Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 00:50:06 Player: Wisp Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1749) 1749 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3919 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 53/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Authchip [R/Combat] Authchip [Power] Authchip [Processor] Authchip [Processor] Authchip [Processor] Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Gravmag System Advanced Targeting Computer Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Power] Authchip [Processor] Authchip [Processor] Authchip [Processor] Authchip [Armor] [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 82 | 7 11 12 52 Power 13 | 1 2 3 7 Engine 12 | 1 2 3 6 Core 1 | . . . 1 Reactor . | . . . . Propulsion 29 | 2 2 4 21 Treads 5 | . . 2 3 Leg 13 | 2 2 1 8 Wheel . | . . . . Hover 8 | . . . 8 Flight 3 | . . 1 2 Utility 22 | 2 5 1 14 Device 13 | 1 3 1 8 Storage 2 | 1 1 . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 18 | 2 2 4 10 Energy Gun 3 | . . . 3 Energy Cannon 2 | . 1 . 1 Ballistic Gun 12 | 2 1 4 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 2 3 Parts Lost 27 | . 1 . 26 Power 4 | . . . 4 Propulsion 8 | . . . 8 Utility 10 | . . . 10 Weapon 5 | . 1 . 4 Highest Loss Streak 15 | . 1 . 15 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 99 98 85 Engine 15 | . 14 20 13 Core 1 | . . . 2 Treads 2 | . . 4 3 Leg 15 | . 28 17 7 Hover 5 | . . . 12 Device 13 | . 13 11 15 Storage 7 | . 2 11 9 Processor 7 | . 12 11 2 Protection 1 | . . . 2 Energy Gun 2 | . . . 5 Energy Cannon 3 | . 9 . 1 Ballistic Gun 14 | . 18 22 7 Naked Turns . | . . . . Heaviest Build 41 | 15 19 33 41 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 9 | 1 . 8 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 8 | 7 5 10 10 Most Carried 10 | 1 10 10 10 Average Carried 7 | . 4 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 1 10 10 6 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1952 | 270 329 397 956 Remotely 139 | . . . 139 Salvage Created 2831 | 86 475 597 1673 Parts 143 | 2 35 37 69 Haulers Intercepted 7 | . 2 3 2 Recyclers Shooed 5 | . . 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | . 10 11 27 Melee 2 | . 1 . 1 Guns 40 | . 5 11 24 Cannons 4 | . 4 . . Classes Destroyed 10 | 1 6 1 2 Worker 7 | . 1 . 6 Builder 1 | . . 1 . Hauler 7 | . 2 3 2 Recycler 5 | 1 . 2 2 Operator 3 | . 1 1 1 Watcher 3 | . 2 . 1 Swarmer 15 | . 5 7 3 Grunt 26 | . 5 4 17 Brawler 2 | . . . 2 Sentry 5 | . . . 5 Best Kill Streak 7 | 1 5 5 7 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4483 | . 422 453 3608 Core 679 | . 48 78 553 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 80 80 . Volleys Fired 222 | 7 40 42 133 Largest 2 | 2 2 2 2 Hottest 130 | 40 80 46 130 Shots Fired 401 | 14 79 84 224 Gun 366 | 14 55 84 213 Cannon 35 | . 24 . 11 Launcher . | . . . . Special . | . . . . Kinetic 311 | 14 55 84 158 Thermal 90 | . 24 . 66 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 29 | 4 11 8 29 Robot Miss Streak 5 | 4 5 3 5 Penetration Max . | . . . . Secondary Targets 7 | . . 3 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 267 | 7 44 47 169 Core Hits 114 | 2 25 20 67 Critical Kills 1 | . . . 1 Critical Parts Destroyed 8 | . . 1 7 Critical Strikes 10 | . . 1 9 Burn 1 | . . . 1 Destroy 3 | . . 1 2 Smash 6 | . . . 6 Melee Attacks 27 | . . . 27 Impact 27 | . . . 27 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 8 | . . . 8 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4699 | 86 669 756 3188 Guns 3593 | 85 361 755 2392 Cannons 405 | . 280 . 125 Explosions . | . . . . Melee 661 | . . . 661 Ramming 40 | 1 28 1 10 Kinetic 2948 | 85 361 755 1747 Thermal 1050 | . 280 . 770 Explosive . | . . . . Electromagnetic . | . . . . Impact 661 | . . . 661 Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 35 | . . . 35 Message Errors 14 | . . . 14 Matter Fused 11 | . . . 11 Heat Flow Errors 3 | . . . 3 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 153 | . . . 153 Projectiles 5 | . . . 5 Explosions . | . . . . Melee 148 | . . . 148 Knockbacks 4 | . . . 4 Impact 4 | . . . 4 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . . 1 Shots . | . . . . Rammed 7 | . . 1 6 Targets Rammed 24 | 1 16 1 6 Kicked 17 | 1 16 . . Crushed . | . . . . Highest Temperature 733 | . 162 8 733 Average Temperature 138 | . 51 4 158 Received Heat Transfer 2040 | . 117 69 1854 Effects 34 | . . . 34 Shutdowns 9 | . . . 9 Energy Bleed 6 | . . . 6 Interference 13 | . . . 13 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . . 6 Impact Corruptions 10 | . . . 10 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 3 . 2 Heat Transferred 2146 | . 592 . 1554 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 387 | 5 228 275 387 Initial 96 | . 3 96 55 Average 169 | 1 97 127 246 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 58 | 100 80 83 28 Level 1 41 | . 19 16 71 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 91 | . 20 16 55 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 10 | . . 1 9 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 7 . 4 Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 12 . 14 Successful 15 | . 8 . 7 Failed 11 | . 4 . 7 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 23 | . 11 . 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 7 . 5 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 2 | . 2 . . Transport Status 1 | . 1 . . Registered Components 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3035 | 101 743 825 1366 Spaces Moved 1364 | 57 418 310 579 Core 51 | 8 . 1 42 Treads 132 | . . 67 65 Legs 861 | 49 418 242 152 Wheels . | . . . . Hover 316 | . . . 316 Flight 4 | . . . 4 Fastest Speed 45 | 50 120 120 45 Average Speed 136 | 117 120 169 131 Slowest Speed 500 | 190 120 450 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 76 31 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile 6 | . . . 6 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2129 | 73 581 526 949 Wait 338 | 1 71 153 113 Move 1362 | 57 417 309 579 Hop . | . . . . Pick Up 24 | 1 13 . 10 Fast Attach 47 | 7 3 6 31 Attach 12 | . 1 1 10 Detach 2 | . 1 . 1 Swap 23 | . 7 5 11 Drop 49 | . 12 9 28 Fire 222 | 7 40 42 133 Melee 27 | . . . 27 Ram 5 | . . . 5 Kick 16 | . 16 . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 446 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Discovered new exit (range 6) 841 | -10/Materials | Identified exit to Materials 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1080 | -9/Materials | Build established: Scavenger-Mutant 1666 | -9/Materials | Discovered new exit (range 4) 1669 | -9/Materials | Identified exit to Materials 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -8/Materials | Build established: Mutant 1996 | -8/Materials | Lost 15 parts (1p4n6u4w) 2286 | -8/Materials | Build established: Scavenger-Mutant 2679 | -8/Materials | Identified exit to Storage 2772 | -8/Materials | Core integrity fell below 50% 2839 | -8/Materials | Build established: Mutant 2938 | -8/Materials | Core integrity fell below 20% 3025 | -8/Materials | Lost 3 parts (1p2n) 3036 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02958_ Adv. Weight Redist. System temporarily disabled. 02972_ HV I< F 1O>O|59K4N5M8#LZXWBNAEAZNWCZO= 02981_ Lgt. Angular Momentum Engine destroyed. 02992_ System corrupted: Matter fused (-10). 02993_ Critical hit (Destroy). 02993_ Aerolev Unit destroyed. 02994_ Broken Aerolev Unit destroyed. 02996_ U-05 Engineer builds a Wall. 02997_ Dropped Rnf. Ion Engine. 02997_ Dropped Hvy. Particle Cannon. 02998_ Dropped Broken Shotgun. 02998_ U-05 Engineer builds a Wall. 02999_ R-06 Scavenger collects Broken Shotgun. 02999_ Slammed into R-06 Scavenger. 03002_ U-05 Engineer builds a Wall. 03002_ Slammed into S-10 Pest. 03009_ Dropped Hvy. Particle Gun. 03024_ Dropped Weapon Cycler. 03025_ NGB GO6/BHQ9NEFDY0NQ#KX?? | | #"T = "" / #??????????????????????????????? | | #"" ![Y" # #??????????????????????????????? | | ### [*"" # ""T"" #??????????????????????????????? | | ??#! # """"" #??????????????????????????????? | | ??# + #??????????????????????????????? | | ??# #######/######??????????????????????????????? | | ??# #???### ######??????????????????????????????? | | ??# ##### !!#??????????????????????????????? | | ??# #??????????????????????????????? | | ??# !!#??????????????????????????????? | | ??# ##### !!#??????????????????????????????? | | ??# ########## =#??????????????????????????????? | | ??# # !#?# = #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstCoreSheargun Manual? 0 Play Time 00:53:58 Cumulative 28.9 hours Start 2022.04.06 @ 23:55:50 End 2022.04.07 @ 00:50:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f76f0d14-3df2-4450-bd20-be6ce1dd68fc