Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.21 @ 17:37:45 Player: btmk16 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1215) 1215 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 6694 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 548 Aligned with FarCom 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 315/325 System Corruption 0% Temperature Cool (4) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Heavy Beamcaster Dispersion Rifle Heavy Battle Rifle > --- INVENTORY (5) ---- Heavy Treads Improved Cooling System Heavy Flak Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Backup Propulsion I Airjet > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Thermic Laser Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Gravmag System Improved VTOL Module Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod Compact Matter Pod Compact Matter Pod Compact Matter Pod Experimental Sensor Array Seismic Detector ECM Suite Advanced ECM Suite Hardened Medium Armor Plating Component Analysis Suite Long-range Tractor Beam Gatling Laser Heavy Particle Cannon Minigun Advanced Assault Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Remote Datajack Heavy Hammer [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Heavy Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Backup Laser III Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . . . . 4 1 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 71 | . 10 5 . 3 11 8 15 15 4 Power 5 | . 1 . . . 1 2 . 1 . Engine 3 | . 1 . . . 1 1 . . . Core 1 | . . . . . . 1 . . . Reactor 1 | . . . . . . . . 1 . Propulsion 13 | . 2 1 . 1 1 2 5 1 . Treads 1 | . . . . . . . . 1 . Leg 9 | . 2 1 . 1 1 2 2 . . Wheel 1 | . . . . . . . 1 . . Hover 1 | . . . . . . . 1 . . Flight 1 | . . . . . . . 1 . . Utility 24 | . 3 1 . . 4 3 4 8 1 Device 9 | . 2 . . . 2 1 . 3 1 Storage 3 | . 1 . . . 1 1 . . . Processor 2 | . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . Protection 10 | . . . . . 1 . 4 5 . Artifact . | . . . . . . . . . . Weapon 29 | . 4 3 . 2 5 1 6 5 3 Energy Gun 6 | . . . . . . . 2 3 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | . 3 2 . 1 4 . 2 2 . Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 6 | . 1 1 . 1 1 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 33 | . 1 1 . 1 1 8 21 . . Power 2 | . . . . . . 1 1 . . Propulsion 10 | . . 1 . 1 . 2 6 . . Utility 9 | . . . . . . 2 7 . . Weapon 12 | . 1 . . . 1 3 7 . . Highest Loss Streak 17 | . 1 1 . 1 1 8 17 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 100 100 80 82 45 52 86 Engine 9 | . 14 14 14 14 9 6 . 2 . Leg 19 | . 28 27 28 28 18 22 2 . . Device 6 | . 13 4 . . 8 2 . 4 20 Storage 10 | . 14 14 14 14 9 13 4 . . Processor 6 | . . 9 14 14 9 13 9 . . Protection 6 | . . . . . 9 6 7 17 33 Energy Gun 3 | . 3 . . . . . 5 12 9 Ballistic Gun 18 | . 23 26 28 27 17 13 2 2 6 Naked Turns 66 | . . . . . . . 51 15 . Heaviest Build 65 | 12 34 34 33 33 26 28 45 61 65 Greatest Support 70 | 20 26 26 26 26 26 46 46 70 70 Greatest Overweight (x) 3 | . 1 1 1 1 . . 3 . . Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 40 | . 15 15 15 15 40 40 40 5 5 Average Capacity 19 | . 14 15 15 15 40 40 29 5 5 Most Carried 40 | . 15 15 15 15 25 40 38 5 5 Average Carried 16 | . 12 14 14 14 21 35 25 4 5 Final Capacity 40 | 8 15 15 15 15 40 40 5 5 5 Final Carried 38 | 6 15 15 15 14 25 38 4 5 5 Class Distribution -------------------- 61% | Mutant 13% | Hauler-Mutant 11% | Tank 10% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Mutant | -6/Waste Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 1550 | 200 268 211 . 30 84 168 123 430 36 Remotely 250 | . 194 . . . . . . 20 36 Salvage Created 1208 | . 430 154 . 74 84 260 206 . . Parts 87 | . 28 14 . 1 8 22 14 . . Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 42 | . 10 8 . 7 1 8 8 . . Guns 24 | . 10 5 . 5 1 3 . . . AOE 16 | . . 3 . 2 . 5 6 . . Classes Destroyed 9 | . 4 . . 1 2 2 . . . Worker 2 | . 1 . . 1 . . . . . Builder 3 | . . . . . . 2 1 . . Hauler 2 | . 2 . . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 18 | . 3 5 . . . 4 6 . . Grunt 13 | . 7 3 . . . 1 2 . . Sentry 3 | . . . . . 1 2 . . . Programmer 1 | . . . . . . 1 . . . Assembled 7 | . . . . 7 . . . . . Best Kill Streak 8 | . 4 3 . 8 2 7 6 . . Combat Bots Only 7 | . 3 3 . 7 1 5 5 . . Max Kills in Single Turn 3 | . 1 2 . 2 1 3 3 . . Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 2 . 2 . 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 3777 | . 534 187 . 207 171 1175 1462 34 7 Core 1320 | . 104 19 . 52 43 248 813 34 7 Absorbed by Shields 174 | . . . . . . 171 . . 3 Regen/Repaired (Parts) 42 | . . . . . . . . 12 30 Core Remaining (%) 71 | 100 . . . 30 92 64 . . . Volleys Fired 135 | . 36 19 . 15 11 26 15 11 2 Largest 2 | . 2 2 . 2 2 2 2 2 1 Hottest 148 | . 90 46 . 46 46 46 148 80 33 Shots Fired 235 | . 70 36 . 29 17 38 21 22 2 Gun 224 | . 70 34 . 28 17 34 17 22 2 Cannon . | . . . . . . . . . . Launcher 11 | . . 2 . 1 . 4 4 . . Special . | . . . . . . . . . . Kinetic 169 | . 51 34 . 28 17 34 3 . 2 Thermal 50 | . 14 . . . . . 14 22 . Explosive 11 | . . 2 . 1 . 4 4 . . Electromagnetic 5 | . 5 . . . . . . . . Robot Hit Streak 13 | . 5 10 . 6 13 10 9 8 . Robot Miss Streak 5 | . 3 4 . 2 1 2 5 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 154 | . 42 24 . 17 14 28 12 17 . Core Hits 87 | . 19 13 . 16 5 19 13 2 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 8 | . 2 1 . 1 . . 4 . . Burn 6 | . 2 . . . . . 4 . . Destroy 2 | . . 1 . 1 . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3956 | . 627 478 . 400 218 1235 768 230 . Guns 2349 | . 627 374 . 282 218 409 209 230 . Cannons . | . . . . . . . . . . Explosions 1577 | . . 104 . 118 . 826 529 . . Melee . | . . . . . . . . . . Ramming 30 | . . . . . . . 30 . . Kinetic 1732 | . 449 374 . 282 218 409 . . . Thermal 652 | . 139 . . . . . 283 230 . Explosive 1503 | . . 104 . 118 . 826 455 . . Electromagnetic 39 | . 39 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . 1 . . . Energy Discharges 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 142 | . . . . . . 15 127 . . Projectiles . | . . . . . . . . . . Explosions 142 | . . . . . . 15 127 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . . 69 67 . . Shots 4 | . . . . . . 2 2 . . Rammed . | . . . . . . . . . . Targets Rammed 16 | . . . . . . . 16 . . Kicked 16 | . . . . . . . 16 . . Crushed . | . . . . . . . . . . Highest Temperature 691 | . 305 28 . 79 11 16 691 75 . Average Temperature 111 | . 113 10 . 38 2 8 362 27 . Received Heat Transfer 898 | . 387 69 . 180 27 78 153 . 4 Effects 19 | . 2 . . . . . 17 . . Interference 5 | . 2 . . . . . 3 . . Matter Decay 3 | . . . . . . . 3 . . Damage (major) 9 | . . . . . . . 9 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 3 | . . . . . . . 3 . . Heat Transferred 2217 | . 555 . . . . . 996 666 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 441 | . 200 207 . 20 102 165 441 145 309 Initial 136 | . . . . . 3 46 80 136 . Average 75 | . 32 101 . 9 19 73 304 75 78 Maximum Alert Level 2 | . 1 1 . . . . 2 . 1 Low Security (%) 88 | . 98 77 . 100 100 100 18 100 91 Level 1 10 | . 1 22 . . . . 68 . 8 Level 2 . | . . . . . . . 13 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 1 . . . 4 4 . 4 Investigation 4 | . . 1 . . . . 2 . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . . . . . . 2 2 . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 1 . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 8 | . 2 . . . 3 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 16 10 . 10 4 15 22 6 4 Peak Tracking Total 9 | . 4 3 . 7 4 9 8 2 2 Tactical Retreats 11 | . 1 2 . 1 2 . 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 8 | . . . . . . . 8 . . Max in Single Turn 4 | . . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 18 | . 9 1 2 1 1 1 2 . 1 Terminals 9 | . 7 . . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 40 | . 24 1 2 1 2 2 6 . 2 Successful 27 | . 18 1 2 1 1 1 3 . . Failed 13 | . 6 . . . 1 1 3 . 2 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 20 | . 16 . 1 . . 2 1 . . Terminals 28 | . 22 . . . . 2 4 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 4 | . 2 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 16 | . 11 1 2 1 . . 1 . . Record 1 | . . . 1 . . . . . . Robot Analysis 4 | . 4 . . . . . . . . Prototype ID Bank 4 | . 3 . . . . . 1 . . Open Door 2 | . . 1 . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Retrieve Components 3 | . 2 . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 5 . . . . 1 1 . . Terminals 7 | . 5 . . . . 1 1 . . Track 1 | . 1 . . . . . . . . Botnet 6 | . 4 . . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . . . 1 1 2 . 1 Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 11 . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 22 | . . 4 . . . . . 18 . Largest Group 18 | . . 4 4 3 . . . 18 9 Highest-Rated Group 656 | . . 71 71 40 . . . 656 354 Highest-Rated Ally 50 | . . 31 31 16 . . . 50 46 Total Orders . | . . . . . . . . . . Ally Attacks 219 | . . 9 . 9 . . . 150 51 Total Damage 7664 | . . 124 . 117 . . . 6000 1423 Kills 24 | . . 2 . 2 . . . 11 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total 4 | . 4 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 5343 | . 1219 959 413 244 635 527 355 663 328 Spaces Moved 3067 | 1 596 463 216 106 346 353 356 439 191 Core 144 | . . . . . . . 104 40 . Treads 421 | . . . . . . . . 230 191 Legs 2107 | 1 596 463 216 106 346 353 26 . . Wheels 99 | . . . . . . . 99 . . Hover 169 | . . . . . . . . 169 . Flight 127 | . . . . . . . 127 . . Fastest Speed 35 | 120 120 190 190 190 120 120 35 50 160 Average Speed 146 | 120 183 190 190 190 120 121 71 117 160 Slowest Speed 190 | 120 190 190 190 190 120 130 135 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 2 91 99 60 34 21 11 15 97 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . Scrap Searched 4 | . . 3 . 1 . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 123 | . . 19 . 5 . 52 45 . 2 Melee 2 | . . . . . . . . . 2 Projectile 1 | . . . . . . . 1 . . AOE 120 | . . 19 . 5 . 52 44 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total 3691 | . 670 516 221 126 550 416 423 564 205 Wait 312 | . 5 22 . . 164 10 21 87 3 Move 3053 | . 595 462 215 105 345 352 350 438 191 Hop 3 | . . . . . . . 3 . . Pick Up 59 | . 12 4 2 1 17 17 3 3 . Fast Attach 25 | . 4 1 . . . 1 5 12 2 Attach 19 | . 1 1 . 1 5 4 7 . . Detach 5 | . 3 . . . 2 . . . . Swap 27 | . 5 3 . 2 6 3 3 3 2 Drop 34 | . 9 4 4 2 . 3 . 10 2 Fire 135 | . 36 19 . 15 11 26 15 11 2 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick 16 | . . . . . . . 16 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 585 | -10/Materials | Discovered new exit (range 5) 953 | -10/Materials | Discovered new exit (range 8) 1107 | -10/Materials | Discovered new exit (range 8) 1220 | -10/Materials | Entered Mines 1479 | -10/Mines | Met a Derelict shopkeep closing up shop 1677 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1682 | -10/Mines | Found Prototype Device 1751 | -10/Mines | Discovered new exit (range 8) 1925 | -10/Mines | Discovered new exit (range 6) 1928 | -10/Mines | Learned 4 Materials zone layouts 1963 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2115 | -10/Mines | Escorted by a lone wolf Derelict 2129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2131 | -10/Mines | Discovered new exit (range 5) 2136 | -10/Mines | Learned location of Storage (-8) 2179 | -10/Mines | Entered Exiles 2179 | -10/Exiles | Accompanied by 4 allies 2180 | -10/Exiles | Identified exit to Mines 2227 | -10/Exiles | Met 8R-AWN 2257 | -10/Exiles | Met EX-HEX 2311 | -10/Exiles | Met EX-BIN 2337 | -10/Exiles | Aligned with FarCom system 2339 | -10/Exiles | Given EX-Vault access code 2385 | -10/Exiles | Opened EX-Vault 2401 | -10/Exiles | Found Lightpack 2.0 2446 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2506 | -10/Exiles | Met EX-DEC 2516 | -10/Exiles | Learned location of Zion (-6) 2592 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2592 | -10/Exiles | Entered Mines 2592 | -9/Mines | Accompanied by 3 allies 2593 | -9/Mines | Assembled infested the area 2633 | -9/Mines | Core integrity fell below 50% 2701 | -9/Mines | Destroyed 7 combat bots 2775 | -9/Mines | Discovered new exit (range 13) 2803 | -9/Mines | Found the Drone Emporium 2826 | -9/Mines | Found Prototype Device 2836 | -9/Mines | Entered Materials 2836 | -8/Materials | Evolved 4 slots: Utility x4 2837 | -8/Materials | Identified exit to Factory 2841 | -8/Materials | Identified Exp. Sensor Array 3187 | -8/Materials | Build established: Hauler-Skirmisher 3453 | -8/Materials | Discovered exit to Factory (range 6) 3471 | -8/Materials | Entered Factory 3471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3884 | -7/Factory | Build established: Hauler-Mutant 3914 | -7/Factory | Discovered new exit (range 7) 3935 | -7/Factory | Garrison activated, responded to threat 3998 | -7/Factory | Entered another Factory area 3998 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4021 | -6/Factory | Lost 8 parts (1p2n2u3w) 4092 | -6/Factory | Lost 3 parts (3n) 4247 | -6/Factory | Released all parts (10) 4252 | -6/Factory | Core integrity fell below 50% 4278 | -6/Factory | Lost 17 parts (1p2n7u7w) 4279 | -6/Factory | Released all parts (1) 4330 | -6/Factory | Core integrity fell below 20% 4353 | -6/Factory | Manually triggered Chute Trap 4353 | -6/Factory | Sucked down chute 4353 | -6/Factory | Entered Waste 4363 | -6/Waste | Warlord forces began an assault 4468 | -6/Waste | Spotted C-40 Crusher 4469 | -6/Waste | Spotted C-40 Crusher 4483 | -6/Waste | Allies destroyed C-40 Crusher 4486 | -6/Waste | Allies destroyed C-40 Crusher 4514 | -6/Waste | Spotted C-40 Crusher 4526 | -6/Waste | Allies destroyed C-40 Crusher 4531 | -6/Waste | Spotted C-40 Crusher 4540 | -6/Waste | Allies destroyed C-40 Crusher 4558 | -6/Waste | Build established: Mutant 4578 | -6/Waste | Spotted C-40 Crusher 4588 | -6/Waste | Allies destroyed C-40 Crusher 4595 | -6/Waste | Spotted C-40 Crusher 4616 | -6/Waste | Allies destroyed C-40 Crusher 4972 | -6/Waste | Discovered new exit (range 12) 5000 | -6/Waste | Build established: Tank 5016 | -6/Waste | Entered Factory 5016 | -6/Factory | Accompanied by 9 allies 5160 | -6/Factory | Garrison activated, responded to threat 5344 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05268_ Acquired 13 matter. 05298_ K-01 Serf cleans the Assembly Bed. 05308_ A-15 Conveyor calls for reinforcements. 05308_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05308_ K-01 Serf cleans the Assembly Bed. 05318_ Dropped Lrn. Tractor Beam. 05319_ Acquired Imp. Shield Generator. 05329_ R-10 Processor collects Flexi-carbon Leg. 05329_ FF-GEH(m) repairs AJ-4F5(g). 05330_ R-10 Processor collects Lgt. Angular Momentum Engine. 05333_ IG-YKY(m) repairs 41-CC1(g). 05333_ Triggered Alarm Trap. 05333_ An alarm sounds. 05333_ ALERT: Alarm triggered, dispatching investigation squad. 05334_ R-10 Processor collects Adv. Heat Sink. 05335_ G-50 Soldier suffers critical hit (Burn). 05335_ G-50 Soldier destroyed. 05337_ R-10 Processor collects Carbon-fiber Leg. 05342_ FF-GEH(m) repairs SC-KQU(g). 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[ # ####### ???????? | | #?# #??# #???######## #?????????????????? | | #?# #??# #?????????##% #?????????????????? | | #?# #??# #?????????#=%= #?????????????????? | | ##?# #??# #?????????# ######?????????????????? | | ???# #??# ########### #??????????????????????? | | ???# #??# %% %%"#??????????????????????? | | ??##+####/#/#######+#######??????????????????????? | | ??# #???????????????????????????? | | ??# = #???????????????????????????? | | ??# """ """ """ #???????????????????????????? | | ??# """ """ """ % #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreSupersonicBeamcaster Manual? 0 Play Time 00:34:24 Cumulative 424.1 hours Start 2022.07.21 @ 16:49:34 End 2022.07.21 @ 17:37:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 482 Adventurer 0 Explorer 1 Win Type - Total 11 Types 7/0/2/2/0/0/0/0/0 Lore% 77 Gallery% 88 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17e27f34-3835-4ccd-8330-2963683f4230