Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 13:31:49 Player: surprisinglarge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (521) 521 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 2772 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 87/150 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Cooling System Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Improved EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Makeshift Light Armor Plating Mining Laser Stasis Trap (100%) Stasis Trap (100%) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Small Storage Unit Terrain Scan Processor > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Makeshift Light Armor Plating Mining Laser Stasis Trap Stasis Trap Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 6 4 13 . 3 . Power 5 | 1 . 3 . 1 . Engine 5 | 1 . 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 4 . 1 . Treads . | . . . . . . Leg 7 | 2 . 4 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 3 1 . . . Device 2 | . 1 1 . . . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 2 1 5 . 1 . Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . 5 . . . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Highest Loss Streak 5 | . . 5 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 75 100 100 100 Engine 10 | . 14 7 11 11 11 Leg 30 | . 28 19 33 33 33 Device 9 | . . 7 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 10 | . 2 11 11 11 11 Energy Gun 1 | . 5 3 . . . Energy Cannon 3 | . . . . 5 11 Ballistic Gun 12 | . 22 14 11 11 11 Special Weapon 4 | . . . 11 5 . Peak Build Rating 24 | 6 10 15 14 24 24 Average Rating 16 | 4 7 9 14 19 24 On Entrance 11 | . 6 9 14 14 24 Naked Turns . | . . . . . . Heaviest Build 26 | 13 16 15 14 26 26 Greatest Support 41 | 20 20 36 36 41 41 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 5 6 4 8 7 Average Carried 4 | . 1 3 . 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 7 | . 5 . 4 7 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 738 | 181 154 314 52 37 . Remotely . | . . . . . . Salvage Created 676 | . 255 421 . . . Parts 52 | . 12 40 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 6 14 . . . Guns 15 | . 5 10 . . . Cannons 1 | . . 1 . . . AOE 4 | . 1 3 . . . Classes Destroyed 6 | . 4 2 . . . Worker 2 | . . 2 . . . Tunneler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Swarmer 10 | . 3 7 . . . Grunt 7 | . 3 4 . . . Sentry 3 | . . 3 . . . Best Kill Streak 6 | . 6 4 . . . Combat Bots Only 4 | . 4 4 . . . Max Kills in Single Turn 2 | . 2 2 . . . Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 139 | . 30 96 . . 13 Missed 37 | . 8 24 . . 5 Damage Taken 1434 | . 249 1033 . . 152 Core 462 | . 58 346 . . 58 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . 17 . . . . Regen/Repaired (Parts) 23 | . . . . 23 . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 97 | . 26 62 5 . 4 Largest 2 | . 2 2 2 . 2 Hottest 123 | . 65 68 123 . 92 Shots Fired 146 | . 51 80 7 . 8 Gun 123 | . 51 66 2 . 4 Cannon 17 | . . 13 . . 4 Launcher 1 | . . 1 . . . Special 5 | . . . 5 . . Kinetic 124 | . 44 74 2 . 4 Thermal 5 | . . . 5 . . Explosive 1 | . . 1 . . . Electromagnetic 16 | . 7 5 . . 4 Robot Hit Streak 11 | . 4 11 . . 6 Robot Miss Streak 4 | . 3 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 92 | . 30 56 . . 6 Core Hits 47 | . 14 30 . . 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 4 | . 2 2 . . . Destroy 4 | . 2 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1425 | . 412 869 . . 144 Guns 819 | . 319 447 . . 53 Cannons 234 | . . 143 . . 91 Explosions 367 | . 93 274 . . . Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 843 | . 238 552 . . 53 Thermal 93 | . 93 . . . . Explosive 184 | . . 184 . . . Electromagnetic 300 | . 81 128 . . 91 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 7 | . . 5 9 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 11 11 5 . Message Errors 5 | . . 1 3 1 . Matter Fused 8 | . . 5 3 . . Heat Flow Errors 4 | . . 1 . 3 . Energy Discharges 5 | . . 3 1 1 . Data Loss (minor) 4 | . . 1 3 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 24 . . . Projectiles . | . . . . . . Explosions 24 | . . 24 . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . . 95 . . . Shots 3 | . . 3 . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 171 | . 21 171 . 121 5 Average Temperature 26 | . 8 54 . 64 5 Received Heat Transfer 483 | . 105 306 . . 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 484 | . 177 484 125 . . Initial 122 | . . 74 122 . . Average 163 | . 51 276 124 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 67 | 100 100 23 100 . . Level 1 28 | . . 66 . . . Level 2 4 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 8 16 . . 2 Peak Tracking Total 4 | . 3 4 . . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . . 4 4 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 . Highest-Rated Group 207 | . . . . 207 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3048 | 78 263 471 275 1910 51 Spaces Moved 2280 | 60 149 250 209 1579 33 Core 30 | 7 . 23 . . . Treads . | . . . . . . Legs 2250 | 53 149 227 209 1579 33 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 111 120 123 120 120 120 Slowest Speed 190 | 120 120 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 33 | 4 24 25 50 89 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 23 | . 2 16 5 . . Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE 18 | . 2 16 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2444 | 71 184 342 217 1593 37 Wait 5 | . . . . 5 . Move 2275 | 59 148 249 208 1578 33 Hop . | . . . . . . Pick Up 30 | 6 6 9 4 5 . Fast Attach . | . . . . . . Attach 17 | 6 1 10 . . . Detach . | . . . . . . Swap 9 | . 3 3 . 3 . Drop 9 | . . 7 . 2 . Fire 97 | . 26 62 5 . 4 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 3) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 504 | -9/Materials | Crushed by falling debris 529 | -9/Materials | Core integrity fell below 50% 559 | -9/Materials | Lost 5 parts (1p2n2w) 633 | -9/Materials | Core integrity fell below 20% 794 | -9/Materials | Discovered new exit (range 9) 813 | -9/Materials | Entered Mines 907 | -9/Mines | Build established: Scavenger-Mutant 964 | -9/Mines | Learned location of Zion (-7) 1031 | -9/Mines | Found a hidden stash of uninstalled traps 1079 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1088 | -9/Mines | Entered Zion 1157 | -7/Zion | Discovered new exit (range 11) 1238 | -7/Zion | System corruption cleaned by Quarantine Array 1327 | -7/Zion | Learned Factory stockpile data 1410 | -7/Zion | Given A8's code to call for help 1588 | -7/Zion | Gained Derelict followers 1652 | -7/Zion | Met Imprinter 1680 | -7/Zion | Imprinted 1682 | -7/Zion | Declared Zion's savior 2076 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2198 | -7/Zion | Build established: Mutant 2828 | -7/Zion | Opened final containment barrier to the Deep Caves 2998 | -7/Zion | Entered Proximity Caves 3049 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Connecting with Deep Containment System... Current location identified: Zion Connecting with Deep Containment System... Containment barrier control room open. >>\\9F6R Containment barrier control room open. Connecting with Deep Containment System... Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. >>\\9PXW Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. Connecting with Deep Containment System... EZ-CVD(z) fiddles with the Twisted Machinery. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE M-22 Extractor extracts Fire Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ??????????????? ????????????? #??###?????????????? | | ???????????????# ???????????? #?? ??????????????? | | ????????????#### ?????###### ?? #??????????????? | | ???????????? ????# ?? #??????????????? | | ???????????? ???# ## #?# #??????????????? | | ???????????# ??# ## ## ##?????????????? | | ???????????? ## ## ##????????????? | | ??????????????# ##???????????? | | ??????????????# g #???????????? | | ??????????????# g @ #???? #???????????? | | ??????????????# ## #??? #????????????? | | ??????????????## ???## #### #????????????? | | ???????????????#####??????## #?????????????? | | ???????????????????????????# ##?????????????? | | ?????########??????????????# ##??????????????? | | ??# # ##?????????###?# #???????????????? | | ?# ##?????#### ### #???????????????? | | ?# #### ####### ##???????????????? | | ??????????## #????????????????? | | ???????????# ### ##???????????????? | | ??????????# ### #?### #???????????????? | | ?????? ##?## #???# #??????????????? | | ??? ###???## ? #####??????????????? | | ????########???????# ##??????????????????? | | ??????????????????? ## #???????????????????? | | ??????????????????## #?# #??????????????????? | | ???????????????????####?? ###??????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed EnhancedCoreExoskeleton Manual? 0 Play Time 00:32:39 Cumulative 5.0 hours Start 2025.05.04 @ 00:32:17 End 2025.05.04 @ 13:31:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef54e679-66c3-4af7-a4ae-a999d1409b6d