Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.28 @ 16:13:04

Player: Unit6544

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (100)     500
Value Destroyed (3393)     3393
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (761)                761
              TOTAL SCORE: 9614

 Bonus
-------
High Alert Combat Kills    52
Follower Combat Kills      109
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             637/1000
Matter                     185/300
Energy                     155/210
System Corruption          2%
Temperature                Danger (426)
Movement                   Hovering (300) Ox4
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Fission Core
         Micro Fission Core
>              --- PROPULSION (4) ---
               Antigrav System
>              --- UTILITY (6) ------
      Advanced Targeting Computer
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON (5) -------
               Shock Rifle
  High-powered Shock Rifle
         Heavy Laser
>              --- INVENTORY (5) ----
         Micro Nuclear Core
               Angular Momentum Engine
         Light Angular Momentum Engine
        Medium Reactive Plating

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
      Enhanced Fission Core
>              --- PROPULSION -------
               Gravmag Array
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Targeting Computer
               Particle Charger
      Improved Medium Armor Plating
               Bomb Factory No. 2
>              --- WEAPON -----------
               Storm Laser
>              --- INVENTORY --------
               Angular Momentum Engine
               Antigrav System
        Medium Reactive Plating
               Hacking Suite
               Shock Rifle
  High-powered Shock Rifle
[Rating: 82]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Improved Medium Armor Plating
  Device                   Particle Charger
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Storm Laser
  Energy Gun               Storm Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
Parts Attached             92   | 6   8   2   2   13  14  5   2   6   6   5   3   20  
  Power                    16   | 1   1   .   .   2   1   2   .   2   2   2   .   3   
    Engine                 7    | 1   1   .   .   2   .   1   .   .   1   1   .   .   
    Core                   9    | .   .   .   .   .   1   1   .   2   1   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   .   1   8   4   .   .   .   2   .   1   10  
    Treads                 4    | .   .   .   .   .   .   .   .   .   1   .   1   2   
    Leg                    16   | 2   1   .   1   8   4   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Utility                  22   | 2   2   .   .   1   5   1   2   1   .   2   2   4   
    Device                 5    | 1   1   .   .   .   1   .   .   .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             12   | .   .   .   .   1   3   1   2   1   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 1   4   2   1   2   4   2   .   3   2   1   .   3   
    Energy Gun             8    | .   1   .   .   1   1   .   .   .   1   1   .   3   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          9    | 1   2   1   1   .   3   1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   1   .   1   1   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
Parts Lost                 15   | .   .   .   .   .   .   .   .   10  1   .   .   4   
  Power                    4    | .   .   .   .   .   .   .   .   3   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
  Utility                  4    | .   .   .   .   .   .   .   .   2   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   .   8   3   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   99  100 88  97  99  92  86  80  39  59  67  64  
  Engine                   5    | .   14  14  11  11  3   7   6   4   1   5   6   .   
  Core                     5    | .   .   .   .   .   5   7   6   6   5   5   6   10  
  Treads                   3    | .   .   .   .   .   .   .   .   .   5   6   10  4   
  Leg                      13   | .   28  28  33  42  36  30  26  24  .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   5   6   6   3   
  Device                   2    | .   14  14  11  2   4   .   .   .   .   .   3   3   
  Storage                  7    | .   14  14  11  11  9   7   6   6   6   6   6   4   
  Processor                4    | .   .   .   .   .   4   7   6   6   6   6   6   5   
  Protection               10   | .   .   .   .   7   18  7   13  11  .   12  13  11  
  Energy Gun               3    | .   1   .   .   5   .   .   .   .   1   6   6   6   
  Ballistic Gun            4    | .   19  8   11  11  9   12  6   4   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   3   9   9   13  11  2   .   .   .   
Peak Build Rating          82   | 8   10  9   12  18  37  42  48  49  25  52  59  82  
  Average Rating           41   | 4   9   9   10  15  35  40  47  44  17  50  55  67  
  On Entrance              25   | .   8   9   9   12  15  37  42  48  25  22  52  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 11  20  22  22  26  41  50  62  63  29  54  57  66  
  Greatest Support         80   | 20  20  20  30  52  80  80  80  80  40  23  51  51  
  Greatest Overweight (x)  16   | 1   .   1   .   1   .   .   .   1   5   2   2   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 4   9   6   9   10  10  10  10  9   8   10  10  10  
  Average Carried          8    | 1   6   6   6   8   9   9   8   8   5   8   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   6   6   9   10  9   10  9   6   8   10  9   4   

 Class Distribution 
--------------------
 48% | Tank
 29% | Mutant
  9% | Scavenger-Gunner
  8% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Gunner | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves
           Mutant | -6/Lower Caves
             Tank | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Matter Collected           2404 | 273 184 52  85  361 210 180 140 226 259 82  30  322 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3551 | 110 341 52  143 744 211 217 147 490 52  .   95  949 
  Parts                    202  | 4   22  3   7   58  18  15  9   17  7   .   4   38  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   10  10  .   7   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  84   | .   8   2   3   21  5   5   3   18  3   .   3   13  
  Guns                     44   | .   8   .   1   13  2   3   2   1   .   .   3   11  
  Cannons                  22   | .   .   .   2   8   3   2   1   3   3   .   .   .   
  AOE                      16   | .   .   2   .   .   .   .   .   14  .   .   .   .   
Classes Destroyed          11   | 2   4   .   1   .   1   1   1   .   .   .   1   .   
  Worker                   4    | .   .   .   .   .   .   1   1   .   .   .   .   2   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   1   
  Watcher                  6    | .   3   .   .   2   .   1   .   .   .   .   .   .   
  Swarmer                  32   | .   3   .   .   8   3   3   .   9   3   .   2   1   
  Grunt                    29   | .   5   2   2   6   2   .   .   7   .   .   .   5   
  Sentry                   16   | .   .   .   1   7   .   2   2   2   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Programmer               3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           15   | 1   5   2   2   7   4   2   1   15  3   .   2   4   
  Combat Bots Only         15   | .   4   2   2   7   3   2   1   15  3   .   2   4   
Max Kills in Single Turn   3    | 1   1   2   1   1   2   2   1   3   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        504  | .    37   2    6    73   20   70   55   137  15   .    5    84   
  Missed                   138  | .    10   .    1    25   6    29   16   21   .    .    .    30   
Damage Taken               4743 | .    290  23   55   412  90   294  244  2055 172  .    68   1040 
  Core                     912  | .    89   .    .    54   8    16   4    354  24   .    .    363  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1253 | .    87   7    15   122  31   94   80   534  51   .    19   213  
Core Remaining (%)         83   | 100  .    64   .    86   98   97   .    .    .    .    55   .    
Volleys Fired              212  | 6    46   2    5    49   10   13   14   29   6    .    4    28   
  Largest                  3    | 1    2    2    2    2    2    3    3    3    1    .    1    3    
  Hottest                  250  | 20   85   90   80   83   60   108  108  108  48   .    250  250  
Shots Fired                411  | 6    89   4    10   97   20   39   42   49   6    .    4    45   
  Gun                      268  | 6    85   .    5    65   10   23   14   11   .    .    4    45   
  Cannon                   129  | .    4    2    5    32   10   16   28   26   6    .    .    .    
  Launcher                 14   | .    .    2    .    .    .    .    .    12   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  276  | 6    67   .    5    70   20   39   42   21   6    .    .    .    
  Thermal                  85   | .    22   2    5    11   .    .    .    16   .    .    4    25   
  Explosive                14   | .    .    2    .    .    .    .    .    12   .    .    .    .    
  Electromagnetic          36   | .    .    .    .    16   .    .    .    .    .    .    .    20   
  Robot Hit Streak         29   | 2    12   3    6    20   26   19   29   16   16   .    7    10   
  Robot Miss Streak        4    | 1    3    1    2    2    1    1    2    1    1    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           288  | 4    55   3    6    71   15   30   27   36   5    .    4    32   
  Core Hits                188  | 3    19   5    6    32   9    13   9    43   3    .    4    42   
  Critical Kills           2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         12   | .    .    .    .    3    1    1    3    4    .    .    .    .    
    Destroy                3    | .    .    .    .    1    .    1    .    1    .    .    .    .    
    Blast                  9    | .    .    .    .    2    1    .    3    3    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8721 | 45   748  148  88   1121 252  546  494  2596 142  .    274  2267 
  Guns                     4654 | 45   668  .    18   709  126  321  172  137  .    .    274  2184 
  Cannons                  1800 | .    17   18   70   411  124  225  305  488  142  .    .    .    
  Explosions               2205 | .    63   130  .    .    .    .    .    1971 .    .    .    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  62   | .    .    .    .    1    2    .    17   .    .    .    .    42   
  Kinetic                  3068 | 45   502  .    18   787  250  546  477  301  142  .    .    .    
  Thermal                  3035 | .    246  18   70   141  .    .    .    324  .    .    274  1962 
  Explosive                2101 | .    .    130  .    .    .    .    .    1971 .    .    .    .    
  Electromagnetic          455  | .    .    .    .    192  .    .    .    .    .    .    .    263  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184  | .    33   .    .    .    .    .    .    150  1    .    .    .    
  Projectiles              7    | .    .    .    .    .    .    .    .    6    1    .    .    .    
  Explosions               177  | .    33   .    .    .    .    .    .    144  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    3    1    4    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    2    1    3    .    .    1    .    .    .    
  Secondary                2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      243  | .    .    .    .    .    .    .    .    164  .    .    .    79   
  Shots                    8    | .    .    .    .    .    .    .    .    6    .    .    .    2    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             5    | .    .    .    .    1    1    .    1    .    .    .    .    2    
  Kicked                   3    | .    .    .    .    1    1    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1021 | .    249  6    33   45   20   144  402  548  .    .    368  1021 
  Average Temperature      170  | .    79   3    16   17   12   64   166  216  .    .    175  268  
  Received Heat Transfer   1083 | .    141  18   54   177  18   54   90   441  .    .    .    90   
  Effects                  72   | .    1    .    .    .    .    .    4    14   .    .    2    51   
    Shutdowns              18   | .    .    .    .    .    .    .    2    3    .    .    1    12   
    Energy Bleed           11   | .    1    .    .    .    .    .    1    2    .    .    .    7    
    Interference           6    | .    .    .    .    .    .    .    .    .    .    .    1    5    
    Matter Decay           7    | .    .    .    .    .    .    .    1    1    .    .    .    5    
    Short Circuit          4    | .    .    .    .    .    .    .    .    1    .    .    .    3    
    Damage (minor)         5    | .    .    .    .    .    .    .    .    1    .    .    .    4    
    Damage (major)         18   | .    .    .    .    .    .    .    .    5    .    .    .    13   
    Damage (core)          3    | .    .    .    .    .    .    .    .    1    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    .    .    .    .    .    1    .    .    2    6    
  Heat Transferred         4516 | .    494  37   148  296  .    .    .    518  .    .    400  2623 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             550  | 10  289 133 153 550 258 149 185 .   .   .   .   161 
  Initial                  198  | .   5   54  43  54  198 52  44  .   .   .   .   .   
  Average                  146  | 5   168 113 88  356 191 64  85  .   .   .   .   47  
Maximum Alert Level        2    | .   1   .   .   2   1   .   .   .   .   .   .   .   
  Low Security (%)         71   | 100 56  100 100 12  46  100 100 .   .   .   .   100 
  Level 1                  21   | .   43  .   .   44  53  .   .   .   .   .   .   .   
  Level 2                  7    | .   .   .   .   42  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   1   1   .   1   .   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   .   .   .   1   1   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           8    | .   3   .   .   4   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   14  2   3   26  7   7   5   20  3   .   7   21  
  Peak Tracking Total      11   | .   5   2   2   8   3   3   1   11  3   .   5   11  
  Tactical Retreats        4    | .   1   .   .   1   .   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   1   .   .   2   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          12   | .   2   .   .   3   .   .   .   5   .   .   .   2   
  Max in Single Turn       2    | .   2   .   .   1   .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          5    | .   1   .   1   2   .   .   .   .   .   .   .   1   
  Terminals                2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   4   .   2   4   .   .   .   .   .   .   .   2   
  Successful               5    | .   3   .   .   2   .   .   .   .   .   .   .   .   
  Failed                   7    | .   1   .   2   2   .   .   .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   4   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   .   .   .   .   .   .   .   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   4   4   1   
  Highest-Rated Group      147  | .   .   .   .   .   .   .   .   .   .   147 147 36  
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   .   .   .   39  39  36  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   .   .   .   .   .   .   31  3   
  Total Damage             469  | .   .   .   .   .   .   .   .   .   .   .   421 48  
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   2   1   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               9662 | 72   579  69   184  707  584  632  430  1083 604  2868 958  892  
Spaces Moved               4657 | 40   343  41   127  407  312  393  275  765  341  907  349  357  
  Core                     11   | 7    .    .    .    .    .    .    .    .    4    .    .    .    
  Treads                   1666 | .    .    .    .    .    .    .    .    .    316  907  349  94   
  Legs                     2717 | 33   343  41   127  407  312  393  275  765  21   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    259  | .    .    .    .    .    .    .    .    .    .    .    .    259  
  Flight                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Fastest Speed            50   | 50   120  120  120  120  120  130  130  130  130  160  240  108  
  Average Speed            180  | 114  120  142  120  120  129  130  130  130  163  314  267  181  
  Slowest Speed            1355 | 120  120  190  120  190  130  130  130  200  300  320  320  1355 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    51   14   21   79   33   14   11   83   48   86   62   10   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    .    .    4    3    2    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          149  | .    41   21   .    .    .    .    5    79   3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    .    5    1    3    .    .    .    
  AOE                      140  | .    41   21   .    .    .    .    .    78   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac 
Total                      5516 | 60  426 46  150 532 479 490 320 806 384 928 362 533 
  Wait                     368  | .   6   2   7   35  110 66  21  2   18  5   .   96  
  Move                     4645 | 39  342 40  126 406 311 392 274 764 340 906 348 357 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  112  | 9   14  .   7   17  17  8   4   3   8   7   4   14  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   65   | 6   1   .   1   9   5   4   2   5   6   5   3   18  
  Detach                   4    | .   .   .   .   .   .   .   .   .   1   1   .   2   
  Swap                     27   | .   7   2   1   4   9   1   .   1   .   .   .   2   
  Drop                     78   | .   10  .   3   11  16  6   4   2   5   4   3   14  
  Fire                     212  | 6   46  2   5   49  10  13  14  29  6   .   4   28  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     3    | .   .   .   .   1   1   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   73 | -11/Scrapyard      | Entered Materials
  103 | -10/Materials      | Discovered new exit (range 15)
  314 | -10/Materials      | Build established: Mutant
  364 | -10/Materials      | Discovered new exit (range 10)
  652 | -10/Materials      | Entered Mines
  679 | -10/Mines          | Assembled infested the area
  705 | -10/Mines          | Discovered new exit (range 11)
  721 | -10/Mines          | Entered Materials
  721 | -9/Materials       | Evolved 2 slots: Propulsion x2
  895 | -9/Materials       | Discovered new exit (range 4)
  905 | -9/Materials       | Entered Storage
 1034 | -9/Storage         | Destroyed 7 combat bots
 1348 | -9/Storage         | Identified exit to Garrison
 1546 | -9/Storage         | Destroyed 7 combat bots
 1603 | -9/Storage         | Discovered new exit (range 9)
 1612 | -9/Storage         | Entered Materials
 1612 | -8/Materials       | Evolved 2 slots: Utility x2
 1899 | -8/Materials       | Met 7R-MNS
 2191 | -8/Materials       | Discovered new exit (range 4)
 2196 | -8/Materials       | Entered Factory
 2196 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2197 | -7/Factory         | Caught up to 7R-MNS
 2498 | -7/Factory         | Build established: Gunner
 2817 | -7/Factory         | Discovered new exit (range 8)
 2828 | -7/Factory         | Entered another Factory area
 2828 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3130 | -6/Factory         | Build established: Tank
 3242 | -6/Factory         | Discovered new exit (range 10)
 3258 | -6/Factory         | Entered Lower Caves
 3378 | -6/Lower Caves     | Identified exit to Lower Caves
 3491 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4109 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 4174 | -6/Lower Caves     | Destroyed 15 combat bots
 4226 | -6/Lower Caves     | Lost 8 parts (2p1n2u3w)
 4260 | -6/Lower Caves     | Learned 8 Factory zone layouts
 4341 | -6/Lower Caves     | Entered another Lower Caves area
 4384 | -6/Lower Caves     | Lost 3 parts (2p1w)
 4415 | -6/Lower Caves     | Build established: Mutant
 4755 | -6/Lower Caves     | Discovered new exit (range 12)
 4945 | -6/Lower Caves     | Entered Zion
 5001 | -6/Zion            | Found Prototype Energy Gun
 5002 | -6/Zion            | Identified Storm Laser
 5250 | -6/Zion            | Learned Factory trap positions
 5289 | -6/Zion            | Build established: Tank
 5753 | -6/Zion            | Found Prototype Device
 5950 | -6/Zion            | Visited the Megawrench Repair Shop
 6871 | -6/Zion            | Met Imprinter
 6942 | -6/Zion            | Imprinted
 6945 | -6/Zion            | Declared Zion's savior
 7249 | -6/Zion            | Given A8's code to call for help
 7268 | -6/Zion            | Learned location of 1 exit from Factory
 7775 | -6/Zion            | Discovered new exit (range 13)
 7813 | -6/Zion            | Entered Proximity Caves
 7813 | -5/Proximity Caves | Accompanied by 4 allies
 8235 | -5/Proximity Caves | Lost 3 allies
 8526 | -5/Proximity Caves | Build established: Scavenger-Gunner
 8732 | -5/Proximity Caves | Learned Factory emergency access door positions
 8742 | -5/Proximity Caves | Discovered new exit (range 5)
 8771 | -5/Proximity Caves | Entered Factory
 8771 | -5/Factory         | Accompanied by 1 ally
 8771 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8772 | -5/Factory         | Identified exit to Upper Caves
 8774 | -5/Factory         | Loaded intel: 72 trap records
 9076 | -5/Factory         | Garrison activated, responded to threat
 9162 | -5/Factory         | Identified Bomb Factory No. 2
 9663 | -5/Factory         | Self-destructed

 Last Messages 
---------------
Dropped Broken Gravmag Array.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
R-10 Processor collects Broken Gravmag Array.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
R-10 Processor collects Enh. Fission Core.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
Med. Storage Unit destroyed.
VTOL Module fried.
S-27 Virus destroyed.
Antigrav System destroyed.
R-10 Processor collects Corrupted Lgt. Nuclear
  Core.
K-01 Serf collects debris.
Power failure, Lgt. Fission Core shutdown.
Power failure, Mic. Fission Core shutdown.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????+?????????????????????????????????????? |
|   #???#            #?????????????????????????????? |
| # #???#            #?????????????????????????????? |
| # #???#            #?????????????????????????????? |
| # #???#            #?????????????????????????????? |
| # #???#            #?????????????????????????????? |
| # #####            +?   !=???????????????????????? |
| #     +            #    !   ?????????????????????? |
| # #####            #        ?????????????????????? |
| # #???#            #        ?????????????????????? |
| # #???#            #       #?????????????????????? |
| # #???#            #       #?????????????????????? |
| # #???#            #       #?????????????????????? |
|   #???##############       #?????????????????????? |
| # #?????????#              ??????????????????????? |
| # #?????????#              ??????????????????????? |
|   #?????????#             ???????????????????????? |
|   ###########             ??????????########?????? |
|                          ???????????#      #?????? |
|            #########? s ^???????????#      #?????? |
|            #?????######s#######?????#      #?????? |
|            #?????#   R  s     #?????#      #?????? |
|            #######            #?????#      #?????? |
|                  s       @    #???????     ??????? |
| # ################       k    #???????##+##??????? |
| # ##############?#  !!        #########   #??????? |
| ?????????????????#  !    u    +           #??????? |
| ?????????????????#            #########   #??????? |
| ?????????????????#    """     #???????## ##??????? |
| ?????????????????#    """     #????????# #???????? |
| ?????????????????#    """     #????????# #???????? |
| ?????????????????#            #????????# #???????? |
| ?????????????????#            #????????# #???????? |
| ?????????????????########## ###????????# ######### |
| ????????????????????##############?????#           |
| ????????????????????#            #######           |
| ????????????????????#            + %               |
| ????????????????????#            ####              |
| ????????????????????#            #??#    """"""""" |
| ????????????????????#            #??#    """"""""" |
| ????????????????????#            #??#    """"""""" |
| ????????????????????#            #??#    """"""""" |
| ???????????###??????#            #??#    """""""?? |
| ???????????   ??????#            #??#    """"""""" |
| ???????????#  ??????#            #??#              |
| ???????????#  ??????#            #??#[[  """"""""" |
| ???????????#  #?????#            #??#%   """"""""? |
| ???????????#  #???#########+#########*   """"""??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          34
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
             Recoil Nullifier | -6/Zion | Archive
                     Coil Gun | -6/Zion | Archive
           Matter Neutralizer | -6/Zion | Archive
     Adv. Hardlight Generator | -6/Zion | Archive
              Power Amplifier | -6/Zion | Archive
                  Mass Driver | -6/Zion | Archive
            Hvy. Phase Cannon | -6/Zion | Archive
                 Plasma Rifle | -6/Zion | Archive
                Proton Cannon | -6/Zion | Archive
                Neutrino Core | -6/Zion | Archive
           Imp. Hacking Suite | -6/Zion | Archive
                Remote Shield | -6/Zion | Archive
           Lrn. Proton Cannon | -6/Zion | Archive
 Magnetic Acceleration Cannon | -6/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -6/Zion | Archive
    A-15 Conveyor | -6/Zion | Archive
     L-41 Fighter | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ShockTrackerMace
  Manual?         0
Play Time         01:09:35
  Cumulative      15.1 hours
  Start           2024.12.22 @ 22:18:56
  End             2024.12.28 @ 16:13:04
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           27
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63b74830-c76e-4c25-9ab9-8a353c80ff6c