Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 21:24:08 Player: ILikeVoltron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (458) 458 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 2698 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 174/300 Energy 100/100 System Corruption 0% Temperature Danger (474) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (15) --- Improved Deuterium Engine Large Storage Unit Large Matter Pod (150) Weight Redist. System Sensor Array Improved Light Armor Plating Field Recycling Unit (0) Hacking Drone Bay (1/1) Grenade Launcher Rocket Launcher Self-destruct Interrupter (48) GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Compact Wheel Makeshift Flight Unit > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Wave Gun Improved Light Cannon Makeshift Hammer > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Large Storage Unit Large Matter Pod Weight Redist. System Sensor Array Improved Light Armor Plating High-powered Tractor Beam Field Recycling Unit Battle Rifle Barrage Gun Grenade Launcher Grenade Launcher Rocket Launcher GAL Module [Rating: 38] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fusion Compressor Propulsion Makeshift Leg Treads Improved Treads Leg Makeshift Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Wave Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 31 | . 6 10 . 8 7 Power 3 | . 1 . . 1 1 Engine 2 | . 1 . . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | . 1 5 . 2 2 Treads 4 | . . 4 . . . Leg 3 | . . . . 1 2 Wheel 2 | . 1 1 . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 8 | . 3 3 . 2 . Device 5 | . . 3 . 2 . Storage 3 | . 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | . 1 2 . 3 4 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 1 . 1 2 Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . 2 . . . 10 Power 2 | . 1 . . . 1 Propulsion 4 | . 1 . . . 3 Utility 1 | . . . . . 1 Weapon 5 | . . . . . 5 Highest Loss Streak 10 | . 2 . . . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 90 98 . 100 98 Engine 8 | . 13 11 . 11 5 Core 2 | . . . . . 5 Treads 2 | . . 22 . . . Leg 16 | . 20 . . 10 24 Wheel 7 | . 1 11 . 11 5 Flight 4 | . . . . 10 2 Device 9 | . . 8 . 11 10 Storage 13 | . 26 12 . 11 11 Energy Gun 7 | . . . . 7 10 Ballistic Gun 12 | . 27 16 . 10 8 Ballistic Cannon 9 | . . 11 . 11 10 Impact Weapon 2 | . . . . 3 2 Naked Turns . | . . . . . . Heaviest Build 38 | 11 33 36 32 37 38 Greatest Support 55 | 20 20 52 22 26 55 Greatest Overweight (x) 7 | . 3 3 1 2 7 Average Overweight (x) 1 | . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 9 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 Average Carried 14 | 6 8 13 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 11 15 15 15 12 Class Distribution -------------------- 38% | Mutant 37% | Derelict-Mutant 13% | Gunner 6% | Derelict-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1010 | 200 98 275 . 79 358 Remotely 291 | . . . . . 291 Salvage Created 496 | . 98 330 . . 68 Parts 44 | . 5 32 . . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 2 8 . . 4 Guns 3 | . 2 . . . 1 Cannons 6 | . . 3 . . 3 AOE 5 | . . 5 . . . Classes Destroyed 7 | . 1 6 . . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Watcher 2 | . . 2 . . . Swarmer 8 | . . 4 . . 4 Grunt 4 | . 2 2 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 2 4 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 3 | . 1 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2152 | . 413 264 . . 1475 Core 493 | . 79 12 . . 402 Absorbed by Shields 9 | . . 9 . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 52 | . 18 21 . . 13 Largest 3 | . 2 3 . . 3 Hottest 148 | . 40 89 . . 148 Shots Fired 124 | . 36 59 . . 29 Gun 90 | . 36 31 . . 23 Cannon 26 | . . 20 . . 6 Launcher 8 | . . 8 . . . Special . | . . . . . . Kinetic 105 | . 36 51 . . 18 Thermal 11 | . . . . . 11 Explosive 8 | . . 8 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 3 10 . . 3 Robot Miss Streak 7 | . 5 7 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 59 | . 18 28 . . 13 Core Hits 29 | . 7 18 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 1 1 . . 1 Destroy 1 | . 1 . . . . Blast 2 | . . 1 . . 1 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1323 | . 180 805 . . 338 Guns 571 | . 180 141 . . 250 Cannons 403 | . . 315 . . 88 Explosions 349 | . . 349 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 828 | . 180 456 . . 192 Thermal 146 | . . . . . 146 Explosive 349 | . . 349 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles . | . . . . . . Explosions 4 | . . 4 . . . Melee . | . . . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 60 | . . 60 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 596 | . 44 129 . . 596 Average Temperature 126 | . 20 30 . . 261 Received Heat Transfer 918 | . 279 81 . . 558 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | . . . . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 402 | . 55 402 156 . . Initial 156 | . . 22 156 . . Average 141 | . 23 273 156 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 67 | 100 100 31 100 . . Level 1 27 | . . 59 . . . Level 2 4 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 3 17 . . 14 Peak Tracking Total 8 | . 2 4 . . 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful . | . . . . . . Failed 4 | . 2 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 4 Highest-Rated Group 249 | . . . . 249 92 Highest-Rated Ally 41 | . . . . 41 39 Total Orders 2 | . . . . 2 . EXPLORE 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 36 | . . . . . 36 Total Damage 433 | . . . . . 433 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 2563 | 3 314 283 4 948 1011 Spaces Moved 1671 | 3 169 139 4 734 622 Core 3 | . . . . . 3 Treads 88 | . . 88 . . . Legs 627 | 3 149 . . 2 473 Wheels 949 | . 20 51 4 728 146 Hover . | . . . . . . Flight 4 | . . . . 4 . Fastest Speed 110 | 120 110 110 115 115 130 Average Speed 134 | 120 146 144 115 122 144 Slowest Speed 400 | 120 260 240 115 250 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 1 32 18 6 90 68 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 63 | . . 62 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 62 | . . 62 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1894 | 2 203 180 3 788 718 Wait 88 | . . 1 . 27 60 Move 1666 | 2 168 138 3 733 622 Hop . | . . . . . . Pick Up 20 | . 6 6 . 7 1 Fast Attach 9 | . 3 1 . 3 2 Attach 7 | . 1 3 . . 3 Detach 2 | . 1 1 . . . Swap 15 | . 2 6 . 5 2 Drop 23 | . 4 3 . 12 4 Fire 52 | . 18 21 . . 13 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 11 | . . . . . 11 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 4 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 392 | -9/Materials | Build established: Mutant 433 | -9/Materials | Discovered new exit (range 14) 601 | -9/Materials | Entered Mines 602 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 605 | -9/Mines | Entered Zion 775 | -7/Zion | Given A8's code to call for help 826 | -7/Zion | Gained Derelict followers 1002 | -7/Zion | Imprinted 1004 | -7/Zion | Declared Zion's savior 1120 | -7/Zion | Given the Hacking Drone Bay 1121 | -7/Zion | Found Prototype Device 1122 | -7/Zion | Identified Hacking Drone Bay 1154 | -7/Zion | Learned Factory terminal intel 1248 | -7/Zion | Discovered new exit (range 66) 1401 | -7/Zion | Found GAL Module 1523 | -7/Zion | Build established: Derelict-Mutant 1553 | -7/Zion | Entered Proximity Caves 1553 | -6/Proximity Caves | Accompanied by 4 allies 1555 | -6/Proximity Caves | Spotter reported a threat 1665 | -6/Proximity Caves | Learned Factory stockpile data 1720 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1830 | -6/Proximity Caves | Learned location of 1 exit from Factory 2494 | -6/Proximity Caves | Spotted B-75 Beast 2503 | -6/Proximity Caves | Learned Factory terminal intel 2519 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2557 | -6/Proximity Caves | Core integrity fell below 50% 2562 | -6/Proximity Caves | Core integrity fell below 20% 2564 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02543_ Critical hit (Destroy). 02543_ Barrage Gun destroyed. 02544_ Power failure, Fusion Compressor shutdown. 02545_ Fusion Compressor destroyed. 02546_ Penetrated by Slug. 02546_ Carbon-fiber Leg destroyed. 02547_ Broken Mak. Leg destroyed. 02548_ Overheating: Energy bleed (-16). 02549_ Battle Rifle destroyed. 02550_ Overheating: System interference. 02550_ Mak. Hammer temporarily disabled. 02550_ Penetrated by Slug. 02550_ Grenade Launcher destroyed. 02552_ Overheating: Matter decay (-46). 02552_ Imp. Titanium Leg destroyed. 02554_ Critical hit (Burn: +37). 02557_ Overheating: Energy bleed (-11). 02558_ Broken Hpw. Tractor Beam destroyed. 02561_ Critical hit (Burn: +37). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????? ##?####??????????? | | ?????????????????????????????? ## #??????????? | | ???????????????????##????????? #??????????? | | ??????????????????## ????????? #??????????? | | ??????????????????# ????????# #??????????? | | ??????????????????# ????#### ##?????????? | | ??????????????????# ???# g ### ????? | | ?????????????????## #### g #????? | | ?????????????????# g ???????? | | ??????????????# @ g #??????????????? | | ?????????????# ####s###### #??????????????? | | ????????????????????#""" """?# ##?????????????? | | ????????????????????# "T""# ###??????????? | | ????????????????????# # ##????????? | | ????????????????????# / ##??????? | | ????????????????????# "# ##?????? | | ????????????????????+ "# ## | | ????????????????????#""" ?# # | | ???????????????????????" ?# #### "" | | ???????????????????????" ??# ## ##??# ## | | ?????????????????????########## #?# ###??#" | | ?????????????????? #??##??## | | ?????????????????? ######## | | ?????????????????? ###### =! | | ?????????????????? ???????## | | ?????????????????????????????# ###" | | ?????????????????????????????# ##??# | | ?????????????????????????????#### ####### | | ????????????????????????????????####### ## ## | | ?????????????????????????###????????## ## #? | | ?????????????????????????# ###?????## #?? | | ?????#######????????????## ##???## # #??? | | ?????# # ####?????????# # ##??# ## #??? | | ????### #####?????#### # #### ### ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 250 Matter Stores 314 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- 0b10 Decoder Chip [Looter] | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Remote Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed DimensionalResetTearclaws Manual? 0 Play Time 00:29:38 Cumulative 88.0 hours Start 2023.03.24 @ 20:55:41 End 2023.03.24 @ 21:24:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 127 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bb9519b-943f-4492-af93-78af4d410942