Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:21:53

Player: youngster

Result: Destroyed by QV-WJO(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (827)      827
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1637

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     294/300
Energy                     149/200
System Corruption          3%
Temperature                Cool (6)
Movement                   Rolling (175) Ox5
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
       Light Treads
     Compact Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
             Shield Generator
>            --- WEAPON (2) -------
             Particle Cannon
  Subdweller Machine Gun
>            --- INVENTORY (25) ---
  Subdweller Power Source
       Light Treads
  Subdweller Monowheel
             Seismic Detector
       Light Armor Plating
             Shield Generator
             EM Pulse Gun
             EM Pulse Gun
             EM Pulse Gun
             Particle Cannon
             Particle Cannon
  Subdweller Beam Cannon
       Light Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Grenade Launcher
             Grenade Launcher
             Rocket Launcher
  Subdweller Shrapnel Launcher
             Shrapnel Trap

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
             Huge Storage Unit
             Shield Generator
>            --- WEAPON -----------
             Particle Cannon
  Subdweller Machine Gun
>            --- INVENTORY --------
  Subdweller Monowheel
             Seismic Detector
       Light Armor Plating
             Shield Generator
             EM Pulse Gun
             EM Pulse Gun
             EM Pulse Gun
             Particle Cannon
             Particle Cannon
  Subdweller Beam Cannon
       Light Assault Rifle
       Light Assault Rifle
             Grenade Launcher
             Grenade Launcher
             Rocket Launcher
  Subdweller Shrapnel Launcher
             Shrapnel Trap
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 7   22  14  18  
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   1   6   
    Treads                 7    | 2   2   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | .   .   1   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 2   8   4   2   
    Device                 8    | 1   5   .   2   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   2   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 2   11  8   9   
    Energy Gun             5    | 1   4   .   .   
    Energy Cannon          10   | .   3   4   3   
    Ballistic Gun          8    | 1   1   1   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   3   3   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   4   1   
  Power                    3    | .   1   2   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   1   4   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   97  91  94  
  Engine                   10   | .   13  8   8   
  Treads                   19   | .   27  15  14  
  Wheel                    8    | .   .   12  13  
  Device                   9    | .   8   8   13  
  Storage                  14   | .   14  14  14  
  Processor                1    | .   .   2   .   
  Protection               2    | .   5   2   .   
  Energy Gun               3    | .   9   .   .   
  Energy Cannon            16   | .   13  20  10  
  Ballistic Gun            7    | .   4   4   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             96   | 12  34  96  95  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   5   5   
  Average Overweight (x)   3    | .   .   4   4   
Largest Inventory Capacity 25   | 8   15  25  25  
  Average Capacity         20   | 7   14  24  25  
  Most Carried             20   | 4   15  17  20  
  Average Carried          14   | 2   11  14  17  
  Final Capacity           25   | 8   15  25  25  
  Final Carried            20   | 4   15  14  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1060 | 229 302 269 260 
  Remotely                 .    | .   .   .   .   
Salvage Created            1031 | 85  542 147 257 
  Parts                    64   | 7   25  14  18  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | 2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   9   8   7   
  Guns                     12   | .   8   .   4   
  Cannons                  5    | .   .   4   1   
  AOE                      7    | .   1   4   2   
Classes Destroyed          12   | 2   5   3   2   
  Worker                   3    | .   2   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  7    | .   .   5   2   
  Grunt                    11   | .   9   2   .   
  Demolisher               1    | .   .   1   .   
  Artisan                  1    | .   .   .   1   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           6    | 2   2   6   2   
  Combat Bots Only         4    | .   2   4   2   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        126  | .    55   38   33   
  Missed                   33   | .    11   11   11   
Damage Taken               1568 | .    515  628  425  
  Core                     260  | .    87   80   93   
  Absorbed by Shields      92   | .    .    .    92   
  Regen/Repaired (Parts)   186  | .    186  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              121  | 5    55   20   41   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 70   136  136  98   
Shots Fired                218  | 10   108  34   66   
  Gun                      146  | 10   95   1    40   
  Cannon                   61   | .    10   26   25   
  Launcher                 11   | .    3    7    1    
  Special                  .    | .    .    .    .    
  Kinetic                  83   | 5    36   1    41   
  Thermal                  103  | 5    47   26   25   
  Explosive                10   | .    3    7    .    
  Electromagnetic          22   | .    22   .    .    
  Robot Hit Streak         24   | 2    10   9    24   
  Robot Miss Streak        4    | 1    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           140  | 6    66   17   51   
  Core Hits                61   | 3    25   17   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         7    | .    7    .    .    
    Burn                   6    | .    6    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2429 | 66   914  678  771  
  Guns                     1111 | 63   672  .    376  
  Cannons                  757  | .    123  348  286  
  Explosions               555  | .    116  330  109  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | 3    3    .    .    
  Kinetic                  658  | 26   147  .    485  
  Thermal                  1184 | 37   513  348  286  
  Explosive                368  | .    38   330  .    
  Electromagnetic          213  | .    213  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    3    3    
  Average Corruption       2    | .    2    3    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  57   | .    17   26   14   
    Message Errors         8    | .    2    4    2    
    Matter Fused           12   | .    2    7    3    
    Heat Flow Errors       5    | .    2    2    1    
    Energy Discharges      10   | .    2    3    5    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      11   | .    3    6    2    
    Data Loss (major)      4    | .    3    1    .    
    Misfires               5    | .    1    3    1    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            48   | .    .    40   8    
  Projectiles              17   | .    .    17   .    
  Explosions               31   | .    .    23   8    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      16   | .    16   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   5    | 1    4    .    .    
Targets Rammed             5    | 1    4    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        370  | 60   340  370  308  
  Average Temperature      107  | 24   110  109  142  
  Received Heat Transfer   692  | .    276  9    407  
  Effects                  3    | .    2    1    .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           1    | .    1    .    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    2    .    1    
  Heat Transferred         2949 | 111  1691 629  518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             300  | 10  233 300 .   
  Initial                  35   | .   6   35  .   
  Average                  93   | 4   103 92  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         86   | 100 91  81  .   
  Level 1                  13   | .   8   18  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   21  10  8   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   7   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   20  .   3   
  Successful               18   | .   15  .   3   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   .   3   
  Record                   3    | .   .   .   3   
  Part Schematic           1    | .   1   .   .   
  Robot Schematic          1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3596 | 102  1165 1574 755  
Spaces Moved               1582 | 50   523  672  337  
  Core                     7    | 7    .    .    .    
  Treads                   621  | 43   523  54   1    
  Legs                     .    | .    .    .    .    
  Wheels                   954  | .    .    618  336  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  150  
  Average Speed            168  | 144  160  173  175  
  Slowest Speed            320  | 160  160  175  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 4    73   78   15   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    1    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             3    | .    .    1    2    
Spaces Dug                 55   | .    18   18   19   
Terrain Destroyed          95   | .    23   53   19   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      95   | .    23   53   19   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2291 | 67   745  1046 433  
  Wait                     483  | .    118  335  30   
  Move                     1580 | 50   522  671  337  
  Hop                      .    | .    .    .    .    
  Pick Up                  26   | 5    14   1    6    
  Fast Attach              15   | 6    6    1    2    
  Attach                   8    | 1    1    5    1    
  Detach                   6    | .    3    3    .    
  Swap                     38   | .    15   8    15   
  Drop                     9    | .    7    1    1    
  Fire                     121  | 5    55   20   41   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    4    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    1    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / Rec)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  103 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 12)
  320 | -10/Materials | Discovered new exit (range 15)
  345 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 16)
 1087 | -10/Materials | Central database locked down
 1143 | -10/Materials | Repaired Lgt. Treads
 1171 | -10/Materials | Repaired Lgt. Treads
 1175 | -10/Materials | Discovered new exit (range 5)
 1268 | -10/Materials | Entered Mines
 1279 | -10/Mines     | Met a Derelict bent on vengeance
 1601 | -10/Mines     | Assembled infested the area
 1988 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2139 | -10/Mines     | Discovered new exit (range 14)
 2251 | -10/Mines     | Discovered new exit (range 5)
 2257 | -10/Mines     | Core integrity fell below 50%
 2309 | -10/Mines     | Lost 4 parts (2p1u1w)
 2314 | -10/Mines     | Discovered new exit (range 5)
 2559 | -10/Mines     | Identified exit to Materials
 2832 | -10/Mines     | Discovered new exit (range 6)
 2841 | -10/Mines     | Identified exit to Subcaves
 2842 | -10/Mines     | Entered Subcaves
 2942 | -10/Subcaves  | Discovered new exit (range 15)
 3128 | -10/Subcaves  | Learned location of Zion (-6)
 3182 | -10/Subcaves  | Visited Clippyterm
 3489 | -10/Subcaves  | Identified exit to Recycling
 3587 | -10/Subcaves  | Core integrity fell below 20%
 3597 | -10/Subcaves  | Destroyed by QV-WJO(R) with Subdweller Beam Cannon

 Last Messages 
---------------
03380_ System corrupted: Heat flow error (+224).
03388_ QA-VPX(u) builds Twisted Machinery. <x2>
03414_ |BU6PQVVXA|HJHLYAV4OTEA1:N:POBTBTLC
03415_ 6Y-S7M(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03422_ Sub. Machine Gun shoots sparks and powers
  down.
03427_ 6Y-S7M(R) destroyed.
03429_ Acquired 16 matter.
03431_ Dropped Broken Sub. Machine Gun.
03433_ Acquired Sub. Machine Gun.
03435_ Acquired 10 matter.
03464_ System corrupted: Energy discharge (-70).
03489_ Acquired derelict log, extracted data.
Loading 1 Recycling entrance...
03509_ Subatomizers dissect the Disposable Heat
  Sink, destroying it.
03573_ System corrupted: Energy discharge (-53).
03594_ QV-WJO(R) affixes Scrap Shield Fragment
  to Scrap Shield.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#           #  ##???????? |
| ?????????????????????????#### #  #  ###?#????????? |
| ???????????????????????????# ##### #  #??????????? |
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| ???????????????????????????#  ????## ##??????????# |
| ????????????????????????????# #####" #??????????## |
| ?????????????????????????????#  #  #  #???????###^ |
| ??????????????????????????????# #  ####????####    |
| ????????????####???????????????# ###??######       |
| ????????????#  ##??????????????# ##??##   "  #     |
| ?????????????"  ###?????####???## #### ###### #    |
| ????????????#""   #????##  ###??#     %      ##### |
| ???????????## ""  ######     #?## ## "   ## ##???# |
| ???????????#"""""""#""#"     ###    #####  #?????? |
| ############""""""""""""     ## #####???####?????? |
|  #   #"  ## """""            # ##????????????????? |
| #       "    ""   ## ####  #   #?????????????????? |
| #       "     " ###   ##       #?????????????????? |
|   #  ####"""#  ##?#   ##      ##?????????????????? |
|    ###??###### ##?## ####  #  #??????????????????? |
| # ##????????#"" ####   #      ##?????????????????? |
| ###?????????##""               #?????????????????? |
| ####????????#                 ##?????????????????? |
|    ##???????##        R       ##?????????????????? |
|     ##???????####    ] & @     #?????????????????? |
|      ##       #?##    ####    ##?????????????????? |
| ""              ###    #?##  ##??????????????????? |
| ""              #?##   #?##  #???????????????????? |
| ""  ### ##       ##   ####"" ####????????????????? |
| "" ##???#???     ?##  #?#""""   ##???######??????? |
| ""##???????????????   #?#  """   #####    ##?????? |
| #"#???????????????     ?## ""         "    #?????? |
| #" ??????????????       ?#### ##     ""##  #?????? |
| ""##????????????        ????######## #######?????? |
| ?"?????????????          ??????????###???????????? |
| ???????????????          ????????????????????????? |
| ??????????????        |   ???????????????????????? |
| ?????????????###      %   ???????????????????????? |
| ???????????????###       ????????????????????????? |
| ?????????????????###     ????????????????????????? |
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| ?????????????????????  ??????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetIonicPick
  Manual?         0
Play Time         00:21:00
  Cumulative      453.3 hours
  Start           2024.04.02 @ 14:52:51
  End             2024.04.02 @ 15:21:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           210
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/1/1/0/0/0/1/0
Lore%             87
Gallery%          92
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d2f21191-b7ef-4ca5-92be-483dafebe77c