Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 22:46:34 Player: perambulator Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1758) 1758 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4383 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 14/300 Energy 63/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Graphene Brace > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (10) --- Transmission Jammer Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Graphene Brace > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Axe > --- INVENTORY -------- Light Treads Cesium-ion Thruster Transmission Jammer Dynamic Insulation System Recalibrator EM Pulse Gun Improved Assault Rifle Enhanced Autogun Rocket Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 54 | 5 7 13 . 19 10 Power 8 | 1 . 3 . 4 . Engine 7 | 1 . 3 . 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 2 1 . 5 2 Treads 10 | 2 2 1 . 4 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 1 1 Utility 14 | 1 4 3 . 5 1 Device 5 | . 1 1 . 2 1 Storage 4 | 1 3 . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 20 | 1 1 6 . 5 7 Energy Gun 3 | . . 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 . 3 . 4 4 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 27 | . . 4 . 7 16 Power 6 | . . 1 . 3 2 Propulsion 5 | . . . . 1 4 Utility 7 | . . 2 . 2 3 Weapon 9 | . . 1 . 1 7 Highest Loss Streak 15 | . . 4 . 5 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 84 82 100 90 91 Engine 10 | . 14 8 11 10 7 Core 1 | . . . . 2 7 Treads 21 | . 28 22 22 17 14 Device 12 | . 13 8 11 12 18 Storage 10 | . 14 11 11 9 9 Processor 2 | . . 4 . 7 . Protection 4 | . . . 11 4 7 Ballistic Gun 15 | . 10 13 22 17 15 Launcher 1 | . 3 4 . . . Slashing Weapon 6 | . . 4 11 9 8 Peak Build Rating 41 | 5 6 21 21 41 41 Average Rating 19 | 4 5 12 21 28 38 On Entrance 15 | . 5 6 21 21 41 Naked Turns . | . . . . . . Heaviest Build 89 | 12 89 35 35 38 38 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | 1 2 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 2 5 8 9 10 10 Average Carried 6 | 1 3 5 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 5 8 9 10 2 Class Distribution -------------------- 67% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1422 | 219 212 316 121 554 . Remotely . | . . . . . . Salvage Created 2366 | . 279 627 299 880 281 Parts 128 | . 21 44 12 41 10 Haulers Intercepted 4 | . 1 2 . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 40 | . 6 10 5 12 7 Melee 1 | . . . 1 . . Guns 25 | . 3 6 4 8 4 Cannons 1 | . . . . . 1 AOE 13 | . 3 4 . 4 2 Classes Destroyed 12 | 1 3 4 . 3 1 Worker 3 | 1 . 2 . . . Builder 4 | . . 2 . 2 . Hauler 4 | . 1 2 . 1 . Recycler 7 | . . 3 1 3 . Mechanic 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 4 | . 1 3 . . . Swarmer 4 | . . 4 . . . Grunt 31 | . 6 5 5 9 6 Brawler 1 | . . . . . 1 Sentry 3 | . . 1 . 2 . Heavy 1 | . . . . 1 . Best Kill Streak 13 | 1 2 13 3 8 5 Combat Bots Only 6 | . 2 6 3 4 5 Max Kills in Single Turn 4 | 1 1 4 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . 1 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 346 | . 67 46 19 69 145 Missed 92 | . 20 13 1 16 42 Damage Taken 4311 | . 590 747 246 1033 1695 Core 856 | . 196 96 10 230 324 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 21 . 73 . . Volleys Fired 171 | . 48 28 10 54 31 Largest 3 | . 1 3 2 2 3 Hottest 110 | . 30 110 46 50 88 Shots Fired 286 | . 48 61 22 98 57 Gun 250 | . 43 56 22 88 41 Cannon 14 | . . . . . 14 Launcher 22 | . 5 5 . 10 2 Special . | . . . . . . Kinetic 246 | . 43 39 22 88 54 Thermal 17 | . . 17 . . . Explosive 22 | . 5 5 . 10 2 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 16 | . 5 7 6 16 10 Robot Miss Streak 4 | . 3 4 1 3 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . 2 2 1 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 199 | . 29 39 19 78 34 Core Hits 113 | . 16 31 9 38 19 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 2 | . . . . 2 . Destroy 2 | . . . . 2 . Melee Attacks 11 | . . 4 4 3 . Impact . | . . . . . . Slashing 11 | . . 4 4 3 . Piercing . | . . . . . . Sneak Attacks 7 | . . 3 1 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5234 | 1 619 1158 367 2048 1041 Guns 2614 | . 356 466 243 1097 452 Cannons 140 | . . . . . 140 Explosions 1933 | . 262 456 . 766 449 Melee 535 | . . 226 124 185 . Ramming 12 | 1 1 10 . . . Kinetic 2641 | . 356 366 243 1097 579 Thermal 193 | . . 100 . . 93 Explosive 1840 | . 262 456 . 766 356 Electromagnetic 13 | . . . . . 13 Impact . | . . . . . . Slashing 535 | . . 226 124 185 . Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 . . Average Corruption 8 | . . 8 8 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 10 19 . . Message Errors 5 | . . 1 4 . . Matter Fused 6 | . . 2 4 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 3 | . . 1 2 . . Data Loss (minor) 5 | . . 3 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 3 | . . 1 2 . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 93 | . . 47 . 43 3 Projectiles . | . . . . . . Explosions 52 | . . 21 . 28 3 Melee 41 | . . 26 . 15 . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 121 | . 46 41 . . 34 Shots 5 | . 2 2 . . 1 Rammed 5 | . 3 2 . . . Targets Rammed 8 | 1 3 4 . . . Kicked . | . . . . . . Crushed 3 | 1 . 2 . . . Highest Temperature 156 | . 17 84 156 22 39 Average Temperature 24 | . 5 28 53 7 12 Received Heat Transfer 1953 | . 318 132 180 396 927 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 325 | . . 225 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 374 | . 137 374 178 349 258 Initial 142 | . 3 57 88 13 142 Average 123 | . 62 193 96 150 171 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 80 | 100 100 44 100 67 78 Level 1 19 | . . 55 . 32 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 1 . 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 1 . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 19 19 5 16 12 Peak Tracking Total 10 | . 3 6 3 5 10 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 6 | . 2 2 . 1 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 8 8 . 1 2 Successful 13 | . 7 4 . 1 1 Failed 6 | . 1 4 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 8 5 . . 2 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 7 4 . . 1 Record 6 | . 6 . . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Garrison Registry 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . . 1 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2720 | 107 602 486 599 589 337 Spaces Moved 1320 | 66 302 225 349 237 141 Core 12 | 12 . . . . . Treads 1308 | 54 302 225 349 237 141 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 Average Speed 162 | 147 161 160 160 170 166 Slowest Speed 320 | 160 320 160 160 240 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 36 | 4 58 19 91 27 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 135 | . 32 35 . 60 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 135 | . 32 35 . 60 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1616 | 73 367 282 363 329 202 Wait 20 | . . . . . 20 Move 1315 | 66 301 223 348 236 141 Hop . | . . . . . . Pick Up 21 | 2 3 4 1 11 . Fast Attach 25 | 5 6 9 . 5 . Attach 16 | . . 2 . 6 8 Detach 1 | . . 1 . . . Swap 13 | . 1 2 . 8 2 Drop 15 | . 5 4 . 6 . Fire 171 | . 48 28 10 54 31 Melee 11 | . . 4 4 3 . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 3 4 . . . Escape Stasis 1 | . . 1 . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: [Mat x3]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 10) 548 | -10/Materials | Core integrity fell below 50% 668 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 886 | -9/Materials | Discovered new exit (range 6) 909 | -9/Materials | Crushed by falling debris 940 | -9/Materials | Lost 4 parts (1p2u1w) 1196 | -9/Materials | Entered Mines 1200 | -9/Mines | Discovered new exit (range 7) 1203 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1322 | -9/Mines | Learned Materials emergency access door positions 1766 | -9/Mines | Discovered new exit (range 13) 1795 | -9/Mines | Entered Materials 1795 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2005 | -8/Materials | Lost 5 parts (2p1n1u1w) 2337 | -8/Materials | Build established: Scavenger-Mutant 2383 | -8/Materials | Identified exit to Garrison 2384 | -8/Materials | Entered Garrison 2409 | -8/Garrison | Discovered new exit (range 58) 2409 | -8/Garrison | Discovered new exit (range 70) 2409 | -8/Garrison | Discovered new exit (range 86) 2614 | -8/Garrison | Triggered checkpoint 2655 | -8/Garrison | Triggered checkpoint 2660 | -8/Garrison | Core integrity fell below 50% 2693 | -8/Garrison | Core integrity fell below 20% 2721 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. Lgt. Treads destroyed. Insulated Plating destroyed. Cesium-ion Thruster destroyed. Lgt. Angular Momentum Engine destroyed. G-47 Trooper destroyed. G-50 Soldier knocked back. Assault Cannon destroyed. Axe destroyed. Enh. Autogun destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. EM Pulse Gun destroyed. Imp. Assault Rifle destroyed. Adv. Heat Sink destroyed. [Achievement: Oops] Enh. Autogun destroyed. Recalibrator destroyed. 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