Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.19 @ 22:54:33 Player: Kay Result: Destroyed by 8S-E8B(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (272) 1360 Value Destroyed (8123) 8123 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 14868 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 35 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -100 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 92/100 System Corruption 4% Temperature Cool (27) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Zionite Light DM Reactor > --- PROPULSION ------- Hover Unit Hover Unit Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Weapon Cycler Core Shielding > --- WEAPON ----------- Zionite Laser-M Power Sword > --- INVENTORY -------- Carbon-fiber Leg Improved Thermal Converter Improved Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Improved Cooling System Zionite Biocell Advanced Targeting Computer Hardlight Generator Makeshift Hacking Suite Datajack [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Hover Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Machine Gun Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power 2 | . . . . 1 1 . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 2 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 224 | 6 16 34 43 76 19 3 5 . 22 Power 43 | 1 2 5 6 19 5 2 . . 3 Engine 32 | 1 1 5 6 12 3 2 . . 2 Core 10 | . 1 . . 7 2 . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 57 | 2 3 9 10 21 5 . 1 . 6 Treads 25 | 2 3 9 . 4 5 . 1 . 1 Leg 27 | . . . 10 17 . . . . . Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 57 | 1 5 8 14 17 5 . 2 . 5 Device 30 | . 3 5 4 11 4 . 1 . 2 Storage 8 | 1 . 2 2 1 . . 1 . 1 Processor 6 | . 1 . 3 2 . . . . . Hackware 3 | . . 1 1 1 . . . . . Protection 10 | . 1 . 4 2 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 67 | 2 6 12 13 19 4 1 2 . 8 Energy Gun 30 | 1 1 4 8 9 2 1 1 . 3 Energy Cannon 4 | . 2 . . 2 . . . . . Ballistic Gun 24 | 1 3 8 2 5 2 . 1 . 2 Ballistic Cannon 5 | . . . 3 2 . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 8 | . . 1 . 1 . . . . 6 Parts Lost 64 | . 1 3 6 18 10 2 5 . 19 Power 20 | . . 1 . 8 6 1 1 . 3 Propulsion 15 | . . 1 . 3 2 1 2 . 6 Utility 16 | . . . 4 3 2 . 1 . 6 Weapon 13 | . 1 1 2 4 . . 1 . 4 Highest Loss Streak 13 | . 1 1 4 6 3 2 4 . 13 Average Slot Usage (%) 89 | . 98 99 99 98 93 79 67 66 64 Engine 8 | . 10 9 9 11 9 6 6 6 5 Core 1 | . 3 . . 2 7 . . . . Treads 9 | . 27 21 . 1 23 18 8 6 4 Leg 8 | . . . 16 20 . . . . . Device 16 | . 13 21 17 12 17 13 17 20 17 Storage 7 | . 8 11 9 7 6 6 6 6 6 Processor 11 | . 3 . 9 19 13 13 13 13 10 Hackware 2 | . . . 9 3 . . . . . Protection 4 | . 1 11 7 2 2 6 1 . 1 Energy Gun 4 | . 3 6 8 5 4 6 1 . 1 Ballistic Gun 8 | . 20 15 4 3 4 6 10 13 5 Ballistic Cannon 1 | . . . 4 3 1 . . . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 75 | 11 12 32 47 65 75 66 66 53 61 Greatest Support 104 | 40 40 44 44 68 104 76 68 20 62 Greatest Overweight (x) 17 | . . 1 15 2 1 1 2 2 17 Average Overweight (x) . | . . . 1 . . . 1 2 1 Largest Inventory Capacity 12 | 6 6 10 10 12 12 12 12 12 12 Average Capacity 10 | 5 5 9 10 10 12 12 12 12 11 Most Carried 12 | 4 6 10 10 12 12 12 12 12 12 Average Carried 9 | 1 4 9 9 9 11 9 10 11 10 Final Capacity 12 | 6 4 10 10 12 12 12 12 12 4 Final Carried 12 | 2 4 10 10 12 9 11 11 11 4 Class Distribution -------------------- 48% | Mutant 24% | Hacker-Mutant 13% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 5590 | 175 434 870 943 2018 434 160 193 67 296 Remotely . | . . . . . . . . . . Salvage Created 9960 | . 620 1576 1806 3706 1422 218 304 . 308 Parts 566 | . 24 126 125 184 62 10 13 . 22 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 15 | . 3 . 1 9 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 8 11 6 . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 191 | . 8 39 41 64 18 4 8 . 9 Melee 3 | . . . . . . . . . 3 Guns 134 | . 8 39 26 28 15 4 8 . 6 Cannons 41 | . . . 9 32 . . . . . AOE 11 | . . . 6 2 3 . . . . Classes Destroyed 18 | . 4 6 2 2 1 1 . . 2 Worker 20 | . . 4 6 9 1 . . . . Builder 12 | . 1 2 4 5 . . . . . Tunneler 2 | . . 1 1 . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 13 | . 2 . . 8 3 . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 2 | . . 1 1 . . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 22 | . 3 5 5 8 1 . . . . Swarmer 57 | . . 19 15 15 4 . 4 . . Grunt 69 | . 8 10 13 26 5 3 4 . . Brawler 3 | . . . 1 2 . . . . . Duelist 4 | . . . 2 1 . 1 . . . Sentry 29 | . . 10 10 8 1 . . . . Hunter 7 | . . . . 2 5 . . . . Programmer 14 | . . . . 11 3 . . . . Z-Technician 5 | . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . 2 Assembled 6 | . . . . . . . . . 6 Best Kill Streak 11 | . 9 11 9 10 7 4 4 . 4 Combat Bots Only 10 | . 4 10 9 7 5 4 4 . 3 Max Kills in Single Turn 4 | . 1 2 3 3 4 1 2 . 1 Gunslinging 1 | . . 1 1 1 . . 1 . . Exploded 2 | . . . 1 1 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 12794 | . 518 1377 2033 4060 1712 224 781 . 2089 Core 1882 | . 88 117 284 527 221 15 136 . 494 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 61 | 100 64 70 48 24 . . . . . Volleys Fired 724 | . 58 126 132 248 69 21 21 . 49 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 117 | . 76 86 98 117 85 110 110 . 73 Shots Fired 1312 | . 114 252 232 463 112 41 41 . 57 Gun 1041 | . 114 246 192 238 112 41 41 . 57 Cannon 271 | . . 6 40 225 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 809 | . 88 189 128 246 68 20 28 . 42 Thermal 185 | . 9 63 35 48 . 8 13 . 9 Explosive . | . . . . . . . . . . Electromagnetic 318 | . 17 . 69 169 44 13 . . 6 Robot Hit Streak 51 | . 25 47 27 51 28 38 39 . 21 Robot Miss Streak 4 | . 4 3 3 4 1 1 3 . 2 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 21 | . 2 7 5 4 . 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . Shots Hit Robots 1086 | . 94 210 179 386 95 38 31 . 53 Core Hits 513 | . 28 80 100 200 46 17 19 . 23 Critical Hits 14 | . 1 . . 12 1 . . . . Critical Kills 6 | . . . . 5 1 . . . . Critical Parts Destroyed 8 | . 1 . . 7 . . . . . Melee Attacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22481 | . 1359 2856 3546 9315 2754 729 585 . 1337 Guns 14503 | . 1225 2768 2309 3786 1907 729 585 . 1194 Cannons 5844 | . . 88 625 5131 . . . . . Explosions 1991 | . 134 . 612 398 847 . . . . Melee 143 | . . . . . . . . . 143 Ramming . | . . . . . . . . . . Kinetic 12591 | . 901 1983 1542 5413 1196 395 356 . 805 Thermal 4965 | . 235 873 1053 1385 684 200 229 . 306 Explosive 163 | . . . . . 163 . . . . Electromagnetic 4619 | . 223 . 951 2517 711 134 . . 83 Impact . | . . . . . . . . . . Slashing 143 | . . . . . . . . . 143 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 1 . 8 4 4 4 4 4 Average Corruption 2 | . . 1 . 2 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . Effects 182 | . . 9 . 38 12 30 27 42 24 Message Errors 52 | . . 5 . 11 6 8 8 10 4 Matter Fused 43 | . . . . 6 . 6 13 13 5 Heat Flow Errors 19 | . . . . 2 . 4 . 7 6 Energy Discharges 20 | . . . . 5 1 4 2 4 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 26 | . . 2 . 5 2 6 2 8 1 Misfires 2 | . . . . 2 . . . . . Targeting Errors 15 | . . 2 . 6 1 1 2 . 3 Weapon Failures 4 | . . . . 1 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 380 | . . . 34 238 108 . . . . Projectiles 224 | . . . 15 209 . . . . . Explosions 156 | . . . 19 29 108 . . . . Melee . | . . . . . . . . . . Knockbacks 59 | . . . 7 52 . . . . . Impact . | . . . . . . . . . . Kinetic 52 | . . . 5 47 . . . . . Secondary 7 | . . . 2 5 . . . . . Self-Inflicted Damage 380 | . 25 . 111 140 104 . . . . Shots 10 | . 1 . 3 4 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 563 | . 204 21 563 207 . 254 10 239 234 Average Temperature 103 | . 62 5 174 60 . 116 5 98 77 Received Heat Transfer 3980 | . 360 561 707 1311 99 108 141 . 693 Effects 25 | . . . 25 . . . . . . Shutdowns 4 | . . . 4 . . . . . . Energy Bleed 3 | . . . 3 . . . . . . Interference 3 | . . . 3 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 4 | . . . 4 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 8 | . . . 8 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 18 | . . . 3 10 5 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 1 . 4 3 1 . 1 . 2 Heat Transferred 7844 | . 459 1924 1773 1930 450 450 525 . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 15 | . 2 . 7 4 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 415 | . 186 415 311 318 333 . . . . Initial 116 | . . 1 71 32 116 . . . . Average 108 | . 51 135 105 105 121 . . . . Maximum Alert Level 2 | . . 2 1 1 1 . . . . Low Security (%) 84 | 100 100 76 88 81 88 . . . . Level 1 15 | . . 22 11 18 11 . . . . Level 2 . | . . 1 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 1 2 2 20 6 . . . . Investigation 4 | . 1 1 1 1 . . . . . Extermination 12 | . . . . 8 4 . . . . Reinforcement 11 | . . 1 . 8 2 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 3 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 11 | . 1 2 6 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 278 | . 15 51 62 87 21 6 10 . 26 Peak Tracking Total 9 | . 4 8 8 4 5 4 4 . 9 Tactical Retreats 16 | . 1 . 1 6 2 1 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 13 | . 2 4 3 3 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 21 | . . . . 5 15 . . . 1 Max in Single Turn 13 | . . . . 1 13 . . . 1 Garrison Access 4 | . . . 1 3 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 54 | . 4 14 14 14 6 2 . . . Terminals 34 | . 4 10 10 5 5 . . . . Fabricators 3 | . . . . 2 1 . . . . Repair Stations 6 | . . 2 1 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 2 2 1 . . . . . Garrison Access 4 | . . . 1 3 . . . . . Total Hacks 157 | . 12 48 49 29 15 4 . . . Successful 98 | . 7 32 36 14 5 4 . . . Failed 57 | . 4 16 12 15 10 . . . . Catastrophic 10 | . 1 2 1 4 2 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . Manual 80 | . 9 27 20 11 7 2 . 4 . Terminals 95 | . 12 30 29 12 12 . . . . Fabricators 8 | . . . . 5 3 . . . . Repair Stations 26 | . . 8 12 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . 10 6 3 . . . . . Garrison Access 5 | . . . 2 3 . . . . . Terminal Hacks 55 | . 7 16 19 4 5 4 . . . Record 11 | . 3 . 2 1 2 3 . . . Part Schematic 2 | . . 2 . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . Prototype ID Bank 5 | . 1 . 4 . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 2 | . . 1 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . Fabricator Index 1 | . . . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 8 | . . 5 1 1 1 . . . . Unreport Threat 4 | . . 1 2 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Maintenance Status 3 | . . 1 1 . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 2 | . . 1 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . Load Schematic 2 | . . . . 2 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 21 | . . 7 10 4 . . . . . Scan Component 11 | . . 4 5 2 . . . . . Repair 10 | . . 3 5 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 15 | . . 9 6 . . . . . . Insert Component 7 | . . 4 3 . . . . . . Analyze 8 | . . 5 3 . . . . . . Garrison Access Hacks 4 | . . . 1 3 . . . . . Seal Access 4 | . . . 1 3 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 50 | . 4 14 15 11 6 . . . . Full Trace Events 3 | . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 5 3 . . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 102 | . . . . 102 . . . . . Time 25 | . . . . 25 . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . Parts Repaired 10 | . . 3 5 2 . . . . . Time 303 | . . 111 154 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 4 3 . . . . . . Part Schematics Acquired 6 | . . 3 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 16 | . . . . 16 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . Total Damage 34 | . . . . 34 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 3 | . . . 3 . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 19182 | 69 1025 2657 2889 5188 1547 1385 900 2484 1038 Spaces Moved 9830 | 44 497 1325 1384 2931 750 801 406 1182 510 Core 45 | 13 . . 5 . . . . . 27 Treads 5510 | 31 497 1325 29 183 750 801 406 1182 306 Legs 4098 | . . . 1350 2748 . . . . . Wheels . | . . . . . . . . . . Hover 177 | . . . . . . . . . 177 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 160 145 145 120 160 160 163 210 48 Average Speed 158 | 127 160 153 157 127 164 163 199 210 175 Slowest Speed 900 | 160 160 165 800 200 180 180 210 210 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 3 69 95 94 65 14 79 63 88 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . Scrap Searched 10 | . . . . . . 4 4 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 150 | . 13 . 43 70 24 . . . . Melee . | . . . . . . . . . . Projectile 20 | . . . 10 10 . . . . . AOE 130 | . 13 . 33 60 24 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 12191 | 57 612 1705 1864 3918 950 838 455 1185 607 Wait 1060 | . 19 159 228 545 88 6 14 . 1 Move 9821 | 43 496 1324 1383 2930 749 800 405 1181 510 Hop . | . . . . . . . . . . Pick Up 195 | 8 13 33 39 61 13 6 6 2 14 Fast Attach 28 | . 4 6 4 5 3 . 1 . 5 Attach 65 | 6 3 7 11 18 6 2 2 . 10 Detach . | . . . . . . . . . . Swap 132 | . 9 21 28 54 10 1 2 . 7 Drop 160 | . 10 29 39 55 12 2 4 2 7 Fire 724 | . 58 126 132 248 69 21 21 . 49 Melee 4 | . . . . . . . . . 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 11) 863 | -10/Materials | Central database locked down 911 | -10/Materials | Discovered new exit (range 6) 1027 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Entered another Materials area 1095 | -9/Materials | Evolved 2 slots: Utility x2 1689 | -9/Materials | Identified exit to Materials 1689 | -9/Materials | Identified exit to Mines 1689 | -9/Materials | Identified exit to Storage 2437 | -9/Materials | Repaired Lgt. Treads 3087 | -9/Materials | Destroyed 10 combat bots 3439 | -9/Materials | Repaired Broken Adv. Treads 3473 | -9/Materials | Repaired Imp. Ion Engine 3752 | -9/Materials | Entered another Materials area 3752 | -8/Materials | Evolved 2 slots: Utility x2 3776 | -8/Materials | Identified exit to Factory 3875 | -8/Materials | Lost 4 parts (2u2w) 3901 | -8/Materials | Destroyed 9 combat bots 4215 | -8/Materials | Build established: Scavenger-Mutant 4847 | -8/Materials | Build established: Hacker-Mutant 4922 | -8/Materials | Garrison activated, responded to threat 5104 | -8/Materials | Central database locked down 6355 | -8/Materials | Repaired Hvy. Assault Rifle 6355 | -8/Materials | Repaired Aluminum Leg 6393 | -8/Materials | Repaired Carbon-fiber Leg 6433 | -8/Materials | Repaired Aluminum Leg 6467 | -8/Materials | Repaired Imp. Ion Engine 6568 | -8/Materials | Core integrity fell below 50% 6641 | -8/Materials | Entered Factory 6641 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7666 | -7/Factory | Discovered new exit (range 16) 8145 | -7/Factory | Fabricated Ion Engine (x2) 9045 | -7/Factory | Garrison activated, responded to threat 9227 | -7/Factory | Build established: Skirmisher 9884 | -7/Factory | Repaired Lgt. Angular Momentum Engine 10403 | -7/Factory | Core integrity fell below 50% 10440 | -7/Factory | Destroyed 7 combat bots 11335 | -7/Factory | Lost 6 parts (2p3n1u) 11601 | -7/Factory | Discovered new exit (range 13) 11658 | -7/Factory | Build established: Scavenger-Mutant 11698 | -7/Factory | Identified exit to Factory 11786 | -7/Factory | Repaired Imp. Cooling System 11829 | -7/Factory | Entered another Factory area 11829 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12975 | -6/Factory | Build established: Generator-Mutant 13159 | -6/Factory | Lost 3 parts (2p1n) 13352 | -6/Factory | Discovered new exit (range 15) 13376 | -6/Factory | Entered Lower Caves 13435 | -6/Lower Caves | Build established: Mutant 14254 | -6/Lower Caves | Learned 8 Research zone layouts 14254 | -6/Lower Caves | Learned Research emergency access door positions 14633 | -6/Lower Caves | Identified exit to Lower Caves 14761 | -6/Lower Caves | Entered another Lower Caves area 15076 | -6/Lower Caves | Lost 4 parts (2n1u1w) 15134 | -6/Lower Caves | Spotted B-75 Beast 15327 | -6/Lower Caves | Learned Factory terminal intel 15632 | -6/Lower Caves | Discovered new exit (range 15) 15657 | -6/Lower Caves | Identified exit to Zion 15661 | -6/Lower Caves | Entered Zion 15727 | -6/Zion | Given A8's code to call for help 15743 | -6/Zion | Discovered new exit (range 12) 16095 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16324 | -6/Zion | Visited the Megawrench Repair Shop 16324 | -6/Zion | Megawrench repaired 9 parts 17485 | -6/Zion | Learned location of 1 exit from Proximity Caves 18063 | -6/Zion | Opened final containment barrier to the Deep Caves 18090 | -6/Zion | Discovered new exit (range 5) 18094 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18142 | -6/Zion | Identified exit to Deep Caves 18145 | -6/Zion | Entered Deep Caves 18746 | -6/Deep Caves | Build established: Derelict-Mutant 18850 | -6/Deep Caves | Attacked by Z-Imprinter 18869 | -6/Deep Caves | Core integrity fell below 50% 18888 | -6/Deep Caves | Destroyed Z-Imprinter 18926 | -6/Deep Caves | Lost 5 parts (1p1n2u1w) 19125 | -6/Deep Caves | Z-Facility disabled 19180 | -6/Deep Caves | Core integrity fell below 20% 19183 | -6/Deep Caves | Destroyed by 8S-E8B(z) with Zionite Laser-S Last Messages --------------- Z-Facility disabled. Zio. Laser-M destroyed. Lgt. Ion Engine destroyed. Acquired Prototype Energy Gun. Identified Zio. Laser-S. Zio. Glidesys I destroyed. Zio. Glidesys II destroyed. Zio. Biocell destroyed. Hover Unit destroyed. Zio. Laser-S destroyed. Hover Unit destroyed. Dropped Power Sword. Weapon Cycler destroyed. Discarded Adv. Targeting Computer. Imp. Cooling System destroyed. Hover Unit destroyed. Dropped Hcp. Storage Unit. Core Shielding destroyed. Dropped Zio. Light DM Reactor. RTX=|>HCIQ2P