Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.06 @ 22:35:36 Player: cptwinky Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (336) 1680 Value Destroyed (11899) 11899 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3715) 3715 TOTAL SCORE: 23694 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2209 Follower Combat Kills 1062 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -956 Cogmind --------- Core Integrity 0/1000 Matter 74/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Generic] Mobile Refinery Mk. CCLXVII Matter Neutralizer Improved Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Heavy Reactive Plating Advanced Shield Generator > --- WEAPON ----------- Bore Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Compact Wheel Advanced Cooling System Matter Compressor 0b10 Decoder Chip [Generic] Improved Medium Armor Plating Layered Heavy Armor Plating Improved Powered Armor EM Disruption Field Advanced Shield Generator Advanced Shield Generator System Guard Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Trap Extractor Matter Neutralizer Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Gauss Cannon Improved Datajack Enhanced Flamer RU-N14's Throwing Claymores Phasing Sabre [Rating: 99] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Hybrid Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Hardened Medium Armor Plating Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . 1 . . . . 1 . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 340 | 2 4 6 33 40 28 30 13 22 6 10 37 11 11 1 15 71 . Power 19 | . . 1 2 3 2 1 . 2 . . 4 . . . . 4 . Engine 11 | . . 1 2 3 2 1 . 2 . . . . . . . . . Core 4 | . . . . . . . . . . . 1 . . . . 3 . Reactor 4 | . . . . . . . . . . . 3 . . . . 1 . Propulsion 50 | 2 . 2 10 13 4 3 1 . . 1 4 . . . 2 8 . Treads 41 | 2 . 2 9 13 4 3 1 . . 1 1 . . . 1 4 . Leg 2 | . . . 1 . . . . . . . . . . . 1 . . Wheel 7 | . . . . . . . . . . . 3 . . . . 4 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 155 | . 2 2 12 9 8 21 6 17 4 5 11 4 9 1 10 34 . Device 109 | . 1 2 10 5 2 15 3 15 4 5 7 4 8 1 8 19 . Storage 5 | . 1 . 1 . . 1 . . . . 1 . . . 1 . . Processor 8 | . . . 1 2 . 1 . . . . 1 . 1 . . 2 . Hackware 2 | . . . . . . 1 . . . . 1 . . . . . . Protection 31 | . . . . 2 6 3 3 2 . . 1 . . . 1 13 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 116 | . 2 1 9 15 14 5 6 3 2 4 18 7 2 . 3 25 . Energy Gun 2 | . 1 1 . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 2 1 . . . . . . . . . . . 1 . Ballistic Gun 40 | . 1 . 1 8 7 2 3 2 1 2 8 1 . . . 4 . Ballistic Cannon 26 | . . . 4 . 2 1 . . . . 3 . . . 2 14 . Launcher 12 | . . . 1 3 3 2 2 1 . . . . . . . . . Special Weapon 16 | . . . . . . . . . 1 2 3 4 1 . 1 4 . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 2 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 12 | . . . 1 3 2 . . . . . 2 2 . . . 2 . Unidentified Prototypes 10 | . . . 2 3 . . . . 2 . 1 . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . System Corruption 4 | . . . . . . . . . . . 4 . . . . . . Parts Lost 32 | . . 3 3 . . 1 . . . . 1 . . . . 24 . Power 5 | . . 1 . . . . . . . . . . . . . 4 . Propulsion 7 | . . 1 1 . . . . . . . . . . . . 5 . Utility 12 | . . 1 . . . 1 . . . . 1 . . . . 9 . Weapon 8 | . . . 2 . . . . . . . . . . . . 6 . Highest Loss Streak 15 | . . 2 2 . . 1 . . . . 1 . . . . 15 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 99 99 99 95 91 92 92 92 92 86 86 85 86 86 79 . Engine 6 | . 14 13 11 11 9 7 7 7 7 7 2 . . . . . . Reactor 1 | . . . . . . . . . . . 3 6 6 6 6 4 . Treads 24 | . 28 28 32 33 27 30 30 30 30 30 18 6 6 6 5 4 . Wheel 2 | . . . . . . . . . . . 6 13 13 13 13 10 . Device 8 | . 10 13 11 6 . 5 5 6 7 7 11 13 12 13 12 9 . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . Processor 11 | . . . 10 6 9 15 15 15 15 15 11 13 13 13 13 12 . Protection 6 | . . . . 9 17 7 8 7 7 7 6 6 6 6 6 5 . Energy Gun 1 | . 14 19 3 . . . . . . . . . . . . . . Energy Cannon 1 | . . . 10 1 . . . . . . . . . . . . . Ballistic Gun 6 | . 13 8 1 20 18 6 6 6 6 1 3 1 . . . . . Ballistic Cannon 6 | . . . 6 . 4 7 7 7 7 7 7 13 13 13 14 14 . Naked Turns 36 | . . . . . . . . . . . . . . . . 14 22 Heaviest Build 187 | 14 31 31 36 41 61 78 83 79 77 76 133 138 142 138 139 187 . Greatest Support 100 | 40 40 40 60 60 62 82 80 80 80 80 100 56 56 56 56 56 3 Greatest Overweight (x) 7 | . . . . . 1 . 1 . . . 4 2 2 2 2 7 . Average Overweight (x) . | . . . . . . . . . . . 2 2 2 2 2 2 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 5 Average Capacity 19 | 8 9 15 15 15 15 19 20 20 20 20 22 25 25 25 25 24 5 Most Carried 25 | 6 8 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 5 Average Carried 18 | 6 7 13 14 14 14 18 19 19 19 20 22 24 24 25 24 23 5 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 5 5 Final Carried 25 | 6 8 15 15 15 15 20 20 20 20 20 25 25 25 25 25 5 5 Class Distribution -------------------- 38% | Mutant 15% | Tank 12% | Skirmisher 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Matter Collected 9459 | 204 164 316 451 1105 944 1149 424 707 208 140 987 249 345 . 493 1573 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12123 | . 526 374 1233 2257 1157 1347 283 365 . 113 1110 179 328 . 577 2274 . Parts 619 | . 25 22 73 152 73 59 9 20 . 2 51 8 12 . 24 89 . Haulers Intercepted 21 | . 1 . 6 5 5 4 . . . . . . . . . . . Recyclers Shooed 8 | . 1 . 2 1 . 2 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . 10 17 . 8 . 8 2 . 36 . . Prevented 2 | . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 259 | . 9 11 29 42 21 28 10 12 . 1 15 4 5 . 18 54 . Guns 80 | . 8 11 2 31 15 5 1 2 . 1 1 . . . . 3 . Cannons 106 | . . . 22 5 . 18 6 7 . . 5 3 4 . 12 24 . AOE 68 | . . . 3 6 6 5 3 2 . . 9 . 1 . 6 27 . Classes Destroyed 21 | . 4 2 4 3 . 4 . 2 . 1 . . . . 1 . . Worker 9 | . . . 1 1 . 3 . . . . 1 . . . . 3 . Builder 7 | . . . . 1 2 2 . . . . . . . . . 2 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 21 | . 1 . 6 5 5 4 . . . . . . . . . . . Recycler 18 | . 1 1 1 2 2 2 . . . . 4 . . . . 5 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . 1 1 . Operator 9 | . 1 . 1 . 3 1 . . . . 3 . . . . . . Watcher 5 | . . . 2 2 . . . . . . . . . . . 1 . Swarmer 66 | . . 6 14 . 4 3 1 3 . 1 4 3 . . 9 18 . Grunt 107 | . 9 5 5 22 8 15 6 4 . . 6 . 3 . 4 20 . Brawler 11 | . . . . 4 2 1 1 . . . . . . . 2 1 . Duelist 10 | . . . 1 1 1 . . 2 . . . . 1 . 2 2 . Protector 3 | . . . . 1 1 . . . . . . . . . . 1 . Sentry 35 | . . . 9 14 5 2 1 . . . 1 . . . 1 2 . Specialist 3 | . . . . . . 3 . . . . . . . . . . . Hunter 5 | . . . . . . 1 . . . . 2 . . . . 2 . Programmer 14 | . . . . . . 2 1 1 . . 2 1 . . . 7 . Heavy 1 | . . . . . . 1 . . . . . . . . . . . Behemoth 3 | . . . . . . . . 1 . . . . 1 . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . 1 . . . . 1 . . . . Best Kill Streak 20 | . 5 3 5 9 6 6 3 3 . 1 6 4 4 . 7 20 . Combat Bots Only 13 | . 4 3 5 7 4 6 3 3 . 1 5 4 4 . 7 13 . Max Kills in Single Turn 5 | . 1 1 2 2 4 3 1 2 . 1 4 2 1 . 3 5 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . 1 . Exploded 4 | . . . 2 2 3 2 1 2 . . 4 . 1 . 3 4 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Damage Taken 13599 | . 350 378 893 941 552 1261 413 260 . . 686 77 68 . 326 7334 60 Core 1699 | . 57 43 188 82 45 94 5 31 . . 70 . . . 34 990 60 Absorbed by Shields 755 | . 48 75 . 21 . 191 . 40 . . 138 29 25 . 124 64 . Redirected to Shielding 29 | . . . . . . . . . . . . . . . . 29 . Regen/Repaired (Parts) 516 | . . . 167 133 125 . . . . . . . . . . 91 . Core Remaining (%) 75 | 100 . 60 . 32 91 . . . . 81 . . . . 87 . . Volleys Fired 701 | . 39 33 89 102 62 76 24 35 . 34 45 28 9 . 28 97 . Largest 3 | . 2 2 2 2 3 2 2 2 . 2 2 3 3 . 3 3 . Hottest 179 | . 70 100 118 93 85 85 85 85 . 85 85 147 122 . 179 179 . Shots Fired 1332 | . 78 66 175 199 154 142 42 67 . 36 71 43 18 . 58 183 . Gun 686 | . 78 66 53 179 139 67 18 33 . 2 24 5 . . . 22 . Cannon 535 | . . . 120 15 8 71 20 32 . 3 35 18 14 . 49 150 . Launcher 24 | . . . 2 5 7 4 4 2 . . . . . . . . . Special 87 | . . . . . . . . . . 31 12 20 4 . 9 11 . Kinetic 986 | . 39 22 37 179 147 138 38 65 . 5 59 23 14 . 49 171 . Thermal 302 | . 39 44 136 15 . . . . . 31 9 20 . . 6 2 . Explosive 44 | . . . 2 5 7 4 4 2 . . 3 . 4 . 3 10 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 11 5 17 23 16 26 5 10 . 14 10 15 6 . 10 11 . Robot Miss Streak 6 | . 3 3 4 2 3 3 2 2 . 1 4 3 1 . 6 6 . Penetration Max 2 | . . . . . . 1 . . . . 1 . . . 2 2 . Secondary Targets 11 | . 2 1 . 5 1 . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . 1 . Shots Hit Robots 886 | . 53 38 126 146 113 87 22 35 . 31 48 31 15 . 34 107 . Core Hits 493 | . 26 19 49 71 60 48 15 16 . 10 30 9 14 . 29 97 . Critical Kills 13 | . . . 1 2 1 . . . . . . . . . 4 5 . Critical Parts Destroyed 13 | . . . . . . 1 . . . . . . . . 3 9 . Critical Strikes 97 | . 6 3 6 2 1 12 3 4 . 3 3 4 3 . 9 38 . Burn 19 | . 6 3 4 . . . . . . 3 . 2 . . . 1 . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . Destroy 25 | . . . . 2 1 1 . . . . . . . . 7 14 . Blast 45 | . . . 1 . . 11 3 4 . . 2 2 2 . 2 18 . Sever 7 | . . . . . . . . . . . 1 . 1 . . 5 . Melee Attacks 37 | . . . 1 1 . . 7 . . . 17 4 4 . . 3 . Impact 7 | . . . . . . . 7 . . . . . . . . . . Slashing 19 | . . . . . . . . . . . 15 . 4 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 1 1 . . . . . . 5 4 3 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 33240 | . 726 509 2684 3296 2888 4217 1351 1609 . 455 2903 509 1292 . 2304 8497 . Guns 7452 | . 709 494 535 2284 1766 640 167 302 . 38 345 36 . . . 136 . Cannons 12679 | . . . 1850 199 257 2807 743 1135 . 109 890 273 284 . 1097 3035 . Explosions 10718 | . . . 155 771 851 660 441 172 . . 979 . 555 . 1068 5066 . Melee 896 | . . . . . . . . . . . 529 . 367 . . . . Ramming 352 | . 17 15 144 42 14 110 . . . . 10 . . . . . . Kinetic 17361 | . 320 157 540 2284 2023 3447 910 1437 . 147 1235 309 284 . 1097 3171 . Thermal 4237 | . 389 337 1845 199 . 142 . . . 308 256 200 . . 66 495 . Explosive 9903 | . . . 155 771 851 518 441 172 . . 790 . 555 . 1068 4582 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1387 | . . . . . . . . . . . 612 . 453 . 73 249 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 . 1 . . 6 6 6 . . 9 19 Average Corruption 3 | . . . . . . 1 . 1 . . 3 6 3 . . 3 12 Corruption Purged 18 | . . . . . . 1 . 1 . . 3 . 6 . . 7 . Corruption Blocked 4 | . . . . . . . . . . . . . . . . 4 . Effects 93 | . . . . . . 2 . 3 . . 21 31 9 . . 25 2 Message Errors 22 | . . . . . . . . . . . 7 8 2 . . 5 . Matter Fused 25 | . . . . . . . . 1 . . 5 11 2 . . 5 1 Heat Flow Errors 16 | . . . . . . 1 . . . . 4 4 2 . . 5 . Energy Discharges 9 | . . . . . . 1 . . . . 1 2 2 . . 3 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . . . . . 2 . . . 3 . . . 1 1 Data Loss (major) 4 | . . . . . . . . . . . 1 1 . . . 2 . Misfires 6 | . . . . . . . . . . . 2 2 . . . 2 . Alerts 3 | . . . . . . . . . . . . . 1 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1623 | . . . 63 . 85 196 19 158 . 23 589 1 62 . 92 335 . Projectiles 645 | . . . 48 . 33 132 19 94 . 23 142 1 . . 33 120 . Explosions 491 | . . . 15 . 52 63 . 64 . . 23 . . . 59 215 . Melee 487 | . . . . . . 1 . . . . 424 . 62 . . . . Knockbacks 57 | . . . 8 1 . 11 1 4 . . 4 1 . . 3 24 . Impact 5 | . . . 2 1 . 2 . . . . . . . . . . . Kinetic 46 | . . . 5 . . 8 1 4 . . 4 1 . . 3 20 . Secondary 6 | . . . 1 . . 1 . . . . . . . . . 4 . Self-Inflicted Damage 302 | . . . . . . 16 . . . . 24 . . . . 262 . Shots 6 | . . . . . . 1 . . . . 1 . . . . 4 . Rammed 53 | . 4 5 26 6 3 8 . . . . 1 . . . . . . Targets Rammed 60 | . 4 6 28 7 4 10 . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 7 | . . 1 2 1 1 2 . . . . . . . . . . . Highest Temperature 650 | . 240 153 303 69 321 339 114 122 . 68 115 211 149 . 16 650 . Average Temperature 65 | . 61 51 75 17 81 86 41 37 . 24 21 48 50 . 10 99 . Received Heat Transfer 3190 | . 191 164 258 388 270 326 111 27 . . 30 . 30 . 48 1347 . Effects 4 | . 1 . . . 1 . . . . . . . . . . 2 . Energy Bleed 2 | . 1 . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . . 1 . Robots Melted 3 | . 1 . 2 . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . 2 . . . . . . . . . . . . . . Parts Melted 21 | . 2 2 11 . . . . 5 . . . . . . . 1 . Heat Transferred 13271 | . 1591 1184 4033 333 . 100 . . . 2720 580 1760 . . 480 490 . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Peak Influence 2195 | . 256 158 332 808 619 715 . . . . 260 . . . . 2195 1100 Initial 1100 | . . 28 27 46 233 182 . . . . . . . . . 225 1100 Average 372 | . 112 91 154 492 465 458 . . . . 116 . . . . 842 1100 Maximum Alert Level 5 | . 1 . 1 3 2 3 . . . . 1 . . . . 5 4 Low Security (%) 36 | 100 75 100 73 7 . 10 . . . . 79 . . . . 1 . Level 1 27 | . 24 . 26 37 24 19 . . . . 20 . . . . 54 . Level 2 25 | . . . . 24 75 67 . . . . . . . . . 2 . Level 3 5 | . . . . 29 . 2 . . . . . . . . . 4 . Level 4 2 | . . . . . . . . . . . . . . . . 17 100 Level 5 . | . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . 18 . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 1 2 10 4 11 . . . . 4 . . . 1 23 . Investigation 11 | . 2 1 . 3 . 1 . . . . 3 . . . . 1 . Extermination 6 | . . . . . . 3 . . . . 1 . . . . 2 . Reinforcement 15 | . . . 2 2 2 6 . . . . . . . . . 3 . Assault 21 | . . . . 1 2 1 . . . . . . . . 1 16 . Garrison 5 | . . . . 4 . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Distress Signals 18 | . 4 . 3 4 1 3 . . . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 420 | . 16 15 48 47 44 46 12 11 . 3 30 4 4 . 34 103 3 Peak Tracking Total 21 | . 7 3 5 4 5 7 3 3 . 2 5 4 4 . 10 21 4 Tactical Retreats 17 | . 1 3 1 . 1 2 1 2 . . . . . . 2 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Traps Triggered 18 | . . . . 3 . . . . . . 6 . . . . 9 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 233 | . . . 23 52 90 . . . . . 47 . . . . 21 . Triggered 1 | . . . . 1 . . . . . . . . . . . . . Disarmed 15 | . 10 . . 1 3 . . . . . 1 . . . . . . Reprogrammed 20 | . . . 1 6 6 . . . . . 3 . . . . 4 . Reused 17 | . . . . 3 1 4 . 3 . . 2 . . . . 4 . Traps Extracted 10 | . . . 1 3 1 . . 4 . 1 . . . . . . . Installed 10 | . . . . . 1 4 . 3 . . . . . . . 2 . Triggered 21 | . . . . 3 1 6 . 3 . 1 2 1 . . . 4 . Most Traps Carried 4 | . . . 1 4 4 4 . 3 1 4 4 4 4 4 4 4 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Machines Disabled 56 | . . . 1 2 1 14 . . . . 6 . . . 2 30 . Max in Single Turn 13 | . . . 1 1 1 13 . . . . 2 . . . 1 7 . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . 1 . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Machines Accessed 72 | . 8 2 13 13 12 8 . . 1 . 3 1 1 3 . 7 . Terminals 35 | . 5 2 9 9 6 4 . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 1 . . . . 3 . Repair Stations 8 | . 1 . 1 2 2 . . . . . . . . . . 2 . Recycling Units 8 | . 2 . 1 1 2 1 . . . . 1 . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . . 1 . . . . 2 . Total Hacks 214 | . 22 6 47 35 40 17 . . 4 . 5 1 1 23 . 13 . Successful 136 | . 14 2 27 17 29 9 . . 4 . 1 1 1 23 . 8 . Failed 76 | . 7 3 20 18 11 8 . . . . 4 . . . . 5 . Catastrophic 11 | . . . 3 4 . 1 . . . . 2 . . . . 1 . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . Manual 108 | . 11 5 20 12 13 9 . . . . 13 . . . . 25 . Terminals 96 | . 16 6 28 22 16 8 . . . . . . . . . . . Fabricators 13 | . . . . . . 5 . . . . 3 . . . . 5 . Repair Stations 26 | . 2 . 8 7 4 . . . . . . . . . . 5 . Recycling Units 19 | . 4 . 2 3 6 3 . . . . 1 . . . . . . Scanalyzers 23 | . . . 9 . 14 . . . . . . . . . . . . Garrison Access 8 | . . . . 3 . 1 . . . . 1 . . . . 3 . Terminal Hacks 67 | . 9 2 8 9 8 2 . . 4 . . 1 1 23 . . . Record 6 | . . . . . . . . . . . . . . 6 . . . Part Schematic 15 | . . . . . . . . . 4 . . . . 11 . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . Robot Analysis 6 | . 3 1 1 . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . . . . . . . 3 . . . Open Door 6 | . . . . 4 . . . . . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 8 | . 2 . 3 1 1 1 . . . . . . . . . . . Locate Traps 5 | . 1 . 1 1 2 . . . . . . . . . . . . Disarm Traps 3 | . 2 . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 6 | . . 1 2 1 2 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 18 | . . . 6 5 4 . . . . . . . . . . 3 . Scan Component 10 | . . . 3 3 2 . . . . . . . . . . 2 . Repair 8 | . . . 3 2 2 . . . . . . . . . . 1 . Recycling Unit Hacks 7 | . 2 . 1 1 2 1 . . . . . . . . . . . Retrieve Components 7 | . 2 . 1 1 2 1 . . . . . . . . . . . Scanalyzer 21 | . . . 9 . 12 . . . . . . . . . . . . Insert Component 9 | . . . 4 . 5 . . . . . . . . . . . . Analyze 12 | . . . 5 . 7 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . . . . 1 . Seal Access 3 | . . . . . . 1 . . . . 1 . . . . 1 . Unauthorized Hacks 17 | . 3 . 3 2 3 4 . . . . . . . . . 2 . Terminals 6 | . 1 . 2 1 2 . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . Botnet 4 | . . . 1 1 2 . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . . . . . 2 . Report 1 | . . . . . . . . . . . . . . . . 1 . Liberate 2 | . . . . . . 1 . . . . . . . . . 1 . Fabnet 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 1 1 1 . . . . . . . . . . . Mask 4 | . . . 1 1 1 1 . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 1 . 2 1 . . . . . . . . . . . Used 3 | . 1 . . . 2 . . . . . . . . . . . . Hacking Detections 52 | . 5 1 13 9 11 6 . . . . 2 . . . . 5 . Full Trace Events 6 | . . 1 1 2 . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 3 . 5 . . . 4 . . . . 11 . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . 117 . . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . Parts Repaired 8 | . . . 3 2 2 . . . . . . . . . . 1 . Time 385 | . . . 213 58 70 . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 45 | . 11 . 1 10 13 10 . . . . . . . . . . . Parts Scanalyzed 8 | . . . 3 . 5 . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . 5 . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . 1 1 . . . . . 2 5 . . . . . . Non-combat 4 | . . . 1 1 . . . . . . 2 . . . . . . Combat 5 | . . . . . . . . . . 2 3 . . . . . . Robot Hacks Applied 4 | . . . 1 1 . . . . . . 2 . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . no_distress 2 | . . . . 1 . . . . . . 1 . . . . . . find_recycling 1 | . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 2 . . . . 2 . Machine Destruction 4 | . . . . . . . . . . . 2 . . . . 2 . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 6 6 6 2 2 2 Autooverrided 5 | . . . . . . . . . . 2 3 . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 2 . . 2 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Total Allies 35 | . 1 . 1 10 . . . . 4 2 3 2 . . 3 9 . Largest Group 11 | . 1 . 1 11 11 . . . 4 5 1 2 2 2 3 3 . Highest-Rated Group 224 | . 10 . 10 98 98 . . . 158 170 85 128 128 128 224 102 . Highest-Rated Ally 96 | . 10 . 10 16 16 . . . 40 40 85 64 64 64 96 51 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 29 | . 8 . 4 6 2 . . . . . . . 4 2 . 3 . STAY 15 | . 4 . 2 4 1 . . . . . . . 2 1 . 1 . FOLLOW 12 | . 4 . 2 2 1 . . . . . . . 2 1 . . . AID 1 | . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 270 | . . . . . 134 . . . . 14 3 . . . 45 74 . Total Damage 3869 | . . . . . 1182 . . . . 201 56 . . . 848 1582 . Kills 39 | . . . . . 15 . . . . 4 . . . . 9 11 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total 6 | . 3 1 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 3 1 1 1 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 2 . . . . 4 . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Turns Passed 27954 | 7 797 1165 2879 2416 2401 2453 2037 2865 1550 1784 2120 1252 1152 97 903 2054 22 Spaces Moved 14455 | 3 389 640 1310 1154 1190 1199 1081 1297 913 834 1130 851 611 74 584 1158 37 Core 62 | . . . . . . . . . . . . . . . . 25 37 Treads 10023 | 3 389 640 1310 1154 1190 1199 1081 1297 913 834 13 . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 4370 | . . . . . . . . . . . 1117 851 611 74 584 1133 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 163 167 167 167 167 130 130 130 130 130 50 50 Average Speed 153 | 160 160 160 160 160 160 163 167 167 167 167 140 130 130 130 130 130 50 Slowest Speed 247 | 160 160 160 160 160 240 167 247 167 167 167 168 130 130 130 130 205 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 66 | 1 66 96 82 93 73 37 94 97 89 57 33 82 74 68 77 39 42 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 13 | . 2 . . . . . . . 2 1 . . 1 1 . 6 . Known Exits Taken 11 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . Scrap Searched 35 | . . 2 . . . . 15 5 4 2 . 2 3 . 2 . . Spaces Dug 38 | . . . . . . 4 4 2 . . 12 2 1 . . 13 . Terrain Destroyed 656 | . . . 17 54 36 89 38 29 . 1 57 12 31 . 60 232 . Melee 6 | . . . . . . . 4 . . . 1 . 1 . . . . Projectile 171 | . . . . . 4 24 6 16 . 1 22 12 5 . 24 57 . AOE 479 | . . . 17 54 32 65 28 13 . . 34 . 25 . 36 175 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Total 18825 | 4 485 713 1907 1559 1598 1535 1252 1918 941 1160 1555 941 945 74 670 1528 40 Wait 2720 | . 42 10 378 176 190 190 125 553 10 282 235 44 301 . 35 146 3 Move 14438 | 2 388 639 1309 1153 1189 1198 1080 1296 912 833 1129 850 610 73 583 1157 37 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 110 | . 4 14 19 4 13 15 1 3 4 . 14 2 2 . 1 14 . Fast Attach 66 | . 1 1 6 8 3 3 . 2 3 . 10 . 6 . 4 19 . Attach 42 | . . 2 5 2 3 2 . . . . 6 . . . 1 21 . Detach 17 | . . . 1 2 1 1 . . 2 . 5 . 1 . . 4 . Swap 232 | 2 3 3 22 30 22 25 13 20 3 10 21 11 5 1 10 31 . Drop 143 | . 4 5 26 21 20 11 2 6 7 1 17 2 7 . 5 9 . Fire 701 | . 39 33 89 102 62 76 24 35 . 34 45 28 9 . 28 97 . Melee 37 | . . . 1 1 . . 7 . . . 17 4 4 . . 3 . Ram 1 | . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 59 | . 4 6 28 7 4 10 . . . . . . . . . . . Escape Stasis 10 | . . . . 1 . . . . . . 8 . . . . 1 . Rewire 6 | . . . . . . . . . . . . . . . 3 3 . Trap 243 | . . . 23 52 91 4 . 3 . . 47 . . . . 23 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -5/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 427 | -10/Materials | Central database locked down 488 | -10/Materials | Discovered new exit (range 4) 502 | -10/Materials | Discovered new exit (range 12) 805 | -10/Materials | Entered Mines 805 | -10/Mines | Accompanied by 1 ally 885 | -10/Mines | Discovered new exit (range 5) 1447 | -10/Mines | Central database locked down 1474 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1479 | -10/Mines | Found Prototype Device 1626 | -10/Mines | Discovered new exit (range 15) 1686 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1970 | -10/Mines | Entered Materials 1970 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -9/Materials | Identified exit to Storage 2433 | -9/Materials | Discovered new exit (range 15) 2531 | -9/Materials | Discovered new exit (range 15) 2539 | -9/Materials | Build established: Scavenger-Mutant 3314 | -9/Materials | Discovered new exit (range 12) 3680 | -9/Materials | Discovered new exit (range 10) 3845 | -9/Materials | Identified Exp. Sensor Array 3896 | -9/Materials | Build established: Mutant 4287 | -9/Materials | Repaired Broken Exp. Sensor Array? 4325 | -9/Materials | Repaired Lgt. Treads 4377 | -9/Materials | Repaired Adv. Beam Cannon 4492 | -9/Materials | Discovered new exit (range 11) 4849 | -9/Materials | Entered Storage 4849 | -9/Storage | Accompanied by 1 ally 5085 | -9/Storage | Destroyed 7 combat bots 5935 | -9/Storage | Core integrity fell below 50% 6034 | -9/Storage | Garrison activated, responded to threat 6109 | -9/Storage | Build established: Scavenger-Mutant 6140 | -9/Storage | Garrison activated, responded to threat 6223 | -9/Storage | Repaired Hrd. Light Armor Plating 6257 | -9/Storage | Repaired Lgt. Treads 6427 | -9/Storage | Discovered new exit (range 16) 6449 | -9/Storage | First assault squad dispatched 6499 | -9/Storage | Destroyed 7 combat bots 6549 | -9/Storage | Build established: Mutant 7086 | -9/Storage | Found Prototype Processor 7086 | -9/Storage | Identified Exp. Targeting Computer 7226 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7265 | -9/Storage | Entered Materials 7265 | -8/Materials | Accompanied by 11 allies 7265 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7562 | -8/Materials | Build established: Commander-Tank 7811 | -8/Materials | Discovered new exit (range 14) 7963 | -8/Materials | Build established: Tank 8065 | -8/Materials | First assault squad dispatched 8662 | -8/Materials | Discovered new exit (range 3) 9430 | -8/Materials | Repaired Hrd. Medium Armor Plating 9626 | -8/Materials | Repaired Trap Extractor 9666 | -8/Materials | Entered Factory 9666 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10251 | -7/Factory | Build established: Skirmisher 10439 | -7/Factory | Fabricated Matter Neutralizer (x2) 10866 | -7/Factory | First assault squad dispatched 11220 | -7/Factory | Discovered new exit (range 9) 11347 | -7/Factory | Cargo convoy interrupted 11536 | -7/Factory | Discovered new exit (range 15) 11828 | -7/Factory | Build established: Gunner 12068 | -7/Factory | Identified exit to Lower Caves 12119 | -7/Factory | Entered Lower Caves 12167 | -7/Lower Caves | Encountered a Warlord checkpoint 12179 | -7/Lower Caves | Learned Factory non-interactive machine intel 12427 | -7/Lower Caves | Build established: Skirmisher 13152 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13200 | -7/Lower Caves | Learned Factory stockpile data 13765 | -7/Lower Caves | Learned Factory garrison access intel 13848 | -7/Lower Caves | Discovered new exit (range 6) 14155 | -7/Lower Caves | Identified exit to Lower Caves 14156 | -7/Lower Caves | Entered another Lower Caves area 14213 | -7/Lower Caves | Discovered new exit (range 14) 14546 | -7/Lower Caves | Build established: Scavenger-Skirmisher 15762 | -7/Lower Caves | Discovered new exit (range 5) 15777 | -7/Lower Caves | Identified exit to Zion 15837 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 16661 | -7/Lower Caves | Spotted B-75 Beast 16701 | -7/Lower Caves | Destroyed B-75 Beast 16733 | -7/Lower Caves | Learned location of 1 exit from Factory 16993 | -7/Lower Caves | Build established: Scavenger-Tank 17021 | -7/Lower Caves | Entered Zion 17236 | -7/Zion | Discovered new exit (range 12) 17384 | -7/Zion | Learned location of Quarantine (-3) 17455 | -7/Zion | Found Prototype Device 17455 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 17609 | -7/Zion | Found Prototype Special Weapon 17609 | -7/Zion | Identified RU-N14's Throwing Claymores 17617 | -7/Zion | Found RU-N14's Throwing Claymores 17751 | -7/Zion | Build established: Scavenger-Skirmisher 17773 | -7/Zion | Given A8's code to call for help 17778 | -7/Zion | Learned 4 Factory zone layouts 17840 | -7/Zion | Learned Factory scanalyzer intel 18219 | -7/Zion | Imprinted 18221 | -7/Zion | Declared Zion's savior 18568 | -7/Zion | Identified exit to Proximity Caves 18571 | -7/Zion | Entered Proximity Caves 18571 | -6/Proximity Caves | Accompanied by 4 allies 19028 | -6/Proximity Caves | Build established: Scavenger-Mutant 19793 | -6/Proximity Caves | Spotted B-75 Beast 20208 | -6/Proximity Caves | Discovered new exit (range 12) 20273 | -6/Proximity Caves | Identified exit to Factory 20355 | -6/Proximity Caves | Entered Factory 20355 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20356 | -6/Factory | Identified exit to Factory 20359 | -6/Factory | Loaded intel: 243 non-interactive machine locations 20360 | -6/Factory | Loaded intel: 4 scanalyzer locations 20361 | -6/Factory | Loaded intel: 3 garrison access locations 20609 | -6/Factory | Retrieved Zion intel report: Branch Access 20609 | -6/Factory | Identified exit to Lower Caves 20609 | -6/Factory | Identified exit to Extension 20631 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 20678 | -6/Factory | Build established: Tank 20857 | -6/Factory | Local machine network offline 21785 | -6/Factory | Terminal network hard line cut 22383 | -6/Factory | Build established: Mutant 22475 | -6/Factory | Entered Lower Caves 23119 | -6/Lower Caves | Learned 8 Factory zone layouts 23498 | -6/Lower Caves | Learned Factory terminal intel 23567 | -6/Lower Caves | Discovered new exit (range 14) 23719 | -6/Lower Caves | Identified exit to Lower Caves 23727 | -6/Lower Caves | Entered another Lower Caves area 23727 | -6/Lower Caves | Accompanied by 2 allies 24199 | -6/Lower Caves | Spotted B-75 Beast 24210 | -6/Lower Caves | Destroyed B-75 Beast 24350 | -6/Lower Caves | Encountered a Warlord checkpoint 24397 | -6/Lower Caves | Learned location of Extension (-6) 24856 | -6/Lower Caves | Discovered new exit (range 9) 24878 | -6/Lower Caves | Identified exit to Data Miner 24879 | -6/Lower Caves | Entered Data Miner 24879 | -6/Data Miner | Accompanied by 2 allies 24879 | -6/Data Miner | Discovered new exit (range 7) 24906 | -6/Data Miner | Met Data Miner 24929 | -6/Data Miner | Learned location of Section 7 (-2) 24929 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24947 | -6/Data Miner | Received God Mode back door access code from Data Miner 24975 | -6/Data Miner | Identified exit to Proximity Caves 24976 | -6/Data Miner | Entered Proximity Caves 24976 | -5/Proximity Caves | Accompanied by 2 allies 25129 | -5/Proximity Caves | Escorted by Enhanced Grunt 25296 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25401 | -5/Proximity Caves | Destroyed 7 combat bots 25833 | -5/Proximity Caves | Discovered exit to Factory (range 11) 25879 | -5/Proximity Caves | Entered Factory 25879 | -5/Factory | Accompanied by 2 allies 25879 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 25880 | -5/Factory | Identified exit to Upper Caves 25881 | -5/Factory | Loaded intel: 26 terminal locations 25992 | -5/Factory | Repaired Arm. Huge Wheel 26089 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 26158 | -5/Factory | P-70 Sage assimilated allied Sentinel 6a 26274 | -5/Factory | Retrieved Zion intel report: Emergency Access 26311 | -5/Factory | Spotted B-75 Beast 26328 | -5/Factory | Destroyed B-75 Beast 26539 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 26540 | -5/Factory | Zion Heavy Resupply teleported in 26559 | -5/Factory | Discovered new exit (range 16) 26587 | -5/Factory | Build established: Gunner 26748 | -5/Factory | Allied Derelicts emerged from ambush trap array 26901 | -5/Factory | Discovered new exit (range 9) 26910 | -5/Factory | Identified exit to Factory 27077 | -5/Factory | Garrison activated, responded to threat 27130 | -5/Factory | Destroyed 13 combat bots 27139 | -5/Factory | Lost 4 parts (2p1n1w) 27147 | -5/Factory | Retrieved Zion intel report: Active Garrisons 27148 | -5/Factory | Zion Hacker squad teleported in 27228 | -5/Factory | Terminal network hard line cut 27285 | -5/Factory | Incoming assault squad redirected 27379 | -5/Factory | First assault squad dispatched 27468 | -5/Factory | Found Imp. Powered Armor 27479 | -5/Factory | Allied Derelicts emerged from ambush trap array 27505 | -5/Factory | Incoming investigation squad redirected 27556 | -5/Factory | High security lockdown imminent 27577 | -5/Factory | Destroyed 7 combat bots 27614 | -5/Factory | Found Hvy. Reactive Plating 27636 | -5/Factory | High security lockdown engaged 27746 | -5/Factory | Crushed by falling debris 27893 | -5/Factory | Core integrity fell below 50% 27919 | -5/Factory | Released all parts (3) 27929 | -5/Factory | Core integrity fell below 20% 27933 | -5/Factory | Manually triggered Chute Trap 27933 | -5/Factory | Sucked down chute 27933 | -5/Factory | Entered Waste 27948 | -5/Waste | EMP discharged 27948 | -5/Waste | System corruption reached 10% 27949 | -5/Waste | Spotted C-40 Crusher 27950 | -5/Waste | Lost 15 parts (2p2n6u5w) 27950 | -5/Waste | Spotted C-40 Crusher 27955 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 27918_ Hyp. Coil Gun destroyed. 27919_ Released Adv. Signal Interpreter. 27919_ Released Huge Storage Unit. 27919_ Released Adv. Shield Generator. 27920_ Dropped Adv. Shield Generator. 27920_ Acquired 0b10 Decoder Chip [Generic]. 27922_ The unstable cave ceiling collapses. 27926_ P-70 Sage resets P-70 Sage, system corruption cleaned. 27927_ M-28 Smith fits Backup Power III on P-70 Sage. 27930_ The unstable cave ceiling collapses. 27933_ Triggered Chute Trap. 27933_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 27937_ System corrupted: Component data lost. 27938_ ALERT: Foreign system detected. Charging EMP. 27948_ Broken Fusion Bomb Launcher fried beyond repair. 27948_ Adv. Trap Scanner fried beyond repair. 27948_ System corrupted (+10). 27952_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? C?????????????????????? | | ???????????????????????? ????????????????????? | | ???????? ???????? #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #####?## CC #????????????????????? | | #??????# ?? CC #????????????????????? | | #??????# ??? #????????????????????? | | #??????#! ????? #????????????????????? | | #??????# ?????? #????????????????????? | | ! #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????#CC #????????????????????? | | #??????# #??????#CC #????????????????????? | | ######## ######## @ #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ######## ######## #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #####??????######?????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ??????????????????????? ?#??????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactRelayHammer Manual? 0 Play Time 02:09:33 Cumulative 1026.3 hours Start 2022.02.06 @ 18:32:07 End 2022.02.06 @ 22:35:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 714 Rogue 710 Adventurer 4 Explorer 0 Win Type - Total 109 Types 83/9/7/4/2/0/0/2/2 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 452d3999-34e1-417e-8cd3-7e326be5c46a