Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 19:03:30 Player: IcedTea Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (860) 860 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2555 Bonus ------- None Cogmind --------- Core Integrity 174/400 Matter 278/300 Energy 90/100 System Corruption 1% Temperature Cool (41) Movement Walking (400) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Weight Redist. System Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Reaction Control System Light Armor Plating Hardened Light Armor Plating Small Laser Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Weight Redist. System Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Reaction Control System Light Armor Plating Hardened Light Armor Plating Small Laser Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Grenade Launcher Katana [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 25 | 7 8 6 2 1 1 Power 5 | 1 3 1 . . . Engine 5 | 1 3 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 3 1 . 1 Treads . | . . . . . . Leg 9 | 2 2 3 1 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | 1 1 . . . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 3 2 2 1 1 . Energy Gun 3 | 3 . . . . . Energy Cannon 4 | . 1 1 1 1 . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 88 96 100 100 91 Engine 11 | . 12 11 11 11 9 Leg 36 | . 26 40 44 44 39 Storage 22 | . 23 22 22 22 22 Energy Gun 7 | . 23 . . . . Energy Cannon 7 | . . 11 11 11 9 Ballistic Gun 7 | . . 11 11 11 9 Naked Turns . | . . . . . . Heaviest Build 60 | 13 53 59 59 60 60 Greatest Support 43 | 20 20 40 43 43 43 Greatest Overweight (x) 4 | 1 4 2 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 15 20 20 20 20 Most Carried 20 | 5 12 20 20 20 20 Average Carried 14 | 2 8 17 19 20 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 5 20 20 20 20 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 568 | 237 89 156 71 15 . Remotely . | . . . . . . Salvage Created 1229 | 92 356 486 295 . . Parts 91 | 3 26 36 26 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 9 8 11 . . Guns 14 | . 8 2 4 . . Cannons 13 | . . 6 7 . . AOE 1 | . 1 . . . . Classes Destroyed 9 | 2 5 2 . . . Worker 2 | . 1 1 . . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 . 1 . . . Watcher 5 | . 3 2 . . . Swarmer 12 | . 6 . 6 . . Grunt 13 | . 3 6 4 . . Duelist 2 | . . 1 1 . . Sentry 1 | . . 1 . . . Best Kill Streak 9 | 2 9 4 3 . . Combat Bots Only 3 | . 3 3 3 . . Max Kills in Single Turn 3 | 1 3 1 1 . . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 145 | . 50 21 46 . 28 Missed 39 | . 13 7 13 . 6 Damage Taken 1311 | . 256 162 330 . 563 Core 280 | . 54 35 52 . 139 Absorbed by Shields . | . . . . . . Ignored by Resistances 389 | . 86 49 101 . 153 Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 79 | 3 23 24 22 . 7 Largest 2 | 2 2 2 2 . 2 Hottest 103 | 80 80 83 83 . 103 Shots Fired 152 | 6 45 48 40 . 13 Gun 104 | 6 45 24 22 . 7 Cannon 48 | . . 24 18 . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . . 24 22 . 7 Thermal 73 | 3 22 24 18 . 6 Explosive . | . . . . . . Electromagnetic 26 | 3 23 . . . . Robot Hit Streak 15 | 5 6 15 12 . 11 Robot Miss Streak 3 | . 3 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | 5 28 31 29 . 9 Core Hits 53 | 2 18 17 13 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1967 | 138 492 569 584 . 184 Guns 911 | 62 346 212 217 . 74 Cannons 826 | . . 357 366 . 103 Explosions 222 | 76 146 . . . . Melee . | . . . . . . Ramming 8 | . . . 1 . 7 Kinetic 503 | . . 212 217 . 74 Thermal 1234 | 108 300 357 366 . 103 Explosive . | . . . . . . Electromagnetic 222 | 30 192 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . 1 . 1 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 160 | 36 117 123 78 . 160 Average Temperature 42 | 18 45 37 29 . 92 Received Heat Transfer 240 | . 60 72 90 . 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 4 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2120 | 175 450 703 592 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 293 | 10 237 188 293 . . Initial 41 | . 5 41 17 . . Average 82 | 5 106 58 143 . . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 89 | 100 80 100 63 . . Level 1 10 | . 19 . 36 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 12 13 12 . 7 Peak Tracking Total 8 | . 6 3 3 . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 1 . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 4 . . . Successful 6 | . 3 3 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2259 | 54 692 1084 237 105 87 Spaces Moved 1007 | 36 294 500 89 55 33 Core 18 | 18 . . . . . Treads . | . . . . . . Legs 989 | 18 294 500 89 55 33 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 192 | 86 200 195 190 190 190 Slowest Speed 400 | 120 400 260 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 48 38 27 9 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | 7 1 . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 8 | 7 1 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1176 | 52 351 559 116 56 42 Wait 22 | 1 16 5 . . . Move 1002 | 35 293 499 88 54 33 Hop . | . . . . . . Pick Up 38 | 5 11 20 2 . . Fast Attach 4 | 3 . . . . 1 Attach 16 | 4 8 3 1 . . Detach 1 | 1 . . . . . Swap 5 | . . 3 1 1 . Drop 7 | . . 5 1 1 . Fire 79 | 3 23 24 22 . 7 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x2 1207 | -9/Materials | Build established: Scavenger-Mutant 1768 | -9/Materials | Discovered new exit (range 16) 1831 | -9/Materials | Entered Mines 2008 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2068 | -9/Mines | Entered Zion 2144 | -7/Zion | Discovered new exit (range 16) 2173 | -7/Zion | Entered Proximity Caves 2236 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2257 | -6/Proximity Caves | Core integrity fell below 50% 2260 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02199_ M-22 Extractor reprogrammed Dirty Bomb Trap. 02203_ M-22 Extractor reprogrammed Fire Trap. 02204_ M-22 Extractor extracts Fire Trap. 02205_ M-22 Extractor reprogrammed Dirty Bomb Trap. 02207_ M-22 Extractor extracts Dirty Bomb Trap. 02236_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02238_ Penetrated by Slug. 02240_ Y-64 Sentinel: "REQUESTING BACKUP." 02249_ Aluminum Leg severed. 02250_ Ion Engine destroyed. 02251_ Kicked L-41 Fighter. 02253_ Aluminum Leg severed. 02254_ Imp. Aluminum Leg severed. 02255_ Penetrated by Slug. 02256_ Plasma Cannon severed. 02257_ Aluminum Leg destroyed. 02257_ System corrupted by crushing effect (+1). 02258_ Penetrated by Slug. 02258_ Hvy. Assault Rifle destroyed. 02258_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????####????????????????????????????????????? | | ?????##### ##???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ??????# ########????????????????????????????? | | ??????## #????????????????????????????? | | ???????### ### ## #????????????????????????????? | | ?????????## #### ## #????????????????????????????? | | ??????????# #?# #????????????????????????????? | | ??????????# #?## ######## #??????????????????? | | ??????????# #### #??????????????????? | | ??????????# #??????????????????? | | ??????????##### ##############??????????????????? | | ??????????????# #??####?????????????????????????? | | ??????????????# ### #?????????????????????????? | | ??????????????# #??????????? ?????????????? | | ??????????????# #?????????? ??????????????? | | ?????? ???????## ##????????? ???????????????? | | ??????# ???#### ##????????? ????????????????? | | ??????# ### ##????????? #????????????????? | | ??????# #????????? #????????????????? | | ??????# #????????# ##???????????????? | | ??????# #???????# #####???????????? | | ??????## #?###### ????????????? | | ???????## #### #???????????????? | | ????????# ### lllY # #????????????? | | ????????# ## @l #????????????? | | ????????# #?## =b### + "?????????? | | ????????# ???### ##?????????????????????? | | ????????# ??????## #??????????????????????? | | ????????# ???????##### #??????????????????????? | | ???????? ????????????## #??????????????????????? | | ??????? ??????????????# #??????????????????????? | | ??????# ??????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ###??????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Tourist Challenges ------------ None Game ------ Seed ChargeSlugPick Manual? 0 Play Time 00:23:14 Cumulative 4.4 hours Start 2024.04.11 @ 18:41:04 End 2024.04.11 @ 19:03:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 434659c0-a3e6-4437-b97e-f3f4e95ecad9