Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 16:02:33

Player: Projekt154

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (755)      755
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2870

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     159/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Wheel
  High-capacity Storage Unit
         Medium Battery (150)
       Improved Targeting Computer
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Core Shielding
                Core Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
     Reinforced Deuterium Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
                Wheel
  High-capacity Storage Unit
         Medium Battery
       Improved Targeting Computer
          Light Armor Plating
          Small Laser
                Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             31   | 6   1   .   .   10  14  
  Power                    4    | 1   .   .   .   2   1   
    Engine                 4    | 1   .   .   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   2   5   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  5    | 2   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   .   .   2   2   
    Device                 1    | 1   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   .   4   6   
    Energy Gun             5    | 2   .   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   .   6   18  
  Power                    4    | .   .   .   .   2   2   
  Propulsion               8    | .   .   .   .   1   7   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   9    | .   .   .   .   2   7   
  Highest Loss Streak      8    | .   .   .   .   6   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 100 97  64  
  Engine                   11   | .   14  14  14  12  6   
  Leg                      12   | .   .   .   .   27  3   
  Wheel                    11   | .   28  28  28  .   3   
  Device                   5    | .   14  14  14  .   .   
  Storage                  12   | .   12  14  14  14  9   
  Processor                1    | .   .   .   .   .   9   
  Protection               8    | .   .   .   .   12  15  
  Energy Gun               16   | .   28  28  28  13  1   
  Ballistic Gun            6    | .   .   .   .   11  5   
  Launcher                 1    | .   .   .   .   .   7   
Peak Build Rating          15   | 6   7   8   8   12  15  
  Average Rating           9    | 3   6   7   8   11  9   
  On Entrance              6    | .   6   7   8   8   12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 6   46  46  46  56  55  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  17   | .   2   2   2   4   17  
  Average Overweight (x)   1    | .   1   2   2   2   2   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  
  Average Capacity         18   | 5   18  20  20  20  20  
  Most Carried             17   | 4   8   9   12  17  15  
  Average Carried          10   | 2   6   8   9   13  9   
  Final Capacity           20   | 5   20  20  20  20  20  
  Final Carried            16   | 3   8   9   10  16  5   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           487  | 259 11  .   .   107 110 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            714  | 30  48  .   .   219 417 
  Parts                    46   | 1   6   .   .   13  26  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | 1   3   .   .   4   11  
  Guns                     13   | 1   3   .   .   2   7   
  Cannons                  1    | .   .   .   .   1   .   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          7    | 1   1   .   .   2   3   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   2   
  Swarmer                  3    | .   3   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   1   
  Grunt                    13   | 1   .   .   .   2   10  
  Sentry                   2    | .   .   .   .   2   .   
Best Kill Streak           8    | 1   3   .   .   3   8   
  Combat Bots Only         6    | 1   3   .   .   2   6   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        167  | 4    14   .    .    46   103  
  Missed                   44   | .    3    .    .    11   30   
Damage Taken               2572 | 41   120  .    .    520  1891 
  Core                     662  | .    26   .    .    84   552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  102  | .    .    .    .    3    99   
Core Remaining (%)         78   | 100  .    .    .    56   .    
Volleys Fired              50   | 3    6    .    .    19   22   
  Largest                  3    | 2    2    .    .    2    3    
  Hottest                  100  | 80   80   .    .    100  86   
Shots Fired                101  | 6    12   .    .    34   49   
  Gun                      82   | 6    12   .    .    26   38   
  Cannon                   8    | .    .    .    .    8    .    
  Launcher                 11   | .    .    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  34   | .    .    .    .    9    25   
  Thermal                  47   | 6    12   .    .    16   13   
  Explosive                11   | .    .    .    .    .    11   
  Electromagnetic          9    | .    .    .    .    9    .    
  Robot Hit Streak         19   | 5    7    .    .    16   19   
  Robot Miss Streak        7    | .    2    .    .    3    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           73   | 5    7    .    .    25   36   
  Core Hits                50   | 2    3    .    .    6    39   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2189 | 58   75   .    .    427  1629 
  Guns                     868  | 58   75   .    .    260  475  
  Cannons                  122  | .    .    .    .    122  .    
  Explosions               1196 | .    .    .    .    45   1151 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  446  | .    .    .    .    95   351  
  Thermal                  510  | 58   75   .    .    253  124  
  Explosive                1151 | .    .    .    .    .    1151 
  Electromagnetic          79   | .    .    .    .    79   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    1    .    5    .    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    1    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    .    30   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               30   | .    .    .    .    .    30   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      83   | .    .    .    .    .    83   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   4    | .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        141  | 78   .    .    .    141  63   
  Average Temperature      48   | 44   .    .    .    69   25   
  Received Heat Transfer   786  | 24   .    .    .    258  504  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             2    | .    1    .    .    1    .    
  Heat Transferred         1014 | 125  175  .    .    509  205  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             282  | 20  98  37  .   61  282 
  Initial                  37   | .   13  37  .   .   23  
  Average                  64   | 3   41  37  .   29  187 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         85   | 100 100 100 .   100 31  
  Level 1                  14   | .   .   .   .   .   68  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | 1   4   .   .   4   23  
  Peak Tracking Total      7    | 1   3   .   .   2   7   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          3    | .   1   .   1   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   1   .   23  .   4   
  Successful               28   | .   1   .   23  .   4   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             27   | .   .   .   23  .   4   
  Record                   27   | .   .   .   23  .   4   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1389 | 77  191 69  253 552 247 
Spaces Moved               704  | 73  158 62  228 115 68  
  Core                     22   | 16  .   .   .   .   6   
  Treads                   11   | .   .   .   .   .   11  
  Legs                     119  | .   .   .   .   104 15  
  Wheels                   552  | 57  158 62  228 11  36  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  110 110 110 110 
  Average Speed            138  | 73  105 110 110 245 223 
  Slowest Speed            900  | 80  110 110 110 260 900 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 6   32  21  55  24  13  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          75   | .   .   .   .   6   69  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      75   | .   .   .   .   6   69  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1018 | 90  169 62  230 351 116 
  Wait                     196  | .   .   .   .   192 4   
  Move                     699  | 72  157 61  227 114 68  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 9   5   1   2   14  3   
  Fast Attach              1    | .   1   .   .   .   .   
  Attach                   27   | 6   .   .   .   8   13  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     3    | .   .   .   .   2   1   
  Drop                     4    | .   .   .   1   2   1   
  Fire                     50   | 3   6   .   .   19  22  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   53 | -11/Scrapyard | Discovered new exit (range 8)
   78 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Met 8R-AWN
  255 | -10/Materials | Discovered new exit (range 13)
  269 | -10/Materials | Entered Mines
  270 | -10/Mines     | Learned location of Storage (-9)
  271 | -10/Mines     | Followed 8R-AWN into the Mines
  293 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  309 | -10/Mines     | Build established: Mutant
  331 | -10/Mines     | Discovered new exit (range 5)
  338 | -10/Mines     | Entered Exiles
  368 | -10/Exiles    | Discovered new exit (range 14)
  382 | -10/Exiles    | Welcomed by 8R-AWN
  403 | -10/Exiles    | Met EX-HEX
  445 | -10/Exiles    | Met EX-DEC
  478 | -10/Exiles    | Learned location of Zion (-7)
  537 | -10/Exiles    | Discovered new exit (range 12)
  591 | -10/Exiles    | Entered Mines
  664 | -9/Mines      | Lost 6 parts (2p1n1u2w)
 1023 | -9/Mines      | Discovered new exit (range 9)
 1143 | -9/Mines      | Entered Materials
 1143 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1265 | -8/Materials  | Lost 7 parts (1p3n3w)
 1334 | -8/Materials  | Core integrity fell below 50%
 1379 | -8/Materials  | Lost 8 parts (1p2n1u4w)
 1386 | -8/Materials  | Core integrity fell below 20%
 1390 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slammed into G-47 Trooper.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
Acquired 11 matter.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall.
Lgt. Treads destroyed.
U-05 Engineer lays Concrete.
Slammed into U-05 Engineer.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
Lgt. Treads destroyed.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses. <x2>
Particle Gun crushed.
Knocked back.
Core Shielding destroyed.
U-05 Engineer builds a Wall.
Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Librarian
Loot Pinata
Tourist

 Challenges 
------------
None

 Game 
------
Seed              RelayDimensionalBuckler
  Manual?         0
Play Time         00:39:19
  Cumulative      3.1 hours
  Start           2024.11.29 @ 15:06:59
  End             2024.11.29 @ 16:02:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5009a385-919f-4335-b17d-74b0a9b5eca3