Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.14 @ 12:35:30 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (288) 1440 Value Destroyed (12915) 12915 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (5006) 5006 TOTAL SCORE: 27361 Bonus ------- High Alert Combat Kills 1524 Follower Combat Kills 236 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -254 Cogmind --------- Core Integrity 1099/1450 Matter 300/300 Energy 340/340 System Corruption 5% Temperature Cool (0) Movement Immobile (Siege) Location -2/Quarantine Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- Heavy Siege Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Salvage Targeting Computer Advanced Target Analyzer Improved Core Analyzer Advanced Thermal Shield EM Shield Long-range Tractor Beam > --- WEAPON (6) ------- Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun > --- INVENTORY (26) --- Particle Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heat Sink Matter Compressor (250) Advanced Armor Integrity Analyzer Advanced Thermal Shield Experimental System Shield Improved System Restoration Module Quantum Rifle Compact HERF Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Fusion Bomb Launcher Molecular Scythe Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Target Analyzer Improved Core Analyzer Centrium Light Armor Plating Improved System Restoration Module > --- WEAPON ----------- Heavy Machine Gun KE Penetrator KE Penetrator Railgun Railgun Fusion Bomb Launcher > --- INVENTORY -------- Particle Reactor Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Matter Compressor Advanced Armor Integrity Analyzer Advanced Thermal Shield Advanced Thermal Shield EM Shield Experimental System Shield Long-range Tractor Beam Compact HERF Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Molecular Scythe [Rating: 159] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Launcher Heavy Missile Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Slots Evolved 16 | . . 2 2 2 . . 2 . . 2 . . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . 1 . . . 1 . . . Utility 8 | . . 1 1 . . . 2 . . . . . 1 1 . 2 . Weapon 4 | . . 1 1 . . . . . . 1 . . 1 . . . . Parts Attached 279 | 7 4 16 13 24 5 5 30 3 9 7 2 . 43 21 24 42 24 Power 16 | 1 . 3 . 2 . . 1 . . 1 . . 4 2 . 2 . Engine 8 | 1 . 3 . 2 . . 1 . . 1 . . . . . . . Core 2 | . . . . . . . . . . . . . 2 . . . . Reactor 6 | . . . . . . . . . . . . . 2 2 . 2 . Propulsion 50 | 2 . 3 2 8 1 . 6 . 3 3 . . 7 4 7 3 1 Treads 50 | 2 . 3 2 8 1 . 6 . 3 3 . . 7 4 7 3 1 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 80 | 2 2 4 2 1 . 1 5 1 2 2 1 . 11 9 10 15 12 Device 37 | . . 1 . 1 . 1 . . . . 1 . 6 5 2 9 11 Storage 12 | 2 2 1 . . . . 1 . . . . . 1 2 3 . . Processor 7 | . . . 1 . . . 1 . . . . . 2 . 1 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 24 | . . 2 1 . . . 3 1 2 2 . . 2 2 4 4 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 133 | 2 2 6 9 13 4 4 18 2 4 1 1 . 21 6 7 22 11 Energy Gun 2 | . . . 1 1 . . . . . . . . . . . . . Energy Cannon 6 | . 1 1 . . . . 4 . . . . . . . . . . Ballistic Gun 113 | 2 1 5 8 12 2 2 13 1 3 1 1 . 20 6 6 21 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . 2 2 1 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . . . . . 1 . 2 . 2 Parts Lost 34 | . . . . . 1 . 1 1 2 1 1 . 3 . 3 15 6 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . . . . 1 . . . 1 1 . . . . . 4 1 Utility 7 | . . . . . . . . 1 . . . . . . 1 3 2 Weapon 18 | . . . . . . . 1 . 1 . 1 . 3 . 2 7 3 Highest Loss Streak 6 | . . . . . 1 . 1 1 2 1 1 . 1 . 1 6 3 Average Slot Usage (%) 95 | . 99 98 98 100 99 100 99 99 98 99 99 100 92 86 93 89 85 Engine 4 | . 14 10 9 7 7 7 6 6 6 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 2 4 4 4 Treads 22 | . 28 21 17 30 29 30 26 26 24 28 29 29 18 17 22 18 12 Device 4 | . . 4 . 1 7 7 6 2 . . 4 5 4 4 4 5 9 Storage 14 | . 28 22 18 15 15 15 13 13 13 11 11 11 10 12 14 13 13 Processor 11 | . . . 8 7 7 7 13 13 13 11 11 11 14 14 14 16 16 Protection 5 | . . 6 8 5 . . 6 10 13 11 5 5 5 4 3 4 3 Ballistic Gun 28 | . 26 29 35 30 29 27 25 25 25 29 28 29 30 28 27 25 25 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 15 25 44 48 53 50 54 77 79 84 91 91 85 108 122 133 151 145 Greatest Support 215 | 40 40 40 40 97 94 94 114 104 104 114 110 110 168 215 210 210 205 Greatest Overweight (x) 1 | . . 1 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 8 12 14 14 14 14 14 18 18 18 18 18 18 18 24 26 26 26 Average Capacity 18 | 6 10 13 14 14 14 14 14 18 18 18 18 18 18 21 24 26 26 Most Carried 26 | 4 12 14 14 14 14 14 18 18 18 18 18 18 18 24 24 26 26 Average Carried 17 | 2 8 13 13 13 13 13 13 17 17 17 17 17 17 20 23 23 25 Final Capacity 26 | 8 12 14 14 14 14 14 18 18 18 18 18 18 18 24 26 26 26 Final Carried 26 | 4 12 14 14 14 13 14 17 17 18 18 17 18 18 23 24 26 24 Class Distribution -------------------- 43% | Scavenger-Executioner 20% | Tank 19% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Matter Collected 12846 | 271 92 359 452 962 152 237 1395 166 363 288 108 29 2706 774 733 2144 1615 Remotely 1440 | . . . . . . . . . . . . . . . . 823 617 Salvage Created 18986 | 97 149 393 598 949 166 197 1413 343 657 523 70 . 3759 1183 1138 5094 2257 Parts 1020 | 3 9 22 31 64 14 15 79 13 26 23 6 . 211 64 70 259 111 Haulers Intercepted 7 | . . 3 2 . . . . . . . . . 1 1 . . . Recyclers Shooed 19 | . . . 1 . . . 4 . . 4 . . 4 2 . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 12 13 . 17 25 . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Combat Hostiles Destroyed 198 | . 4 2 5 12 11 8 12 9 10 1 1 . 34 11 14 40 24 Guns 169 | . 2 2 5 12 4 2 7 5 7 1 1 . 34 11 14 40 22 Cannons 3 | . 2 . . . . . 1 . . . . . . . . . . AOE 25 | . . . . . 7 6 3 4 3 . . . . . . . 2 Classes Destroyed 17 | 1 1 4 1 4 . . 3 . 1 . . . . . 1 . 1 Worker 26 | . . 2 1 2 . . 5 . . . . . 3 . . 10 3 Builder 16 | . . . . . . . 1 . . . . . 7 . . 7 1 Tunneler 2 | . . . . 1 . . . . . . . . 1 . . . . Hauler 7 | . . 3 2 . . . . . . . . . 1 1 . . . Recycler 29 | 1 . 1 2 2 . . 4 . . 3 . . 6 1 . 7 2 Operator 2 | . . . . . . . . . . . . . . . 2 . . Watcher 6 | . . . . . . . 1 . . . . . 1 . . 3 1 Swarmer 36 | . . . . 1 11 6 3 4 . . . . 6 . 2 . 3 Grunt 53 | . 4 . 2 1 . . . 1 5 . . . 15 5 4 7 9 Brawler 9 | . . . 1 . . 1 . 1 4 . . . . . . 1 1 Duelist 7 | . . 1 . 2 . . . 2 . . . . 1 . . 1 . Protector 1 | . . . . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 Sentry 32 | . . 1 2 5 . 1 2 1 1 1 . . 5 2 3 7 1 Hunter 24 | . . . . 2 . . 3 . . . 1 . 1 2 . 11 4 Programmer 35 | . . . . 1 . . 3 . . . . . 5 2 5 13 6 Behemoth 2 | . . . . . . . 1 . . . . . 1 . . . . Best Kill Streak 26 | 1 2 3 4 5 4 3 6 7 8 3 1 . 24 4 7 26 12 Combat Bots Only 16 | . 2 1 3 3 4 3 3 7 8 1 1 . 16 3 7 10 10 Max Kills in Single Turn 4 | 1 1 1 2 2 3 2 4 3 2 1 1 . 3 1 2 3 4 Gunslinging 1 | . . . . 1 . . . . . . . . 1 . 1 1 1 Exploded 3 | . . . . . 3 2 3 3 2 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Damage Taken 18144 | . 208 291 299 1087 522 254 1143 551 352 139 254 . 3387 429 1055 5437 2736 Core 873 | . 12 . 64 76 91 13 22 15 2 5 . . 211 11 . 289 62 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 787 | . . . . . . . . . . . . . 150 23 77 393 144 Core Remaining (%) 92 | 100 95 100 88 . . 74 . . 95 . . 99 81 . 99 . . Volleys Fired 455 | 2 17 19 21 41 13 13 42 9 19 11 6 . 77 24 22 69 50 Largest 6 | 2 2 3 4 4 4 4 4 4 4 5 5 . 6 6 6 6 6 Hottest 201 | 40 80 100 94 106 109 109 159 109 112 135 135 . 185 181 191 201 196 Shots Fired 2090 | 4 34 57 84 163 34 28 147 30 63 55 29 . 448 141 131 398 244 Gun 2038 | 4 30 52 84 163 28 20 125 28 60 55 29 . 448 141 131 398 242 Cannon 30 | . 4 5 . . . . 21 . . . . . . . . . . Launcher 22 | . . . . . 6 8 1 2 3 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 2038 | 4 30 52 84 163 28 20 125 28 60 55 29 . 448 141 131 398 242 Thermal 9 | . 4 5 . . . . . . . . . . . . . . . Explosive 22 | . . . . . 6 8 1 2 3 . . . . . . . 2 Electromagnetic 21 | . . . . . . . 21 . . . . . . . . . . Robot Hit Streak 48 | 3 7 8 21 15 7 11 13 7 11 20 16 . 48 24 28 25 42 Robot Miss Streak 8 | . 2 1 3 6 5 3 7 4 3 3 2 . 8 4 2 3 4 Penetration Max 2 | . . . . . . . . 1 1 1 . . 2 1 1 2 1 Secondary Targets 59 | . . 1 1 3 1 . 1 4 2 1 . . 12 1 4 20 8 Max Gunslinging Chain 2 | . . 1 1 1 1 . 1 1 1 1 . . 2 1 1 2 2 Shots Hit Robots 1500 | 3 25 36 55 113 29 24 111 21 36 47 24 . 322 93 86 298 177 Core Hits 813 | 2 11 12 19 59 23 26 78 21 24 28 7 . 187 40 38 152 86 Critical Hits 124 | . . 1 . . . . 1 . 3 1 1 . 29 11 13 45 19 Critical Kills 55 | . . . . . . . . . 2 . . . 13 5 5 20 10 Critical Parts Destroyed 54 | . . 1 . . . . 1 . . . 1 . 13 5 7 19 7 Melee Attacks 4 | . . . . . . . . . . . . . 1 . . 2 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . 1 . . 2 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 34661 | 32 240 464 895 1830 1093 1053 2397 938 1298 1153 222 . 6805 1956 2339 7484 4462 Guns 30240 | 26 178 422 882 1791 282 444 1717 420 922 1091 222 . 6739 1894 2284 7385 3541 Cannons 458 | . 55 35 . . . . 368 . . . . . . . . . . Explosions 3477 | . . . . . 811 609 262 518 376 . . . . . . . 901 Melee . | . . . . . . . . . . . . . . . . . . Ramming 486 | 6 7 7 13 39 . . 50 . . 62 . . 66 62 55 99 20 Kinetic 30240 | 26 178 422 882 1791 282 444 1717 420 922 1091 222 . 6739 1894 2284 7385 3541 Thermal 90 | . 55 35 . . . . . . . . . . . . . . . Explosive 3477 | . . . . . 811 609 262 518 376 . . . . . . . 901 Electromagnetic 368 | . . . . . . . 368 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 4 4 4 . . . . . . 3 2 1 11 10 Average Corruption 4 | . . . . 4 4 4 . . . . . . 1 1 1 9 5 Corruption Purged 9 | . . . . . . . . . . . . . . 1 1 1 6 Effects 176 | . . . . 34 11 5 . . . . . . 25 2 . 65 34 Message Errors 27 | . . . . 12 2 1 . . . . . . 1 1 . 5 5 Matter Fused 26 | . . . . 9 2 1 . . . . . . . . . 8 6 Heat Flow Errors 11 | . . . . 1 2 1 . . . . . . 2 1 . 4 . Energy Discharges 8 | . . . . 1 1 . . . . . . . 3 . . 1 2 Parts Rejected 3 | . . . . 2 . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . 1 3 . . . . . . . 3 . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 5 | . . . . . . . . . . . . . . . . 4 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Targeting Errors 73 | . . . . 8 1 2 . . . . . . 13 . . 37 12 Weapon Failures 11 | . . . . . . . . . . . . . 3 . . 3 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 225 | . . . . . 1 82 4 . . 5 . . 4 18 10 . 101 Projectiles 1 | . . . . . . . 1 . . . . . . . . . . Explosions 184 | . . . . . 1 82 . . . . . . . . . . 101 Melee 40 | . . . . . . . 3 . . 5 . . 4 18 10 . . Knockbacks 5 | . . . . . . . 1 . . 1 . . 1 1 1 . . Impact 5 | . . . . . . . 1 . . 1 . . 1 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . 48 8 . . . . . . . . Shots 3 | . . . . . . . . 2 1 . . . . . . . . Rammed 32 | 1 1 2 1 7 . . 3 . . 3 . . 6 2 2 1 3 Targets Rammed 38 | 1 1 2 1 8 . . 3 . . 3 . . 7 2 2 5 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . 1 . . . . . . . . 1 . . 4 . Highest Temperature 360 | . 92 85 270 345 292 264 156 24 146 278 255 . 360 208 141 360 4 Average Temperature 80 | . 23 30 77 85 118 147 52 10 40 109 129 . 90 85 48 104 4 Received Heat Transfer 1962 | . 120 45 135 144 . . 60 42 72 27 . . 489 39 114 270 405 Effects 5 | . . . . 1 . . . . . . . . 1 . . 3 . Interference 3 | . . . . . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations 22 | . . . . . . . . . . . . . 3 3 3 7 6 Total Turns 562 | . . . . . . . . . . . . . 93 61 115 145 148 Longest Duration 47 | . . . . . . . . . . . . . 39 39 42 47 44 Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . Impact Corruptions 5 | . . . . . . . 1 . . 1 . . 1 1 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . Heat Transferred 185 | . 111 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Peak Influence 1079 | 5 146 111 198 195 . . 474 . . 353 . . 768 488 262 745 1079 Average Influence 232 | 1 68 36 57 71 . . 306 . . 319 . . 306 340 112 356 602 Maximum Alert Level 3 | . . . . . . . 2 . . 1 . . 3 2 1 3 3 Low Security (%) 37 | 100 100 100 100 100 . . 12 . . . . . 37 3 91 40 . Level 1 31 | . . . . . . . 69 . . 100 . . 36 85 8 15 . Level 2 22 | . . . . . . . 18 . . . . . 16 11 . 30 81 Level 3 7 | . . . . . . . . . . . . . 9 . . 13 18 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . 3 . . 3 . 1 1 . . 6 2 3 11 8 Investigation 5 | . 1 . . 1 . . 1 . . . . . . . . . 2 Extermination 14 | . . . . 1 . . 1 . . 1 . . 1 1 3 3 3 Reinforcement 9 | . . . . 1 . . . . . . . . 3 1 . 3 1 Assault 4 | . . . . . . . . . 1 . . . . . . 2 1 Garrison 7 | . . . . . . . 1 . . . . . 2 . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 2 . . 1 . Haulers Reinforced 2 | . . . . 1 . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Distress Signals 19 | . 1 2 1 4 . . 3 . . 1 . . 1 . . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 7 11 14 18 12 9 15 11 15 5 1 . 44 12 24 58 32 Peak Tracking Total 10 | . 4 6 5 4 4 4 4 7 8 3 1 . 9 4 6 10 7 Tactical Retreats 11 | . . 1 . . . 2 . . . . . . 1 . 3 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Traps Triggered 9 | . . . . 2 1 . . . . . . . . . 2 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Machines Disabled 10 | . . . . 1 . . . 1 1 . . . 3 . 1 1 2 Max in Single Turn 1 | . . . . 1 . . . 1 1 . . . 1 . 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Machines Accessed 31 | . 4 2 6 4 . . 3 . . . . . 2 2 5 2 1 Terminals 20 | . 3 1 5 2 . . 1 . . . . . 1 2 3 2 . Fabricators 4 | . . . . 2 . . 1 . . . . . . . 1 . . Repair Stations 3 | . 1 1 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . 1 Total Hacks 99 | . 15 17 28 10 . . 6 . . . . . 3 5 8 6 1 Successful 63 | . 11 12 20 5 . . 3 . . . . . 3 1 5 2 1 Failed 36 | . 4 5 8 5 . . 3 . . . . . . 4 3 4 . Catastrophic 8 | . 1 . 2 1 . . 1 . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 37 | . 6 2 12 6 . . 3 . . . . . 1 . . 6 1 Terminals 60 | . 12 2 19 6 . . 3 . . . . . 2 5 5 6 . Fabricators 8 | . . . . 4 . . 2 . . . . . . . 2 . . Repair Stations 27 | . 3 15 9 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . 1 Terminal Hacks 28 | . 7 . 11 3 . . . . . . . . 2 1 2 2 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . . Prototype ID Bank 8 | . 3 . 4 . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . Unreport Threat 7 | . . . 2 1 . . . . . . . . 1 1 1 1 . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 1 . . 2 . . . . . . . 2 . . Load Schematic 2 | . . . . . . . 1 . . . . . . . 1 . . Build 3 | . . . . 1 . . 1 . . . . . . . 1 . . Repair Station Hacks 22 | . 2 12 8 . . . . . . . . . . . . . . Scan Component 11 | . 1 6 4 . . . . . . . . . . . . . . Repair 11 | . 1 6 4 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 5 | . 2 . 1 1 . . . . . . . . . . . . 1 Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Download 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . 1 . . Hacking Detections 26 | . 4 2 5 4 . . 2 . . . . . 1 2 4 2 . Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . . . Parts Built 4 | . . . . 2 . . 1 . . . . . . . 1 . . Matter 416 | . . . . 212 . . 102 . . . . . . . 102 . . Time 129 | . . . . 53 . . 25 . . . . . . . 51 . . Total Part Build Rating 14 | . . . . 12 . . 1 . . . . . . . 1 . . Parts Repaired 11 | . 1 6 4 . . . . . . . . . . . . . . Time 310 | . 26 168 116 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Total Allies 4 | . . . . . . . . 2 2 . . . . . . . . Largest Group 3 | . . . . . . . . 2 3 2 . . . . . . . Highest-Rated Group 93 | . . . . . . . . 52 93 61 . . . . . . . Highest-Rated Ally 32 | . . . . . . . . 32 32 32 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 35 | . . . . . . . . 4 18 13 . . . . . . . Total Damage 1031 | . . . . . . . . 95 629 307 . . . . . . . Kills 9 | . . . . . . . . 2 4 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 1 1 . 1 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Turns Passed 10742 | 93 412 580 797 1075 523 121 848 500 234 274 325 259 1261 723 1013 1041 663 Spaces Moved 4847 | 48 207 183 320 511 286 47 391 273 86 127 186 160 533 343 517 390 239 Core 4 | 4 . . . . . . . . . . . . . . . . . Treads 4843 | 44 207 183 320 511 286 47 391 273 86 127 186 160 533 343 517 390 239 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 167 167 165 165 165 162 162 162 160 156 152 152 165 Average Speed 162 | 150 160 167 180 164 167 167 165 165 165 163 162 162 160 158 152 154 165 Slowest Speed 180 | 160 160 180 180 167 167 167 167 165 166 165 162 162 162 160 157 165 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 38 18 26 18 52 7 16 61 15 6 39 22 16 12 69 13 46 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . 2 1 . 1 . . 1 1 . . . . . Spaces Dug 27 | . . . . . 10 . . 13 . . . . 1 . . 2 1 Terrain Destroyed 309 | . . . . . 58 64 11 26 49 . . . 31 5 12 24 29 Melee 4 | . . . . . . . . . . . . . 1 . . 2 1 Projectile 78 | . . . . . . . . . 4 . . . 30 5 12 22 5 AOE 227 | . . . . . 58 64 11 26 45 . . . . . . . 23 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Res Tes Res Qua Total 6598 | 61 260 419 492 657 305 67 509 302 136 169 196 160 730 465 673 624 373 Wait 646 | . 17 168 124 35 2 1 13 4 2 8 . . 18 35 90 84 45 Move 4830 | 47 206 182 319 510 285 46 390 272 85 126 185 159 532 342 516 389 239 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 133 | 4 11 15 5 12 . 1 11 1 3 6 1 1 15 18 9 15 5 Fast Attach 46 | 7 . 4 4 4 . . . . 2 2 1 . 8 4 4 3 3 Attach 69 | . 1 3 2 4 1 . 7 1 2 2 1 . 11 6 7 14 7 Detach 1 | . . . . . . . . . . . . . 1 . . . . Swap 165 | . 3 9 7 16 4 5 23 2 5 3 . . 24 11 13 25 15 Drop 184 | . 4 17 9 27 . 1 20 . 5 8 2 . 36 23 10 18 4 Fire 455 | 2 17 19 21 41 13 13 42 9 19 11 6 . 77 24 22 69 50 Melee 4 | . . . . . . . . . . . . . 1 . . 2 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 38 | 1 1 2 1 8 . . 3 . . 3 . . 7 2 2 5 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 26 | . . . . . . . . 13 13 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: [*Acc] / *Qua x2) -2/Quarantine History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 10) 449 | -10/Materials | Repaired Lgt. Assault Rifle 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 916 | -9/Materials | Repaired Lgt. Treads 944 | -9/Materials | Repaired Lgt. Treads 977 | -9/Materials | Repaired Hrd. Light Armor Plating 1004 | -9/Materials | Repaired Lgt. Treads 1032 | -9/Materials | Repaired Lgt. Treads 1065 | -9/Materials | Repaired Imp. Ion Engine 1074 | -9/Materials | Discovered new exit (range 8) 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1289 | -8/Materials | Build established: Tank 1585 | -8/Materials | Repaired Lgt. Treads 1618 | -8/Materials | Repaired Hvy. Assault Rifle 1651 | -8/Materials | Repaired Hrd. Light Armor Plating 1679 | -8/Materials | Repaired Lgt. Treads 1698 | -8/Materials | Discovered new exit (range 9) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Propulsion x2 2213 | -7/Factory | Fabricated Arm. Medium Treads (x2) 2552 | -7/Factory | Identified exit to Storage 2552 | -7/Factory | Identified exit to Lower Caves 2958 | -7/Factory | Entered Lower Caves 2959 | -7/Lower Caves | Encountered a Warlord checkpoint 3142 | -7/Lower Caves | Build established: Scavenger-Gunner 3456 | -7/Lower Caves | Discovered new exit (range 12) 3481 | -7/Lower Caves | Entered another Lower Caves area 3569 | -7/Lower Caves | Discovered new exit (range 15) 3602 | -7/Lower Caves | Entered Factory 3602 | -6/Factory | Evolved 2 slots: Utility x2 3705 | -6/Factory | Spotted B-75 Beast 3735 | -6/Factory | Destroyed B-75 Beast 3898 | -6/Factory | Build established: Tank 3933 | -6/Factory | Garrison activated, responded to threat 4228 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4247 | -6/Factory | Build established: Scavenger-Tank 4370 | -6/Factory | Discovered new exit (range 4) 4450 | -6/Factory | Entered Lower Caves 4452 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4493 | -6/Lower Caves | Destroyed 7 combat bots 4625 | -6/Lower Caves | Learned Factory garrison access intel 4926 | -6/Lower Caves | Discovered new exit (range 13) 4950 | -6/Lower Caves | Entered another Lower Caves area 4950 | -6/Lower Caves | Accompanied by 2 allies 4951 | -6/Lower Caves | Encountered a Warlord checkpoint 4977 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5039 | -6/Lower Caves | Destroyed 8 combat bots 5158 | -6/Lower Caves | Learned location of Zion (-6) 5165 | -6/Lower Caves | Discovered new exit (range 9) 5184 | -6/Lower Caves | Entered Factory 5184 | -5/Factory | Accompanied by 2 allies 5184 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5185 | -5/Factory | Loaded intel: 4 garrison access locations 5448 | -5/Factory | Discovered new exit (range 6) 5458 | -5/Factory | Entered Upper Caves 5703 | -5/Upper Caves | Discovered new exit (range 22) 5749 | -5/Upper Caves | Learned Factory trap positions 5783 | -5/Upper Caves | Entered another Upper Caves area 6029 | -5/Upper Caves | Discovered new exit (range 7) 6042 | -5/Upper Caves | Entered Factory 6042 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6043 | -4/Factory | Loaded intel: 113 trap records 6328 | -4/Factory | Build established: Scavenger-Executioner 6454 | -4/Factory | Spotted B-86 Titan 6460 | -4/Factory | Garrison activated, responded to threat 6480 | -4/Factory | Destroyed B-86 Titan 7028 | -4/Factory | Destroyed 16 combat bots 7234 | -4/Factory | Discovered new exit (range 22) 7303 | -4/Factory | Entered Research 7303 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7304 | -3/Research | Identified exit to Armory 8003 | -3/Research | Discovered new exit (range 6) 8026 | -3/Research | Entered Testing 8376 | -3/Testing | Discovered new exit (range 6) 8449 | -3/Testing | Destroyed 7 combat bots 8793 | -3/Testing | Found Prototype Hackware 8824 | -3/Testing | Fabricated Hcp. Storage Unit? 8860 | -3/Testing | Spotted Striker 8866 | -3/Testing | Spotted PD-BQVQVYZTCX 8904 | -3/Testing | Found Prototype Slashing Weapon 8905 | -3/Testing | Identified Molecular Scythe 9039 | -3/Testing | Entered Research 9039 | -2/Research | Evolved 2 slots: Utility x2 9163 | -2/Research | Identified exit to Quarantine 9322 | -2/Research | Found Fusion Bomb Launcher 9369 | -2/Research | Garrison activated, responded to threat 9540 | -2/Research | Destroyed 10 combat bots 9569 | -2/Research | Spotted B-90 Cyclops 9601 | -2/Research | System corruption reached 10% 9634 | -2/Research | Destroyed 7 combat bots 9640 | -2/Research | Lost 3 parts (1u2w) 9743 | -2/Research | Lost 3 parts (1p1n1w) 9829 | -2/Research | Destroyed 8 combat bots 9831 | -2/Research | Lost 6 parts (3n1u2w) 9992 | -2/Research | Discovered new exit (range 20) 10065 | -2/Research | First assault squad dispatched 10080 | -2/Research | Entered Quarantine 10140 | -2/Quarantine | Scanned by Researcher 10346 | -2/Quarantine | Found Alien Artifact 10346 | -2/Quarantine | Identified Core Reset Matrix 10346 | -2/Quarantine | Used Core Reset Matrix 10350 | -2/Quarantine | Detected hypermatrix surge 10350 | -2/Quarantine | Sensed 17 artifacts in vicinity 10576 | -2/Quarantine | Garrison activated, responded to threat 10630 | -2/Quarantine | First assault squad dispatched 10661 | -2/Quarantine | Lost 3 parts (1n2u) 10680 | -2/Quarantine | Destroyed 10 combat bots 10743 | -2/Quarantine | Self-destructed Last Messages --------------- 10729_ K-01 Serf collects debris. 10729_ Slug penetrates Wall. 10730_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 6N. 10732_ Slug penetrates Wall. 10732_ H-88 Terminator destroyed. 10732_ Slug penetrates Wall. 10732_ K-01 Serf collects debris. 10733_ Acquired 21 matter. 10733_ Slug penetrates Wall. 10735_ K-01 Serf collects debris. 10736_ Slug penetrates Wall. 10737_ Acquired 21 matter. 10738_ K-01 Serf collects debris. 10739_ Slug penetrates Wall. 10739_ Slug penetrates H-88 Terminator. 10739_ Slug penetrates Wall. 10740_ Acquired 21 matter. 10740_ K-01 Serf collects debris. 10743_ Slug penetrates Wall. 10743_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????" ?#######??????????????????? | | ??????????# ??????!""" ## """ #??????????????????? | | ??????????# ??????"""" ##""T""#??????????????????? | | ??????????# ?????""""" ##"" ""####???????????????? | | ??????????# ?????"!""" # #???????????????! | | ??????????# ####?"""""=# ""G"" #???????????????? | | ??????????# # """""!#!!=["%"= #???????????????? | | ??????????+ # " """%+!!k [=*% #???????????????? | | ??????????# + """"*[#!!!!k""" #???????????????? | | ???!??????+ # #!!!![""" #???????????????? | | ??????????# # #[*=*%""" #???????????????? | | ??????????# # #!@[!=!=!*#???????????????? | | ??????????# #############h###################+# | | ??????????# !!! *[%!! ^ | | ??????????# ![! [===| ^ | | ??????????# ]! ![ !!=[*! * " "" | | ??????????# ! *%[=![!==[""""" | | ??????????# ^^ |!###![!%""""" === | | ??????????# #?#%!= === | | ########### ^ """"""" #?# != """"" == | | """"""" #?# """"" | | """"""" #?# """"" | | #?# % | | % #?# = !% | | #### ###############?####+######+#### | | ???# #?????????????????? ?????? ? | | ???# ^""" """ #??????????????????"T"????????! ??? | | ???# """ """ #?????????????????? ?????????? ? | | ???# """ """ #?????????????????? ??????????? ? | | ???# #?????????????????? ????????????? | | ???# #??????????????????"""????????????? | | ??#####+### #??????????????????"""????????????? | | ??# # #??????????????????"""????????????? | | ??# """ # #######??????????? ???????????? | | ??# "/" + %+%="""#???????????????????????????? | | ??# """"" # #%!"""#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 25 Evasion (%) 40 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -3/Testing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed FocalGlidesysTerrabomb Manual? 0 Play Time 01:18:44 Cumulative 562.8 hours Start 2020.09.14 @ 11:20:45 End 2020.09.14 @ 12:35:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 900 Rogue 900 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74b6d7ef-5b5a-45ed-8bc5-77f879f7d1f0