Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 23:15:48 Player: tritri Result: Destroyed by HR-DEY(z) with Makeshift Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (715) 715 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-65) -65 TOTAL SCORE: 2370 Bonus ------- Follower Combat Kills 21 Friendly Fire -86 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ System Shield System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Light Ion Engine Flight Unit Flight Unit Flight Unit Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner Melee Analysis Suite > --- WEAPON ----------- Medium Laser Katana > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Grenade Launcher Mining Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 21 | 6 2 1 12 . . Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 4 . . Treads 2 | 2 . . . . . Leg 4 | . . . 4 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 4 . . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware 2 | . . . 2 . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 5 | 2 1 . 2 . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . 12 . . Power 2 | . . . 2 . . Propulsion 5 | . . . 5 . . Utility 2 | . . . 2 . . Weapon 3 | . . . 3 . . Highest Loss Streak 7 | . . . 7 . . To Critical Strikes . | . . . . . . Average Backups 6 | . 3 6 7 5 5 Power . | . 1 1 1 1 1 Propulsion 2 | . 1 2 3 3 3 Utility . | . . . . . . Weapon 2 | . 1 3 2 1 1 Tool/Special . | . . . . . . Unused Backups 7 | . . . 2 . 5 Power 1 | . . . . . 1 Propulsion 4 | . . . 1 . 3 Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 94 100 78 33 33 Engine 10 | . 14 14 9 . . Treads 14 | . 28 28 6 . . Leg 9 | . . . 18 . . Device 9 | . 9 14 9 . . Storage 10 | . 14 14 10 . . Processor 1 | . . . 2 . . Hackware 2 | . . . . 22 22 Energy Gun 9 | . 6 13 9 . . Ballistic Gun 9 | . 14 14 6 . . Launcher 1 | . 7 . . . . Slashing Weapon 2 | . . . 3 11 11 Peak Build Rating 14 | 6 7 11 14 9 9 Average Rating 8 | 4 6 8 10 9 9 On Entrance 7 | . 6 7 11 9 9 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 47 | . . . 47 . . Heaviest Build 23 | 11 13 18 23 2 2 Greatest Support 40 | 40 40 40 40 3 3 Greatest Overweight (x) 4 | . . . 4 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 7 5 5 Most Carried 8 | 1 6 8 8 5 5 Average Carried 6 | . 3 6 7 5 5 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 1 6 8 5 5 5 Class Distribution -------------------- 62% | Mutant 26% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 620 | 203 15 90 282 30 . Remotely . | . . . . . . Salvage Created 798 | . 76 81 582 31 28 Parts 65 | . 20 10 31 2 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 25 | . 6 6 13 . . Melee 6 | . . . 6 . . Guns 11 | . . 4 7 . . AOE 8 | . 6 2 . . . Classes Destroyed 9 | . 7 . 1 . 1 Worker 4 | . 1 . 1 2 . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 3 | . 3 . . . . Swarmer 11 | . 5 6 . . . Grunt 13 | . 1 . 12 . . Duelist 1 | . . . 1 . . Zionite 1 | . . . . . 1 Best Kill Streak 4 | . 4 3 4 2 . Combat Bots Only 3 | . 3 3 3 . . Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 160 | . 22 18 110 2 8 Missed 38 | . 5 6 22 2 3 Hits 122 | . 17 12 88 . 5 Melee 6 | . . . 5 . 1 Projectile 116 | . 17 12 83 . 4 Critical Strikes 4 | . . 1 2 . 1 Damage Taken 1614 | . 199 144 1153 . 118 Core 450 | . 19 19 294 . 118 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 . 84 . . . Volleys Fired 57 | . 13 8 36 . . Largest 2 | . 2 2 2 . . Hottest 70 | . 50 70 70 . . Shots Fired 112 | . 26 16 70 . . Gun 96 | . 13 13 70 . . Cannon . | . . . . . . Launcher 16 | . 13 3 . . . Special . | . . . . . . Kinetic 55 | . 13 8 34 . . Thermal 41 | . . 5 36 . . Explosive 16 | . 13 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 3 3 10 . . Robot Miss Streak 3 | . 1 1 3 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 79 | . 8 6 62 2 1 Core Hits 59 | . 22 7 28 1 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . . 5 . . Burn 2 | . . . 2 . . Destroy 1 | . . . 1 . . Sever 2 | . . . 2 . . Melee Attacks 34 | . . . 22 11 1 Impact . | . . . . . . Slashing 34 | . . . 22 11 1 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 2 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2161 | . 768 228 969 130 66 Guns 623 | . 24 76 523 . . Cannons . | . . . . . . Explosions 896 | . 744 152 . . . Melee 629 | . . . 433 130 66 Ramming 13 | . . . 13 . . Kinetic 300 | . 24 38 238 . . Thermal 323 | . . 38 285 . . Explosive 896 | . 744 152 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 629 | . . . 433 130 66 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . 13 . . 30 . Projectiles . | . . . . . . Explosions 13 | . 13 . . . . Melee 30 | . . . . 30 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 112 | . 57 52 3 . . Shots 6 | . 4 2 . . . Rammed 2 | . . . 2 . . Targets Rammed 3 | . . . 3 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 128 | . 20 70 128 . . Average Temperature 45 | . 9 22 56 . . Received Heat Transfer 594 | . 18 . 567 . 9 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1110 | . . 111 999 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 96 100 100 100 . Level 1 . | . 3 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 205 | . 205 155 76 30 . Initial 75 | . . 75 29 29 . Average 49 | . 68 107 22 17 . Influence Increases 929 | . 286 234 397 12 . Destroy 0b10 Robot/C 560 | . 120 180 260 . . Destroy 0b10 Robot/NC 50 | . 35 . 5 10 . Destroy Leader 96 | . 16 30 50 . . Allied During Kill 14 | . . 14 . . . Successful Hack 34 | . 28 . 6 . . Disable Machine 15 | . 15 . . . . Destroy Structure 85 | . 72 10 1 2 . Lose Combat Pursuer 75 | . . . 75 . . Influence Decreases 929 | . 91 354 396 87 1 Entered New Map 214 | . . 120 46 47 1 Time Decay 615 | . 91 214 270 40 . Lost Part 80 | . . . 80 . . Lost Ally 20 | . . 20 . . . Squads Dispatched 4 | . . . 4 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 10 7 28 20 12 Peak Tracking Total 20 | . 4 3 5 20 11 Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 9 | . 3 . 6 . . Terminals 7 | . 3 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 25 | . 11 . 14 . . Successful 14 | . 7 . 7 . . Failed 10 | . 4 . 6 . . Catastrophic 2 | . . . 2 . . Database Lockouts 1 | . . . 1 . . Manual 13 | . 2 . 11 . . Terminals 21 | . 11 . 10 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 . 4 . . Record 4 | . 2 . 2 . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 9 | . 3 . 6 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 38 | . . 38 7 . . Highest-Rated Ally 31 | . . 31 7 . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 105 | . . 105 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 1477 | . 210 450 817 . . Terrain 1477 | . 210 450 817 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1939 | 67 309 450 939 96 78 Spaces Moved 1363 | 42 166 265 626 137 127 Core 407 | 9 . . 134 137 127 Treads 603 | 33 166 265 139 . . Legs 353 | . . . 353 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 50 50 Average Speed 118 | 136 160 160 117 50 50 Slowest Speed 250 | 160 160 160 250 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 6 | . . . . 6 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 33 67 57 32 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 9 | . . . 1 8 . Terrain Destroyed 101 | . 70 22 1 8 . Melee 9 | . . . 1 8 . Projectile . | . . . . . . AOE 92 | . 70 22 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1527 | 49 185 277 730 147 139 Wait 41 | . . . 30 . 11 Move 1358 | 41 165 264 625 136 127 Hop . | . . . . . . Pick Up 10 | 2 5 2 1 . . Fast Attach 17 | 5 1 . 11 . . Attach 2 | 1 . . 1 . . Detach . | . . . . . . Swap 3 | . 1 2 . . . Drop 2 | . . 1 1 . . Fire 57 | . 13 8 36 . . Melee 34 | . . . 22 11 1 Ram 2 | . . . 2 . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 9) 252 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 377 | -10/Materials | Entered Mines 514 | -10/Mines | Learned Materials terminal intel 808 | -10/Mines | Discovered new exit (range 10) 827 | -10/Mines | Entered Materials 827 | -9/Materials | Accompanied by 1 ally 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 828 | -9/Materials | Loaded intel: 12 terminal locations 1125 | -9/Materials | Lost 3 parts (1p2n) 1341 | -9/Materials | Discovered new exit (range 15) 1430 | -9/Materials | Build established: Scavenger-Mutant 1499 | -9/Materials | Central database locked down 1654 | -9/Materials | Core integrity fell below 50% 1692 | -9/Materials | Lost 7 parts (1p3n2u1w) 1695 | -9/Materials | Released all parts (3) 1762 | -9/Materials | Discovered new exit (range 9) 1766 | -9/Materials | Entered Mines 1779 | -9/Mines | Assembled infested the area 1781 | -9/Mines | Identified exit to Materials 1784 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1791 | -9/Mines | Met a Derelict bent on vengeance 1857 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1862 | -9/Mines | Entered Zion 1926 | -7/Zion | Attacked by Zionites 1936 | -7/Zion | Core integrity fell below 20% 1940 | -7/Zion | Destroyed by HR-DEY(z) with Makeshift Laser Last Messages --------------- Twisted Machinery. 01932_ 71-VWX(z) pulls a Mak. Axe out of the Twisted Machinery. 01934_ FC-F6G(z) pulls a Mak. Spear out of the Twisted Machinery. 01935_ Critical hit (Impale). 01936_ RA-76A(z) emerges from the Twisted Machinery. 01936_ 2E-MTX(z) pulls a Mak. Spear out of the Twisted Machinery. 01937_ RA-76A(z) pulls a Mak. Sword out of the Twisted Machinery. 01938_ KH-EL6(z) pulls a Mak. Spear out of the Twisted Machinery. 01939_ JW-2AF(z) pulls a Mak. Laser out of the Twisted Machinery. 01940_ 6B-5EK(z) emerges from the Twisted Machinery. 01940_ HR-DEY(z) pulls a Mak. Laser out of the Twisted Machinery. Map ----- +----------------------------------------------------+ | ????????????????????????"" "" "#??? | | ????????????????????????? "" ""##?? | | ????????????????????????? """ "#"#?? | | ????????????????????????? """" ""#?## | | ??????????????????###???" """" ""### | | ????????????????###!!##""""" """" """## | | ????????????????#=[ """"" """ ""### | | ?????????????????! 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"???????? | | ????????????" z"" ??? ????????? | | ???????????? """"" ""z ???????????????? | | ???????????? """"" ????????????????? | | ????????????? ????????????????? | | ????????????? z $ ???????????????? | | ?????????????? ??"" ???????????????? | | ?????????????? ??????" ???????????????? | | ???????????????? ????????" ??????????????? | | ?????????????????????????? "" ????????????????? | | ?????????????????????????? "???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Hunted I Survived The Infestation Robot Respite Shopping List Slippery One Challenges ------------ None Game ------ Seed IntegrityFlightScrapsphere Manual? 0 Play Time 00:20:54 Cumulative 0.3 hours Start 2026.01.12 @ 22:53:18 End 2026.01.12 @ 23:15:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb7c77b3-63ab-4251-87ed-cdba9f5f7124