Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.15 @ 18:35:37 Player: Beans Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (758) 758 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 3811 Bonus ------- Follower Combat Kills 217 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Light Nuclear Core Signal Interpreter Core Analyzer Precision Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Beamcaster Heavy Particle Cannon Great Maul > --- INVENTORY -------- Light Nuclear Core Signal Interpreter Precision Assault Rifle Grenade Launcher Mace [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 38 | 7 6 6 . 11 8 . Power 5 | 1 . 1 . 3 . . Engine 5 | 1 . 1 . 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 2 . 2 1 . Treads . | . . . . . . . Leg 9 | 2 2 2 . 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 2 1 . 1 3 . Device 3 | 1 . . . . 2 . Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 15 | 2 2 2 . 5 4 . Energy Gun 5 | 2 . . . 3 . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 4 | . 2 . . 1 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . 1 . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | 1 . 1 . . . . System Corruption 3 | 2 . 1 . . . . Parts Lost 16 | . . 5 . 1 10 . Power 3 | . . 1 . . 2 . Propulsion 5 | . . 2 . . 3 . Utility 4 | . . 1 . . 3 . Weapon 4 | . . 1 . 1 2 . Highest Loss Streak 5 | . . 3 . 1 5 . To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 84 | . 100 82 77 94 79 23 Engine 12 | . 14 9 11 17 12 . Leg 22 | . 28 28 22 25 16 . Device 10 | . 14 11 11 9 10 . Storage 2 | . 10 . . . . . Processor 10 | . . 1 11 17 17 15 Protection 2 | . 3 9 . . . . Energy Gun 5 | . 7 . . 11 3 . Ballistic Cannon 9 | . 20 15 11 3 2 . Launcher 1 | . . . . 3 2 . Impact Weapon 5 | . . 7 11 5 9 7 Naked Turns . | . . . . . . . Heaviest Build 36 | 15 17 19 13 32 36 2 Greatest Support 48 | 20 20 33 23 48 48 3 Greatest Overweight (x) 4 | 4 . . . 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 5 Average Carried 4 | 1 5 4 5 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 Class Distribution -------------------- 74% | Mutant 14% | Scavenger-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Matter Collected 676 | 270 56 159 . 108 82 1 Remotely . | . . . . . . . Salvage Created 808 | 112 91 142 . 213 177 73 Parts 37 | 3 10 5 . 14 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 24 | . 5 5 . 6 8 . Melee 9 | . . 3 . . 6 . Guns 5 | . 3 . . 2 . . Cannons 3 | . 2 . . 1 . . AOE 2 | . . . . 2 . . Classes Destroyed 9 | 2 3 2 . 1 . 1 Builder 2 | . . 1 . 1 . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Watcher 2 | . 1 . . 1 . . Swarmer 14 | . 3 3 . 2 6 . Grunt 4 | . 2 . . 1 1 . Sentry 4 | . . 2 . 2 . . Hunter 2 | . . . . 1 1 . Samaritan 1 | . . . . . . 1 Best Kill Streak 5 | 1 3 3 . 3 5 . Combat Bots Only 5 | . 3 3 . 2 5 . Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Damage Taken 2797 | . 184 756 . 244 1463 150 Core 895 | . 52 94 . 38 576 135 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 25 | . . . . . 25 . Core Remaining (%) 87 | 100 79 . 76 93 . . Volleys Fired 33 | 7 15 2 . 9 . . Largest 3 | 2 2 1 . 3 . . Hottest 170 | 80 80 35 . 170 . . Shots Fired 66 | 14 30 2 . 20 . . Gun 35 | 14 6 . . 15 . . Cannon 28 | . 24 2 . 2 . . Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 28 | . 24 2 . 2 . . Thermal 15 | . . . . 15 . . Explosive 3 | . . . . 3 . . Electromagnetic 20 | 14 6 . . . . . Robot Hit Streak 5 | 4 5 . . 4 . . Robot Miss Streak 6 | 1 3 2 . 6 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 79 | 10 17 22 . 11 15 4 Core Hits 27 | 2 5 3 . 12 4 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 7 | . . 5 . 1 1 . Critical Strikes 10 | . 1 6 . 1 2 . Blast 1 | . 1 . . . . . Smash 9 | . . 6 . 1 2 . Melee Attacks 68 | . . 26 . 3 32 7 Impact 68 | . . 26 . 3 32 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 2422 | 138 273 644 . 386 733 248 Guns 302 | 138 32 . . 132 . . Cannons 248 | . 236 . . 12 . . Explosions 162 | . . . . 162 . . Melee 1699 | . . 644 . 80 727 248 Ramming 11 | . 5 . . . 6 . Kinetic 248 | . 236 . . 12 . . Thermal 132 | . . . . 132 . . Explosive 162 | . . . . 162 . . Electromagnetic 170 | 138 32 . . . . . Impact 1699 | . . 644 . 80 727 248 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | 2 2 1 1 2 . 2 Average Corruption 1 | 2 2 1 1 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 7 . 2 1 . . Message Errors 3 | . 3 . . . . . Matter Fused 3 | . 2 . 1 . . . Heat Flow Errors 2 | . 1 . . 1 . . Energy Discharges 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 435 | . . 187 . 28 131 89 Projectiles . | . . . . . . . Explosions 10 | . . . . 10 . . Melee 425 | . . 187 . 18 131 89 Knockbacks 10 | . 4 2 . 1 3 . Impact 6 | . . 2 . 1 3 . Kinetic 4 | . 4 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 20 | . . . . 20 . . Shots 1 | . . . . 1 . . Rammed 1 | . . . . . 1 . Targets Rammed 3 | . 1 . . . 2 . Kicked 2 | . 1 . . . 1 . Crushed . | . . . . . . . Highest Temperature 248 | 54 242 18 . 248 . . Average Temperature 70 | 24 60 6 . 97 . . Received Heat Transfer 423 | . 54 207 . 45 117 . Siege Activations . | . . . . . . . Robots Corrupted 1 | 1 . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | 3 . 1 . 2 3 2 Impact Corruptions 21 | . . 9 . 1 6 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 296 | . . . . 296 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Peak Influence 388 | 10 131 158 69 388 226 . Initial 176 | . 6 13 61 26 176 . Average 116 | 3 56 70 65 220 155 . Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 82 | 100 100 100 100 43 75 . Level 1 17 | . . . . 56 24 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 . 1 1 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Distress Signals 4 | . . 1 . 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 9 13 . 12 21 3 Peak Tracking Total 7 | . 4 5 . 3 7 4 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Traps Triggered 3 | . 1 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Machines Accessed 12 | . 3 . 1 5 3 . Terminals 9 | . 2 . 1 5 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 8 . 3 14 7 . Successful 20 | . 6 . 3 8 3 . Failed 12 | . 2 . . 6 4 . Catastrophic 4 | . 1 . . 2 1 . Database Lockouts . | . . . . . . . Manual 25 | . 6 . 2 14 3 . Terminals 26 | . 6 . 3 14 3 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 2 4 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 4 . 1 4 . . Terminals 8 | . 3 . 1 4 . . Track 3 | . 1 . 1 1 . . Botnet 5 | . 2 . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 9 | . 2 . 1 4 2 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Total Allies 3 | . . . 2 . . 1 Largest Group 2 | . . . 2 2 . 1 Highest-Rated Group 135 | . . . 49 49 . 135 Highest-Rated Ally 135 | . . . 31 31 . 135 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . 21 . 2 Total Damage 781 | . . . . 308 . 473 Kills 8 | . . . . 4 . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Turns Passed 2410 | 116 596 342 97 387 755 117 Spaces Moved 1665 | 66 421 214 73 252 444 195 Core 283 | 9 . . . . 79 195 Treads . | . . . . . . . Legs 1382 | 57 421 214 73 252 365 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 118 | 126 120 120 120 127 140 50 Slowest Speed 250 | 250 120 120 120 190 190 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 44 25 16 28 15 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . . 25 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 25 | . . . . 25 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Total 1924 | 81 482 249 82 295 533 202 Wait 92 | . 28 1 10 11 42 . Move 1660 | 65 420 213 72 251 444 195 Hop . | . . . . . . . Pick Up 13 | 2 5 . . 3 3 . Fast Attach 27 | 7 3 5 . 6 6 . Attach 4 | . 1 1 . 2 . . Detach 7 | . 3 1 . 2 1 . Swap 7 | . 2 . . 3 2 . Drop 14 | . 4 . . 5 5 . Fire 33 | 7 15 2 . 9 . . Melee 65 | . . 26 . 3 29 7 Ram . | . . . . . . . Kick 2 | . 1 . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 16) 117 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 9) 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 895 | -9/Materials | Lost 3 parts (1p1n1w) 975 | -9/Materials | Discovered new exit (range 14) 1055 | -9/Materials | Entered Mines 1081 | -9/Mines | Discovered new exit (range 6) 1100 | -9/Mines | Met a Derelict bent on vengeance 1152 | -9/Mines | Entered Materials 1152 | -8/Materials | Accompanied by 2 allies 1152 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1157 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1485 | -8/Materials | Identified exit to Factory 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1749 | -7/Factory | Build established: Scavenger-Skirmisher 2033 | -7/Factory | Repaired Carbon-fiber Leg 2092 | -7/Factory | Build established: Mutant 2221 | -7/Factory | Lost 5 parts (2p1n1u1w) 2250 | -7/Factory | Core integrity fell below 50% 2287 | -7/Factory | Discovered new exit (range 13) 2292 | -7/Factory | Core integrity fell below 20% 2294 | -7/Factory | Entered Lower Caves 2404 | -7/Lower Caves | 99-TNT showed up to help 2406 | -7/Lower Caves | 99-TNT revealed a hidden path 2411 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02296_ Sneak attack on Q0-88A(S). 02296_ Destroyed Com. Battery. 02296_ Q0-88A(S) system corrupted by crushing effect. 02297_ Q0-88A(S) system terminally corrupted. 02297_ Com. Battery fried. 02297_ Med. Treads fried. 02299_ Acquired 1 matter. 02344_ Sneak attack on as-49853. 02344_ as-49853 destroyed. 02348_ Sneak attack on as-21734. 02348_ Destroyed Asb. Hover Unit. 02348_ as-21734 system corrupted by crushing effect. 02348_ as-21734 destroyed. A strange signal echoes through the caves. 99-TNT: "Let me deal with this, you get out of here!" 02404_ P-60 Hacker fails to hack 99-TNT. 99-TNT: "There's a hidden path right here." 02406_ P-60 Hacker fails to hack 99-TNT. 02408_ 99-TNT: "A hero's work is never done!" 02408_ The unstable cave ceiling collapses. 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""" " " #????????????????? | | ?????????????????#### "" " #????????????????? | | ????????????????????# "" #????????????????? | | ???????????????????? ###????????????????? | | ??????????????????? ????????????????????? | | ??????????????????? ? ????????????????????? | | ??????????????????? ? ????????????????????? | | ?????????????????? #??## #????????????????????? | | ????????????????????#????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileStorageSword Manual? 0 Play Time 00:52:19 Cumulative 73.4 hours Start 2023.10.15 @ 17:42:29 End 2023.10.15 @ 18:35:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d587048d-3f9f-4d6d-a598-47662738b240