Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 18:53:57 Player: Longstrike Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1771) 1771 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4152 Bonus ------- Follower Combat Kills 72 Friendly Fire -56 Cogmind --------- Core Integrity 0/550 Matter 73/300 Energy 133/160 System Corruption 10% Temperature Danger (414) Movement Treading (250) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Power Shielding > --- WEAPON (2) ------- Improved Medium Laser Enhanced Autogun > --- INVENTORY (25) --- Light Nuclear Core Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Heat Sink Improved Heat Sink Medium Storage Unit Compact Matter Pod (150) Weight Redist. System Improved Terrain Scanner Power Shielding Light Armor Plating Heavy Armor Plating Hardened Light Armor Plating Authchip [R/Combat] Authchip [Device] Authchip [Armor] Authchip [Weapon] Enhanced Autogun Enhanced Autogun Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Power Shielding > --- WEAPON ----------- Improved Medium Laser Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Heat Sink Improved Heat Sink Medium Storage Unit Compact Matter Pod Weight Redist. System Improved Terrain Scanner Power Shielding Light Armor Plating Heavy Armor Plating Hardened Light Armor Plating Authchip [R/Combat] Authchip [Device] Authchip [Armor] Authchip [Weapon] Enhanced Autogun Enhanced Autogun Heavy Hammer [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 57 | 6 5 13 2 27 4 Power 5 | 1 . 1 . 3 . Engine 3 | 1 . 1 . 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 27 | 2 2 7 2 13 1 Treads 18 | . 2 4 . 11 1 Leg 5 | 2 . . 2 1 . Wheel 4 | . . 3 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 1 . 6 2 Device 5 | . 1 1 . 3 . Storage 3 | 1 2 . . . . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 2 . 4 . 5 1 Energy Gun 4 | . . 2 . 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 2 . 2 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 22 | . . 3 1 18 . Power 3 | . . . . 3 . Propulsion 10 | . . 2 1 7 . Utility 4 | . . 1 . 3 . Weapon 5 | . . . . 5 . Highest Loss Streak 10 | . . 1 1 10 . To Critical Strikes 2 | . . . . 2 . Average Backups 17 | 2 7 14 21 23 23 Power 1 | . 1 1 2 1 1 Propulsion 5 | 1 5 6 5 4 5 Utility 7 | . . 4 9 12 14 Weapon 3 | . 1 2 5 4 1 Tool/Special . | . . . . . . Unused Backups 23 | . . . . 4 19 Power 2 | . . . . 1 1 Propulsion 5 | . . . . 1 4 Utility 13 | . . . . . 13 Weapon 3 | . . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 98 97 92 96 Engine 8 | . 14 11 11 5 . Core 1 | . . . . 3 9 Treads 20 | . 21 25 3 17 27 Leg 5 | . 6 . 19 7 . Wheel 9 | . . 17 18 5 6 Device 11 | . 12 11 11 13 . Storage 10 | . 14 11 11 9 9 Processor 5 | . . . . 10 18 Energy Gun 7 | . . 1 22 12 9 Ballistic Gun 12 | . 28 20 . 4 4 Peak Build Rating 38 | 6 8 18 18 33 38 Average Rating 18 | 5 6 13 17 27 34 On Entrance 13 | . 6 7 17 18 31 Avg Prop Armor Cover (%) 17 | . . 17 13 15 28 Naked Turns . | . . . . . . Heaviest Build 95 | 10 86 94 94 95 94 Greatest Support 84 | 20 40 80 20 84 10 Greatest Overweight (x) 29 | 3 2 9 4 29 9 Average Overweight (x) 2 | . . 2 4 2 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 16 24 25 25 25 Most Carried 25 | 6 10 23 23 25 25 Average Carried 17 | 2 7 15 21 23 24 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 24 | 6 9 23 21 23 24 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1366 | 258 98 355 84 571 . Remotely . | . . . . . . Salvage Created 2287 | . 235 515 32 1450 55 Parts 135 | . 17 48 2 67 1 Haulers Intercepted 5 | . . 2 . 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 51 | . 8 14 3 25 1 Guns 50 | . 8 14 3 24 1 Classes Destroyed 9 | . 2 3 1 3 . Worker 4 | . . 2 . 2 . Hauler 5 | . . 2 . 3 . Watcher 1 | . . . . 1 . Swarmer 15 | . 3 8 2 2 . Grunt 23 | . 5 4 . 13 1 Brawler 2 | . . . . 2 . Sentry 8 | . . 2 . 6 . Demolisher 1 | . . . 1 . . Hunter 2 | . . . . 2 . Best Kill Streak 8 | . 3 6 2 8 1 Combat Bots Only 6 | . 3 4 2 6 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 421 | . 51 87 15 237 31 Missed 129 | . 16 30 3 74 6 Hits 292 | . 35 57 12 163 25 Melee 8 | . . . . 8 . Projectile 284 | . 35 57 12 155 25 AOE 2 | . . . 2 . . Critical Strikes 14 | . . 2 . 11 1 Damage Taken 4181 | . 367 728 186 2435 465 Core 744 | . 51 109 30 501 53 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . . . . . 31 Core Remaining (%) 81 | 100 79 . 65 . . Volleys Fired 178 | . 23 51 5 88 11 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 40 101 101 112 81 Shots Fired 354 | . 46 101 10 176 21 Gun 351 | . 46 101 10 173 21 Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 219 | . 46 98 . 64 11 Thermal 122 | . . 2 5 105 10 Explosive . | . . . . . . Electromagnetic 13 | . . 1 5 7 . Robot Hit Streak 24 | . 4 24 3 19 11 Robot Miss Streak 7 | . 4 3 3 7 2 Penetration Max . | . . . . . . Secondary Targets 14 | . 3 1 1 9 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 252 | . 27 76 7 127 15 Core Hits 108 | . 15 28 3 56 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 1 1 11 1 Burn 13 | . . . 1 11 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3970 | . 264 993 81 2320 312 Guns 3933 | . 264 993 81 2283 312 Cannons 37 | . . . . 37 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2148 | . 264 941 . 768 175 Thermal 1640 | . . 34 35 1434 137 Explosive . | . . . . . . Electromagnetic 182 | . . 18 46 118 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 10 Average Corruption 8 | . . . . 8 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 22 3 Message Errors 6 | . . . . 6 . Matter Fused 9 | . . . . 9 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . 54 15 12 329 396 Average Temperature 52 | . 34 4 5 42 214 Received Heat Transfer 1689 | . 174 288 12 963 252 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . . . . 11 . Heat Transferred 4514 | . . 74 148 3922 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 100 100 88 100 Level 1 4 | . . . . 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 255 | . 90 169 84 255 127 Initial 100 | . . 25 44 13 100 Average 72 | . 29 63 54 104 80 Influence Increases 1426 | . 190 369 70 710 87 Destroy 0b10 Robot/C 1060 | . 160 280 60 500 60 Destroy 0b10 Robot/NC 55 | . . 20 . 30 5 Destroy Leader 252 | . 30 54 10 148 10 Allied During Kill 11 | . . . . . 11 Disable Machine 15 | . . . . 15 . Destroy Structure 3 | . . . . 2 1 Lose Combat Pursuer 30 | . . 15 . 15 . Influence Decreases 1299 | . 130 314 151 507 197 Entered New Map 264 | . . 35 71 21 137 Time Decay 835 | . 130 249 70 326 60 Lost Part 200 | . . 30 10 160 . Squads Dispatched 12 | . 2 . . 7 3 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 3 . Assault 2 | . . . . . 2 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 9 23 6 38 11 Peak Tracking Total 7 | . 3 7 3 7 7 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 10 | . 2 5 . 3 . Terminals 9 | . 2 5 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 28 | . 3 16 . 9 . Successful 10 | . . 5 . 5 . Failed 18 | . 3 11 . 4 . Catastrophic 7 | . 2 4 . 1 . Database Lockouts . | . . . . . . Manual 17 | . 3 8 . 6 . Terminals 25 | . 3 16 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Locate Traps 1 | . . 1 . . . Security Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Retrieve Study 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 2 . 2 . Terminals 4 | . . 2 . 2 . Botnet 4 | . . 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 5 . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 3 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 362 | . . . . . 362 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 815 | . 354 461 . . . Seismic 815 | . 354 461 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2279 | 64 381 656 149 908 121 Spaces Moved 931 | 42 153 304 91 300 41 Core 10 | 9 . . . 1 . Treads 251 | . 97 42 . 112 . Legs 105 | 33 56 . . 16 . Wheels 565 | . . 262 91 171 41 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 140 115 205 Average Speed 165 | 118 185 149 140 180 205 Slowest Speed 1500 | 200 320 240 140 1500 205 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 38 28 37 40 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1349 | 53 212 411 101 511 61 Wait 108 | . 28 28 . 52 . Move 926 | 41 152 303 90 299 41 Hop . | . . . . . . Pick Up 47 | 6 3 12 . 23 3 Fast Attach 18 | 6 1 1 . 9 1 Attach 16 | . . 3 2 10 1 Detach . | . . . . . . Swap 33 | . 4 11 4 12 2 Drop 23 | . 1 2 . 18 2 Fire 178 | . 23 51 5 88 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x2 1047 | -9/Materials | Discovered new exit (range 13) 1102 | -9/Materials | Entered Mines 1103 | -9/Mines | Assembled infested the area 1108 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1243 | -9/Mines | Discovered new exit (range 6) 1251 | -9/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Utility x2 1252 | -8/Materials | Identified exit to Factory 1558 | -8/Materials | Lost 3 parts (1p2n) 1661 | -8/Materials | System corruption reached 10% 1923 | -8/Materials | Garrison activated, responded to threat 2014 | -8/Materials | Build established: Scavenger-Mutant 2030 | -8/Materials | Core integrity fell below 50% 2050 | -8/Materials | Garrison activated, responded to threat 2086 | -8/Materials | Core integrity fell below 20% 2128 | -8/Materials | Lost 10 parts (2p3n1u4w) 2130 | -8/Materials | Discovered new exit (range 7) 2140 | -8/Materials | Identified exit to Storage 2159 | -8/Materials | Entered Storage 2172 | -8/Storage | Met a pair of Derelict thieves 2272 | -8/Storage | Garrison activated, responded to threat 2280 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02253_ G-50 Soldier unfolds itself. 02253_ G-47 Trooper unfolds itself. 02256_ G-50 Soldier suffers critical hit (Burn). 02256_ G-47 Trooper destroyed. 02257_ C-45 Heavy ARC bursts open, deploying its payload. 02257_ G-50 Soldier unfolds itself. 02257_ G-47 Trooper unfolds itself. 02257_ M-28 Smith unfolds itself. 02266_ Critical hit (Burn: +37). 02272_ G-47 Trooper calls for garrison reinforcements. 02272_ ALERT: Activating Garrison Access S001. 02276_ Overheating: Lgt. Nuclear Core damaged (-18). 02278_ Power failure, Lgt. Nuclear Core shutdown. 02278_ G-47 Trooper destroyed. 02279_ Overheating: Energy bleed (-28). 02279_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????#####????????????????????? | | ??????# #????????????????????? | | ??????# #########????????????? | | ??????# # #! !!#????????????? | | ????### # " #????????????? | | ?####T# # !#????????????? | | ?# " + + " #????????????? | | ?#[]!!# ##T# ! #????????????? | | ?#[[" # #### ! #????????????? | | ?###### #??######????????????? | | ??????#@ #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# g#????????????????????? | | ??????# g #????????????????????? | | ??????+ g;????????????????????? | | ??????#%mg#????????????????????? | | ??????#g #????????????????????? | | ??????#gmg#????????????????????? | | ??????# =#????????????????????? | | ??????? !%#????????????????????? | | ??????? %*#????????????????????? | | ??????? ^ #????????????????????? | | ??????? %#????????????????????? | | ??????? ?????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverShrapnelSpear Manual? 0 Play Time 00:25:14 Cumulative 53.6 hours Start 2025.11.13 @ 18:30:18 End 2025.11.13 @ 18:53:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa9fc2db-a787-478c-9564-7316b38efb42