Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 18:33:37 Player: XorOwl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1394) 1394 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5354 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 144/150 System Corruption 24% Temperature Cool (48) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Target Analyzer > --- WEAPON (3) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Medium Matter Pod (0) Improved Reaction Control System Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cooling System Energy Well Sensor Array Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Proton Cannon > --- INVENTORY -------- Improved Medium Treads High-powered Tractor Beam Spear [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Shield Generator Storage Energy Well Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 1 1 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 5 8 9 . 10 2 11 4 34 Power 11 | 1 2 . . 1 1 1 . 5 Engine 2 | 1 1 . . . . . . . Core 9 | . 1 . . 1 1 1 . 5 Reactor . | . . . . . . . . . Propulsion 18 | 2 2 3 . . . 5 1 5 Treads 13 | . 2 3 . . . 5 1 2 Leg 5 | 2 . . . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | . 4 4 . 5 1 2 2 12 Device 18 | . 3 3 . 2 1 1 1 7 Storage 4 | . 1 . . . . 1 . 2 Processor 3 | . . 1 . . . . . 2 Hackware . | . . . . . . . . . Protection 5 | . . . . 3 . . 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . 2 . 4 . 3 1 12 Energy Gun 3 | . . . . 2 . . . 1 Energy Cannon 4 | . . . . . . 2 . 2 Ballistic Gun 7 | 2 . . . . . . . 5 Ballistic Cannon 6 | . . 2 . . . . . 4 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . 1 . 1 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 2 Parts Lost 26 | . 3 . . . . 1 7 15 Power 3 | . 1 . . . . . . 2 Propulsion 8 | . 2 . . . . . 3 3 Utility 10 | . . . . . . 1 3 6 Weapon 5 | . . . . . . . 1 4 Highest Loss Streak 8 | . 3 . . . . 1 6 8 To Critical Strikes 1 | . 1 . . . . . . . Average Slot Usage (%) 81 | . 93 98 100 99 97 92 72 53 Core 9 | . 10 11 11 9 12 13 9 6 Treads 18 | . 21 32 33 27 23 26 17 4 Leg 1 | . 5 . . . . . . 2 Device 14 | . 20 21 22 10 14 16 9 9 Storage 3 | . 2 . . . . 1 4 6 Processor 6 | . . 10 11 9 7 6 4 9 Protection 4 | . . . . 16 15 8 8 . Energy Gun 4 | . . . . 6 15 13 10 1 Ballistic Gun 6 | . 28 2 . . . . . 2 Ballistic Cannon 5 | . . 19 22 11 . . . 5 Piercing Weapon 1 | . . . . 6 7 2 . . Naked Turns 45 | . . . . . . . 32 13 Heaviest Build 55 | 7 29 29 20 38 39 47 55 42 Greatest Support 120 | 20 40 66 66 66 66 120 120 31 Greatest Overweight (x) 8 | 1 2 . . . . . 2 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 5 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 5 Most Carried 12 | 2 9 12 4 5 5 5 5 5 Average Carried 3 | . 3 4 4 4 3 3 2 3 Final Capacity 15 | 5 15 5 5 5 5 5 5 5 Final Carried 9 | . 9 4 4 5 4 4 1 4 Class Distribution -------------------- 76% | Mutant 9% | Tank 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1422 | 205 268 208 18 310 30 108 . 275 Remotely 898 | . 173 208 18 256 . . . 243 Salvage Created 1393 | . 449 175 18 54 57 389 . 251 Parts 80 | . 27 8 3 7 5 17 . 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 38 | . 8 8 3 5 1 8 . 5 Melee 1 | . . . . 1 . . . . Guns 15 | . 8 . . . 1 6 . . Cannons 21 | . . 8 3 4 . 2 . 4 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 5 2 . 1 . . . 2 Worker 3 | . 1 . . . . . . 2 Builder 1 | . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . Watcher 5 | . 3 . . 1 1 . . . Swarmer 16 | . 3 2 3 4 1 3 . . Grunt 14 | . 5 4 . . . 3 . 2 Duelist 1 | . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . Hunter 3 | . . . . 1 . 2 . . Programmer 3 | . . . . . . . . 3 Best Kill Streak 5 | . 4 3 3 5 1 3 . 2 Combat Bots Only 4 | . 3 3 3 4 1 3 . 1 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 511 | . 87 29 14 28 4 69 11 269 Missed 162 | . 28 10 5 8 1 27 3 80 Damage Taken 4157 | . 464 109 41 119 26 468 282 2648 Core 973 | . 76 4 11 12 9 12 192 657 Absorbed by Shields 340 | . . 43 18 49 10 149 . 71 Ignored by Resistances 1286 | . 151 47 18 54 11 174 76 755 Core Remaining (%) 92 | 100 69 . 96 97 98 . . . Volleys Fired 129 | . 39 14 5 9 3 20 7 32 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 151 | . 40 88 88 88 40 115 115 151 Shots Fired 254 | . 78 28 10 18 6 50 20 44 Gun 147 | . 78 . . . 6 40 12 11 Cannon 107 | . . 28 10 18 . 10 8 33 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 158 | . 78 28 10 18 . . . 24 Thermal 70 | . . . . . 6 40 12 12 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . . . . 10 8 8 Robot Hit Streak 27 | . 17 27 6 7 3 27 17 22 Robot Miss Streak 5 | . 3 5 3 5 1 1 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 209 | . 63 23 7 15 4 46 18 33 Core Hits 114 | . 26 26 7 19 3 20 2 11 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 4 | . 2 . . . . . . 2 Destroy 2 | . 2 . . . . . . . Blast 2 | . . . . . . . . 2 Melee Attacks 6 | . . . . 2 . 4 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . 2 . 4 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3844 | . 515 392 114 335 96 1099 230 1063 Guns 1685 | . 514 . . . 96 657 214 204 Cannons 1962 | . . 392 114 303 . 334 16 803 Explosions 46 | . . . . . . . . 46 Melee 128 | . . . . 32 . 96 . . Ramming 23 | . 1 . . . . 12 . 10 Kinetic 1911 | . 514 392 114 303 . . . 588 Thermal 1302 | . . . . . 96 657 214 335 Explosive . | . . . . . . . . . Electromagnetic 480 | . . . . . . 334 16 130 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 128 | . . . . 32 . 96 . . Highest Corruption 24 | . . . . . . . 15 24 Average Corruption 16 | . . . . . . . 11 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 59 | . . . . . . . 10 49 Message Errors 18 | . . . . . . . 1 17 Matter Fused 14 | . . . . . . . 1 13 Heat Flow Errors 7 | . . . . . . . 1 6 Energy Discharges 5 | . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . 2 5 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . 12 . 21 . 31 Projectiles 52 | . . . . . . 21 . 31 Explosions . | . . . . . . . . . Melee 12 | . . . . 12 . . . . Knockbacks 33 | . . 11 5 10 . . . 7 Impact . | . . . . . . . . . Kinetic 31 | . . 9 5 10 . . . 7 Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . . . . 3 . . Targets Rammed 5 | . 1 . . . . 3 . 1 Kicked 2 | . 1 . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 370 | . . 142 120 180 18 9 370 248 Average Temperature 80 | . . 50 61 86 8 5 205 76 Received Heat Transfer 1712 | . 204 52 . . . 179 . 1277 Effects 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 1 . 2 Heat Transferred 2183 | . . . . . 185 1258 407 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 200 | . 199 164 123 200 124 200 20 77 Initial 78 | . . 14 53 40 78 . . 12 Average 64 | . 79 65 82 136 94 69 1 32 Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 95 | 100 100 100 100 49 100 99 100 100 Level 1 4 | . . . . 50 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . 1 3 7 . 4 Investigation 2 | . . . . . . 1 . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . . . . 1 1 3 . 1 Assault 1 | . . . . . 1 . . . Garrison 4 | . . . . . 1 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 5 | . 2 . . 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 12 10 3 6 9 16 5 14 Peak Tracking Total 7 | . 7 4 3 3 4 6 5 6 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 6 | . . . . . . 1 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 14 | . 4 3 . 2 2 . . 3 Terminals 10 | . 3 3 . 1 1 . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 11 8 . 6 3 . . 5 Successful 19 | . 5 7 . 3 2 . . 2 Failed 14 | . 6 1 . 3 1 . . 3 Catastrophic 3 | . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 2 | . 1 . . . 1 . . . Terminals 27 | . 10 8 . 5 2 . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . . 1 . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 4 7 . 2 1 . . 1 Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . 1 Branch Access Points 2 | . . 1 . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . . . . Alert Level 2 | . 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . 1 Report Inventory 3 | . 1 . . 1 . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 2 . 1 1 . . 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . Total Damage 167 | . . . . . . . 167 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3845 | 62 772 318 107 338 417 436 200 1195 Spaces Moved 2126 | 46 418 172 64 198 262 209 143 614 Core 186 | 5 13 . . . . . 60 108 Treads 1703 | . 328 172 64 198 262 209 83 387 Legs 237 | 41 77 . . . . . . 119 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 148 50 50 Average Speed 149 | 115 152 145 145 145 145 152 115 163 Slowest Speed 450 | 120 160 160 145 145 145 160 160 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 73 17 28 21 9 7 77 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 2549 | 55 490 213 68 226 294 280 163 760 Wait 112 | . 7 7 . . 21 22 8 47 Move 2119 | 45 417 171 63 197 261 209 142 614 Hop . | . . . . . . . . . Pick Up 63 | 5 16 4 . 4 3 4 1 26 Fast Attach 9 | . . 1 . 2 . . . 6 Attach 50 | 5 5 4 . 2 2 3 4 25 Detach 3 | . . . . . . 1 . 2 Swap 24 | . 3 4 . 6 . 8 . 3 Drop 27 | . 2 8 . 4 2 6 1 4 Fire 129 | . 39 14 5 9 3 20 7 32 Melee 6 | . . . . 2 . 4 . . Ram . | . . . . . . . . . Kick 2 | . 1 . . . . . . 1 Crush 3 | . . . . . . 3 . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Lost 3 parts (1p2n) 317 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 11) 529 | -10/Materials | Discovered new exit (range 12) 703 | -10/Materials | Discovered new exit (range 11) 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -9/Materials | Identified exit to Mines 1153 | -9/Materials | Entered Mines 1248 | -9/Mines | Discovered new exit (range 9) 1260 | -9/Mines | Entered Materials 1260 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1334 | -8/Materials | Identified exit to Storage 1513 | -8/Materials | Met 7R-MNS 1567 | -8/Materials | Discovered new exit (range 3) 1598 | -8/Materials | Entered Factory 1598 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1599 | -7/Factory | Caught up to 7R-MNS 1836 | -7/Factory | Garrison activated, responded to threat 1993 | -7/Factory | Discovered new exit (range 11) 2015 | -7/Factory | Entered another Factory area 2015 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -6/Factory | Caught up to 7R-MNS 2117 | -6/Factory | Garrison activated, responded to threat 2451 | -6/Factory | Sucked down chute 2451 | -6/Factory | Entered Waste 2452 | -6/Waste | Met a frightened Derelict 2466 | -6/Waste | EMP discharged 2517 | -6/Waste | Spotted C-40 Crusher 2550 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2566 | -6/Waste | EMP discharged 2566 | -6/Waste | System corruption reached 10% 2593 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2599 | -6/Waste | Spotted C-40 Crusher 2599 | -6/Waste | Spotted C-40 Crusher 2604 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2607 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2609 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2610 | -6/Waste | Spotted C-40 Crusher 2612 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2625 | -6/Waste | Crushed by Compactor (1 part destroyed) 2644 | -6/Waste | Spotted C-40 Crusher 2645 | -6/Waste | Discovered new exit (range 12) 2651 | -6/Waste | Entered Factory 2656 | -6/Factory | Lost 6 parts (3n2u1w) 3737 | -6/Factory | Core integrity fell below 50% 3807 | -6/Factory | Lost 8 parts (2p2n3u1w) 3837 | -6/Factory | Core integrity fell below 20% 3846 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 18 matter. Extracted 14 matter. Acquired Med. Matter Pod. Energy Well destroyed. Gauss Rifle destroyed. Critical hit (Burn: +50). System corrupted: Component data lost. Acquired Mic. Nuclear Core. U-05 Engineer builds a Door. OYUWES%G%6HIO9WVICVZP7RAN>PU|JUO5 Prc. Assault Rifle destroyed. Destroyed Mic. Nuclear Core. Arm. Leg destroyed. Destroyed Imp. Heat Sink. Destroyed Gravmag System. M-28 Smith repairs G-50 Soldier. Imp. Heat Sink melted. Target Analyzer melted. P-60 Hacker destroyed. M-28 Smith repairs Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?################/####### T####+## #??? | | ?# # # # # #??? | | ?# # + ## """ # #??? | | ?# # """""" ### ## """ # #??? | | ?# # """""" #?# ## """ # #??? | | ?# # """""" ### ## # [ ! +??? | | ?# # """ "" ## # #| #??? | | ?#######+### ## / [ # #??? | | ??????# ## ## # = # #??? | | ??????# + "" "" ### ## = # #??? | | ####### ## ""F"" ### ## # #??? | | # ## ## """ + ## + #### | | # ] ## ## ### ## # #! | | # # #+############?# ######## # | | # # # #?????########+#??????# # "" | | # + # #?????# #??????# # "" | | # # # #?????# * """#??????# # "" | | # # # #?????# """#??????# # "" | | # ### ### #?????# R"#??????# # | | # #?# ### ####### """#??????# / | | ######## [ # g "" #??????# # "" | | ????# ^ Rmgg #??????# # "Y | | ????# #%g g ######## # "" | | ???##+##+####+## # # # | | ?# ## # # #### | | ?# """"""""" ## #@ """ # #??? | | ?# ## # """ + #??? | | ?# """"""""" ## # """ # #??? | | ?# ## # # ###+#####?? | | ?# """"""""" ## =########## #?# #?? | | ?# # #?# #?? | | ?# """"""""" # #?# " " #?? | | ?# # #?# " " #?? | | ?# ] # #?# " " #?? | | ?############## #?# " " #?? | | ?# # ####+##########?# " " #?? | | ?# # # ???# " " #?? | | ?# " " " " " # # """ """ #??# " " #?? | | ?# " " " " " # # """ """ #??# " " #?? | | ?# " " " " " # # """ """ #??# " " #?? | | ?# " " " " " + + #??# #?? | | ?# " " " " " # # """ """ #??#######?? | | ?# " " " " " # # """ """ #??????????? | | ?# " " " " " # # """ """ ?#??????????? | | ?# " " " " " # # ???????????? | | ?# " " " " " # # [ #??????????? | | ?# # # #?????????? | | ?############## # ! ##?????????? | | ??????????????# ##############??????????? | | ??????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed StealthMolecularPick Manual? 0 Play Time 01:05:05 Cumulative 8.6 hours Start 2024.04.08 @ 17:05:15 End 2024.04.08 @ 18:33:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee916691-cc22-4ef6-9e54-e096d3faddc4