Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 12:55:12 Player: prescientmoon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (182) 910 Value Destroyed (2731) 2731 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 5591 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Compact Battery (200) Structural Scanner Improved Terrain Scanner ECM Suite Hacking Suite Field Recycling Unit (0) Beam Rifle Beam Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Particle Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Compact Battery Structural Scanner Improved Terrain Scanner ECM Suite Hacking Suite Field Recycling Unit Beam Rifle Improved Light Cannon Heavy Flail [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 60 | 9 5 16 15 15 Power 8 | 1 1 2 1 3 Engine 7 | 1 1 2 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 8 1 3 Treads 2 | 2 . . . . Leg 3 | . . 3 . . Wheel 9 | . . 5 1 3 Hover . | . . . . . Flight . | . . . . . Utility 15 | 4 1 3 6 1 Device 6 | 2 1 2 1 . Storage 4 | 2 . 1 1 . Processor 2 | . . . 2 . Hackware 1 | . . . 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 23 | 2 3 3 7 8 Energy Gun 5 | 1 . . 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 1 . . 1 4 Ballistic Cannon 3 | . 2 . 1 . Launcher 4 | . . 1 3 . Special Weapon 2 | . . 2 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 28 | . 1 5 4 18 Power 6 | . 1 1 . 4 Propulsion 8 | . . 2 . 6 Utility 1 | . . . . 1 Weapon 13 | . . 2 4 7 Highest Loss Streak 8 | . 1 3 2 8 To Critical Strikes . | . . . . . Average Backups 8 | 1 4 7 11 12 Power . | . . . 1 . Propulsion 3 | . 1 3 4 3 Utility 2 | 1 2 1 4 5 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 17 | 1 1 3 5 7 Power 1 | . . 1 . . Propulsion 6 | . . 1 2 3 Utility 9 | 1 1 . 3 4 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 99 99 94 Engine 12 | . 13 13 11 13 Treads 5 | . 28 5 . . Leg 7 | . . 15 . . Wheel 12 | . . 7 22 16 Device 10 | . 13 13 7 . Storage 12 | . 14 14 11 9 Processor 3 | . . . 7 9 Hackware 2 | . . . 5 9 Protection 1 | . . . 1 8 Energy Gun 1 | . 7 . . 5 Ballistic Gun 3 | . 7 . 6 11 Ballistic Cannon 15 | . 10 21 11 5 Launcher 5 | . . 4 10 1 Special Weapon 1 | . . 1 3 . Peak Build Rating 27 | 9 9 8 19 27 Average Rating 11 | 8 7 7 15 24 On Entrance 8 | . 9 7 8 19 Avg Prop Armor Cover (%) 5 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 110 | 16 17 52 98 110 Greatest Support 40 | 40 40 40 32 32 Greatest Overweight (x) 28 | 1 . 5 3 28 Average Overweight (x) 1 | . . 2 1 3 Largest Inventory Capacity 25 | 8 8 20 25 25 Average Capacity 18 | 7 8 19 22 25 Most Carried 19 | 3 8 14 19 15 Average Carried 9 | 1 4 9 12 12 Final Capacity 25 | 8 8 20 25 25 Final Carried 14 | 2 6 12 14 13 Class Distribution -------------------- 53% | Mutant 20% | Scavenger-Skirmisher 11% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 4237 | 393 431 1227 1216 970 Remotely . | . . . . . Salvage Created 4296 | 309 782 944 1347 914 Parts 350 | 34 58 84 107 67 Haulers Intercepted 7 | . 2 . 4 1 Recyclers Shooed 6 | . 3 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 60 | . 11 6 29 14 Guns 18 | . 11 . . 7 Cannons 13 | . . 5 6 2 AOE 29 | . . 1 23 5 Classes Destroyed 12 | 3 5 . 3 1 Worker 38 | 4 11 17 4 2 Builder 26 | . 6 7 9 4 Tunneler 23 | 9 1 12 1 . Hauler 7 | . 2 . 4 1 Recycler 15 | 1 1 5 4 4 Mechanic 3 | . . . 3 . Operator 3 | . 1 . 2 . Watcher 7 | . . . 5 2 Swarmer 16 | . 6 . 7 3 Grunt 34 | . 5 6 16 7 Sentry 9 | . . . 6 3 Hunter 1 | . . . . 1 Best Kill Streak 9 | 2 4 3 9 4 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 4 | 1 1 2 4 3 Gunslinging . | . . . . . Exploded 4 | . . 1 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 332 | . 59 27 83 163 Missed 89 | . 17 8 26 38 Hits 243 | . 42 19 57 125 Projectile 243 | . 42 19 57 125 Critical Strikes 13 | . 1 1 3 8 Damage Taken 4031 | . 430 532 824 2245 Core 871 | . 31 63 216 561 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 59 | . . . 59 . Core Remaining (%) 69 | 100 . 62 46 . Volleys Fired 369 | 29 104 98 66 72 Largest 3 | 2 2 2 3 3 Hottest 230 | 70 70 200 230 152 Shots Fired 833 | 58 206 193 168 208 Gun 377 | 58 150 . 34 135 Cannon 361 | . 56 164 74 67 Launcher 81 | . . 19 56 6 Special 14 | . . 10 4 . Kinetic 576 | 29 131 164 104 148 Thermal 176 | 29 75 10 8 54 Explosive 81 | . . 19 56 6 Electromagnetic . | . . . . . Robot Hit Streak 10 | 6 8 10 6 6 Robot Miss Streak 6 | 2 4 3 6 5 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 349 | 33 107 81 54 74 Core Hits 229 | 15 39 55 77 43 Critical Kills 2 | 1 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | 3 4 2 1 2 Burn 6 | 2 2 . . 2 Destroy 2 | 1 1 . . . Blast 4 | . 1 2 1 . Melee Attacks 10 | . 5 2 . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . 5 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9107 | 407 1418 1800 3608 1874 Guns 2616 | 407 1030 . 109 1070 Cannons 2719 | . 388 1330 565 436 Explosions 3772 | . . 470 2934 368 Melee . | . . . . . Ramming . | . . . . . Kinetic 4194 | 218 907 1330 639 1100 Thermal 1141 | 189 511 . 35 406 Explosive 3772 | . . 470 2934 368 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 9 2 11 Average Corruption 5 | . . 9 1 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 115 | . . 53 21 41 Message Errors 31 | . . 13 7 11 Matter Fused 25 | . . 14 3 8 Heat Flow Errors 10 | . . 6 1 3 Energy Discharges 15 | . . 9 3 3 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . . 2 Data Loss (minor) 13 | . . 6 3 4 Data Loss (major) 6 | . . 3 1 2 Misfires 6 | . . 2 2 2 Alerts 1 | . . . . 1 Weapon Failures 5 | . . . 1 4 Overload Shots . | . . . . . Overflow Damage 222 | . 26 24 158 14 Projectiles 58 | . 26 18 . 14 Explosions 164 | . . 6 158 . Melee . | . . . . . Knockbacks 21 | . 3 10 3 5 Impact . | . . . . . Kinetic 21 | . 3 10 3 5 Secondary . | . . . . . Self-Inflicted Damage 202 | . . 32 160 10 Shots 9 | . . 2 5 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 595 | 27 153 271 121 595 Average Temperature 84 | 10 42 88 32 136 Received Heat Transfer 1713 | . 171 168 294 1080 Effects 18 | . . 1 . 17 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . 1 . . Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 3478 | 703 1665 . 74 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 3 | . . . 3 1 Low Security (%) 73 | 100 100 100 34 . Level 1 12 | . . . 14 100 Level 2 13 | . . . 48 . Level 3 . | . . . 2 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 740 | 10 148 171 740 399 Initial 311 | . . . 66 311 Average 153 | . 58 56 354 319 Influence Increases 2943 | 70 408 472 1480 513 Destroy 0b10 Robot/C 1200 | . 220 120 580 280 Destroy 0b10 Robot/NC 610 | 70 110 205 160 65 Destroy Leader 318 | . 44 30 158 86 Successful Hack 11 | . . . 11 . Disable Machine 180 | . . 15 150 15 Destroy Structure 534 | . 4 102 391 37 Lose Combat Pursuer 90 | . 30 . 30 30 Influence Decreases 2739 | 70 408 301 914 1046 Entered New Map 531 | . . . 105 426 Time Decay 1890 | 70 398 271 711 440 Lost Part 260 | . 10 30 40 180 Purge Threat 58 | . . . 58 . Squads Dispatched 10 | . 1 . 5 4 Investigation 5 | . 1 . 2 2 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 19 6 40 26 Peak Tracking Total 4 | . 4 2 4 4 Tactical Retreats 6 | . 2 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 3 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 13 | . . 1 11 1 Max in Single Turn 2 | . . 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 1 . 8 2 Terminals 7 | . 1 . 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 42 | . 2 . 31 9 Successful 35 | . 1 . 26 8 Failed 7 | . 1 . 5 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 6 | . . . 5 1 Terminals 21 | . 2 . 16 3 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 15 | . . . 9 6 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 14 | . 1 . 11 2 Record 4 | . . . 3 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Investigation Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 15 | . . . 9 6 Recycle Component 8 | . . . 5 3 Process 4 | . . . 2 2 Report Inventory 3 | . . . 2 1 Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 10 | . 1 . 7 2 Full Trace Events 8 | . . . 6 2 Feedback Events 2 | . . . 2 . Corruption 2 | . . . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 8 | . . . 5 3 Recycled Matter 377 | . . . 341 36 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 4 | . 3 1 . . Non-combat 4 | . 3 1 . . Combat . | . . . . . Robot Hacks Applied 5 | . 4 1 . . parse_system 1 | . 1 . . . no_distress 3 | . 2 1 . . find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 12050 | 1126 1143 5361 3410 1010 Optics 2960 | . . . 1950 1010 Terrain 2067 | 1063 186 . 817 1 Structural 6573 | . 957 4035 1565 16 Seismic 1389 | 63 . 1326 . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 12497 | 1498 1145 5364 3410 1080 Spaces Moved 6928 | 924 505 2287 2654 558 Core 81 | 77 . . . 4 Treads 1812 | 847 505 460 . . Legs 881 | . . 881 . . Wheels 4154 | . . 946 2654 554 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 105 135 Average Speed 161 | 151 160 218 118 144 Slowest Speed 1450 | 160 160 470 135 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . 3 . . Cave-ins Triggered 2 | . . 1 . 1 Exploration Rate (%) 49 | 22 30 97 80 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 8 | . . 8 . . Terrain Destroyed 657 | . . 135 469 53 Melee . | . . . . . Projectile 26 | . . 11 4 11 AOE 631 | . . 124 465 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 7511 | 965 638 2445 2780 683 Wait . | . . . . . Move 6924 | 923 504 2286 2653 558 Hop . | . . . . . Pick Up 37 | 1 7 12 14 3 Fast Attach 32 | 9 3 4 7 9 Attach 48 | . 4 14 12 18 Detach 46 | 2 6 13 11 14 Swap 17 | . . 6 6 5 Drop 28 | 1 5 10 11 1 Fire 369 | 29 104 98 66 72 Melee 10 | . 5 2 . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 1499 | -11/Scrapyard | Entered Materials 1500 | -10/Materials | Build established: Mutant 2212 | -10/Materials | Discovered new exit (range 14) 2212 | -10/Materials | Discovered new exit (range 13) 2423 | -10/Materials | Discovered new exit (range 15) 2644 | -10/Materials | Entered Mines 3493 | -10/Mines | Received a Mining Laser from a helpful Derelict 4433 | -10/Mines | Discovered new exit (range 14) 4681 | -10/Mines | Discovered new exit (range 13) 5125 | -10/Mines | Found a hidden stash of uninstalled traps 6509 | -10/Mines | Crushed by falling debris 6540 | -10/Mines | Lost 3 parts (1p1n1w) 6844 | -10/Mines | Build established: Scavenger-Mutant 8008 | -10/Mines | Entered Materials 8008 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 8462 | -9/Materials | Build established: Scavenger-Skirmisher 8929 | -9/Materials | Discovered new exit (range 10) 9033 | -9/Materials | Build established: Tank 9052 | -9/Materials | Discovered new exit (range 10) 9439 | -9/Materials | Build established: Scavenger-Skirmisher 9678 | -9/Materials | Discovered new exit (range 11) 10245 | -9/Materials | Repaired Ion Engine 10694 | -9/Materials | Discovered new exit (range 18) 10808 | -9/Materials | First assault squad dispatched 11096 | -9/Materials | Core integrity fell below 50% 11418 | -9/Materials | Entered another Materials area 11418 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 11633 | -8/Materials | Crushed by falling debris 11633 | -8/Materials | System corruption reached 10% 11664 | -8/Materials | Lost 4 parts (1p2n1w) 11714 | -8/Materials | Build established: Scavenger-Tank 12069 | -8/Materials | Lost 3 parts (1p2w) 12468 | -8/Materials | Core integrity fell below 50% 12480 | -8/Materials | Lost 8 parts (2p3n1u2w) 12492 | -8/Materials | Core integrity fell below 20% 12498 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Com. Wheel+ destroyed. Overheating: System interference. Gauss Rifle temporarily disabled. Particle Cannon temporarily disabled. Critical hit (Burn: +37). RIYC&DEZ#NVC1Z Overheating: Hacking Suite damaged (-5). Particle Cannon destroyed. Gauss Rifle destroyed. Processing Tank disabled. /:%6|:#X2JOKHE4GIEOUEZ/5WN>KXB49Y=N| K-01 Serf collects debris. M-13 Machinist repairs G-47 Trooper Lgt. Nuclear Core. M-13 Machinist repairs G-47 Trooper Aluminum Leg. Hvy. Flail destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????# %#?#######?????######## | | ???????????????# #??#### #????????????? | | ???????????????# ##????###????????????? | | ???????????????# ##???????????????????? | | #??############# ###??????????????????? | | ???############# # ##?????????????????? | | ???## # #?????????????????? | | ???## # ##?????????????????? | | ???## % ###??????????????????? | | ???#######+####### # #??????????????????? | | ???#### #%# #??????????????????? | | ?????## # # # #??????????????????? | | ?????## ### ###??????????????????? | | ?????## ! ### #????????????????????? | | ?????## !! ### #######??????????????? | | ?????##"" !* ### ## T ??????????????? | | ?????##"Y ### ## ??????????????? | | ?????##"" ### ## ??????????????? | | ?????## ###%## """ ??????????????? | | ?????##### ####### ## """ ??????????????? | | ?????############# # """ ??????????????? | | ???????# g# + ??????????????? | | ???????# ""kg# # """ ??????????????? | | ???????# "" # # """ ??????????????? | | ???????# """ # # """ ??????????????? | | ???????# " """@m %# ??????????????? | | ???????# T """g# # ??????????????? | | ???????# " # ######??????????????? | | ???????# [ # #???????????????????? | | ???????######+#### ######??????????????? | | ????????????# ??????????????? | | ????????????# ######??????????????? | | ????????????# ##"#######???????????????? | | ????????????# ## T ##??????????????? | | ???????????## ## ##??????????????? | | ????????????????# ??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????##??????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 1% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control GoHome() Hey, That's Mine! Item+ Junior Dev Loot Pinata Maybe Next Time I'll Detach My Launcher Novice Programmer Overwhelming Part-time Mechanic Please Form A Line Remodeling Resistances Are Futile Risk Taker Significant Disruption Spot Them First System Compromised Uninvited Guest Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed GaussNullBank Manual? 0 Play Time 02:00:38 Cumulative 2.7 hours Start 2026.10.08 @ 10:41:44 End 2026.10.08 @ 12:55:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 25x24 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 79cf1199-b127-4bcd-afa7-3ec951407be3