Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 17:40:49 Player: Bt-7274 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (699) 699 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 4416 Bonus ------- Follower Combat Kills 40 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Particle Gun Scythe > --- INVENTORY -------- Flight Unit Advanced Weight Redist. System Advanced Weight Redist. System Missile Launcher Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . . 2 . 2 Weapon . | . . . . . . . . Parts Attached 65 | 8 14 19 1 12 . 3 8 Power 10 | 1 2 3 . 4 . . . Engine 10 | 1 2 3 . 4 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 6 6 1 5 . 1 1 Treads . | . . . . . . . . Leg 3 | 2 1 . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 18 | . 5 6 1 5 . 1 . Utility 17 | 2 2 7 . 1 . . 5 Device 6 | 1 2 . . . . . 3 Storage 1 | 1 . . . . . . . Processor 10 | . . 7 . 1 . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 3 4 3 . 2 . 2 2 Energy Gun 8 | 3 . 3 . 1 . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 2 | . 2 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 25 | . 3 3 3 . . 7 9 Power 3 | . 1 . . . . 2 . Propulsion 8 | . 1 . 2 . . 4 1 Utility 8 | . . 2 . . . . 6 Weapon 6 | . 1 1 1 . . 1 2 Highest Loss Streak 7 | . 1 2 3 . . 7 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 77 | . 88 90 91 69 84 54 22 Engine 10 | . 13 11 11 10 15 6 . Leg 4 | . 12 . . . . . . Flight 20 | . 15 32 28 20 30 15 2 Device 5 | . 14 3 . . . . . Storage 2 | . 6 . . . . . . Processor 16 | . . 24 33 27 23 23 15 Energy Gun 11 | . 12 15 18 9 7 3 . Ballistic Gun 3 | . 7 3 . . . . . Special Weapon 1 | . 4 . . . . . . Peak Build Rating 29 | 7 9 16 16 29 29 29 15 Average Rating 11 | 5 7 13 14 16 29 18 8 On Entrance 13 | . 7 5 16 11 29 29 10 Naked Turns . | . . . . . . . . Heaviest Build 16 | 15 16 11 11 13 13 13 6 Greatest Support 20 | 20 20 13 13 20 20 20 10 Greatest Overweight (x) 4 | 4 1 . 1 . . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 4 Average Carried 4 | 3 5 4 4 4 5 3 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 5 5 2 . Class Distribution -------------------- 43% | Mutant 41% | Scavenger-Mutant 9% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 855 | 270 165 277 10 50 . 68 15 Remotely . | . . . . . . . . Salvage Created 1225 | 168 323 376 61 182 . 92 23 Parts 78 | 12 20 20 2 13 . 7 4 Haulers Intercepted 6 | . 2 1 . 3 . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 23 | . 9 6 4 . . 3 1 Melee 1 | . . . . . . 1 . Guns 17 | . 9 4 4 . . . . AOE 3 | . . . . . . 2 1 Classes Destroyed 9 | 2 3 3 . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 5 | 5 . . . . . . . Hauler 6 | . 2 1 . 3 . . . Recycler 1 | 1 . . . . . . . Watcher 2 | . . 1 . 1 . . . Swarmer 13 | . 6 . 4 . . 2 1 Grunt 4 | . 3 1 . . . . . Brawler 1 | . . 1 . . . . . Sentry 5 | . . 4 . . . 1 . Best Kill Streak 4 | 3 4 2 4 2 . 3 1 Combat Bots Only 4 | . 3 2 4 . . 3 1 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 341 | . 59 39 16 3 . 96 128 Missed 133 | . 16 16 5 1 . 44 51 Damage Taken 2652 | 34 396 386 96 19 . 580 1141 Core 1359 | . 151 93 46 . . 219 850 Absorbed by Shields 58 | . . . . . . . 58 Regen/Repaired (Parts) 19 | . . 19 . . . . . Core Remaining (%) 74 | 100 39 . 65 100 . 68 . Volleys Fired 122 | 12 40 30 10 25 . 4 1 Largest 2 | 2 2 2 2 1 . 2 1 Hottest 123 | 90 123 112 112 56 . 101 63 Shots Fired 178 | 24 51 55 17 25 . 5 1 Gun 170 | 24 45 55 17 25 . 4 . Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . 1 . Special 6 | . 6 . . . . . . Kinetic 33 | . 27 6 . . . . . Thermal 122 | 12 15 49 17 25 . 4 . Explosive 1 | . . . . . . 1 . Electromagnetic 22 | 12 9 . . . . . 1 Robot Hit Streak 14 | 5 11 14 4 7 . 2 . Robot Miss Streak 3 | 2 3 2 3 1 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 125 | 18 27 39 8 19 . 12 2 Core Hits 54 | 7 15 13 4 7 . 6 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | 1 . 4 1 1 . 2 . Burn 7 | 1 . 4 1 1 . . . Sever 2 | . . . . . . 2 . Melee Attacks 19 | . . . . 1 4 11 3 Impact . | . . . . . . . . Slashing 11 | . . . . 1 4 6 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 2134 | 255 415 583 117 275 . 445 44 Guns 1625 | 228 391 583 117 275 . 31 . Cannons . | . . . . . . . . Explosions 310 | 27 . . . . . 283 . Melee 131 | . . . . . . 131 . Ramming 44 | . . . . . . . 44 Kinetic 296 | . 234 62 . . . . . Thermal 1179 | 137 98 521 117 275 . 31 . Explosive 283 | . . . . . . 283 . Electromagnetic 201 | 118 83 . . . . . . Impact . | . . . . . . . . Slashing 131 | . . . . . . 131 . Piercing . | . . . . . . . . Highest Corruption 10 | . . 2 2 . . . 10 Average Corruption 2 | . . 2 2 . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . 2 2 . . . 5 Message Errors 4 | . . 1 1 . . . 2 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . . . . 20 . Projectiles . | . . . . . . . . Explosions 20 | . . . . . . 20 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 84 | 34 . . . . . 30 20 Shots 2 | 1 . . . . . 1 . Rammed 8 | . . . . . . . 8 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 395 | 72 90 303 347 72 . 39 395 Average Temperature 82 | 26 32 116 157 22 . 22 217 Received Heat Transfer 384 | . 75 126 9 . . 174 . Effects 2 | . . 1 . . . . 1 Energy Bleed 1 | . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Melted 11 | 1 . 7 1 2 . . . Heat Transferred 3528 | 407 272 1628 370 777 . 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 406 | 30 103 169 104 89 55 216 406 Initial 105 | . 19 12 30 40 39 24 105 Average 60 | 11 20 65 52 32 47 125 261 Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 94 | 100 100 100 100 100 100 93 42 Level 1 5 | . . . . . . 6 54 Level 2 . | . . . . . . . 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . . 1 . 2 2 Investigation 2 | . . . . . . 1 1 Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 5 | . 1 . . 2 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 16 10 6 7 . 16 26 Peak Tracking Total 13 | . 6 4 4 5 . 13 11 Tactical Retreats 9 | . . 1 . 1 . 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 4 | . . 2 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 16 | . 3 3 . 5 2 1 2 Terminals 10 | . 2 2 . 3 1 1 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 32 | . 4 6 . 12 2 3 5 Successful 20 | . 1 5 . 8 2 2 2 Failed 12 | . 3 1 . 4 . 1 3 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 5 2 . 2 . 1 4 Terminals 24 | . 3 4 . 9 1 3 4 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 10 | . . 3 . 4 1 2 . Record 2 | . . . . . 1 1 . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 3 | . 1 . . 1 . . 1 Terminals 3 | . 1 . . 1 . . 1 Assimilate 3 | . 1 . . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 2 . 4 1 1 1 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 6 | . 1 . 3 1 . . 1 Largest Group 3 | . 1 . 3 1 . . 1 Highest-Rated Group 40 | . 10 . 40 10 . . 34 Highest-Rated Ally 34 | . 10 . 16 10 . . 34 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . . 4 Total Damage 486 | . . . . . . . 486 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 2688 | 212 859 496 222 505 48 89 257 Spaces Moved 3232 | 123 517 678 502 641 141 150 480 Core 224 | 18 . . . . . 1 205 Treads . | . . . . . . . . Legs 358 | 105 253 . . . . . . Wheels . | . . . . . . . . Hover 12 | . . . . . . . 12 Flight 2638 | . 264 678 502 641 141 149 263 Fastest Speed 26 | 50 37 32 32 26 26 26 35 Average Speed 45 | 122 82 33 33 32 26 32 42 Slowest Speed 250 | 250 190 37 115 34 26 150 60 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 34 | . 2 12 3 10 . 4 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 7 58 36 78 35 4 37 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . 4 . . 1 4 1 . Terrain Destroyed 25 | 4 4 . . 1 4 12 . Melee 6 | . . . . 1 4 1 . Projectile 4 | . 4 . . . . . . AOE 15 | 4 . . . . . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 4219 | 156 897 878 538 908 145 169 528 Wait 732 | 9 303 151 26 218 1 4 20 Move 3157 | 122 512 653 495 620 140 141 474 Hop 34 | . 2 12 3 10 . 4 3 Pick Up 30 | 5 7 6 2 8 . . 2 Fast Attach 36 | 7 5 14 . 6 . . 4 Attach 19 | . 6 3 1 3 . 2 4 Detach 7 | . 5 . . 2 . . . Swap 10 | 1 3 2 . 3 . 1 . Drop 38 | . 14 7 1 12 . 2 2 Fire 122 | 12 40 30 10 25 . 4 1 Melee 19 | . . . . 1 4 11 3 Ram 9 | . . . . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . . . 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 835 | -10/Materials | Discovered new exit (range 6) 891 | -10/Materials | Build established: Scavenger-Mutant 997 | -10/Materials | Core integrity fell below 50% 1066 | -10/Materials | Discovered new exit (range 15) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -9/Materials | Repaired Flight Unit 1290 | -9/Materials | Discovered new exit (range 6) 1373 | -9/Materials | Identified exit to Mines 1515 | -9/Materials | Discovered exit to Mines (range 18) 1568 | -9/Materials | Entered Mines 1569 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1595 | -9/Mines | Found a hidden stash of uninstalled traps 1606 | -9/Mines | Learned Materials garrison access intel 1755 | -9/Mines | Lost 3 parts (2n1w) 1766 | -9/Mines | Discovered new exit (range 7) 1768 | -9/Mines | Identified exit to Materials 1790 | -9/Mines | Entered Materials 1790 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1791 | -8/Materials | Loaded intel: 1 garrison access location 1856 | -8/Materials | Garrison activated, responded to threat 2249 | -8/Materials | Discovered new exit (range 18) 2259 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Utility x2 2296 | -7/Factory | Identified exit to Storage 2343 | -7/Factory | Entered Storage 2410 | -7/Storage | Discovered new exit (range 18) 2415 | -7/Storage | Identified exit to Factory 2422 | -7/Storage | Lost 7 parts (2p4n1w) 2432 | -7/Storage | Entered Factory 2432 | -6/Factory | Evolved 2 slots: Utility x2 2588 | -6/Factory | Lost 4 parts (1n1u2w) 2634 | -6/Factory | System corruption reached 10% 2651 | -6/Factory | Core integrity fell below 50% 2668 | -6/Factory | Core integrity fell below 20% 2673 | -6/Factory | Build established: Mutant 2689 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02654_ S-27 Virus destroyed. 02654_ Penetrated by Slug. 02655_ Slammed into H-66 Slayer. 02657_ System corrupted: Energy discharge (-17). 02657_ Adv. Weight Redist. System destroyed. 02657_ Slug penetrates Wall. 02664_ Adv. Weight Redist. System destroyed. 02665_ U-05 Engineer destroyed. 02667_ U-05 Engineer works on Matter Pump. 02667_ Penetrated by Slug. 02668_ S-27 Virus suffers critical hit (Destroy). 02668_ K-01 Serf collects debris. 02669_ Penetrated by Slug. 02671_ U-05 Engineer works on Matter Pump. 02672_ Penetrated by Slug. 02673_ U-05 Engineer works on Matter Pump. 02677_ #:KNFTOA7DWXC%NICIU 02680_ K-01 Serf cleans the Power Conduit. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ?????????????????????????########+###??????????# | | ?????????????????????????? ######????# | | ????????????????????????? ###### | | ????????????????????????? | | ???????????????????????? ###### | | ???????????????????????? #????# | | ????????????????????????????## #????# | | ?????????????????????????????#^ " " +????# | | ?????????????????????????????#^ " " #????# | | ?????????????????????????????# " " #????# | | ?????????????????????????????# " " #????# | | ?????????????????????????????# " " #????# | | ?????????????????????????????# " " ###### | | ?????????????????############# " " | | ?????????? @ " " | | ?????????????????############# s " " | | ?????????????????????????????# !!! | | ?????????????????????????????# !!! !! | | ?????????????????????????????# !!! !! | | ?????????????????????????????# | | ?????????????????????????????# " | | ?????????????????????????????# "" | | ?????????????????????????????#####+########### "F | | ??????????????????????????????????????????????! "" | | ???????????????????????????????????????????????? " | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 160 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Item Schematics ----------------- VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed LightningCoolantBoregun Manual? 0 Play Time 00:40:08 Cumulative 37.5 hours Start 2024.08.13 @ 16:44:23 End 2024.08.13 @ 17:40:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0af81836-9bc9-4374-8ff3-63f7edab622f