Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 20:22:56

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (87)      435
Value Destroyed (2679)     2679
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (493)                493
              TOTAL SCORE: 7887

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      159
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             503/850
Matter                     245/300
Energy                     33/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (5) ------
     Large Storage Unit
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Flexi-carbon Leg
  Advanced Heat Sink
  Improved Signal Interpreter
  Advanced Targeting Computer
           Target Analyzer
  Hardened Medium Armor Plating
  Improved System Restoration Module
           Ion Cannon
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
           Cryofiber Web
  Advanced Heat Sink
     Large Storage Unit
           Decoy Drone Bay
>          --- WEAPON -----------
           Ion Cannon
           Phase Cannon
    Guided Plasma Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Antimatter Reactor
  Improved Heat Sink
  Improved Heat Sink
           Target Analyzer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved System Restoration Module
           Plasma Cutter
           Mace
[Rating: 78]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Guided Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Guided Plasma Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   1   
Parts Attached             70   | 8   4   5   2   .   20  3   6   1   21  
  Power                    11   | 2   .   1   .   .   4   1   2   .   1   
    Engine                 7    | 2   .   1   .   .   3   1   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   2   .   1   
  Propulsion               18   | 2   .   1   .   .   5   .   3   .   7   
    Treads                 8    | 2   .   .   .   .   .   .   2   .   4   
    Leg                    3    | .   .   .   .   .   .   .   .   .   3   
    Wheel                  6    | .   .   1   .   .   5   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   1   1   1   .   9   2   .   1   6   
    Device                 12   | 1   .   1   .   .   6   .   .   .   4   
    Storage                4    | 1   1   .   1   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   2   1   .   2   .   1   .   7   
    Energy Gun             6    | 2   1   1   .   .   .   .   1   .   1   
    Energy Cannon          6    | .   .   .   1   .   1   .   .   .   4   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   1   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   3   .   .   .   1   .   .   15  
  Power                    4    | .   .   1   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   1   .   .   .   1   .   .   4   
  Utility                  3    | .   .   .   .   .   .   .   .   .   3   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   5   
  Highest Loss Streak      13   | .   .   3   .   .   .   1   .   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   100 91  85  85  85  88  89  92  95  
  Engine                   7    | .   14  11  14  14  13  13  7   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   7   15  12  
  Treads                   14   | .   28  21  .   .   .   .   10  15  23  
  Wheel                    9    | .   .   2   14  14  27  28  12  7   .   
  Device                   13   | .   14  14  14  14  9   15  15  15  15  
  Storage                  9    | .   14  14  14  14  9   7   7   7   6   
  Processor                1    | .   .   .   .   .   .   .   .   .   4   
  Protection               3    | .   .   .   .   .   5   5   7   7   4   
  Energy Gun               5    | .   21  8   8   .   .   .   2   7   1   
  Energy Cannon            8    | .   .   .   5   14  8   7   7   7   18  
  Launcher                 5    | .   1   10  .   .   2   7   7   7   5   
  Impact Weapon            4    | .   5   6   14  14  7   .   .   .   .   
Peak Build Rating          78   | 7   8   11  18  17  32  36  64  65  78  
  Average Rating           37   | 5   7   8   13  17  24  34  52  63  69  
  On Entrance              25   | .   7   7   9   17  17  31  34  64  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 15  31  32  57  57  80  56  75  78  88  
  Greatest Support         120  | 40  40  40  16  16  52  40  97  97  120 
  Greatest Overweight (x)  3    | 1   .   1   3   3   3   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   2   3   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  15  15  15  15  
  Average Capacity         15   | 7   14  15  18  20  19  15  15  15  15  
  Most Carried             18   | 2   6   8   9   8   18  14  15  15  15  
  Average Carried          10   | 1   4   6   8   7   13  13  14  12  10  
  Final Capacity           20   | 8   15  15  20  20  15  15  15  15  15  
  Final Carried            15   | 2   6   5   8   7   12  14  15  15  9   

 Class Distribution 
--------------------
 39% | Mutant
 21% | Skirmisher
 19% | Scavenger-Skirmisher
 18% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Waste
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Matter Collected           992  | 258  52   90   .    .    213  2    187  20   170  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3427 | 44   229  236  .    .    933  66   .    399  1520 
  Parts                    178  | 7    4    6    .    .    61   8    .    16   76   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           5    | .    .    1    .    .    1    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  52   | .   4   5   .   .   13  4   .   8   18  
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   
  Cannons                  30   | .   .   .   .   .   9   .   .   8   13  
  AOE                      13   | .   .   3   .   .   3   4   .   .   3   
Classes Destroyed          16   | 1   2   1   .   .   6   1   .   1   4   
  Worker                   3    | .   .   .   .   .   .   1   .   .   2   
  Builder                  15   | .   .   .   .   .   7   .   .   .   8   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   2   .   
  Recycler                 8    | .   1   2   .   .   4   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   .   .   .   .   1   1   .   .   5   
  Swarmer                  11   | .   .   .   .   .   3   4   .   4   .   
  Grunt                    23   | .   4   2   .   .   7   .   .   4   6   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   1   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   6    | .   .   .   .   .   1   .   .   .   5   
  Programmer               3    | .   .   .   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           15   | 2   2   3   .   .   5   6   .   3   15  
  Combat Bots Only         7    | .   2   3   .   .   3   4   .   3   7   
Max Kills in Single Turn   3    | 1   1   1   .   .   2   3   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   1   2   .   .   2   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        313   | .    20   48   .    .    8    3    .    6    228  
  Missed                   76    | .    2    8    .    .    4    1    .    1    60   
Damage Taken               3469  | .    249  453  .    .    52   200  .    30   2485 
  Core                     487   | .    .    107  .    .    18   15   .    .    347  
  Absorbed by Shields      94    | .    .    94   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   156   | .    .    .    .    .    .    .    108  .    48   
Core Remaining (%)         87    | 100  .    .    .    57   96   .    .    97   .    
Volleys Fired              170   | 2    7    9    .    .    50   6    .    22   74   
  Largest                  4     | 2    2    1    .    .    1    1    .    1    4    
  Hottest                  328   | 90   100  50   .    .    120  120  .    120  328  
Shots Fired                244   | 4    10   10   .    .    50   6    .    22   142  
  Gun                      19    | 4    10   5    .    .    .    .    .    .    .    
  Cannon                   205   | .    .    .    .    .    47   2    .    21   135  
  Launcher                 20    | .    .    5    .    .    3    4    .    1    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Thermal                  222   | 2    10   5    .    .    47   2    .    21   135  
  Explosive                20    | .    .    5    .    .    3    4    .    1    7    
  Electromagnetic          2     | 2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 4    7    4    .    .    5    .    .    .    24   
  Robot Miss Streak        4     | .    1    2    .    .    1    3    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           131   | 4    18   15   .    .    7    .    .    .    87   
  Core Hits                118   | 2    5    7    .    .    25   11   .    10   58   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 2     | .    1    .    .    .    1    .    .    .    .    
  Critical Strikes         5     | .    2    .    .    .    1    .    .    .    2    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    2    
    Smash                  2     | .    1    .    .    .    1    .    .    .    .    
Melee Attacks              31    | .    14   13   .    .    3    .    .    .    1    
  Impact                   31    | .    14   13   .    .    3    .    .    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    3    3    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8175  | 53   518  653  .    .    1758 463  .    542  4188 
  Guns                     178   | 53   101  24   .    .    .    .    .    .    .    
  Cannons                  5435  | .    .    .    .    .    1464 72   .    542  3357 
  Explosions               1658  | .    .    200  .    .    272  391  .    .    795  
  Melee                    904   | .    417  429  .    .    22   .    .    .    36   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Thermal                  5800  | 26   101  24   .    .    1464 286  .    542  3357 
  Explosive                1444  | .    .    200  .    .    272  177  .    .    795  
  Electromagnetic          27    | 27   .    .    .    .    .    .    .    .    .    
  Impact                   904   | .    417  429  .    .    22   .    .    .    36   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    2    2    2    .    .    .    .    13   
  Average Corruption       2     | .    .    2    2    2    .    .    .    .    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  8     | .    .    3    3    1    .    .    .    .    1    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    1    1    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            477   | .    181  87   .    .    99   21   .    6    83   
  Projectiles              128   | .    .    .    .    .    51   1    .    6    70   
  Explosions               59    | .    .    .    .    .    26   20   .    .    13   
  Melee                    290   | .    181  87   .    .    22   .    .    .    .    
Knockbacks                 7     | .    4    2    .    .    1    .    .    .    .    
  Impact                   7     | .    4    2    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      367   | .    .    45   .    .    .    167  .    .    155  
  Shots                    9     | .    .    2    .    .    .    3    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        402   | 60   144  30   92   .    402  .    .    68   87   
  Average Temperature      125   | 31   52   13   52   .    151  .    .    33   43   
  Received Heat Transfer   495   | .    156  30   .    .    45   .    .    .    264  
  Effects                  6     | .    .    .    .    .    6    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    4    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    1    2    .    .    1    .    .    .    .    
  Combat Hostiles          3     | .    1    1    .    .    1    .    .    .    .    
  Parts Fried              6     | .    3    2    .    .    1    .    .    .    .    
  Impact Corruptions       11    | .    5    5    .    .    1    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             22    | .    .    .    .    .    7    .    .    3    12   
  Heat Transferred         10710 | 74   370  74   .    .    3280 310  .    1280 5322 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Peak Influence             484  | 10  101 115 .   .   484 454 158 360 461 
  Initial                  219  | .   6   39  .   .   .   219 158 110 130 
  Average                  143  | 3   44  77  .   .   201 291 158 229 131 
Maximum Alert Level        2    | .   .   .   .   .   2   2   .   1   2   
  Low Security (%)         74   | 100 100 100 .   100 53  .   100 23  87  
  Level 1                  22   | .   .   .   .   .   34  76  .   76  10  
  Level 2                  3    | .   .   .   .   .   11  23  .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   .   5   .   .   7   9   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   3   
  Reinforcement            9    | .   .   .   .   .   3   .   .   3   3   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   2   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Distress Signals           7    | .   .   .   .   .   1   1   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   5   11  .   .   11  5   .   2   45  
  Peak Tracking Total      12   | .   3   3   .   .   5   4   .   2   12  
  Tactical Retreats        13   | .   .   4   .   .   5   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Disabled          7    | .   .   .   .   .   3   3   .   1   .   
  Max in Single Turn       3    | .   .   .   .   .   1   3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Accessed          13   | .   .   1   2   .   3   1   .   3   3   
  Terminals                7    | .   .   .   .   .   3   .   .   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   1   2   .   8   4   .   6   10  
  Successful               18   | .   .   1   2   .   5   3   .   2   5   
  Failed                   13   | .   .   .   .   .   3   1   .   4   5   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   1   .   6   3   .   4   3   
  Terminals                17   | .   .   .   .   .   8   .   .   3   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   2   .   1   .   .   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   4   2   .   1   2   
  Terminals                6    | .   .   .   .   .   4   .   .   .   2   
    Botnet                 3    | .   .   .   .   .   2   .   .   .   1   
    Skim                   3    | .   .   .   .   .   2   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   3   1   .   3   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   
  Time                     78   | .   .   .   .   .   .   .   .   .   78  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total Allies               20   | .    .    .    .    .    .    .    20   .    .    
  Largest Group            20   | .    .    .    .    .    .    .    20   20   .    
  Highest-Rated Group      528  | .    .    .    .    .    .    .    528  528  .    
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    35   35   .    
Total Orders               16   | .    .    .    .    .    .    .    .    .    16   
  ROAM                     16   | .    .    .    .    .    .    .    .    .    16   
Ally Attacks               54   | .    .    .    .    .    .    .    .    54   .    
  Total Damage             1271 | .    .    .    .    .    .    .    .    1271 .    
  Kills                    11   | .    .    .    .    .    .    .    .    11   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               4369 | 117  355  646  392  59   699  119  313  605  1064 
Spaces Moved               2401 | 57   160  350  285  38   432  107  181  334  457  
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    
  Treads                   1342 | 50   160  243  .    .    .    .    104  334  451  
  Legs                     6    | .    .    .    .    .    .    .    .    .    6    
  Wheels                   1046 | .    .    107  285  38   432  107  77   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  115  115  145  95   95   95   165  120  
  Average Speed            141  | 151  160  147  134  145  108  95   135  165  160  
  Slowest Speed            240  | 160  160  240  145  145  145  95   165  165  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    36   74   64   11   47   5    86   14   25   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 64   | .    .    .    .    .    1    60   .    1    2    
Terrain Destroyed          185  | .    .    41   .    .    18   69   .    7    50   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    3    .    .    3    15   
  AOE                      164  | .    .    41   .    .    15   69   .    4    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Total                      3112 | 80  224 449 293 42  607 118 251 368 680 
  Wait                     351  | 13  34  70  .   4   72  .   55  2   101 
  Move                     2393 | 56  159 349 284 37  431 107 180 333 457 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 1   4   1   4   .   12  1   3   5   11  
  Fast Attach              34   | 7   1   1   1   .   12  2   4   .   6   
  Attach                   17   | .   .   3   .   .   2   .   1   .   11  
  Detach                   5    | .   .   .   .   .   2   .   1   .   2   
  Swap                     19   | 1   3   1   1   .   6   1   1   1   4   
  Drop                     50   | .   2   2   3   1   17  1   6   5   13  
  Fire                     170  | 2   7   9   .   .   50  6   .   22  74  
  Melee                    31   | .   14  13  .   .   3   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  118 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 11)
  473 | -10/Materials | Entered Mines
  505 | -10/Mines     | Assembled infested the area
  632 | -10/Mines     | Learned Materials terminal intel
  688 | -10/Mines     | Found the Drone Emporium
  693 | -10/Mines     | Found Prototype Device
  999 | -10/Mines     | Lost 3 parts (1p1n1w)
 1087 | -10/Mines     | Learned 2 Materials zone layouts
 1087 | -10/Mines     | Discovered new exit (range 14)
 1115 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1115 | -10/Mines     | Discovered new exit (range 5)
 1119 | -10/Mines     | Entered Exiles
 1158 | -10/Exiles    | Met 8R-AWN
 1178 | -10/Exiles    | Met EX-HEX
 1286 | -10/Exiles    | Met EX-BIN
 1302 | -10/Exiles    | Aligned with FarCom system
 1304 | -10/Exiles    | Given EX-Vault access code
 1337 | -10/Exiles    | Opened EX-Vault
 1346 | -10/Exiles    | Found Gui. Plasma Cannon
 1380 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1421 | -10/Exiles    | Met EX-DEC
 1427 | -10/Exiles    | Learned location of Zion (-6)
 1493 | -10/Exiles    | Discovered new exit (range 14)
 1511 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1511 | -10/Exiles    | Entered Mines
 1549 | -9/Mines      | Discovered new exit (range 14)
 1566 | -9/Mines      | Met a Derelict bent on vengeance
 1570 | -9/Mines      | Entered Materials
 1570 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1572 | -8/Materials  | Loaded intel: 12 terminal locations
 2023 | -8/Materials  | Build established: Scavenger-Mutant
 2232 | -8/Materials  | Discovered new exit (range 15)
 2269 | -8/Materials  | Entered Factory
 2269 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2388 | -7/Factory    | Sucked down chute
 2388 | -7/Factory    | Entered Waste
 2389 | -7/Waste      | Joined by Warlord forces that had cleared the area
 2606 | -7/Waste      | Discovered new exit (range 13)
 2701 | -7/Waste      | Entered Factory
 2701 | -7/Factory    | Accompanied by 20 allies
 2846 | -7/Factory    | Build established: Scavenger-Skirmisher
 2872 | -7/Factory    | Garrison activated, responded to threat
 2911 | -7/Factory    | Lost 14 allies
 3052 | -7/Factory    | Lost 5 allies
 3294 | -7/Factory    | Discovered new exit (range 5)
 3306 | -7/Factory    | Entered another Factory area
 3306 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3601 | -6/Factory    | Identified Decoy Drone Bay
 3678 | -6/Factory    | Repaired Broken Adv. Plasma Cannon
 3703 | -6/Factory    | Build established: Skirmisher
 3858 | -6/Factory    | Garrison activated, responded to threat
 4195 | -6/Factory    | Gui. Plasma Cannon suddenly broke down
 4215 | -6/Factory    | Cargo convoy interrupted
 4288 | -6/Factory    | Destroyed 7 combat bots
 4362 | -6/Factory    | System corruption reached 10%
 4370 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04356_ System corrupted by crushing effect (+4).
04356_ System corrupted by crushing effect (+5).
04356_ Knocked back.
04357_ Slug penetrates Wall.
04358_ Mni. Grenade Launcher destroyed.
04358_ Penetrated by Slug.
04359_ DTAFDY2AGM8XXAIOJSZPH
04359_ Slug penetrates Wall.
04361_ Mace destroyed.
04361_ System corrupted by crushing effect (+4).
04361_ Slug penetrates Wall. <x2>
04362_ Penetrated by Slug.
04363_ The unstable cave ceiling collapses. <x2>
04363_ Slug penetrates Wall. <x3>
04365_ Wall collapses.
04365_ Penetrated by Slug.
04366_ K-01 Serf collects debris. <x2>
04368_ Slug penetrates Wall.
04369_ Penetrated by Slug.
04369_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|        #??????##############     #??#    #     #   |
|        #?###??#            +     #??#    #     # ] |
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|        #  !*==#            #                   #   |
|        # [ %%%#            #          %        #   |
| ?#     ######+#*           ###+#######+###     ### |
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| ???????  ??????#    !%*   #     S" #            #? |
| ??????? ???????#     | gbk/    """ #            #? |
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| ########+#######          ################+######? |
|           %  %            %                   #??? |
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|             %                                 #??? |
|                 """""" """"""                 #??? |
|          %   ^  """""" """"""                 #??? |
| #######/#####   """""" """"""   #### ####     #??? |
|       %     #   """""" """"""   #??# #??#     #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Evasion (%)                45
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
 Enh. Optical Array | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeMetafiberRouter
  Manual?         0
Play Time         00:44:29
  Cumulative      349.6 hours
  Start           2024.09.11 @ 19:07:55
  End             2024.09.11 @ 20:22:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          355
  Rogue           350
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             78
Gallery%          83
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5ececc6-da58-4420-b5a2-c9dc0114d11d