Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.28 @ 16:13:04 Player: Unit6544 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (3393) 3393 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 9614 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 109 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 637/1000 Matter 185/300 Energy 155/210 System Corruption 2% Temperature Danger (426) Movement Hovering (300) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Antigrav System > --- UTILITY (6) ------ Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON (5) ------- Shock Rifle High-powered Shock Rifle Heavy Laser > --- INVENTORY (5) ---- Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Medium Reactive Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Particle Charger Improved Medium Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Angular Momentum Engine Antigrav System Medium Reactive Plating Hacking Suite Shock Rifle High-powered Shock Rifle [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Medium Armor Plating Device Particle Charger Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 . 1 . . . . 1 Weapon 3 | . . . . . . 1 1 . . . . 1 Parts Attached 92 | 6 8 2 2 13 14 5 2 6 6 5 3 20 Power 16 | 1 1 . . 2 1 2 . 2 2 2 . 3 Engine 7 | 1 1 . . 2 . 1 . . 1 1 . . Core 9 | . . . . . 1 1 . 2 1 1 . 3 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 1 . 1 8 4 . . . 2 . 1 10 Treads 4 | . . . . . . . . . 1 . 1 2 Leg 16 | 2 1 . 1 8 4 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 6 Flight 3 | . . . . . . . . . 1 . . 2 Utility 22 | 2 2 . . 1 5 1 2 1 . 2 2 4 Device 5 | 1 1 . . . 1 . . . . . 1 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 2 | . . . . . 1 . . . . . 1 . Hackware 1 | . . . . . . . . . . . . 1 Protection 12 | . . . . 1 3 1 2 1 . 2 . 2 Artifact . | . . . . . . . . . . . . . Weapon 25 | 1 4 2 1 2 4 2 . 3 2 1 . 3 Energy Gun 8 | . 1 . . 1 1 . . . 1 1 . 3 Energy Cannon 2 | . 1 . . . . . . 1 . . . . Ballistic Gun 9 | 1 2 1 1 . 3 1 . . . . . . Ballistic Cannon 4 | . . . . 1 . 1 . 1 1 . . . Launcher 2 | . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . 2 Parts Lost 15 | . . . . . . . . 10 1 . . 4 Power 4 | . . . . . . . . 3 1 . . . Propulsion 3 | . . . . . . . . 1 . . . 2 Utility 4 | . . . . . . . . 2 . . . 2 Weapon 4 | . . . . . . . . 4 . . . . Highest Loss Streak 8 | . . . . . . . . 8 3 . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 99 100 88 97 99 92 86 80 39 59 67 64 Engine 5 | . 14 14 11 11 3 7 6 4 1 5 6 . Core 5 | . . . . . 5 7 6 6 5 5 6 10 Treads 3 | . . . . . . . . . 5 6 10 4 Leg 13 | . 28 28 33 42 36 30 26 24 . . . . Flight 3 | . . . . . . . . . 5 6 6 3 Device 2 | . 14 14 11 2 4 . . . . . 3 3 Storage 7 | . 14 14 11 11 9 7 6 6 6 6 6 4 Processor 4 | . . . . . 4 7 6 6 6 6 6 5 Protection 10 | . . . . 7 18 7 13 11 . 12 13 11 Energy Gun 3 | . 1 . . 5 . . . . 1 6 6 6 Ballistic Gun 4 | . 19 8 11 11 9 12 6 4 . . . . Ballistic Cannon 3 | . . . . 3 9 9 13 11 2 . . . Peak Build Rating 82 | 8 10 9 12 18 37 42 48 49 25 52 59 82 Average Rating 41 | 4 9 9 10 15 35 40 47 44 17 50 55 67 On Entrance 25 | . 8 9 9 12 15 37 42 48 25 22 52 58 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 11 20 22 22 26 41 50 62 63 29 54 57 66 Greatest Support 80 | 20 20 20 30 52 80 80 80 80 40 23 51 51 Greatest Overweight (x) 16 | 1 . 1 . 1 . . . 1 5 2 2 16 Average Overweight (x) . | . . . . . . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 9 6 9 10 10 10 10 9 8 10 10 10 Average Carried 8 | 1 6 6 6 8 9 9 8 8 5 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 6 6 9 10 9 10 9 6 8 10 9 4 Class Distribution -------------------- 48% | Tank 29% | Mutant 9% | Scavenger-Gunner 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Tank | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2404 | 273 184 52 85 361 210 180 140 226 259 82 30 322 Remotely . | . . . . . . . . . . . . . Salvage Created 3551 | 110 341 52 143 744 211 217 147 490 52 . 95 949 Parts 202 | 4 22 3 7 58 18 15 9 17 7 . 4 38 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 10 10 . 7 . Prevented 2 | . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 84 | . 8 2 3 21 5 5 3 18 3 . 3 13 Guns 44 | . 8 . 1 13 2 3 2 1 . . 3 11 Cannons 22 | . . . 2 8 3 2 1 3 3 . . . AOE 16 | . . 2 . . . . . 14 . . . . Classes Destroyed 11 | 2 4 . 1 . 1 1 1 . . . 1 . Worker 4 | . . . . . . 1 1 . . . . 2 Builder 1 | . 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 3 | 1 . . . . 1 . . . . . . 1 Watcher 6 | . 3 . . 2 . 1 . . . . . . Swarmer 32 | . 3 . . 8 3 3 . 9 3 . 2 1 Grunt 29 | . 5 2 2 6 2 . . 7 . . . 5 Sentry 16 | . . . 1 7 . 2 2 2 . . . 2 Hunter 4 | . . . . . . . . . . . 1 3 Programmer 3 | . . . . . . . 1 . . . . 2 Packrat 2 | . . . . . . . . 2 . . . . Best Kill Streak 15 | 1 5 2 2 7 4 2 1 15 3 . 2 4 Combat Bots Only 15 | . 4 2 2 7 3 2 1 15 3 . 2 4 Max Kills in Single Turn 3 | 1 1 2 1 1 2 2 1 3 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . 3 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 504 | . 37 2 6 73 20 70 55 137 15 . 5 84 Missed 138 | . 10 . 1 25 6 29 16 21 . . . 30 Damage Taken 4743 | . 290 23 55 412 90 294 244 2055 172 . 68 1040 Core 912 | . 89 . . 54 8 16 4 354 24 . . 363 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1253 | . 87 7 15 122 31 94 80 534 51 . 19 213 Core Remaining (%) 83 | 100 . 64 . 86 98 97 . . . . 55 . Volleys Fired 212 | 6 46 2 5 49 10 13 14 29 6 . 4 28 Largest 3 | 1 2 2 2 2 2 3 3 3 1 . 1 3 Hottest 250 | 20 85 90 80 83 60 108 108 108 48 . 250 250 Shots Fired 411 | 6 89 4 10 97 20 39 42 49 6 . 4 45 Gun 268 | 6 85 . 5 65 10 23 14 11 . . 4 45 Cannon 129 | . 4 2 5 32 10 16 28 26 6 . . . Launcher 14 | . . 2 . . . . . 12 . . . . Special . | . . . . . . . . . . . . . Kinetic 276 | 6 67 . 5 70 20 39 42 21 6 . . . Thermal 85 | . 22 2 5 11 . . . 16 . . 4 25 Explosive 14 | . . 2 . . . . . 12 . . . . Electromagnetic 36 | . . . . 16 . . . . . . . 20 Robot Hit Streak 29 | 2 12 3 6 20 26 19 29 16 16 . 7 10 Robot Miss Streak 4 | 1 3 1 2 2 1 1 2 1 1 . 3 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 288 | 4 55 3 6 71 15 30 27 36 5 . 4 32 Core Hits 188 | 3 19 5 6 32 9 13 9 43 3 . 4 42 Critical Kills 2 | . . . . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 12 | . . . . 3 1 1 3 4 . . . . Destroy 3 | . . . . 1 . 1 . 1 . . . . Blast 9 | . . . . 2 1 . 3 3 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8721 | 45 748 148 88 1121 252 546 494 2596 142 . 274 2267 Guns 4654 | 45 668 . 18 709 126 321 172 137 . . 274 2184 Cannons 1800 | . 17 18 70 411 124 225 305 488 142 . . . Explosions 2205 | . 63 130 . . . . . 1971 . . . 41 Melee . | . . . . . . . . . . . . . Ramming 62 | . . . . 1 2 . 17 . . . . 42 Kinetic 3068 | 45 502 . 18 787 250 546 477 301 142 . . . Thermal 3035 | . 246 18 70 141 . . . 324 . . 274 1962 Explosive 2101 | . . 130 . . . . . 1971 . . . . Electromagnetic 455 | . . . . 192 . . . . . . . 263 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . 6 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 184 | . 33 . . . . . . 150 1 . . . Projectiles 7 | . . . . . . . . 6 1 . . . Explosions 177 | . 33 . . . . . . 144 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . 3 1 4 . . 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . 2 1 3 . . 1 . . . Secondary 2 | . . . . 1 . 1 . . . . . . Self-Inflicted Damage 243 | . . . . . . . . 164 . . . 79 Shots 8 | . . . . . . . . 6 . . . 2 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 5 | . . . . 1 1 . 1 . . . . 2 Kicked 3 | . . . . 1 1 . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1021 | . 249 6 33 45 20 144 402 548 . . 368 1021 Average Temperature 170 | . 79 3 16 17 12 64 166 216 . . 175 268 Received Heat Transfer 1083 | . 141 18 54 177 18 54 90 441 . . . 90 Effects 72 | . 1 . . . . . 4 14 . . 2 51 Shutdowns 18 | . . . . . . . 2 3 . . 1 12 Energy Bleed 11 | . 1 . . . . . 1 2 . . . 7 Interference 6 | . . . . . . . . . . . 1 5 Matter Decay 7 | . . . . . . . 1 1 . . . 5 Short Circuit 4 | . . . . . . . . 1 . . . 3 Damage (minor) 5 | . . . . . . . . 1 . . . 4 Damage (major) 18 | . . . . . . . . 5 . . . 13 Damage (core) 3 | . . . . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 9 | . . . . . . . . 1 . . 2 6 Heat Transferred 4516 | . 494 37 148 296 . . . 518 . . 400 2623 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Peak Influence 550 | 10 289 133 153 550 258 149 185 . . . . 161 Initial 198 | . 5 54 43 54 198 52 44 . . . . . Average 146 | 5 168 113 88 356 191 64 85 . . . . 47 Maximum Alert Level 2 | . 1 . . 2 1 . . . . . . . Low Security (%) 71 | 100 56 100 100 12 46 100 100 . . . . 100 Level 1 21 | . 43 . . 44 53 . . . . . . . Level 2 7 | . . . . 42 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 1 . 1 . . . . 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 3 | . . . . 1 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 3 . . 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 14 2 3 26 7 7 5 20 3 . 7 21 Peak Tracking Total 11 | . 5 2 2 8 3 3 1 11 3 . 5 11 Tactical Retreats 4 | . 1 . . 1 . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 12 | . 2 . . 3 . . . 5 . . . 2 Max in Single Turn 2 | . 2 . . 1 . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 5 | . 1 . 1 2 . . . . . . . 1 Terminals 2 | . 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 12 | . 4 . 2 4 . . . . . . . 2 Successful 5 | . 3 . . 2 . . . . . . . . Failed 7 | . 1 . 2 2 . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 6 | . 4 . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 4 | . 3 . . 1 . . . . . . . . Record 2 | . 2 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 2 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 4 1 Highest-Rated Group 147 | . . . . . . . . . . 147 147 36 Highest-Rated Ally 39 | . . . . . . . . . . 39 39 36 Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . . 31 3 Total Damage 469 | . . . . . . . . . . . 421 48 Kills 4 | . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Turns Passed 9662 | 72 579 69 184 707 584 632 430 1083 604 2868 958 892 Spaces Moved 4657 | 40 343 41 127 407 312 393 275 765 341 907 349 357 Core 11 | 7 . . . . . . . . 4 . . . Treads 1666 | . . . . . . . . . 316 907 349 94 Legs 2717 | 33 343 41 127 407 312 393 275 765 21 . . . Wheels . | . . . . . . . . . . . . . Hover 259 | . . . . . . . . . . . . 259 Flight 4 | . . . . . . . . . . . . 4 Fastest Speed 50 | 50 120 120 120 120 120 130 130 130 130 160 240 108 Average Speed 180 | 114 120 142 120 120 129 130 130 130 163 314 267 181 Slowest Speed 1355 | 120 120 190 120 190 130 130 130 200 300 320 320 1355 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 51 14 21 79 33 14 11 83 48 86 62 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . . . 4 3 2 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 149 | . 41 21 . . . . 5 79 3 . . . Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . . 5 1 3 . . . AOE 140 | . 41 21 . . . . . 78 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total 5516 | 60 426 46 150 532 479 490 320 806 384 928 362 533 Wait 368 | . 6 2 7 35 110 66 21 2 18 5 . 96 Move 4645 | 39 342 40 126 406 311 392 274 764 340 906 348 357 Hop . | . . . . . . . . . . . . . Pick Up 112 | 9 14 . 7 17 17 8 4 3 8 7 4 14 Fast Attach . | . . . . . . . . . . . . . Attach 65 | 6 1 . 1 9 5 4 2 5 6 5 3 18 Detach 4 | . . . . . . . . . 1 1 . 2 Swap 27 | . 7 2 1 4 9 1 . 1 . . . 2 Drop 78 | . 10 . 3 11 16 6 4 2 5 4 3 14 Fire 212 | 6 46 2 5 49 10 13 14 29 6 . 4 28 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 3 | . . . . 1 1 . 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 652 | -10/Materials | Entered Mines 679 | -10/Mines | Assembled infested the area 705 | -10/Mines | Discovered new exit (range 11) 721 | -10/Mines | Entered Materials 721 | -9/Materials | Evolved 2 slots: Propulsion x2 895 | -9/Materials | Discovered new exit (range 4) 905 | -9/Materials | Entered Storage 1034 | -9/Storage | Destroyed 7 combat bots 1348 | -9/Storage | Identified exit to Garrison 1546 | -9/Storage | Destroyed 7 combat bots 1603 | -9/Storage | Discovered new exit (range 9) 1612 | -9/Storage | Entered Materials 1612 | -8/Materials | Evolved 2 slots: Utility x2 1899 | -8/Materials | Met 7R-MNS 2191 | -8/Materials | Discovered new exit (range 4) 2196 | -8/Materials | Entered Factory 2196 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2197 | -7/Factory | Caught up to 7R-MNS 2498 | -7/Factory | Build established: Gunner 2817 | -7/Factory | Discovered new exit (range 8) 2828 | -7/Factory | Entered another Factory area 2828 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3130 | -6/Factory | Build established: Tank 3242 | -6/Factory | Discovered new exit (range 10) 3258 | -6/Factory | Entered Lower Caves 3378 | -6/Lower Caves | Identified exit to Lower Caves 3491 | -6/Lower Caves | Encountered a Warlord checkpoint 4109 | -6/Lower Caves | Attracted the attention of an 0b10 base 4174 | -6/Lower Caves | Destroyed 15 combat bots 4226 | -6/Lower Caves | Lost 8 parts (2p1n2u3w) 4260 | -6/Lower Caves | Learned 8 Factory zone layouts 4341 | -6/Lower Caves | Entered another Lower Caves area 4384 | -6/Lower Caves | Lost 3 parts (2p1w) 4415 | -6/Lower Caves | Build established: Mutant 4755 | -6/Lower Caves | Discovered new exit (range 12) 4945 | -6/Lower Caves | Entered Zion 5001 | -6/Zion | Found Prototype Energy Gun 5002 | -6/Zion | Identified Storm Laser 5250 | -6/Zion | Learned Factory trap positions 5289 | -6/Zion | Build established: Tank 5753 | -6/Zion | Found Prototype Device 5950 | -6/Zion | Visited the Megawrench Repair Shop 6871 | -6/Zion | Met Imprinter 6942 | -6/Zion | Imprinted 6945 | -6/Zion | Declared Zion's savior 7249 | -6/Zion | Given A8's code to call for help 7268 | -6/Zion | Learned location of 1 exit from Factory 7775 | -6/Zion | Discovered new exit (range 13) 7813 | -6/Zion | Entered Proximity Caves 7813 | -5/Proximity Caves | Accompanied by 4 allies 8235 | -5/Proximity Caves | Lost 3 allies 8526 | -5/Proximity Caves | Build established: Scavenger-Gunner 8732 | -5/Proximity Caves | Learned Factory emergency access door positions 8742 | -5/Proximity Caves | Discovered new exit (range 5) 8771 | -5/Proximity Caves | Entered Factory 8771 | -5/Factory | Accompanied by 1 ally 8771 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8772 | -5/Factory | Identified exit to Upper Caves 8774 | -5/Factory | Loaded intel: 72 trap records 9076 | -5/Factory | Garrison activated, responded to threat 9162 | -5/Factory | Identified Bomb Factory No. 2 9663 | -5/Factory | Self-destructed Last Messages --------------- Dropped Broken Gravmag Array. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Broken Gravmag Array. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Enh. Fission Core. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Med. Storage Unit destroyed. VTOL Module fried. S-27 Virus destroyed. Antigrav System destroyed. R-10 Processor collects Corrupted Lgt. Nuclear Core. K-01 Serf collects debris. Power failure, Lgt. Fission Core shutdown. Power failure, Mic. Fission Core shutdown. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????+?????????????????????????????????????? | | #???# #?????????????????????????????? | | # #???# #?????????????????????????????? | | # #???# #?????????????????????????????? | | # #???# #?????????????????????????????? | | # #???# #?????????????????????????????? | | # ##### +? !=???????????????????????? | | # + # ! ?????????????????????? | | # ##### # ?????????????????????? | | # #???# # ?????????????????????? | | # #???# # #?????????????????????? | | # #???# # #?????????????????????? | | # #???# # #?????????????????????? | | #???############## #?????????????????????? | | # #?????????# ??????????????????????? | | # #?????????# ??????????????????????? | | #?????????# ???????????????????????? | | ########### ??????????########?????? | | ???????????# #?????? | | #########? s ^???????????# #?????? | | #?????######s#######?????# #?????? | | #?????# R s #?????# #?????? | | ####### #?????# #?????? | | s @ #??????? ??????? | | # ################ k #???????##+##??????? | | # ##############?# !! ######### #??????? | | ?????????????????# ! u + #??????? | | ?????????????????# ######### #??????? | | ?????????????????# """ #???????## ##??????? | | ?????????????????# """ #????????# #???????? | | ?????????????????# """ #????????# #???????? | | ?????????????????# #????????# #???????? | | ?????????????????# #????????# #???????? | | ?????????????????########## ###????????# ######### | | ????????????????????##############?????# | | ????????????????????# ####### | | ????????????????????# + % | | ????????????????????# #### | | ????????????????????# #??# """"""""" | | ????????????????????# #??# """"""""" | | ????????????????????# #??# """"""""" | | ????????????????????# #??# """"""""" | | ???????????###??????# #??# """""""?? | | ??????????? ??????# #??# """"""""" | | ???????????# ??????# #??# | | ???????????# ??????# #??#[[ """"""""" | | ???????????# #?????# #??#% """"""""? | | ???????????# #???#########+#########* """"""??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Recoil Nullifier | -6/Zion | Archive Coil Gun | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Remote Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Serviceable Loadout Challenges ------------ None Game ------ Seed ShockTrackerMace Manual? 0 Play Time 01:09:35 Cumulative 15.1 hours Start 2024.12.22 @ 22:18:56 End 2024.12.28 @ 16:13:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 27 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63b74830-c76e-4c25-9ab9-8a353c80ff6c