Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 01:47:30 Player: mumblerit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3185) 3185 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8065 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 172/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Recalibrator Tesla Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Enhanced Optical Array Targeting Computer Energy Filter > --- WEAPON ----------- Compact Ion Cannon Flak Gun Scythe Scythe > --- INVENTORY -------- Micro Nuclear Core Transport Network Coupler Hacking Suite Heavy EM Pulse Gun [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Targeting Computer Device Weight Redist. System Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Heavy EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 2 | . . 1 . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . . 1 1 1 2 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 62 | 5 3 5 . 11 8 15 14 1 Power 15 | 1 1 2 . 1 3 4 3 . Engine 9 | 1 1 2 . . 2 3 . . Core 6 | . . . . 1 1 1 3 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . . 3 2 4 2 . Treads 2 | . . . . . 1 1 . . Leg 5 | . . . . 3 . . 2 . Wheel 6 | 2 . . . . 1 3 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 2 1 . 4 2 3 3 1 Device 10 | . 1 . . 3 1 2 2 1 Storage . | . . . . . . . . . Processor 4 | . 1 1 . . . 1 1 . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 18 | 2 . 2 . 3 1 4 6 . Energy Gun 4 | . . 1 . 1 . . 2 . Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 5 | 2 . 1 . . 1 . 1 . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . 2 . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 41 | . . . . 5 3 10 14 9 Power 10 | . . . . . 1 4 3 2 Propulsion 9 | . . . . 2 1 2 4 . Utility 9 | . . . . 1 . 1 4 3 Weapon 13 | . . . . 2 1 3 3 4 Highest Loss Streak 11 | . . . . 3 3 3 11 9 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 85 | . 90 97 100 85 82 94 70 40 Engine 11 | . 14 22 22 10 16 13 3 . Core 3 | . . . . 3 . 4 4 9 Treads 1 | . . . . . . 4 . . Leg 2 | . . . . 11 6 . . . Wheel 12 | . 28 22 22 9 7 13 6 . Device 13 | . 7 11 11 9 11 17 14 5 Processor 12 | . 11 11 11 9 7 12 16 17 Protection 2 | . . . . 5 6 1 . . Energy Gun 3 | . . 8 11 8 6 . 3 1 Energy Cannon 2 | . . . . . . 6 3 . Ballistic Gun 7 | . 28 22 22 9 . 3 . 2 Ballistic Cannon 1 | . . . . . . . 7 2 Impact Weapon 1 | . . . . . . 2 3 . Slashing Weapon 5 | . . . . 6 15 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 7 10 22 22 30 45 49 36 28 Greatest Support 56 | 26 26 26 26 31 32 56 38 12 Greatest Overweight (x) 2 | . . . . 2 2 2 2 2 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 4 5 5 5 5 4 Average Carried 3 | . 2 3 3 4 3 3 1 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 4 | 1 4 4 4 4 2 4 3 3 Class Distribution -------------------- 40% | Scavenger-Mutant 23% | Mutant 18% | Scavenger-Gunner 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Matter Collected 1479 | 113 233 86 114 274 40 407 206 6 Remotely . | . . . . . . . . . Salvage Created 4762 | . 235 233 470 803 361 2410 250 . Parts 214 | . 13 11 40 31 24 87 8 . Haulers Intercepted 7 | . 1 2 1 1 . 2 . . Recyclers Shooed 6 | . . . . 1 . 5 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Combat Hostiles Destroyed 59 | . 4 2 7 9 7 23 7 . Melee 13 | . . . . 2 6 5 . . Guns 26 | . 4 2 7 7 1 5 . . Cannons 16 | . . . . . . 9 7 . Classes Destroyed 13 | . 2 1 4 2 2 1 1 . Worker 5 | . . . 2 . . 3 . . Builder 4 | . . . . 1 . 3 . . Tunneler 2 | . . 1 . 1 . . . . Hauler 7 | . 1 2 1 1 . 2 . . Recycler 8 | . . . . 2 . 6 . . Mechanic 1 | . . . . . 1 . . . Watcher 6 | . . . 1 1 . 4 . . Swarmer 6 | . . . 2 . 4 . . . Grunt 35 | . 4 2 . 8 . 18 3 . Duelist 1 | . . . . . . 1 . . Sentry 9 | . . . 5 1 2 1 . . Hunter 2 | . . . . . . . 2 . Programmer 6 | . . . . . 1 3 2 . Best Kill Streak 6 | . 2 5 4 4 4 6 3 . Combat Bots Only 4 | . 2 2 2 3 4 3 3 . Max Kills in Single Turn 2 | . 1 2 2 1 1 2 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Hostile Shots Fired 565 | . 14 4 22 66 114 107 157 81 Missed 160 | . 3 2 10 20 39 33 25 28 Damage Taken 5521 | . 117 16 174 577 802 1051 1881 903 Core 1422 | . 12 . 49 25 167 158 581 430 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1546 | . 34 5 47 164 243 287 523 243 Regen/Repaired (Parts) 214 | . . . . 13 201 . . . Core Remaining (%) 89 | 100 95 . 87 95 76 81 . . Volleys Fired 171 | . 11 6 21 31 10 62 30 . Largest 3 | . 2 3 3 3 1 3 3 . Hottest 213 | . 40 88 88 93 50 213 183 . Shots Fired 380 | . 22 18 61 83 10 124 62 . Gun 220 | . 22 18 61 83 10 22 4 . Cannon 158 | . . . . . . 102 56 . Launcher . | . . . . . . . . . Special 2 | . . . . . . . 2 . Kinetic 219 | . 22 12 42 57 . 35 51 . Thermal 64 | . . . . . . 59 5 . Explosive . | . . . . . . . . . Electromagnetic 95 | . . 6 19 26 10 30 4 . Robot Hit Streak 25 | . 9 9 18 25 8 23 17 . Robot Miss Streak 5 | . 2 1 2 2 1 5 2 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 4 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 341 | . 17 14 31 70 24 140 45 . Core Hits 189 | . 8 10 17 36 14 87 16 1 Critical Kills 2 | . 1 . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . 3 . . Critical Strikes 14 | . 1 . . 1 1 7 4 . Destroy 1 | . 1 . . . . . . . Blast 5 | . . . . . . 1 4 . Corrupt 1 | . . . . . . 1 . . Smash 4 | . . . . . . 4 . . Sever 3 | . . . . 1 1 1 . . Melee Attacks 72 | . . . . 4 19 49 . . Impact 23 | . . . . . . 23 . . Slashing 49 | . . . . 4 19 26 . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 2 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . 3 5 . . Damage Inflicted 9025 | . 225 240 503 1227 689 5001 1107 33 Guns 2654 | . 225 203 503 1103 160 443 17 . Cannons 3572 | . . . . . . 2495 1077 . Explosions 259 | . . 37 . . . 222 . . Melee 2491 | . . . . 124 529 1838 . . Ramming 49 | . . . . . . 3 13 33 Kinetic 2881 | . 225 101 254 567 . 736 998 . Thermal 1392 | . . 37 . . . 1276 79 . Explosive 222 | . . . . . . 222 . . Electromagnetic 1990 | . . 102 249 536 160 926 17 . Impact 1089 | . . . . . . 1089 . . Slashing 1402 | . . . . 124 529 749 . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 2 1 1 5 6 Average Corruption 1 | . . . . 1 1 1 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . 4 . 4 . 1 Message Errors 3 | . . . . 1 . 1 . 1 Matter Fused 2 | . . . . 1 . 1 . . Heat Flow Errors 2 | . . . . 1 . 1 . . Energy Discharges 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 484 | . . . . . 29 443 12 . Projectiles 64 | . . . . . . 52 12 . Explosions 44 | . . . . . . 44 . . Melee 376 | . . . . . 29 347 . . Knockbacks 18 | . . . . . . 9 9 . Impact 7 | . . . . . . 7 . . Kinetic 10 | . . . . . . 1 9 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 18 | . . . . . . 1 2 15 Shots . | . . . . . . . . . Rammed 8 | . . . . . . 1 2 5 Targets Rammed 10 | . . . . . . 1 4 5 Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 590 | . 12 12 24 238 26 590 153 238 Average Temperature 92 | . 5 8 10 70 6 128 66 121 Received Heat Transfer 1925 | . 84 12 45 405 132 495 210 542 Effects 29 | . . . . . . 28 . 1 Shutdowns 9 | . . . . . . 9 . . Energy Bleed 1 | . . . . . . . . 1 Interference 8 | . . . . . . 8 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 4 | . . . . . . 4 . . Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 11 | . . . . . . 11 . . Impact Corruptions 10 | . . . . . . 10 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 1876 | . . 100 . . . 1665 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Peak Influence 414 | . 104 117 414 336 279 321 144 35 Initial 148 | . . 37 42 148 67 35 135 35 Average 130 | . 47 87 269 212 133 131 67 13 Maximum Alert Level 2 | . . . 2 1 1 1 . . Low Security (%) 78 | 100 100 100 27 54 78 80 100 100 Level 1 20 | . . . 57 45 21 19 . . Level 2 1 | . . . 14 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 1 2 1 9 2 . Investigation 5 | . . 1 . 1 . 2 1 . Extermination 4 | . . . . . 1 2 1 . Reinforcement 7 | . . . 1 1 . 5 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Distress Signals 3 | . . . . . 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 4 2 9 14 8 34 8 15 Peak Tracking Total 15 | . 2 2 3 4 5 4 4 15 Tactical Retreats 4 | . . . 1 . . 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Traps Triggered 8 | . . 1 1 3 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Machines Disabled 8 | . . . 2 . . 4 2 . Max in Single Turn 3 | . . . 2 . . 3 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Machines Accessed 24 | . 4 2 5 5 2 4 2 . Terminals 16 | . 4 1 4 4 1 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 3 | . . 1 1 . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 58 | . 8 7 9 18 4 8 4 . Successful 42 | . 5 5 5 14 3 7 3 . Failed 16 | . 3 2 4 4 1 1 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 8 3 5 9 2 1 3 . Fabricators 2 | . . . . . . 2 . . Repair Stations 11 | . . . . 9 2 . . . Recycling Units 10 | . . 4 4 . . 2 . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 20 | . 5 2 2 7 1 1 2 . Record 8 | . 3 1 . 3 1 . . . Part Schematic 2 | . . . 1 . . . 1 . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 1 | . . . . . . . 1 . Transport Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 9 | . . . . 7 2 . . . Scan Component 5 | . . . . 4 1 . . . Repair 4 | . . . . 3 1 . . . Recycling Unit Hacks 8 | . . 3 3 . . 2 . . Recycle Component 2 | . . 1 1 . . . . . Process 2 | . . 1 1 . . . . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 2 4 3 1 2 1 . Full Trace Events 7 | . 1 1 . 2 . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 1 1 . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 62 | . . . . . . 62 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired 4 | . . . . 3 1 . . . Time 133 | . . . . 114 19 . . . Parts Recycled 2 | . . 1 1 . . . . . Recycled Matter 44 | . . 10 34 . . . . . Retrieved Matter 34 | . . . 34 . . . . . Retrieved Components 8 | . . . . . . 8 . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Turns Passed 4403 | 39 346 141 320 712 454 1390 941 60 Spaces Moved 2422 | 32 276 124 280 356 179 823 281 71 Core 176 | 5 . . . . . . 100 71 Treads 123 | . . . . . 3 120 . . Legs 522 | . . . . 311 146 . 65 . Wheels 1601 | 27 276 124 280 45 30 703 116 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 105 100 50 50 Average Speed 118 | 83 90 90 90 160 202 113 105 74 Slowest Speed 320 | 90 90 90 90 260 260 320 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 44 11 49 28 8 25 6 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . 6 6 . . 15 4 . Melee . | . . . . . . . . . Projectile 11 | . . . . . . 7 4 . AOE 20 | . . 6 6 . . 8 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Gar Total 3536 | 44 350 139 301 425 237 1093 869 78 Wait 735 | 2 56 . . 5 19 127 526 . Move 2414 | 31 275 123 279 355 178 822 280 71 Hop . | . . . . . . . . . Pick Up 67 | 6 5 4 1 13 7 17 13 1 Fast Attach 1 | . . . . . . 1 . . Attach 52 | 5 2 3 . 9 8 10 14 1 Detach 3 | . . 1 . 1 . 1 . . Swap 9 | . 1 2 . 2 . 4 . . Drop 15 | . . . . 5 1 7 2 . Fire 171 | . 11 6 21 31 10 62 30 . Melee 59 | . . . . 4 14 41 . . Ram 8 | . . . . . . 1 2 5 Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 11) 321 | -10/Materials | Identified exit to Materials 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 473 | -9/Materials | Discovered new exit (range 7) 527 | -9/Materials | Entered Storage 710 | -9/Storage | Build established: Gunner 757 | -9/Storage | Discovered new exit (range 6) 847 | -9/Storage | Entered Materials 847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -8/Materials | Discovered new exit (range 16) 1143 | -8/Materials | Lost 3 parts (1n1u1w) 1287 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1287 | -8/Materials | Repaired Aluminum Leg 1325 | -8/Materials | Repaired Lgt. Nuclear Core? 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1598 | -7/Factory | Build established: Mutant 1827 | -7/Factory | Repaired Hrd. Medium Armor Plating 1998 | -7/Factory | Lost 3 parts (1p1n1w) 1998 | -7/Factory | Discovered new exit (range 13) 2013 | -7/Factory | Entered another Factory area 2013 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2271 | -6/Factory | Build established: Scavenger-Mutant 2499 | -6/Factory | Fabricated Hvy. EM Pulse Gun (x1) 3291 | -6/Factory | Discovered new exit (range 16) 3403 | -6/Factory | Lost 3 parts (1p1n1w) 3403 | -6/Factory | Entered another Factory area 3403 | -5/Factory | Evolved 2 slots: Utility x2 3717 | -5/Factory | Build established: Scavenger-Gunner 4096 | -5/Factory | Lost 11 parts (2p2n4u3w) 4258 | -5/Factory | Lost 3 parts (1p2n) 4267 | -5/Factory | Core integrity fell below 50% 4318 | -5/Factory | Identified exit to Garrison 4344 | -5/Factory | Entered Garrison 4358 | -5/Garrison | Spotted B-75 Beast 4393 | -5/Garrison | Spotted B-75 Beast 4397 | -5/Garrison | Core integrity fell below 20% 4399 | -5/Garrison | Triggered checkpoint 4404 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04381_ 5<7OU=ZQW WKIU10XJP3QQC85D47A=JB723GJO 04390_ Mic. Fission Core destroyed. 04393_ Critical hit (Burn: +50). 04394_ Slammed into G-50 Soldier. 04395_ Critical hit (Burn: +37). 04395_ Slammed into G-50 Soldier. 04399_ Adv. Weight Redist. System destroyed. 04399_ Knocked back. 04399_ Beams of light sweep through the air. An alarm sounds. 04400_ Penetrated by Slug. 04400_ P-70 Sage resets G-67 Veteran, system corruption cleaned. Garrison Door activated. 04402_ Slammed into Y-64 Sentinel. 04402_ Transport Network Coupler broken. 04402_ Destabilizing: Short circuit. 04403_ Slammed into Y-64 Sentinel. 04403_ Targeting Computer destroyed. 04404_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ############# #######????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ######## ######## #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# #??????# #????????????????????????????? | | ???????# #??????# #######??????????????????????? | | ???????# #??????# ## #???#??????????????????? | | ???????# #?????## ## @## ##?????????????????? | | ???????# ###+###ppg g Y #?????????????????? | | ???????# gg #?????????????????? | | ???????# ^ #?????????????????? | | ???????########## gg## ## #?????????????????? | | ????????????????# ## BB #? g#?????????????????? | | ??????????????? BB ????????????????? | | ??????????????# #???????????????? | | ??????????????# g #???????????????? | | ??????????????# #???????????????? | | ??????????????### ## ## ###???????????????? | | ????????????????# ## #? #?????????????????? | | ????????????????# ?? ????????????????? | | ????????????????# ? ????????????????? | | ????????????????# ?? ???????????????? | | ????????????????## ##""""##???#?????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 42 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Storage | Hacked Mni. Assault Cannon | -6/Factory | Scanalyzed Imp. Antigrav System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. EM Pulse Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed EncryptedDroneCorpse Manual? 0 Play Time 01:03:54 Cumulative 5.4 hours Start 2024.03.31 @ 23:49:48 End 2024.04.04 @ 01:47:30 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 1 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 82% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 01f848c9-e19c-4603-8e3d-227848d2e26d