Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 11:17:13 Player: BertMcSee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3232) 3232 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6852 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Seismic Detector Target Analyzer System Guard System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Thermal Defense Suite Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Aluminum Leg VSS Leg Gauss Cannon Missile Launcher [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 106 | 8 9 11 14 17 47 Power 16 | 1 1 1 1 2 10 Engine 10 | 1 . 1 1 2 5 Core 6 | . 1 . . . 5 Reactor . | . . . . . . Propulsion 33 | 2 4 2 8 6 11 Treads 4 | 2 . . . . 2 Leg 11 | . . . 4 6 1 Wheel 3 | . . . 3 . . Hover 7 | . 4 2 1 . . Flight 8 | . . . . . 8 Utility 28 | 3 . 3 2 4 16 Device 17 | 1 . 1 1 4 10 Storage 2 | 2 . . . . . Processor 7 | . . 2 1 . 4 Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 29 | 2 4 5 3 5 10 Energy Gun 6 | . . 3 1 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 2 3 1 1 1 4 Ballistic Cannon 4 | . . . . 2 2 Launcher 3 | . 1 . . 1 1 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 Parts Lost 26 | . . 1 . 2 23 Power 5 | . . . . . 5 Propulsion 11 | . . 1 . 2 8 Utility 7 | . . . . . 7 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . 1 . 2 6 To Critical Strikes 1 | . . . . . 1 Average Backups 4 | 2 7 4 4 4 4 Power 1 | . 1 1 1 1 . Propulsion 1 | 1 1 . . 1 1 Utility . | . 2 1 . . . Weapon 1 | . 2 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 15 | . 7 3 3 2 . Power 5 | . . 2 1 2 . Propulsion 4 | . 4 . . . . Utility 1 | . 1 . . . . Weapon 4 | . 2 . 2 . . Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 92 | . 99 97 88 99 79 Engine 7 | . 4 8 9 7 8 Core 1 | . 9 2 . . 2 Leg 15 | . . . . 29 15 Hover 9 | . 27 31 24 . . Device 18 | . 14 11 17 22 16 Storage 1 | . 14 . . . . Processor 14 | . . 20 18 15 13 Energy Gun 3 | . . 3 15 . . Ballistic Gun 7 | . 26 18 . 5 3 Ballistic Cannon 5 | . . . . 8 6 Launcher 1 | . 2 . . 2 . Impact Weapon 3 | . . . 2 4 4 Peak Build Rating 56 | 7 13 18 25 41 56 Average Rating 30 | 5 10 15 20 34 42 On Entrance 16 | . 7 12 16 22 40 Naked Turns . | . . . . . . Heaviest Build 46 | 13 17 15 17 32 46 Greatest Support 63 | 40 40 21 52 63 63 Greatest Overweight (x) 12 | 3 2 . 1 . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 Most Carried 8 | 5 8 7 5 5 5 Average Carried 4 | 2 7 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 5 8 5 5 5 4 Class Distribution -------------------- 26% | Assassin 23% | Skirmisher 16% | Mutant 9% | Hacker-Assassin 9% | Scavenger-Mutant 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Hacker-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3272 | 308 176 416 144 783 1445 Remotely . | . . . . . . Salvage Created 3480 | 93 211 531 389 619 1637 Parts 185 | 6 18 34 23 36 68 Haulers Intercepted 5 | . 1 1 1 2 . Recyclers Shooed 4 | . 1 . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 5 13 5 14 30 Melee 4 | . . . 1 . 3 Guns 25 | . 2 13 2 1 7 Cannons 31 | . . . . 13 18 AOE 3 | . 3 . . . . Classes Destroyed 13 | 2 5 2 1 2 1 Worker 5 | . . . 2 . 3 Builder 3 | . 2 . . . 1 Tunneler 5 | 1 1 . . 1 2 Hauler 5 | . 1 1 1 2 . Recycler 4 | 1 . . . . 3 Watcher 7 | . 1 2 2 2 . Swarmer 16 | . 3 6 . . 7 Grunt 18 | . 2 3 3 2 8 Brawler 2 | . . . . . 2 Duelist 4 | . . 1 . 1 2 Sentry 9 | . . 3 2 2 2 Hunter 5 | . . . . 1 4 Programmer 13 | . . . . 8 5 Best Kill Streak 8 | 1 5 3 3 2 8 Combat Bots Only 8 | . 3 3 3 2 8 Max Kills in Single Turn 3 | 1 2 2 1 1 3 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 763 | . 12 41 16 153 541 Missed 246 | . 3 15 3 63 162 Hits 517 | . 9 26 13 90 379 Melee 8 | . . 3 . 1 4 Projectile 509 | . 9 23 13 89 375 AOE 2 | . . . . 1 1 Critical Strikes 17 | . . 2 1 2 12 Part Disruptions 1 | . . . . 1 . Damage Taken 5019 | . 137 282 158 795 3647 Core 1078 | . 15 32 25 155 851 Absorbed by Shields . | . . . . . . Ignored by Resistances 1851 | . 41 83 45 245 1437 Regen/Repaired (Parts) 110 | . 22 88 . . . Core Remaining (%) 91 | 100 94 92 95 77 . Volleys Fired 244 | 14 16 35 23 52 104 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 40 40 106 112 80 88 Shots Fired 424 | 28 28 70 46 102 150 Gun 274 | 28 24 70 46 30 76 Cannon 146 | . . . . 72 74 Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 338 | 28 24 55 1 102 128 Thermal 70 | . . 15 45 . 10 Explosive 4 | . 4 . . . . Electromagnetic 12 | . . . . . 12 Robot Hit Streak 30 | 10 5 16 17 10 30 Robot Miss Streak 9 | 3 1 3 1 4 9 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 349 | 19 17 53 40 70 150 Core Hits 196 | 5 15 25 17 26 108 Critical Kills 3 | 1 . . . . 2 Critical Parts Destroyed 7 | . . 1 1 1 4 Critical Strikes 22 | 1 . 1 5 8 7 Burn 4 | . . . 4 . . Destroy 5 | 1 . 1 . 1 2 Blast 8 | . . . . 7 1 Smash 5 | . . . 1 . 4 Melee Attacks 44 | . . . 6 9 29 Impact 44 | . . . 6 9 29 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . . . 1 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7952 | 151 478 690 683 1865 4085 Guns 2736 | 151 203 689 518 366 809 Cannons 3259 | . . . . 1380 1879 Explosions 275 | . 275 . . . . Melee 1613 | . . . 165 63 1385 Ramming 69 | . . 1 . 56 12 Kinetic 5040 | 151 203 566 15 1746 2359 Thermal 851 | . . 123 503 . 225 Explosive 275 | . 275 . . . . Electromagnetic 104 | . . . . . 104 Impact 1613 | . . . 165 63 1385 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 1 1 . 4 10 Average Corruption 4 | . 1 1 . 2 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 108 | . 2 5 . 41 60 Message Errors 26 | . 1 1 . 11 13 Matter Fused 24 | . . 1 . 11 12 Heat Flow Errors 17 | . . 2 . 5 10 Energy Discharges 10 | . 1 . . 3 6 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 14 | . . 1 . 7 6 Data Loss (major) 3 | . . . . 1 2 Misfires 3 | . . . . 2 1 Alerts 1 | . . . . . 1 Misdirections 4 | . . . . . 4 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 696 | . 20 . 46 112 518 Projectiles 89 | . . . . 89 . Explosions 20 | . 20 . . . . Melee 587 | . . . 46 23 518 Knockbacks 68 | . . . 3 9 56 Impact 13 | . . . 2 3 8 Kinetic 48 | . . . . 6 42 Secondary 7 | . . . 1 . 6 Self-Inflicted Damage 31 | . 31 . . . . Shots 1 | . 1 . . . . Rammed 3 | . . 1 . . 2 Targets Rammed 11 | . . 1 . 6 4 Kicked 8 | . . . . 6 2 Crushed . | . . . . . . Highest Temperature 312 | . 4 209 312 253 299 Average Temperature 73 | . 3 63 76 61 80 Received Heat Transfer 1356 | . 48 96 117 159 936 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . 1 1 5 Combat Hostiles 3 | . . . 1 . 2 Parts Fried 16 | . . . 1 3 12 Impact Corruptions 22 | . . . 1 1 20 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . 1 . . 3 Heat Transferred 2257 | . . 333 1591 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 99 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 201 | 5 109 158 60 79 201 Initial 27 | . . 3 27 . . Average 17 | . 15 36 5 6 33 Influence Increases 2204 | 10 191 458 164 484 897 Destroy 0b10 Robot/C 1340 | . 100 260 100 280 600 Destroy 0b10 Robot/NC 145 | 10 25 15 25 25 45 Destroy Leader 402 | . 24 76 36 126 140 Successful Hack 10 | . 2 7 1 . . Disable Machine 45 | . 27 9 . 9 . Destroy Structure 52 | . 13 1 2 29 7 Partial Spotted 30 | . . 15 . . 15 Lose Combat Pursuer 180 | . . 75 . 15 90 Influence Decreases 2204 | 10 182 392 239 484 897 Entered New Map 54 | . . 6 48 . . Time Decay 1928 | 10 182 352 191 481 712 Lost Part 198 | . . 10 . 3 185 Purge Threat 24 | . . 24 . . . Squads Dispatched 21 | . . 1 2 9 9 Investigation 2 | . . . 2 . . Extermination 13 | . . . . 8 5 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 3 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 9 20 10 20 59 Peak Tracking Total 10 | . 3 4 2 3 10 Tactical Retreats 12 | . . 4 . 2 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 1 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 3 1 . 1 . Max in Single Turn 2 | . 2 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 5 7 3 5 . Terminals 11 | . 3 4 1 3 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 2 . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 13 20 8 6 . Successful 28 | . 9 15 3 1 . Failed 19 | . 4 5 5 5 . Catastrophic 6 | . 2 1 2 1 . Database Lockouts . | . . . . . . Manual 5 | . 3 2 . . . Terminals 21 | . 7 7 3 4 . Fabricators 1 | . . . . 1 . Repair Stations 16 | . 5 11 . . . Recycling Units 6 | . 1 2 3 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 4 4 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 14 | . 4 10 . . . Scan Component 7 | . 2 5 . . . Repair 7 | . 2 5 . . . Recycling Unit Hacks 3 | . 1 1 1 . . Retrieve Components 3 | . 1 1 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 4 2 3 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 2 5 . . . Time 243 | . 70 173 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 26 | . 10 7 9 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 11133 | 20 1045 1223 1659 4114 3072 Optics 9935 | . . 1090 1659 4114 3072 Sensors 8154 | . . 1193 1543 4114 1304 IFF 163 | . . . . . 163 Terrain 839 | . . . . . 839 Seismic 7487 | 20 1045 133 1659 4114 516 ECM 3605 | . . . . 2300 1305 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 11262 | 149 1045 1223 1659 4114 3072 Spaces Moved 7306 | 63 642 990 844 3002 1765 Core 223 | 10 . . . . 213 Treads 74 | 53 8 . . . 13 Legs 4372 | . . . 19 3002 1351 Wheels 59 | . . . 59 . . Hover 2390 | . 634 990 766 . . Flight 188 | . . . . . 188 Fastest Speed 29 | 50 116 52 52 115 29 Average Speed 113 | 152 116 52 102 120 137 Slowest Speed 650 | 200 200 56 190 125 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 6 55 50 33 45 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 2 8 1 Terrain Destroyed 48 | . 12 . 2 29 5 Melee 11 | . . . 2 8 1 Projectile 24 | . . . . 21 3 AOE 12 | . 12 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 9764 | 90 913 1587 1579 3399 2196 Wait 1861 | . 218 503 668 286 186 Move 7299 | 62 641 989 843 3001 1763 Hop 1 | . . . . . 1 Pick Up 42 | 5 11 8 5 8 5 Fast Attach 88 | 8 4 9 12 8 47 Attach 16 | . . 5 2 3 6 Detach 3 | . . 1 1 1 . Swap 36 | . 8 5 6 8 9 Drop 101 | 1 15 13 13 17 42 Fire 244 | 14 16 35 23 52 104 Melee 44 | . . . 6 9 29 Ram 2 | . . 1 . . 1 Kick 8 | . . . . 6 2 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 18 | . . 18 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 5) 933 | -10/Materials | Repaired Lgt. Nuclear Core 975 | -10/Materials | Discovered new exit (range 10) 1059 | -10/Materials | Repaired Imp. Hover Unit 1195 | -10/Materials | Entered another Materials area 1195 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1417 | -9/Materials | Repaired Imp. Hover Unit 1625 | -9/Materials | Build established: Scout 1678 | -9/Materials | Discovered new exit (range 17) 1728 | -9/Materials | Identified exit to Mines 1804 | -9/Materials | Discovered new exit (range 13) 2072 | -9/Materials | Repaired Imp. Hover Unit 2106 | -9/Materials | Repaired Imp. Hover Unit 2158 | -9/Materials | Repaired Cld. Ion Engine 2186 | -9/Materials | Repaired Sensor Array 2417 | -9/Materials | Identified exit to Materials 2418 | -9/Materials | Entered another Materials area 2418 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2716 | -8/Materials | Build established: Skirmisher 3601 | -8/Materials | Build established: Assassin 4028 | -8/Materials | Discovered new exit (range 4) 4074 | -8/Materials | Identified exit to Factory 4077 | -8/Materials | Entered Factory 4077 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4318 | -7/Factory | Discovered new exit (range 10) 4329 | -7/Factory | Identified exit to Lower Caves 4342 | -7/Factory | Build established: Skirmisher 4651 | -7/Factory | Discovered exit to Lower Caves (range 10) 6088 | -7/Factory | Build established: Assassin 8079 | -7/Factory | Discovered new exit (range 16) 8185 | -7/Factory | Identified exit to Factory 8191 | -7/Factory | Entered another Factory area 8191 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8689 | -6/Factory | Build established: Hacker-Assassin 9359 | -6/Factory | Garrison activated, responded to threat 9501 | -6/Factory | System corruption reached 10% 9531 | -6/Factory | Lost 3 parts (3u) 9576 | -6/Factory | Destroyed 8 combat bots 9897 | -6/Factory | Lost 3 parts (2n1u) 10036 | -6/Factory | Build established: Scavenger-Mutant 10705 | -6/Factory | Core integrity fell below 50% 10875 | -6/Factory | Core integrity fell below 20% 10895 | -6/Factory | Lost 6 parts (1p2n2u1w) 11263 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11201_ Slug penetrates Wall. 11204_ Targeting Computer fried. 11204_ H-66 Slayer destroyed. 11205_ R-10 Processor collects Corrupted Gauss Rifle. 11209_ Acquired 59 matter. 11211_ Acquired 48 matter. 11220_ K-01 Serf collects debris. 11229_ K-01 Serf cleans the Fusion Modulator. 11231_ K-01 Serf collects debris. 11234_ K-01 Serf cleans the Fusion Modulator. 11239_ Critical hit (Burn: +37). 11240_ K-01 Serf cleans the Fusion Modulator. 11245_ Dropped Carbon-fiber Leg. 11246_ Dropped Imp. Light Armor Plating. 11246_ Dropped Shock Rifle. 11247_ Dropped Gauss Rifle. 11253_ W-25 Informer distress signal alerts nearby ally. 11257_ R-10 Processor collects Gauss Rifle. 11261_ R-10 Processor collects Carbon-fiber Leg. 11262_ Dropped Lgt. Fission Core. 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R u k | | ????????????# R###### | | ????????????# @* #????# ######## | | ????????????# #????#+#??????? | | ???????????# """ """ """ """ #???? ??????? | | ???????????# """ """ """ """ #??? ??????? | | ?????????????? """ """ """g""" #??"""""??????? | | ????????????????? g #?""""""??????? | | ???????????????? """ """ """u""" # """"""?????? | | ??????????????????"" """ """g""" # ?"""""??????? | | ??????????????????"" """ """ """ #?? ?????? | | ?????????????????? ? ##????! ??????? | | ??????????????????"??""" """ """ #??????????????? | | ??????????????????????"" ?"" """ #??????????????? | | ???????????????????????" ??" "?" #??????????????? | | ??????????????????????? ?? ? #??????????????? | | ???????????????????????????? ??" #??????????????? | | ???????????????????????????? ??" #??????????????? | | ???????????????????????????? ??" ???????????????? | | ???????????????????????????? ??? ???????????????? | | ???????????????????????????? ??? ???????????????? | | ????????????????????????????#???##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 16 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 64 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 86% | -10/Materials Imp. Hover Unit | 57% | -10/Materials Imp. Hover Unit | 60% | -9/Materials Imp. Hover Unit | 45% | -9/Materials Imp. Hover Unit | 68% | -9/Materials Cld. Ion Engine | 72% | -9/Materials Sensor Array | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Universal Adapter Challenges ------------ None Game ------ Seed GuidedChargeDirector Manual? 0 Play Time 02:13:29 Cumulative 13.5 hours Start 2025.05.21 @ 14:46:59 End 2025.05.22 @ 11:17:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 12 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea61324-54f8-4f04-8071-39ad47c18053