Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 03:52:45 Player: Kenzurith Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (37) 185 Value Destroyed (962) 962 Prototype IDs (41) 820 Alien Tech Used (4) 800 Bonus (4132) 4132 TOTAL SCORE: 16299 Bonus ------- High Alert Combat Kills 3 Follower Combat Kills 92 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -863 Cogmind --------- Core Integrity 0/1450 Matter 22/300 Energy 84/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- SHELL Armor Subatomic Replicator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Targeting Computer Experimental Target Analyzer Experimental Phase Shifter Centrium Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite System Mapper System Shield System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Fission Core Vortex Chain Reactor Subatomic Replicator Terrabomb Terrabomb Terrabomb Nova Cannon Hypervelocity Coil Gun Railgun [Rating: 170] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Makeshift Hacking Suite Device Makeshift Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Slots Evolved 16 | . . 2 2 2 . . . . . 2 . . . . 2 . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . Utility 11 | . . 2 1 1 . . . . . 1 . . . . 2 . . 2 . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 178 | . 17 11 23 4 1 4 7 6 1 6 . 1 3 2 6 . 8 4 9 2 8 1 5 24 5 14 6 Power 25 | . 4 1 4 . . . 1 . 1 2 . . . . . . . 2 . . 1 . . 1 . 7 1 Engine 9 | . 2 1 3 . . . . . 1 2 . . . . . . . . . . . . . . . . . Core 10 | . 2 . 1 . . . 1 . . . . . . . . . . 2 . . 1 . . . . 2 1 Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . Propulsion 34 | . 4 4 7 2 . . 1 1 . 1 . . 2 . 2 . . 2 . 2 2 . 1 1 . 1 1 Treads 9 | . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 4 2 . . 1 1 . 1 . . 2 . 2 . . 2 . 2 2 . 1 1 . 1 1 Utility 81 | . 5 2 7 . 1 . 4 3 . 3 . 1 . 1 2 . 7 . 9 . 5 1 3 15 3 5 4 Device 37 | . 2 . 4 . . . 3 . . 1 . . . . 1 . 4 . 1 . 3 1 1 11 3 1 1 Storage 11 | . 2 1 1 . . . . . . . . . . . 1 . 1 . 4 . . . . 1 . . . Processor 17 | . 1 1 2 . 1 . . . . 1 . . . 1 . . 2 . 2 . 1 . 1 1 . 3 . Hackware 11 | . . . . . . . 1 3 . 1 . 1 . . . . . . 2 . 1 . . 1 . 1 . Protection 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | . 4 4 5 2 . 4 1 2 . . . . 1 1 2 . 1 . . . . . 1 7 2 1 . Energy Gun 9 | . 4 . . . . 1 . 1 . . . . . . 1 . . . . . . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 11 | . . 3 3 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . 1 . Piercing Weapon 7 | . . . . . . . 1 1 . . . . 1 1 1 . 1 . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . 1 . . . . . . . . . 1 . . . 6 . . 2 . 1 2 Parts Lost 47 | . 1 2 . . . . 1 2 1 1 . . 6 . . 3 1 . 1 4 . 1 . . 6 . 17 Power 6 | . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . 2 Propulsion 16 | . . . . . . . . 1 . . . . 4 . . . 1 . . 3 . . . . 2 . 5 Utility 19 | . . . . . . . 1 1 . 1 . . . . . 2 . . 1 1 . 1 . . 2 . 9 Weapon 6 | . . 2 . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 Highest Loss Streak 13 | . 1 2 . . . . 1 2 1 1 . . 6 . . 3 1 . 1 4 . 1 . . 6 . 13 Average Slot Usage (%) 85 | . 96 100 91 90 98 100 94 86 92 92 93 93 90 63 74 74 71 54 92 81 78 97 93 92 86 71 61 Engine 3 | . 4 5 7 . . . . . 5 13 13 13 12 6 5 3 . . . . . . . . . . . Core 3 | . 9 5 . 7 7 7 7 7 1 . . . . . . . . 1 10 7 7 10 9 5 4 2 . Treads 2 | . 2 22 15 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 11 28 30 30 30 30 30 26 26 26 25 13 14 11 10 6 15 12 15 21 22 23 21 14 10 Device 6 | . 9 . 3 15 15 15 14 . . 5 6 6 6 6 7 8 6 5 9 3 2 7 4 3 4 7 2 Storage 7 | . 15 22 14 7 7 7 7 7 7 6 6 6 6 . . 5 5 5 10 6 . . . 1 4 4 3 Processor 12 | . 1 22 20 15 21 23 21 7 7 6 6 6 6 9 11 9 12 5 10 10 12 15 14 11 9 9 16 Hackware 16 | . . . . . . . . 24 30 25 26 26 26 26 23 23 23 21 24 28 28 31 28 28 26 18 17 Energy Gun 1 | . 12 4 . . . 1 2 1 . . . . . . 4 3 . . . . . . . . . . . Ballistic Gun 3 | . 14 17 14 13 15 11 . . . . . . . . . . . . . . . . 1 2 . . . Piercing Weapon 4 | . . . . . . . 6 6 7 6 6 6 5 . 4 5 8 10 10 10 10 10 7 2 . . . Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 68 | 13 24 25 30 18 18 19 27 23 21 24 24 24 24 13 26 26 15 24 33 32 17 20 24 50 49 68 68 Greatest Support 73 | 20 40 40 60 18 18 25 27 25 25 26 26 26 26 12 40 40 20 38 38 38 38 38 48 69 59 73 73 Greatest Overweight (x) 9 | . 3 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | . 12 12 12 8 8 8 8 8 8 8 8 8 8 4 8 8 8 8 18 12 4 4 4 10 10 10 10 Average Capacity 8 | . 7 12 10 8 8 8 8 8 8 8 8 8 7 4 4 8 8 8 12 9 4 4 4 6 10 10 9 Most Carried 12 | . 10 12 12 8 8 8 8 8 8 8 8 8 8 4 6 6 8 8 7 10 4 4 4 10 10 10 10 Average Carried 7 | . 6 10 10 7 7 8 7 7 7 7 8 8 4 3 3 6 7 7 5 6 3 4 3 5 9 9 8 Final Capacity 12 | 6 8 12 8 8 8 8 8 8 8 8 8 8 4 4 8 8 8 8 12 4 4 4 4 10 10 10 4 Final Carried 12 | 6 8 12 8 8 8 8 8 8 7 8 8 8 4 4 6 6 8 6 6 4 4 4 4 10 10 10 4 Class Distribution -------------------- 27% | Hacker-Sprinter 21% | Hacker-Mutant 16% | Mutant 16% | Wizard-Sprinter 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Hacker-Sprinter | -7/Deep Caves Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Hacker-Mutant | -2/Research Wizard-Sprinter | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Matter Collected 1992 | 200 192 211 197 . 42 189 188 39 . 44 27 10 . 30 . . . 137 140 25 . 46 69 156 . 50 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1847 | . 382 328 197 . . 55 39 55 . 44 . . . 202 . . 47 . . . . . 285 163 . 50 . Parts 103 | . 18 25 11 . . 1 3 9 . 6 . . . 3 . . 3 . . . . . 10 11 . 3 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 1 1 . . . . 3 . 3 . . . . . . 7 . . . . . . Prevented 14 | . . . . . . 2 . . . . . 5 . . . . . . . . 7 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Combat Hostiles Destroyed 20 | . 5 8 1 . . 4 . . . . . . . . . . 1 . . . . . . 1 . . . Melee 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Guns 16 | . 5 8 1 . . 2 . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 9 | . 5 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Worker 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 6 | . 1 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . Swarmer 7 | . . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 7 | . 5 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 2 5 2 . . 4 . 4 . 1 . . . . . . 1 . . . . . 2 1 . 1 . Combat Bots Only 5 | . 2 5 1 . . 4 . . . . . . . . . . 1 . . . . . . 1 . . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 1 . 1 . . . . . . 1 . . . . . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Damage Taken 7639 | . 288 501 41 61 . 322 40 94 18 83 78 . 242 . 43 91 95 97 45 443 . 244 . 56 1095 440 3222 Core 2278 | . 37 64 . 31 . 167 11 50 . 46 34 . 45 . . . . 74 22 139 . 64 . 17 21 . 1456 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 85 84 100 . . . . . 63 . . . . 85 . . 100 . . . . 74 . . 97 . . Volleys Fired 105 | . 29 34 22 . . 15 . 2 . . . . . . . . . . . . . . . 3 . . . Largest 2 | . 2 2 2 . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . Hottest 60 | . 60 60 55 . . 45 . 60 . . . . . . . . . . . . . . . 35 . . . Shots Fired 192 | . 51 65 44 . . 27 . 2 . . . . . . . . . . . . . . . 3 . . . Gun 174 | . 51 63 31 . . 24 . 2 . . . . . . . . . . . . . . . 3 . . . Cannon 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 151 | . 29 51 44 . . 24 . . . . . . . . . . . . . . . . . 3 . . . Thermal 30 | . 18 12 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 6 | . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 20 22 6 . . 10 . 2 . . . . . . . . . . . . . . . 1 . . . Robot Miss Streak 6 | . 6 3 5 . . 2 . 3 . . . . . . . . . . . . . . . 5 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 157 | . 35 46 27 . . 17 1 7 . 4 . . 1 3 . . 1 1 . . . . 2 7 . 2 3 Core Hits 71 | . 17 19 8 . . 8 1 4 . 2 . . . 3 . . 1 . . . . . 2 5 . 1 . Critical Hits 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Melee Attacks 158 | . . . . . . . 2 22 . 18 . . 3 3 7 . 32 12 . . . . 4 36 6 8 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . . . . . . . . 11 4 8 5 Piercing 130 | . . . . . . . 2 22 . 18 . . 3 3 7 . 32 12 . . . . 4 25 2 . . Sneak Attacks 12 | . . . . . . . 1 6 . . . . 1 . . . . . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 4150 | . 456 467 209 . . 467 121 624 . 193 . . 93 298 . . 32 52 . . . . 188 579 . 165 206 Guns 1262 | . 456 467 103 . . 219 . 9 . . . . . . . . . . . . . . . 8 . . . Cannons 106 | . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 248 | . . . . . . 248 . . . . . . . . . . . . . . . . . . . . . Melee 2534 | . . . . . . . 121 615 . 193 . . 93 298 . . 32 52 . . . . 188 571 . 165 206 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1087 | . 280 371 209 . . 219 . . . . . . . . . . . . . . . . . 8 . . . Thermal 219 | . 123 96 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 248 | . . . . . . 248 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 62 | . 53 . . . . . . 9 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 807 | . . . . . . . . . . . . . . . . . . . . . . . . 436 . 165 206 Piercing 1727 | . . . . . . . 121 615 . 193 . . 93 298 . . 32 52 . . . . 188 135 . . . Highest Corruption 17 | . . . . . . . . 1 1 . . . . . . 5 5 . . . . . . . 17 8 17 Average Corruption 5 | . . . . . . . . 1 1 . . . . . . 5 5 . . . . . . . 17 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . . . . . . . . . . 1 23 . . . . . . . 3 3 15 Message Errors 10 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . 2 Matter Fused 10 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . 2 3 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . 2 Energy Discharges 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Targeting Errors 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 237 | . . . . . . 1 . 162 . 59 . . . . . . . . . . . . . 6 . 9 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee 236 | . . . . . . . . 162 . 59 . . . . . . . . . . . . . 6 . 9 . Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 194 | . 77 24 12 . . 6 . 32 . . . . . . . . 194 . . . . . 102 . 173 2 170 Average Temperature 34 | . 37 11 5 . . 6 . 16 . . . . . . . . 76 . . . . . 31 . 31 1 81 Received Heat Transfer 552 | . 156 141 18 . . . . . 9 6 . . 30 . 9 . 9 18 . 39 . . . 9 72 9 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 500 | . 275 225 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Peak Influence 519 | . 197 355 157 30 . . . . . 46 . . . . 138 63 519 268 . . . . 182 254 294 316 207 Initial 254 | . . 83 70 15 . . . . . . . . . . . 48 23 254 . . . . 155 102 52 165 177 Average 124 | . 115 164 89 15 . . . . . 27 . . . . 39 49 184 172 . . . . 160 161 144 195 77 Maximum Alert Level 2 | . . 1 . . . . . . . . . . . . . . 2 1 . . . . . 1 1 1 1 Low Security (%) 83 | . 100 64 100 100 . . . . . 100 . . . . 100 100 70 91 . . . . 100 65 68 60 96 Level 1 11 | . . 35 . . . . . . . . . . . . . . . 8 . . . . . 34 31 39 3 Level 2 4 | . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . . . . 1 . . . . . . 1 2 . . . . . 1 2 . 4 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Reinforcement 9 | . 1 1 . . . . . . . . . . . . . . . 2 . . . . . 1 1 . 3 Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Distress Signals 12 | . . . 2 . . . . . . . . . . . . . 1 1 . . . . . . 3 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 9 14 7 1 . 5 14 9 8 4 4 . 4 . 5 6 20 6 3 14 . 20 2 6 31 19 27 Peak Tracking Total 18 | . 2 4 3 1 . 4 15 6 8 2 4 . 4 . 4 6 17 3 3 8 . 13 3 2 15 18 15 Tactical Retreats 36 | . 1 . 2 . . 1 1 4 . 1 1 . . . 3 . 3 . . 4 . 3 . . 4 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Traps Triggered 7 | . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . . . . . . . . . 1 . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Machines Disabled 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 1 Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Machines Accessed 44 | . 1 3 4 . . . . . . 4 . . 4 . 1 . 5 4 . . 1 . 1 8 3 3 2 Terminals 33 | . 1 3 4 . . . . . . 4 . . . . 1 . 4 3 . . . . . 6 3 2 2 Fabricators 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Hacks 145 | . 3 10 10 . . . . . . 12 . . 26 . 3 . 20 15 . . 1 . 3 23 7 6 6 Successful 93 | . . 4 5 . . . . . . 9 . . 26 . 2 . 9 9 . . 1 . 2 16 2 4 4 Failed 51 | . 3 6 5 . . . . . . 3 . . . . 1 . 11 6 . . . . 1 6 5 2 2 Catastrophic 10 | . . . 3 . . . . . . . . . . . . . 3 1 . . . . . . 3 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 76 | . 3 5 6 . . . 4 . . 4 . . . . 2 . 17 7 . . 1 . . 13 7 4 3 Terminals 104 | . 3 10 10 . . . . . . 12 . . . . 3 . 16 12 . . . . . 20 7 5 6 Fabricators 10 | . . . . . . . . . . . . . . . . . 4 3 . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Terminal Hacks 78 | . . 4 4 . . . . . . 7 . . 26 . 2 . 6 6 . . 1 . . 13 2 3 4 Record 14 | . . . . . . . . . . . . . 11 . . . . . . . . . . 3 . . . Part Schematic 12 | . . . . . . . . . . . . . 7 . 1 . 2 . . . . . . 1 . 1 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 11 | . . 1 2 . . . . . . 3 . . 3 . . . 1 . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 6 | . . . 1 . . . . . . 1 . . . . . . 1 1 . . . . . 1 . 1 . Terminal Index 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Alert Level 6 | . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . 2 . . 1 Unreport Threat 5 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 2 Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . 2 2 . . . . 2 . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 6 | . . . 1 . . . . . . 2 . . . . . . 1 1 . . . . . 1 . . . Terminals 6 | . . . 1 . . . . . . 2 . . . . . . 1 1 . . . . . 1 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Botnet 4 | . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 3 4 . . . . . . 3 . . . . 1 . 5 4 . . . . 1 3 3 2 2 Full Trace Events 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 7 . 1 . 2 . . . . . . 1 . 1 . Parts Built 4 | . . . . . . . . . . . . . . . . . 1 2 . . . . 1 . . . . Matter 782 | . . . . . . . . . . . . . . . . . 285 212 . . . . 285 . . . . Time 161 | . . . . . . . . . . . . . . . . . 76 35 . . . . 50 . . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . . . . 5 12 . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Total Allies 14 | . . . . . . . 4 . . . . . . . . . . 1 . . . . . 1 . . 8 Largest Group 8 | . . . . . . . 4 . . . . . . . . . . 1 . . . . . 1 . . 8 Highest-Rated Group 150 | . . . . . . . 150 . . . . . . . . . . 26 . . . . . 44 . . 115 Highest-Rated Ally 44 | . . . . . . . 38 . . . . . . . . . . 26 . . . . . 44 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Total Damage 643 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 643 Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Robot Analysis Total 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 11 | . . . . . 1 1 2 . 2 . 1 . . 1 . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Turns Passed 7440 | . 382 505 463 55 114 183 670 286 32 541 332 253 87 441 223 76 694 216 210 134 102 83 121 520 165 260 292 Spaces Moved 12906 | 1 192 236 429 129 330 369 1141 719 101 1139 402 321 183 819 406 180 953 276 408 368 271 310 229 1256 407 618 713 Core 57 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 55 Treads 380 | . 19 236 125 . . . . . . . . . . . . . . . . . . . . . . . . Legs 172 | 1 171 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12297 | . . . 304 129 330 369 1141 719 101 1139 402 321 183 819 406 180 953 276 408 368 271 310 229 1256 407 618 658 Fastest Speed 24 | 120 120 160 29 29 29 27 27 27 27 27 27 27 27 32 32 37 40 34 34 32 26 26 24 25 27 28 28 Average Speed 36 | 120 129 160 67 29 29 28 38 27 28 27 27 27 27 33 37 37 40 39 34 33 29 26 24 25 27 31 33 Slowest Speed 500 | 120 200 160 180 29 29 29 99 27 29 27 27 27 32 102 40 40 40 40 34 37 32 26 26 27 30 34 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . 3 1 1 . 1 . . 7 . . . . . . 3 . . . . . . 4 9 2 18 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 2 37 29 33 3 55 57 91 74 29 15 59 51 76 84 11 82 21 9 59 59 47 65 6 72 21 17 68 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . Known Exits Taken 17 | . . 1 . . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . 1 3 5 . . . 2 3 . 2 . . . . 3 2 . 2 . . . . . Spaces Dug 87 | . . . . . . 10 . 7 . 9 . . 2 . 7 . 22 5 . . . . 1 13 6 5 . Terrain Destroyed 128 | . . 16 . . . 35 . 7 . 9 . . 2 . 7 . 22 5 . . . . 1 13 6 5 . Melee 77 | . . . . . . . . 7 . 9 . . 2 . 7 . 22 5 . . . . 1 13 6 5 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 51 | . . 16 . . . 35 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Total 15130 | . 278 310 565 144 346 421 1368 762 103 1331 624 486 216 975 462 188 1214 365 477 382 291 311 287 1385 439 662 738 Wait 1609 | . 17 8 59 11 16 31 194 12 2 146 223 163 19 149 39 9 222 76 57 . 8 1 48 39 27 13 20 Move 12782 | . 191 235 422 126 327 368 1138 718 100 1124 401 320 182 818 406 179 946 275 407 367 270 309 228 1247 388 613 677 Hop 49 | . . . 3 1 1 . 1 . . 7 . . . . . . 3 . . . . . . 4 9 2 18 Pick Up 73 | . 8 13 8 . 1 1 8 1 . 6 . 1 3 1 2 . 3 . . 3 2 . 1 7 1 3 . Fast Attach 101 | . 10 . 15 2 . 1 6 3 . 2 . . . 1 4 . 8 2 6 . 6 1 3 16 1 9 5 Attach 49 | . 3 5 2 1 1 . . 2 1 2 . . 3 1 2 . . 2 3 2 2 . 1 6 3 5 2 Detach 41 | . 4 . 2 1 . . 3 1 . 1 . . . 1 2 . 1 . 4 3 . . 1 10 1 5 1 Swap 31 | . 4 6 6 1 . 3 1 1 . 2 . 1 . . . . . . . . . . 1 4 1 . . Drop 122 | . 12 9 26 1 . 2 15 . . 5 . 1 6 1 . . 4 . . 7 3 . 1 13 2 4 10 Fire 105 | . 29 34 22 . . 15 . 2 . . . . . . . . . . . . . . . 3 . . . Melee 150 | . . . . . . . 2 22 . 18 . . 3 3 7 . 27 10 . . . . 3 36 6 8 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: [*Acc] / *Tes x2) -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Discovered new exit (range 8) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 401 | -9/Materials | Identified exit to Materials 576 | -9/Materials | Build established: Mutant 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1339 | -8/Materials | Discovered new exit (range 16) 1351 | -8/Materials | Entered Factory 1351 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -7/Factory | Discovered new exit (range 14) 1406 | -7/Factory | Entered Lower Caves 1410 | -7/Lower Caves | Encountered a Warlord checkpoint 1456 | -7/Lower Caves | Build established: Sprinter 1474 | -7/Lower Caves | Learned location of 1 exit from Factory 1517 | -7/Lower Caves | Discovered new exit (range 10) 1520 | -7/Lower Caves | Entered another Lower Caves area 1700 | -7/Lower Caves | Discovered new exit (range 10) 1703 | -7/Lower Caves | Entered Zion 1711 | -7/Zion | Learned Factory security intel 1715 | -7/Zion | Visited the Megawrench Repair Shop 1729 | -7/Zion | Discovered new exit (range 16) 1747 | -7/Zion | Found CR-A16's Pointy Stick 1812 | -7/Zion | Learned location of Recycling (-7) 1892 | -7/Zion | Learned Factory trap positions 2003 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2092 | -7/Zion | Found Prototype Device 2092 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2153 | -7/Zion | Imprinted 2155 | -7/Zion | Declared Zion's savior 2324 | -7/Zion | Destroyed Imprinter 2325 | -7/Zion | Extracted access codes from Imprinter's data core 2325 | -7/Zion | Attacked by Zionites 2361 | -7/Zion | Opened final containment barrier to the Deep Caves 2373 | -7/Zion | Discovered new exit (range 3) 2373 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2373 | -7/Zion | Entered Deep Caves 2420 | -7/Deep Caves | Z-Facility disabled 2658 | -7/Deep Caves | Discovered new exit (range 6) 2659 | -7/Deep Caves | Entered Proximity Caves 2663 | -6/Proximity Caves | Identified exit to Factory 2686 | -6/Proximity Caves | Learned Factory interactive machine intel 2691 | -6/Proximity Caves | Entered Factory 2691 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2692 | -6/Factory | Identified exit to Lower Caves 2693 | -6/Factory | Identified exit to Factory 2694 | -6/Factory | Loaded intel: 117 trap records 2696 | -6/Factory | Loaded intel: 46 interactive machine locations 2754 | -6/Factory | Build established: Hacker-Sprinter 2801 | -6/Factory | Discovered exit to Factory (range 9) 2863 | -6/Factory | Identified exit to Extension 3232 | -6/Factory | Entered Lower Caves 3532 | -6/Lower Caves | Learned location of Extension (-6) 3562 | -6/Lower Caves | Discovered new exit (range 8) 3564 | -6/Lower Caves | Identified exit to Lower Caves 3564 | -6/Lower Caves | Entered another Lower Caves area 3592 | -6/Lower Caves | Encountered a Warlord checkpoint 3760 | -6/Lower Caves | Discovered new exit (range 13) 3817 | -6/Lower Caves | Identified exit to Data Miner 3817 | -6/Lower Caves | Entered Data Miner 3817 | -6/Data Miner | Discovered new exit (range 6) 3830 | -6/Data Miner | Met Data Miner 3833 | -6/Data Miner | Identified exit to Proximity Caves 3855 | -6/Data Miner | Learned location of Section 7 (-3) 3855 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3860 | -6/Data Miner | Received God Mode back door access code from Data Miner 3894 | -6/Data Miner | Data Conduit disabled 3904 | -6/Data Miner | Entered Proximity Caves 3932 | -5/Proximity Caves | Lost 6 parts (1p4n1w) 4299 | -5/Proximity Caves | Discovered exit to Factory (range 7) 4345 | -5/Proximity Caves | Entered Factory 4345 | -5/Factory | Evolved 2 slots: Utility x2 4568 | -5/Factory | Sucked down chute 4568 | -5/Factory | Entered Waste 4575 | -5/Waste | Spotted C-40 Crusher 4576 | -5/Waste | Spotted C-40 Crusher 4576 | -5/Waste | Spotted C-40 Crusher 4583 | -5/Waste | EMP discharged 4597 | -5/Waste | Spotted C-40 Crusher 4609 | -5/Waste | Spotted C-40 Crusher 4609 | -5/Waste | Spotted C-40 Crusher 4620 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4626 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4640 | -5/Waste | Discovered new exit (range 10) 4644 | -5/Waste | Identified exit to Factory 4644 | -5/Waste | Entered Factory 4657 | -5/Factory | Lost 3 parts (2u1w) 4701 | -5/Factory | Build established: Hacker-Mutant 4742 | -5/Factory | Discovered new exit (range 4) 4769 | -5/Factory | Identified exit to Factory 4855 | -5/Factory | Fabricated Exp. Sensor Array? 4898 | -5/Factory | Identified exit to Upper Caves 5135 | -5/Factory | Local fabrication network quarantined 5244 | -5/Factory | First assault squad dispatched 5248 | -5/Factory | Discovered exit to Factory (range 12) 5338 | -5/Factory | Entered another Factory area 5338 | -4/Factory | Evolved 2 slots: Utility x2 5357 | -4/Factory | Identified exit to Upper Caves 5357 | -4/Factory | Identified exit to Armory 5512 | -4/Factory | Fabricated Mic. Fission Core? 5554 | -4/Factory | Entered Upper Caves 5759 | -4/Upper Caves | Discovered new exit (range 9) 5764 | -4/Upper Caves | Identified exit to Upper Caves 5764 | -4/Upper Caves | Entered another Upper Caves area 5776 | -4/Upper Caves | Learned 8 Research zone layouts 5782 | -4/Upper Caves | Learned 8 Research zone layouts 5807 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5882 | -4/Upper Caves | Lost 4 parts (3n1u) 5893 | -4/Upper Caves | Discovered new exit (range 15) 5896 | -4/Upper Caves | Learned 8 Research zone layouts 5898 | -4/Upper Caves | Identified exit to Warlord 5898 | -4/Upper Caves | Entered Warlord 5938 | -4/Warlord | Rebuked by Warlord 5941 | -4/Warlord | Opened Warlord's prototype stash 5946 | -4/Warlord | Found Prototype Device 5946 | -4/Warlord | Identified Exp. Phase Shifter 5952 | -4/Warlord | Found Prototype Hackware 5952 | -4/Warlord | Identified System Mapper 5954 | -4/Warlord | Found Prototype Processor 5954 | -4/Warlord | Identified Exp. Target Analyzer 5956 | -4/Warlord | Found Prototype Device 5956 | -4/Warlord | Identified Thermal Barrier 5961 | -4/Warlord | Found Prototype Reactor 5963 | -4/Warlord | Warlord's base attacked by MAIN.C 5993 | -4/Warlord | Opened side exit 5998 | -4/Warlord | Discovered new exit (range 9) 6000 | -4/Warlord | Identified exit to Proximity Caves 6000 | -4/Warlord | Entered Proximity Caves 6081 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6081 | -3/Proximity Caves | Discovered new exit (range 9) 6082 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 6083 | -3/Proximity Caves | Identified exit to Research 6083 | -3/Proximity Caves | Entered Research 6083 | -3/Research | Evolved 2 slots: Propulsion x2 6084 | -3/Research | Identified exit to Quarantine 6084 | -3/Research | Identified exit to Research 6156 | -3/Research | Fabricated Exp. Sensor Array (x1) 6194 | -3/Research | Discovered exit to Quarantine (range 10) 6204 | -3/Research | Entered Quarantine 6234 | -3/Quarantine | Build established: Wizard-Sprinter 6311 | -3/Quarantine | Found Alien Artifact 6350 | -3/Quarantine | Found Alien Artifact 6350 | -3/Quarantine | Identified Subatomic Replicator 6388 | -3/Quarantine | Identified Core Reset Matrix 6396 | -3/Quarantine | Used Core Reset Matrix 6400 | -3/Quarantine | Detected hypermatrix surge 6400 | -3/Quarantine | Sensed 16 artifacts in vicinity 6536 | -3/Quarantine | Found Sigix Broadsword 6650 | -3/Quarantine | Found Terrabomb 6654 | -3/Quarantine | Found Terrabomb 6660 | -3/Quarantine | Found Terrabomb 6677 | -3/Quarantine | Central database locked down 6697 | -3/Quarantine | Spotted Fortress 6723 | -3/Quarantine | Discovered new exit (range 6) 6724 | -3/Quarantine | Identified exit to Section 7 6724 | -3/Quarantine | Entered Section 7 6724 | -3/Section 7 | Spotted S7 Guard 6725 | -3/Section 7 | Sensed 16 artifacts in vicinity 6860 | -3/Section 7 | Crushed by falling debris 6860 | -3/Section 7 | System corruption reached 10% 6889 | -3/Section 7 | Entered Research 6889 | -2/Research | Evolved 2 slots: Utility x2 6891 | -2/Research | Lost 6 parts (1p2n2u1w) 7041 | -2/Research | Identified exit to Testing 7055 | -2/Research | Found Prototype Processor 7055 | -2/Research | Identified Exp. Terrain Scan Processor 7057 | -2/Research | Found Exp. Terrain Scan Processor 7077 | -2/Research | Discovered new exit (range 10) 7149 | -2/Research | Entered Testing 7267 | -2/Testing | Lost 4 parts (2n1u1w) 7282 | -2/Testing | Unstable Terrabomb Derivative detonated 7359 | -2/Testing | System corruption reached 10% 7396 | -2/Testing | Used Terrabomb 7399 | -2/Testing | Core integrity fell below 50% 7404 | -2/Testing | Emitted hypermatrix ping 7409 | -2/Testing | Assembled emerged from beneath the floor 7409 | -2/Testing | Core integrity fell below 20% 7409 | -2/Testing | Found Prototype Protection 7409 | -2/Testing | Identified SHELL Armor 7436 | -2/Testing | Lost 13 parts (2p3n8u) 7441 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07408_ Connecting with Regeneration Lab... 07408_ Penetrated by Slug. 07409_ Assembled emerge from beneath the floor. 07409_ C-65 Expert: "REQUESTING IMMEDIATE REINFORCEMENTS." 07409_ Acquired Prototype Protection. 07409_ Identified SHELL Armor. 07411_ Slug penetrates Reaction Chamber. 07417_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07418_ System corrupted: Matter fused (-10). 07419_ Reaction Chamber disabled. 07421_ Dropped Prototype Reactor. 07421_ Slug penetrates Organic Neutralizer. 07421_ Dropped Terrabomb. 07422_ K-01 Serf destroyed. 07434_ Triggered Blade Trap. 07434_ Massive razor-sharp blades shoot up from within the floor. 07434_ Exp. Terrain Scan Processor severed. 07434_ Imp. Targeting Computer severed. 07434_ Adv. Signal Interpreter severed. Map ----- +----------------------------------------------------+ | " " #?????????????????????? | | " " #?????????????????????? | | " " ! ##????????????????????? | | " " ! "" """ "#????????????????????? | | " " *% """ """ "#????????????????????? | | " "" """ """ "" "#????????????????????? | | " "" """ T#????????????????????? | | """"""#""## """ """ T" "#????????????????????? | | " #### """ """ """ "#????????????????????? | | ?##### ???# """ """ "" "#????????????????????? | | ??#####???# ##????????????????????? | | ? ???# #?????????????????????? | | ?""" ?????+######## #?????????????????????? | | """ ]]!?????????????# #?????????????????????? | | """ ]]!#????????????### p #?????????????????????? | | """ ]!!#??????????????# #?????????????????????? | | """ #??????????????# #?????????????????????? | | """ ???????????????#A #?????????????????????? | | ?""" ???????????????# #?????????????????????? | | ? ????????????????# #?????????????????????? | | ??####?????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#R #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Power Amplification 20 Additional Mass Support 9 Armor Coverage 900 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 16 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Offensive Hacking 63 Defensive Hacking 34 Item Schematics ----------------- Exp. Sensor Array | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Mic. Fission Core | x2 | -4/Factory Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Sigix Broadsword Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed VortexAdvancedInitializer Manual? 0 Play Time 02:41:09 Cumulative 238.3 hours Start 2021.06.29 @ 16:26:19 End 2021.06.30 @ 03:52:45 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 127 Adventurer 1 Explorer 1 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 591f1194-f594-4e45-a311-0ffae6272576