Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 12:49:40

Player: Gabe+Kate4EVR

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (167)     835
Value Destroyed (5141)     5141
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (588)                588
              TOTAL SCORE: 9164

 Bonus
-------
High Alert Combat Kills    588

 Cogmind 
---------
Core Integrity             0/700
Matter                     282/300
Energy                     82/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
           Targeting Computer
  Improved Field Recycling Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Matter Filter
           Graphene Brace
  Improved Trap Extractor (0/6)
     Light Antimatter Cannon

 Peak State 
------------
>          --- POWER ------------
    Cooled Fission Core
>          --- PROPULSION -------
   Armored Treads
  Improved Heavy Treads
  Improved Heavy Treads
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Energy Well
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Particle Gun
     Light Antimatter Cannon
>          --- INVENTORY --------
    Cooled Fission Core
    Cooled Fission Core
  Improved Heat Sink
  Improved Signal Interpreter
           Matter Filter
           Reactive Plating
           Graphene Brace
  Improved Trap Extractor
  Improved Field Recycling Unit
     Heavy Particle Cannon
     Heavy Particle Cannon
           Plasma Cannon
     Light Antimatter Cannon
      Mini Grenade Launcher
           Mace
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Cooled Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   2   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             136  | 6   6   31  48  45  
  Power                    14   | 1   .   7   3   3   
    Engine                 8    | 1   .   4   3   .   
    Core                   6    | .   .   3   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               56   | 2   .   16  25  13  
    Treads                 8    | .   .   .   4   4   
    Leg                    38   | 2   .   15  13  8   
    Wheel                  7    | .   .   .   7   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 2    | .   .   1   1   .   
  Utility                  27   | 1   4   5   6   11  
    Device                 18   | .   3   3   5   7   
    Storage                5    | 1   1   2   .   1   
    Processor              4    | .   .   .   1   3   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 2   2   3   14  18  
    Energy Gun             10   | 2   .   .   4   4   
    Energy Cannon          17   | .   2   2   8   5   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       6    | .   .   1   1   4   
    Launcher               4    | .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   3   6   
Parts Lost                 41   | .   .   .   12  29  
  Power                    3    | .   .   .   1   2   
  Propulsion               22   | .   .   .   8   14  
  Utility                  6    | .   .   .   .   6   
  Weapon                   10   | .   .   .   3   7   
  Highest Loss Streak      11   | .   .   .   7   11  
  To Critical Strikes      2    | .   .   .   .   2   
Average Slot Usage (%)     88   | .   95  99  90  78  
  Engine                   6    | .   14  5   8   2   
  Core                     2    | .   .   5   .   3   
  Treads                   6    | .   .   .   1   16  
  Leg                      29   | .   28  43  38  9   
  Wheel                    2    | .   .   .   5   2   
  Device                   9    | .   8   11  8   9   
  Storage                  10   | .   15  11  9   10  
  Processor                2    | .   .   .   .   5   
  Energy Gun               4    | .   15  .   8   1   
  Energy Cannon            10   | .   12  19  8   7   
  Ballistic Cannon         1    | .   .   2   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 12  22  41  48  53  
  Greatest Support         170  | 20  20  40  60  170 
  Greatest Overweight (x)  13   | 1   1   1   12  13  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         13   | 7   9   10  15  14  
  Most Carried             15   | 3   10  15  15  15  
  Average Carried          12   | 1   5   9   14  13  
  Final Capacity           15   | 8   10  15  15  5   
  Final Carried            15   | 2   9   15  15  5   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2241 | 244  76   320  430  1171 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            6227 | .    195  1037 2452 2543 
  Parts                    331  | .    9    57   125  140  
Haulers Intercepted        12   | .    .    3    6    3    
Recyclers Shooed           4    | .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  108  | .   2   19  37  50  
  Guns                     26   | .   .   .   22  4   
  Cannons                  72   | .   2   19  13  38  
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          18   | .   3   7   3   5   
  Worker                   15   | .   .   1   8   6   
  Builder                  9    | .   1   1   2   5   
  Tunneler                 2    | .   .   1   1   .   
  Hauler                   12   | .   .   3   6   3   
  Recycler                 10   | .   1   1   2   6   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 3    | .   .   1   1   1   
  Watcher                  7    | .   .   1   4   2   
  Swarmer                  16   | .   .   3   7   6   
  Grunt                    55   | .   2   13  21  19  
  Brawler                  3    | .   .   .   .   3   
  Duelist                  2    | .   .   .   1   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   12   | .   .   3   6   3   
  Specialist               1    | .   .   .   .   1   
  Hunter                   9    | .   .   .   1   8   
  Programmer               7    | .   .   .   .   7   
  Heavy                    2    | .   .   .   1   1   
Best Kill Streak           13   | .   2   8   7   13  
  Combat Bots Only         10   | .   2   5   4   10  
Max Kills in Single Turn   6    | .   1   2   2   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 6    | .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        792   | .    4    68   209  511  
  Missed                   252   | .    1    22   66   163  
Damage Taken               8318  | .    40   560  2370 5348 
  Core                     1272  | .    16   89   456  711  
  Absorbed by Shields      202   | .    .    .    .    202  
  Regen/Repaired (Parts)   219   | .    .    28   191  .    
Core Remaining (%)         71    | 100  93   77   17   .    
Volleys Fired              394   | .    10   53   168  163  
  Largest                  2     | .    2    2    2    2    
  Hottest                  155   | .    120  120  150  155  
Shots Fired                752   | .    20   106  324  302  
  Gun                      249   | .    8    .    175  66   
  Cannon                   501   | .    12   106  149  234  
  Launcher                 2     | .    .    .    .    2    
  Special                  .     | .    .    .    .    .    
  Kinetic                  114   | .    .    10   .    104  
  Thermal                  614   | .    20   96   318  180  
  Explosive                2     | .    .    .    .    2    
  Electromagnetic          22    | .    .    .    6    16   
  Robot Hit Streak         51    | .    4    7    27   51   
  Robot Miss Streak        6     | .    6    5    6    5    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    
Shots Hit Robots           538   | .    10   63   225  240  
  Core Hits                246   | .    6    34   88   118  
  Critical Kills           1     | .    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    1    
  Critical Strikes         20    | .    .    .    11   9    
    Burn                   13    | .    .    .    11   2    
    Meltdown               1     | .    .    .    .    1    
    Blast                  5     | .    .    .    .    5    
    Smash                  1     | .    .    .    .    1    
Melee Attacks              13    | .    .    .    .    13   
  Impact                   13    | .    .    .    .    13   
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           14558 | .    159  1490 4870 8039 
  Guns                     3568  | .    37   .    2429 1102 
  Cannons                  9586  | .    122  1490 2426 5548 
  Explosions               931   | .    .    .    .    931  
  Melee                    458   | .    .    .    .    458  
  Ramming                  15    | .    .    .    15   .    
  Kinetic                  3065  | .    .    70   .    2995 
  Thermal                  9960  | .    159  1420 4715 3666 
  Explosive                620   | .    .    .    .    620  
  Electromagnetic          440   | .    .    .    140  300  
  Impact                   458   | .    .    .    .    458  
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         11    | .    3    .    .    11   
  Average Corruption       5     | .    2    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  37    | .    .    .    .    37   
    Message Errors         6     | .    .    .    .    6    
    Matter Fused           12    | .    .    .    .    12   
    Heat Flow Errors       2     | .    .    .    .    2    
    Energy Discharges      4     | .    .    .    .    4    
    Parts Rejected         2     | .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    2    
    Misfires               1     | .    .    .    .    1    
    Misdirections          1     | .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            386   | .    6    .    35   345  
  Projectiles              242   | .    6    .    35   201  
  Explosions               29    | .    .    .    .    29   
  Melee                    115   | .    .    .    .    115  
Knockbacks                 23    | .    .    .    .    23   
  Impact                   1     | .    .    .    .    1    
  Kinetic                  18    | .    .    .    .    18   
  Secondary                4     | .    .    .    .    4    
Self-Inflicted Damage      167   | .    .    .    .    167  
  Shots                    3     | .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             5     | .    .    .    5    .    
  Kicked                   5     | .    .    .    5    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        345   | .    198  179  270  345  
  Average Temperature      44    | .    55   46   30   62   
  Received Heat Transfer   2271  | .    24   300  1062 885  
  Effects                  5     | .    .    .    4    1    
    Energy Bleed           2     | .    .    .    1    1    
    Interference           3     | .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    1    
  Parts Fried              4     | .    .    .    1    3    
  Impact Corruptions       5     | .    .    .    .    5    
Robots Melted              3     | .    .    .    2    1    
  Combat Hostiles          2     | .    .    .    2    .    
  Parts Melted             32    | .    1    5    16   10   
  Heat Transferred         17618 | .    370  2479 9324 5445 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             944  | .   99  407 455 944 
  Initial                  189  | .   .   41  171 189 
  Average                  317  | .   49  157 262 525 
Maximum Alert Level        3    | .   .   2   2   3   
  Low Security (%)         36   | 100 100 67  27  16  
  Level 1                  36   | .   .   14  61  26  
  Level 2                  14   | .   .   17  10  19  
  Level 3                  12   | .   .   .   .   37  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          20   | .   1   1   6   12  
  Investigation            4    | .   .   .   3   1   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            8    | .   1   1   2   4   
  Assault                  3    | .   .   .   .   3   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   .   4   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              160  | .   6   29  50  75  
  Peak Tracking Total      10   | .   3   7   7   10  
  Tactical Retreats        8    | .   .   1   6   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   2   1   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   .   1   2   4   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   1   8   6   5   
  Terminals                13   | .   1   5   3   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          2    | .   .   1   1   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                48   | .   3   14  25  6   
  Successful               24   | .   1   10  11  2   
  Failed                   24   | .   2   4   14  4   
    Catastrophic           6    | .   .   1   3   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   3   6   10  5   
  Terminals                26   | .   3   8   10  5   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          12   | .   .   2   10  .   
  Recycling Units          2    | .   .   1   1   .   
  Scanalyzers              7    | .   .   3   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   1   5   2   1   
  Prototype ID Bank        1    | .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Unreport Threat          5    | .   .   3   2   .   
  Locate Traps             1    | .   .   1   .   .   
  Recall Investigation     1    | .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       9    | .   .   2   7   .   
  Scan Component           5    | .   .   1   4   .   
  Repair                   4    | .   .   1   3   .   
Recycling Unit Hacks       2    | .   .   1   1   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 3    | .   .   2   1   .   
  Insert Component         2    | .   .   1   1   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   1   4   5   4   
  Full Trace Events        3    | .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   
    Time                   27   | .   .   .   .   27  
  Total Robot Build Rating 1    | .   .   .   .   1   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   1   3   .   
  Time                     114  | .   .   26  88  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           2    | .   .   1   1   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      6    | .   .   .   .   6   
  Highest-Rated Ally       6    | .   .   .   .   6   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6144 | 76   319  1161 2497 2091 
Spaces Moved               3022 | 55   207  670  1276 814  
  Core                     34   | 3    .    .    1    30   
  Treads                   698  | .    .    .    35   663  
  Legs                     2105 | 52   207  670  1055 121  
  Wheels                   185  | .    .    .    185  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  80   120  
  Average Speed            141  | 117  125  125  131  177  
  Slowest Speed            700  | 120  190  190  650  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 4    37   48   59   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          41   | .    .    9    12   20   
  Melee                    .    | .    .    .    .    .    
  Projectile               37   | .    .    9    12   16   
  AOE                      4    | .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4123 | 64   248  901  1784 1126 
  Wait                     376  | .    9    84   217  66   
  Move                     3018 | 54   206  669  1275 814  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  66   | 3    7    24   25   7    
  Fast Attach              76   | 6    6    13   25   26   
  Attach                   19   | .    .    3    6    10   
  Detach                   9    | .    5    .    1    3    
  Swap                     41   | .    .    15   17   9    
  Drop                     106  | 1    5    40   45   15   
  Fire                     394  | .    10   53   168  163  
  Melee                    13   | .    .    .    .    13   
  Ram                      .    | .    .    .    .    .    
  Kick                     5    | .    .    .    5    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 13)
  290 | -10/Materials | Discovered new exit (range 13)
  315 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Entered another Materials area
  396 | -9/Materials  | Evolved 2 slots: Propulsion x2
  539 | -9/Materials  | Repaired Aluminum Leg
 1004 | -9/Materials  | Build established: Scavenger-Mutant
 1512 | -9/Materials  | Discovered new exit (range 5)
 1557 | -9/Materials  | Entered another Materials area
 1557 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1731 | -8/Materials  | Discovered new exit (range 5)
 2135 | -8/Materials  | Identified exit to Storage
 2457 | -8/Materials  | Repaired Aluminum Leg
 2485 | -8/Materials  | Repaired Aluminum Leg
 2522 | -8/Materials  | Repaired Broken Aluminum Leg?
 2964 | -8/Materials  | Garrison activated, responded to threat
 3469 | -8/Materials  | Core integrity fell below 50%
 3533 | -8/Materials  | Lost 7 parts (5n2w)
 3710 | -8/Materials  | Core integrity fell below 20%
 3728 | -8/Materials  | Lost 4 parts (1p2n1w)
 3890 | -8/Materials  | Discovered new exit (range 10)
 4054 | -8/Materials  | Entered Factory
 4054 | -7/Factory    | Evolved 2 slots: Utility x2
 4722 | -7/Factory    | Cargo convoy interrupted
 4735 | -7/Factory    | Fabricated K-01 Serf (x1)
 4810 | -7/Factory    | Destroyed 10 combat bots
 4815 | -7/Factory    | Lost 5 parts (5n)
 5254 | -7/Factory    | First assault squad dispatched
 5576 | -7/Factory    | Core integrity fell below 50%
 5584 | -7/Factory    | System corruption reached 10%
 5625 | -7/Factory    | Lost 4 parts (1p1n2u)
 5703 | -7/Factory    | Build established: Mutant
 5772 | -7/Factory    | Discovered new exit (range 15)
 5856 | -7/Factory    | Core integrity fell below 20%
 5886 | -7/Factory    | Lost 11 parts (1p5n1u4w)
 6145 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05978_ R-06 Scavenger collects Visual Processing Unit.
05982_ R-06 Scavenger collects Terrain Scanner.
06002_ J<JR37IP<>OQXTT1TQ22KK2
06024_ 8WLV1I 67PBODDYAME UZT 3AY7KJCMCXX
06037_ R-06 Scavenger collects Corrupted Unknown Storage.
06054_ ALERT: Significant disruption in Zone 2A, multiple assault carriers
  dispatched.
06100_ System corrupted: Matter fused (-8).
06117_ G-47 Trooper unfolds itself.
06118_ System corrupted: Heat flow error (+118).
06120_ Lrg. Storage Unit destroyed.
06120_ Acquired Targeting Computer.
06122_ Imp. Shield Generator destroyed.
06125_ Acquired Imp. Field Recycling Unit.
06131_ Acquired Mni. Grenade Launcher.
06137_ System corrupted: Cld. Fission Core rejected.
06141_ Dropped Faulty Imp. Airjet.
06141_ Acquired Broken Lgt. Antimatter Cannon.
06142_ Mni. Grenade Launcher destroyed.
06143_ Mace destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          21
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           5

 Item Schematics 
-----------------
 Ion Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerSigixMeganuke
  Manual?         0
Play Time         00:44:26
  Cumulative      162.2 hours
  Start           2024.05.10 @ 12:08:00
  End             2024.05.10 @ 12:49:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          322
  Rogue           322
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          60
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 990b28c4-bd5b-4dee-a5ac-e15427f863f9