Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 23:46:36 Player: Aro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3438) 3438 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 8378 Bonus ------- High Alert Combat Kills 250 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 88/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Utility Shielding Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Improved Particle Charger Improved Medium Armor Plating Layered Medium Armor Plating Faulty Scatter Rocket Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Armored Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Triangulator Advanced Visual Processing Unit Melee Analysis Suite Core Analyzer Drone Bay > --- WEAPON ----------- High-powered Field Laser Plasma Rifle Makeshift Sword > --- INVENTORY -------- Improved Melee Analysis Suite Improved Reaction Control System Improved Medium Armor Plating Precision Assault Rifle Heavy Rocket Launcher [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 Utility 3 | . . 1 . . . 2 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 97 | 6 7 11 5 19 5 12 8 3 21 Power 10 | 1 1 1 . 2 . 1 1 . 3 Engine 6 | 1 . 1 . 1 . 1 1 . 1 Core 4 | . 1 . . 1 . . . . 2 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 4 2 6 4 5 1 . 4 Treads 1 | . . . . . . . . . 1 Leg 23 | 2 . 4 2 6 4 2 1 . 2 Wheel . | . . . . . . . . . . Hover 4 | . . . . . . 3 . . 1 Flight . | . . . . . . . . . . Utility 27 | 1 2 2 2 2 1 4 4 2 7 Device 11 | . 1 1 . . 1 2 1 . 5 Storage 3 | 1 1 . . . . . 1 . . Processor 6 | . . . 1 1 . 1 2 1 . Hackware 1 | . . . . . . 1 . . . Protection 6 | . . 1 1 1 . . . 1 2 Artifact . | . . . . . . . . . . Weapon 32 | 2 4 4 1 9 . 2 2 1 7 Energy Gun 7 | 2 1 . . 1 . . . . 3 Energy Cannon 2 | . . 1 . 1 . . . . . Ballistic Gun 14 | . 1 2 1 6 . 2 . 1 1 Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 5 | . 2 . . 1 . . . . 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 33 | . 2 2 . 4 2 1 5 3 14 Power 5 | . . 1 . 1 . . 1 . 2 Propulsion 11 | . . . . 2 1 1 1 2 4 Utility 10 | . 1 . . . 1 . 3 1 4 Weapon 7 | . 1 1 . 1 . . . . 4 Highest Loss Streak 8 | . 2 1 . 3 1 1 5 2 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 89 96 100 98 96 99 93 93 74 Engine 5 | . 10 6 9 7 . 4 7 7 1 Core 3 | . 3 4 . 1 9 3 . . 8 Leg 19 | . 28 22 36 34 34 21 12 10 5 Hover 7 | . . . . . . 8 17 15 10 Device 7 | . . 8 9 8 3 15 9 1 6 Storage 4 | . 19 18 6 . . . 3 . . Processor 14 | . . . 3 15 18 15 15 28 18 Hackware 1 | . . . . . . 6 2 . . Protection 2 | . . 3 9 3 4 . . 5 3 Energy Gun 3 | . 15 . . 3 . . . . 7 Ballistic Gun 14 | . 8 9 9 19 27 22 18 9 3 Ballistic Cannon 1 | . . 6 9 1 . . . . . Launcher 2 | . 4 13 . . . . . . . Slashing Weapon 2 | . . . . . . . 4 12 5 Naked Turns 31 | . . . . . . . . . 31 Heaviest Build 34 | 12 18 21 21 21 17 23 23 25 34 Greatest Support 43 | 20 20 20 40 43 43 43 27 20 31 Greatest Overweight (x) 2 | 1 . 1 . 1 . 2 2 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 5 Average Carried 5 | 4 7 6 4 4 4 4 3 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 5 5 5 5 Class Distribution -------------------- 26% | Mutant 25% | Scavenger-Gunner 16% | Derelict-Mutant 12% | Scavenger-Bomber 8% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Bomber | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Matter Collected 2934 | 204 216 277 49 601 564 384 313 92 234 Remotely . | . . . . . . . . . . Salvage Created 3760 | . 362 317 48 944 587 397 327 124 654 Parts 225 | . 23 22 2 59 31 9 16 11 52 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 17 13 . Prevented 3 | . . . . . . . . 3 . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Combat Hostiles Destroyed 84 | . 7 10 1 21 15 7 7 4 12 Melee 6 | . . . . . . . . 1 5 Guns 61 | . 2 4 . 17 15 7 7 3 6 Cannons 9 | . . 6 1 2 . . . . . AOE 8 | . 5 . . 2 . . . . 1 Classes Destroyed 15 | . 5 2 . 2 1 . 1 1 3 Worker 3 | . . . . . . . . . 3 Builder 2 | . 1 . . . . . . . 1 Tunneler 1 | . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . 2 . . 1 . . . . . Swarmer 20 | . . 3 . 4 4 . 3 3 3 Grunt 39 | . 7 4 . 7 10 7 3 . 1 Brawler 2 | . . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 13 | . . 3 1 7 . . . . 2 Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . . . . 1 3 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 10 4 1 5 4 4 3 3 8 Combat Bots Only 5 | . 5 4 1 5 4 4 3 3 3 Max Kills in Single Turn 3 | . 3 2 1 3 1 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . 1 . . 1 . . . . 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Damage Taken 5639 | . 292 375 32 889 651 201 658 258 2283 Core 1296 | . 37 43 . 70 115 29 130 17 855 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . 18 . . . . . Core Remaining (%) 82 | 100 85 89 . . 66 . . 74 . Volleys Fired 196 | . 13 29 4 41 42 22 23 7 15 Largest 3 | . 2 3 3 3 3 3 3 2 2 Hottest 145 | . 70 123 128 128 75 81 81 53 145 Shots Fired 503 | . 25 60 12 102 126 66 69 13 30 Gun 419 | . 15 25 4 75 126 66 69 13 26 Cannon 57 | . . 34 8 15 . . . . . Launcher 27 | . 10 1 . 12 . . . . 4 Special . | . . . . . . . . . . Kinetic 416 | . 8 46 8 66 126 66 69 13 14 Thermal 58 | . 5 13 4 24 . . . . 12 Explosive 27 | . 10 1 . 12 . . . . 4 Electromagnetic 2 | . 2 . . . . . . . . Robot Hit Streak 11 | . 7 9 3 9 11 11 9 2 3 Robot Miss Streak 6 | . 3 5 2 4 6 2 3 3 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 10 | . . . . 3 6 . 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . Shots Hit Robots 320 | . 15 40 6 54 70 47 46 6 36 Core Hits 175 | . 24 17 2 32 29 17 18 5 31 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 7 | . . 2 . 2 . . . . 3 Burn 3 | . . . . 1 . . . . 2 Destroy 2 | . . 1 . 1 . . . . . Blast 1 | . . 1 . . . . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 37 | . . . . . . . . 1 36 Impact . | . . . . . . . . . . Slashing 37 | . . . . . . . . 1 36 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7364 | . 784 724 106 1132 1194 811 870 162 1581 Guns 4626 | . 126 245 39 846 1194 811 870 126 369 Cannons 588 | . . 365 67 156 . . . . . Explosions 1187 | . 658 114 . 130 . . . . 285 Melee 963 | . . . . . . . . 36 927 Ramming . | . . . . . . . . . . Kinetic 4527 | . 61 506 86 641 1194 811 870 126 232 Thermal 672 | . 50 104 20 361 . . . . 137 Explosive 1187 | . 658 114 . 130 . . . . 285 Electromagnetic 15 | . 15 . . . . . . . . Impact . | . . . . . . . . . . Slashing 963 | . . . . . . . . 36 927 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 . . . 6 Average Corruption 1 | . . . . 1 1 . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . 5 3 . . . 12 Message Errors 2 | . . . . 1 . . . . 1 Matter Fused 9 | . . . . 1 2 . . . 6 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 106 | . 1 . . 18 . . . . 87 Projectiles . | . . . . . . . . . . Explosions 19 | . 1 . . 18 . . . . . Melee 87 | . . . . . . . . . 87 Knockbacks 5 | . . 4 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . 3 1 . . . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 183 | . 1 . . 153 . . . . 29 Shots 10 | . 1 . . 8 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 337 | . 78 174 100 304 337 . 8 8 251 Average Temperature 83 | . 33 74 47 75 127 . 4 4 85 Received Heat Transfer 1644 | . 120 162 9 252 333 117 138 . 513 Effects 4 | . . . . . 4 . . . . Shutdowns 1 | . . . . . 1 . . . . Interference 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1480 | . 148 185 37 740 . . . . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Peak Influence 691 | . 283 239 92 613 691 457 . . 359 Initial 362 | . . 34 60 38 316 362 . . . Average 194 | . 48 88 75 357 507 251 . . 80 Maximum Alert Level 2 | . 1 1 . 2 2 2 . . 1 Low Security (%) 61 | 100 95 91 100 17 . 52 . . 82 Level 1 21 | . 4 8 . 29 26 43 . . 17 Level 2 16 | . . . . 53 73 4 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 2 . 3 . . 7 Investigation 5 | . 1 1 . . . 1 . . 2 Extermination 2 | . . . . . . 1 . . 1 Reinforcement 6 | . . . . 2 . 1 . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Distress Signals 3 | . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 17 10 2 25 17 14 8 5 36 Peak Tracking Total 11 | . 4 5 3 6 4 4 3 4 11 Tactical Retreats 11 | . 1 1 . . 2 3 1 . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Traps Triggered 6 | . 1 . . 2 . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . 1 . . . 2 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Machines Disabled 2 | . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Machines Accessed 25 | . 5 4 1 6 1 3 . . 5 Terminals 15 | . 4 4 . 3 1 2 . . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 3 | . 1 . . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 67 | . 15 9 5 14 1 10 . . 13 Successful 25 | . 7 3 3 7 . 3 . . 2 Failed 42 | . 8 6 2 7 1 7 . . 11 Catastrophic 9 | . 1 1 . 1 1 1 . . 4 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . . 4 Terminals 45 | . 14 9 . 10 1 6 . . 5 Fabricators 5 | . . . . . . . . . 5 Repair Stations 4 | . . . . 2 . . . . 2 Recycling Units 6 | . 1 . . 1 . 4 . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Terminal Hacks 16 | . 6 3 . 3 . 2 . . 2 Record 3 | . . . . . . 1 . . 2 Prototype ID Bank 5 | . 3 1 . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . . . Report Inventory 3 | . 1 . . 1 . 1 . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 4 1 4 1 3 . . 5 Full Trace Events 4 | . 1 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Turns Passed 5469 | 109 425 582 116 663 419 835 744 454 1122 Spaces Moved 3518 | 83 306 316 80 406 254 509 505 294 765 Core 125 | 12 . . . . . . . . 113 Treads . | . . . . . . . . . . Legs 2397 | 71 306 316 80 406 254 484 220 172 88 Wheels . | . . . . . . . . . . Hover 996 | . . . . . . 25 285 122 564 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 62 62 116 50 Average Speed 129 | 111 120 148 120 120 120 145 131 146 119 Slowest Speed 260 | 120 120 190 120 190 120 200 260 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 45 27 10 49 42 8 71 39 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . . . . 9 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 139 | . 41 5 . 47 . . 1 . 45 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 138 | . 41 5 . 47 . . . . 45 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Low Low Fac Total 4099 | 97 337 382 92 522 326 584 544 305 910 Wait 138 | 2 5 10 . 34 18 16 3 . 50 Move 3509 | 82 305 315 79 405 253 508 504 293 765 Hop . | . . . . . . . . . . Pick Up 47 | 7 4 5 2 7 3 7 4 . 8 Fast Attach 47 | 5 4 3 1 10 1 7 3 2 11 Attach 24 | 1 . 4 2 1 1 3 5 . 7 Detach 10 | . . 1 . . . 2 1 . 6 Swap 26 | . 3 4 2 8 3 2 . 1 3 Drop 60 | . 3 11 2 16 5 12 1 1 9 Fire 196 | . 13 29 4 41 42 22 23 7 15 Melee 37 | . . . . . . . . 1 36 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 847 | -9/Materials | Discovered new exit (range 4) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x2 1226 | -8/Materials | Discovered new exit (range 5) 1233 | -8/Materials | Entered Storage 1409 | -8/Storage | Lost 3 parts (1p1n1w) 1623 | -8/Storage | Build established: Scavenger-Bomber 1795 | -8/Storage | Repaired Lgt. Nuclear Core 1849 | -8/Storage | Discovered new exit (range 16) 1871 | -8/Storage | Identified exit to Garrison 1896 | -8/Storage | Entered Garrison 1922 | -8/Garrison | Triggered checkpoint 1981 | -8/Garrison | Triggered checkpoint 2036 | -8/Garrison | Build established: Scavenger-Gunner 2238 | -8/Garrison | Triggered checkpoint 2306 | -8/Garrison | Discovered new exit (range 8) 2315 | -8/Garrison | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Utility x2 2951 | -7/Factory | Discovered new exit (range 11) 2980 | -7/Factory | Build established: Gunner 3150 | -7/Factory | Entered Lower Caves 3314 | -7/Lower Caves | Build established: Scavenger-Gunner 3360 | -7/Lower Caves | Spotted B-75 Beast 3396 | -7/Lower Caves | Destroyed B-75 Beast 3418 | -7/Lower Caves | Lost 5 parts (1p1n3u) 3828 | -7/Lower Caves | Discovered new exit (range 7) 3894 | -7/Lower Caves | Entered another Lower Caves area 3980 | -7/Lower Caves | Discovered new exit (range 17) 4103 | -7/Lower Caves | Learned 8 Factory zone layouts 4272 | -7/Lower Caves | Build established: Derelict-Mutant 4348 | -7/Lower Caves | Entered Factory 4348 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5175 | -6/Factory | Build established: Mutant 5311 | -6/Factory | Lost 8 parts (1p3n3u1w) 5382 | -6/Factory | Core integrity fell below 50% 5385 | -6/Factory | Garrison activated, responded to threat 5389 | -6/Factory | Released all parts (3) 5400 | -6/Factory | Found Prototype Launcher 5407 | -6/Factory | Identified Scatter Rocket Array 5419 | -6/Factory | Lost 4 parts (1p3w) 5422 | -6/Factory | Core integrity fell below 20% 5470 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05418_ G-50 Soldier suffers critical hit (Burn). 05421_ System corrupted: Matter fused (-5). 05429_ Connecting with Fabricator... 05429_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 05431_ Acquired Phase Shifter. 05434_ Acquired Recalibrator. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 05436_ Phase Shifter destroyed. 05436_ Acquired Utility Shielding. 05447_ System corrupted: Heat flow error (+202). 05447_ Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 05455_ Connecting with Repair Station... 05455_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. 05460_ K-01 Serf cleans the Matter Pump. 05461_ Dropped Remote Datajack. 05465_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????????????? ###+####?????????????? | | ?????????????? * #?????????????? | | ?????????????? # ???????????? | | ?????????????? """ """ ! + """????????? | | ??????????????? """ """ # """????????? | | ????????????? 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""" #????????????????? | | # " " ????????????# #????????????????? | | # " " ????????????# """ """ #????????????????? | | # " " ??????## #### """ """ #????????????????? | | # " " ??????+ gg /g""" """ #????????????????? | | # " " ?????????#### @ #????????????????? | | # " " ????????????#* #????????????????? | | # ????????????# #????????????????? | | + ????????????# #????????????????? | | #####+#????????????#######+######????????????????? | | ##### #??????????????????????????????????????????? | | ??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Part-time Mechanic Please Form A Line Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed AutogunRestorationScythe Manual? 0 Play Time 01:13:42 Cumulative 5.2 hours Start 2024.01.01 @ 22:28:54 End 2024.01.01 @ 23:46:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3813377-ec42-4558-b376-7d13359a6f74