Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.05 @ 03:05:00

Player: Departed

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (168)      168
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (297)                297
              TOTAL SCORE: 1600

 Bonus
-------
Follower Combat Kills      297

 Cogmind 
---------
Core Integrity             349/400
Matter                     300/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (2) ---
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
                Heat Sink
          Small Storage Unit
  High-capacity Storage Unit
                Reflective Plating
>               --- WEAPON (2) -------
                Pulse Rifle
                Pulse Rifle
>               --- INVENTORY (14) ---
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
      Makeshift Hover Unit
         Medium Matter Pod (100)
                Particle Gun
                Pulse Rifle
                Assault Rifle
                Assault Rifle
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Aluminum Leg
      Makeshift Leg
>               --- UTILITY ----------
                Heat Sink
          Small Storage Unit
  High-capacity Storage Unit
                Reflective Plating
>               --- WEAPON -----------
                Pulse Rifle
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
      Makeshift Hover Unit
         Medium Matter Pod
          Small Laser
          Small Laser
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Assault Rifle
                Signal Generator
[Rating: 22]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   1   2   6   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   .   3   
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
Average Slot Usage (%)     97   | .   94  100 94  
  Engine                   13   | .   14  14  11  
  Leg                      26   | .   28  28  19  
  Device                   2    | .   .   .   11  
  Storage                  25   | .   22  28  22  
  Protection               1    | .   .   .   9   
  Energy Gun               14   | .   14  14  14  
  Ballistic Gun            12   | .   14  14  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 12  44  44  51  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  5    | 3   2   2   5   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 14   | 6   14  14  14  
  Average Capacity         13   | 5   10  14  14  
  Most Carried             14   | 2   3   13  14  
  Average Carried          8    | 1   2   9   12  
  Final Capacity           14   | 6   14  14  14  
  Final Carried            13   | 2   3   13  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           533  | 237 39  180 77  
  Remotely                 .    | .   .   .   .   
Salvage Created            209  | 24  46  41  98  
  Parts                    14   | 3   2   7   2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  5    | .   1   2   2   
  Guns                     5    | .   1   2   2   
Classes Destroyed          4    | 1   1   1   1   
  Tunneler                 2    | 1   .   1   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    1    | .   1   .   .   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           2    | 1   1   2   1   
  Combat Bots Only         2    | .   1   2   1   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               375  | .   18  17  340 
  Core                     60   | .   9   .   51  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         98   | 100 .   96  .   
Volleys Fired              32   | 1   2   19  10  
  Largest                  2    | 2   2   2   2   
  Hottest                  126  | 60  60  60  126 
Shots Fired                59   | 2   4   37  16  
  Gun                      59   | 2   4   37  16  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  31   | 1   2   19  9   
  Thermal                  28   | 1   2   18  7   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         35   | 1   3   20  35  
  Robot Miss Streak        2    | .   1   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   1   1   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           52   | 1   3   33  15  
  Core Hits                13   | 1   2   7   3   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           617  | 12  40  348 217 
  Guns                     617  | 12  40  348 217 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  329  | .   29  184 116 
  Thermal                  288  | 12  11  164 101 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        42   | .   6   24  42  
  Average Temperature      12   | .   6   7   24  
  Received Heat Transfer   141  | .   12  12  117 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         647  | 25  25  375 222 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             206  | 5   52  206 71  
  Initial                  67   | .   2   17  67  
  Average                  72   | .   20  98  54  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | 100 100 98  100 
  Level 1                  .    | .   .   1   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   5   14  3   
  Peak Tracking Total      3    | .   3   3   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   .   3   
  Successful               2    | .   .   .   2   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Dispatch Records         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               6    | .   .   6   .   
  Largest Group            5    | .   .   5   4   
  Highest-Rated Group      97   | .   .   97  84  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               45   | .   .   39  6   
  Total Damage             777  | .   .   684 93  
  Kills                    12   | .   .   11  1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1080 | 66  151 648 215 
Spaces Moved               595  | 42  96  360 97  
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     587  | 34  96  360 97  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            158  | 119 150 160 178 
  Slowest Speed            270  | 200 180 180 270 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 5   27  58  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      667  | 53  99  393 122 
  Wait                     4    | 2   .   2   .   
  Move                     592  | 41  95  359 97  
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 3   1   10  5   
  Fast Attach              8    | 5   1   .   2   
  Attach                   3    | 1   .   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   2   2   
  Drop                     5    | .   .   1   4   
  Fire                     32   | 1   2   19  10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 13)
  218 | -10/Materials | Entered Mines
  297 | -10/Mines     | Discovered new exit (range 9)
  316 | -10/Mines     | Build established: Mutant
  525 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  583 | -10/Mines     | Met a Derelict testing a Signal Generator
  600 | -10/Mines     | Found Signal Generator
  661 | -10/Mines     | Learned Materials security intel
  841 | -10/Mines     | Discovered new exit (range 5)
  866 | -10/Mines     | Entered Materials
  866 | -9/Materials  | Accompanied by 4 allies
  866 | -9/Materials  | Evolved 2 slots: Utility x2
  871 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1081 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Treads.
00996_ R-06 Scavenger collects Carbon-fiber Leg.
00998_ Y-45 Defender heat spikes uncontrollably.
00999_ The unstable cave ceiling collapses.
00999_ R-06 Scavenger collects Lgt. Nuclear Core.
01003_ U-05 Engineer builds a Wall.
01004_ Y-45 Defender heat damages Hvy. Assault Rifle, Lgt. Treads.
01005_ Y-45 Defender heat damages core (-4).
01006_ Y-45 Defender heat damages Heat Sink.
01007_ Imp. Ion Engine melted.
01007_ Y-45 Defender destroyed.
01008_ U-05 Engineer lays Concrete. <x7>
01015_ Acquired 33 matter.
01016_ U-05 Engineer lays Concrete. <x4>
01021_ Acquired 4 matter.
01021_ U-05 Engineer lays Concrete. <x*>
01034_ Acquired Carbon-fiber Leg.
01035_ U-05 Engineer lays Concrete. <x2>
01036_ Acquired 10 matter.
01037_ U-05 Engineer lays Concrete. <x7>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeLightpackBay
  Manual?         0
Play Time         00:13:24
  Cumulative      33.4 hours
  Start           2021.11.04 @ 23:36:30
  End             2021.12.05 @ 03:05:00
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          46
  Rogue           0
  Adventurer      31
  Explorer        15
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          48
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ec63551-9aca-435e-9baa-5dd4e1c2cc0d