Factory | Zion Heavy squad teleported in 8887 | -5/Factory | Entered Upper Caves 8887 | -5/Upper Caves | Accompanied by 2 allies 8895 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8955 | -5/Upper Caves | Learned 4 Factory zone layouts 8958 | -5/Upper Caves | Learned location of Armory (-4) 9064 | -5/Upper Caves | Learned Factory emergency access door positions 9064 | -5/Upper Caves | Learned Armory terminal intel 9194 | -5/Upper Caves | Discovered new exit (range 10) 9198 | -5/Upper Caves | Identified exit to Upper Caves 9216 | -5/Upper Caves | Entered another Upper Caves area 9216 | -5/Upper Caves | Accompanied by 2 allies 9225 | -5/Upper Caves | Found Alien Artifact 9225 | -5/Upper Caves | Identified Core Expander 9225 | -5/Upper Caves | Installed Core Expander, added new Utility slot 9302 | -5/Upper Caves | Found Prototype Protection 9302 | -5/Upper Caves | Identified Zio. Heavy Carapace 10012 | -5/Upper Caves | Discovered new exit (range 4) 10024 | -5/Upper Caves | Identified exit to Zhirov 10024 | -5/Upper Caves | Entered Zhirov 10024 | -5/Zhirov | Discovered new exit (range 3) 10033 | -5/Zhirov | Met Zhirov 10045 | -5/Zhirov | Learned location of Quarantine (-2) 10045 | -5/Zhirov | Learned location of Testing (-3) 10045 | -5/Zhirov | Learned location of Command (-1) 10048 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10056 | -5/Zhirov | Found Alien Artifact 10056 | -5/Zhirov | Identified Integrated Dissipator 10056 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10066 | -5/Zhirov | Found Alien Artifact 10108 | -5/Zhirov | Identified exit to Proximity Caves 10153 | -5/Zhirov | Entered Proximity Caves 10247 | -4/Proximity Caves | Learned Research garrison access intel 10254 | -4/Proximity Caves | Learned Research interactive machine intel 10346 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10352 | -4/Proximity Caves | Discovered exit to Factory (range 15) 10366 | -4/Proximity Caves | Entered Factory 10366 | -4/Factory | Evolved 2 slots: Utility x2 10367 | -4/Factory | Identified exit to Armory 10368 | -4/Factory | Identified exit to Research 10417 | -4/Factory | Discovered exit to Research (range 3) 10431 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10524 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10525 | -4/Factory | Zion Hacking Resupply teleported in 10806 | -4/Factory | Found Prototype Hackware 10874 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10875 | -4/Factory | Zion Recon squad teleported in 10921 | -4/Factory | Discovered exit to Research (range 31) 10923 | -4/Factory | P-70 Sage assimilated allied Z-Drone 11098 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11268 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11269 | -4/Factory | Zion Heavy squad teleported in 11276 | -4/Factory | Discovered new exit (range 13) 11324 | -4/Factory | Identified exit to Upper Caves 11330 | -4/Factory | Entered Upper Caves 11401 | -4/Upper Caves | Encountered a Warlord checkpoint 11405 | -4/Upper Caves | Learned Research terminal intel 11410 | -4/Upper Caves | Discovered new exit (range 3) 11411 | -4/Upper Caves | Identified exit to Upper Caves 11411 | -4/Upper Caves | Entered another Upper Caves area 11584 | -4/Upper Caves | Encountered a Warlord checkpoint 11590 | -4/Upper Caves | Discovered new exit (range 5) 11592 | -4/Upper Caves | Identified exit to Warlord 11593 | -4/Upper Caves | Entered Warlord 11609 | -4/Warlord | System corruption cleaned by Quarantine Array 11652 | -4/Warlord | Rebuked by Warlord 11656 | -4/Warlord | Opened Warlord's prototype stash 11662 | -4/Warlord | Found Prototype Reactor 11668 | -4/Warlord | Found Prototype Processor 11668 | -4/Warlord | Identified Spectral Analyzer 11677 | -4/Warlord | Warlord's base attacked by MAIN.C 11683 | -4/Warlord | Found Prototype Hackware 11765 | -4/Warlord | Learned Quarantine trap positions 11766 | -4/Warlord | Learned 4 Command zone layouts 11917 | -4/Warlord | Warlord forces counterattacked 11976 | -4/Warlord | Opened side exit 11998 | -4/Warlord | Spotted Striker 12019 | -4/Warlord | Discovered new exit (range 9) 12035 | -4/Warlord | Identified exit to Proximity Caves 12035 | -4/Warlord | Entered Proximity Caves 12210 | -3/Proximity Caves | Spotted B-86 Titan 12957 | -3/Proximity Caves | Discovered exit to Research (range 5) 12959 | -3/Proximity Caves | Entered Research 12959 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12960 | -3/Research | Loaded intel: 41 interactive machine locations 12961 | -3/Research | Loaded intel: 20 terminal locations 12962 | -3/Research | Loaded intel: 3 garrison access locations 13105 | -3/Research | Fabricated Gravmag System (x2) 13132 | -3/Research | Retrieved Zion intel report: Emergency Access 13378 | -3/Research | Retrieved Zion intel report: Trap Installations 13411 | -3/Research | Incoming investigation squad redirected 13421 | -3/Research | Found Prototype Launcher 13421 | -3/Research | Identified Hellfire Missile Launcher 13426 | -3/Research | Found Hellfire Missile Launcher 13461 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13514 | -3/Research | Discovered new exit (range 15) 13672 | -3/Research | Fabricated Inertial Stasis Machine (x1) 13699 | -3/Research | Identified exit to Testing 13709 | -3/Research | Found Enh. Force Lance 13712 | -3/Research | Found Enh. Force Lance 13718 | -3/Research | Found Enh. Force Lance 13766 | -3/Research | Local fabrication network quarantined 13808 | -3/Research | Retrieved Zion intel report: Active Garrisons 13809 | -3/Research | Zion Heavy squad teleported in 13839 | -3/Research | Entered Testing 13839 | -3/Testing | Accompanied by 2 allies 13868 | -3/Testing | Spotted PY-5SZVCH5GD4 13950 | -3/Testing | Fabricated Point Singularity Launcher (x1) 13992 | -3/Testing | Found Prototype Energy Gun 13992 | -3/Testing | Identified Warp Gun 14057 | -3/Testing | Retrieved Zion intel report: Emergency Access 14142 | -3/Testing | P-80 Master assimilated allied L5-0T0(Z) 14235 | -3/Testing | Retrieved Zion intel report: Guard Positions 14269 | -3/Testing | Repaired Gyrokinetic Inverter 14293 | -3/Testing | Found Prototype Protection 14293 | -3/Testing | Identified Zio. Weapon Casing 14330 | -3/Testing | Found Prototype Slashing Weapon 14330 | -3/Testing | Identified Vibroblade 14388 | -3/Testing | Spotted PY-Q11RL8IUF2 14459 | -3/Testing | Retrieved Zion intel report: Branch Access 14460 | -3/Testing | Identified Exp. Hacking Suite 14461 | -3/Testing | Identified System Mapper 14510 | -3/Testing | Identified Vortex Chain Reactor 14520 | -3/Testing | Found Prototype Energy Cannon 14520 | -3/Testing | Identified Null Cannon 14543 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 14777 | -3/Testing | Lost 4 parts (2n2u) 14792 | -3/Testing | Discovered new exit (range 9) 14797 | -3/Testing | Identified exit to Research 14797 | -3/Testing | Entered Research 14797 | -2/Research | Evolved 2 slots: Utility x2 14908 | -2/Research | Fabricated Gravmag System? 14914 | -2/Research | Incoming investigation squad redirected 15000 | -2/Research | Local fabrication network quarantined 15047 | -2/Research | First assault squad dispatched 15151 | -2/Research | Incoming assault squad redirected 15254 | -2/Research | Retrieved Zion intel report: Branch Access 15254 | -2/Research | Identified exit to Quarantine 15266 | -2/Research | Build established: Messiah-Scout 15269 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15312 | -2/Research | Retrieved Zion intel report: Component Stockpiles 15449 | -2/Research | Retrieved Zion intel report: Emergency Access 15496 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15511 | -2/Research | Entered Quarantine 15512 | -2/Quarantine | Loaded intel: 15 trap records 15622 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 15719 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15745 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 15755 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 15761 | -2/Quarantine | First assault squad dispatched 15764 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15778 | -2/Quarantine | Incoming assault squad redirected 15852 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 15927 | -2/Quarantine | Incoming investigation squad redirected 16068 | -2/Quarantine | System corruption reached 10% 16215 | -2/Quarantine | Discovered new exit (range 19) 16231 | -2/Quarantine | Identified exit to Access 16234 | -2/Quarantine | Entered Access 16234 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 16279 | -1/Access | Spotted B-99 Colossus 16419 | -1/Access | Found Exp. Transmission Jammer 16471 | -1/Access | Retrieved Zion intel report: Branch Access 16471 | -1/Access | Identified exit to Command 16472 | -1/Access | Zion Experimental squad teleported in 16599 | -1/Access | Build established: Messiah-Mutant 16600 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17034 | -1/Access | Energy Cycler disabled 17589 | -1/Access | Retrieved Zion intel report: Active Garrisons 17590 | -1/Access | Zion Experimental squad teleported in 17677 | -1/Access | Lost 7 parts (4n2u1w) 17720 | -1/Access | Terminal network hard line cut 17871 | -1/Access | Found Com. Tesla Bomb Launcher 17873 | -1/Access | Found Com. Tesla Bomb Launcher 17877 | -1/Access | Discovered new exit (range 6) 17878 | -1/Access | Identified exit to Surface 17934 | *** | Escaped! Last Messages --------------- 17851_ PU5PLP>RV%&F>O%3J 1A2K>05JCK9T1H RW2FWNW 17851_ G-73 Enforcer destroyed. 17856_ Acquired 10 matter. 17867_ Sneak attack on A-15 Conveyor. 17867_ A-15 Conveyor destroyed. 17871_ Acquired Com. Tesla Bomb Launcher. 17877_ The Access Shell folds into the floor. 17877_ EXIT=FOUND 17878_ EXIT=IDENTIFIED: SURFACE 17885_ System corrupted: Matter fused (-6). 17893_ Acquired 26 matter. 17894_ Dropped Vibroblade. 17895_ Acquired Prototype Ballistic Cannon. 17895_ Identified Com. Linear Accelerator. 17896_ Dropped Com. Linear Accelerator. 17897_ Acquired Vibroblade. 17906_ SJH/YKRPN#W5PBGP7P|KJVI,FH/#QUSRVDEWOMLUY [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# * "??????????????????? | | ??????????# ]= """"???????????????? | | ??????????#]% Z "" "???????????????? | | ??????????#]]] @" "???????????????? | | ??????????# ! "???????????????? | | ??????????# "???????????????? | | ??????????# ""???????????????? | | ??????????# "????????????????? | | ??????????# ####### #### ####????????????????? | | ??????????# #?????###?? #??????????????????? | | #########?# #?????????? #??????????????????? | | * # #??????????# ##??????????????????? | | # #???????????#####???????????????????? | | + #?????????##????????????????????????? | | # ####### #????????????????????????? | | # ?????????????????????? | | " ?# ?????????????????????? | | """ ?# ####### #????????????????????????? | | """ ??# #????????##?????????????????????????? | | ? " ??#[!#?????? ?????????????????????????? | | ???#%=#???? ??????????????????????????? | | ? ???#%=#?? """"???????????????????????????? | | ????#! # ! """"???????????????????????????? | | ######????# + """"???????????????????????????? | | ??????????# # """"???????????????????????????? | | ??????????# #?? """"???????????????????????????? | | ??????????# #???? ??????????????????????????? | | ??????????# #?????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 75 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Additional Mass Support 25 Corruption Prevention 12 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 90 Utility Shielding 90 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 22 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 1 Stasis Canceling 1 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Enh. Force Rifle | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Variable Charge Gun | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Tri-rail Accelerator | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Inertial Stasis Machine | -4/Factory | Z-intel EM Disruption Field | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Exp. Reclamation Unit | -4/Factory | Z-intel Com. Tesla Bomb Launcher | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Exp. Actuator Array | -2/Research | Z-intel Exp. Power Amplifier | -2/Research | Z-intel Exp. Myomer Leg | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Point Singularity Launcher | -2/Research | Z-intel Adv. Micro-nuke Launcher | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Com. Mass Driver | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Neutron Missile Launcher | -2/Research | Z-intel Gravity Neutralizing Apparatus | -2/Research | Z-intel Imp. Matter Compressor | -2/Research | Z-intel Exp. Thermal Shield | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Hdn. Centrium Heavy Treads | -2/Research | Z-intel Hdn. Centrium Wheel | -2/Research | Z-intel Hdn. Centrium Leg | -2/Research | Z-intel Cld. Nuclear Pulse Thruster | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Imp. System Backup Module | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Adv. Medium Treads | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Imp. Core Analyzer | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Imp. Overload Regulator | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Adv. Launcher Guidance Computer | -2/Quarantine | Z-intel Diametric Drive | -1/Access | Z-intel Exp. System Shield | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Imp. Energy Well | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Adv. Plasma Rifle | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Robot Schematics ------------------ A-15 Conveyor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel Y-64 Sentinel | -4/Factory | Z-intel T-07 Excavator | -2/Quarantine | Z-intel H-88 Terminator | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Phasing Sabre | x1 | -5/Factory Gravmag System | x2 | -3/Research Inertial Stasis Machine | x1 | -3/Research Point Singularity Launcher | x1 | -3/Testing | Preloaded Gravmag System | x2 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed ColdStorageGuard Manual? 0 Play Time 02:43:13 Cumulative 673.7 hours Start 2020.01.31 @ 16:18:46 End 2020.01.31 @ 19:18:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 618 Rogue 578 Adventurer 40 Explorer 0 Win Type 0 Total 57 Types 43/0/12/2/0/0/0 Lore% 89 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae555c1b-cb38-4b5c-94df-7d7dd501639c