Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 18:26:30

Player: Smie

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (94)      470
Value Destroyed (3279)     3279
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (926)                926
              TOTAL SCORE: 7915

 Bonus
-------
High Alert Combat Kills    546
Follower Combat Kills      80
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             121/700
Matter                     195/300
Energy                     280/280
System Corruption          11%
Temperature                Hot (246)
Movement                   Walking (183) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (3) ---
               Carbon-fiber Leg
               VSS Leg
               VSS Leg
>              --- UTILITY (6) ------
         Large Storage Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
               Target Analyzer
      Improved Light Armor Plating
>              --- WEAPON (3) -------
               Gatling Laser
  High-powered Shotgun
               Flak Gun
>              --- INVENTORY (15) ---
         Light Treads
       Armored Treads
        Medium Treads
         Large Matter Pod (0)
      Improved Sensor Array
               Sensor Drone Bay (2/20)
         Light EM Pulse Cannon
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
         Heavy Rocket Launcher
         Heavy Rocket Launcher
         Heavy Missile Launcher
         Heavy Missile Launcher
               Powered Hammer
               Deploy-a-Sentry

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
           Kinecellerator
  Improved Medium Armor Plating
           Sensor Drone Bay
>          --- WEAPON -----------
  Advanced Beam Rifle
           Minigun
     Heavy Mace
>          --- INVENTORY --------
     Light Nuclear Core
   Armored Treads
    Medium Treads
     Large Matter Pod
  Improved Sensor Array
           Kinecellerator
     Heavy Armor Plating
  Improved Medium Armor Plating
           Rocket Launcher
  Improved Grenade Launcher
           Missile Launcher
           Deploy-a-Sentry
           Deploy-a-Sentry
           Deploy-a-Sentry
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Drone Bay
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             111  | 6   9   6   1   2   18  69  
  Power                    9    | 1   .   2   .   .   .   6   
    Engine                 7    | 1   .   1   .   .   .   5   
    Core                   2    | .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   3   2   .   .   1   14  
    Treads                 15   | .   3   2   .   .   1   9   
    Leg                    5    | .   .   .   .   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 1   2   .   .   1   7   16  
    Device                 5    | .   .   .   .   1   .   4   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   3   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             14   | .   1   .   .   .   4   9   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   53   | 2   4   2   1   1   10  33  
    Energy Gun             7    | 2   .   .   .   .   3   2   
    Energy Cannon          4    | .   .   .   .   .   .   4   
    Ballistic Gun          16   | .   3   2   .   1   2   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   1   .   2   10  
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   2   9   
    Slashing Weapon        2    | .   1   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   2   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   4   
Parts Lost                 23   | .   .   6   .   .   1   16  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               6    | .   .   2   .   .   .   4   
  Utility                  7    | .   .   1   .   .   1   5   
  Weapon                   7    | .   .   2   .   .   .   5   
  Highest Loss Streak      7    | .   .   6   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  92  85  90  94  92  
  Engine                   7    | .   14  3   14  14  9   5   
  Core                     1    | .   .   8   .   .   .   1   
  Treads                   21   | .   26  26  28  28  18  20  
  Device                   5    | .   .   .   .   4   .   8   
  Storage                  9    | .   14  14  14  14  9   7   
  Processor                11   | .   .   .   .   .   13  15  
  Protection               10   | .   13  10  .   .   18  8   
  Energy Gun               2    | .   1   .   .   .   6   2   
  Ballistic Gun            14   | .   25  27  27  16  11  10  
  Impact Weapon            4    | .   .   .   .   .   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 14  36  36  32  45  45  64  
  Greatest Support         76   | 26  46  46  46  46  46  76  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 6   15  15  13  14  15  15  
  Average Carried          13   | 4   12  14  11  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  10  13  13  15  15  

 Class Distribution 
--------------------
 94% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3091 | 260  238  146  .    .    567  1880 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3652 | 54   463  156  .    .    713  2266 
  Parts                    197  | 3    33   5    .    .    42   114  
Haulers Intercepted        7    | .    2    .    .    .    3    2    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  75   | .   8   8   .   .   12  47  
  Melee                    2    | .   .   .   .   .   1   1   
  Guns                     55   | .   8   8   .   .   10  29  
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      16   | .   .   .   .   .   1   15  
Classes Destroyed          18   | 1   5   1   .   .   2   9   
  Worker                   3    | .   1   1   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   2   
  Hauler                   7    | .   2   .   .   .   3   2   
  Recycler                 6    | 1   .   .   .   .   .   5   
  Watcher                  6    | .   3   .   .   .   1   2   
  Swarmer                  11   | .   3   .   .   .   3   5   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    30   | .   5   2   .   .   4   19  
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   .   .   4   5   
  Specialist               4    | .   .   .   .   .   .   4   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               5    | .   .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   1   
  Assembled                6    | .   .   6   .   .   .   .   
Best Kill Streak           8    | 1   3   3   .   .   3   8   
  Combat Bots Only         8    | .   3   3   .   .   3   8   
Max Kills in Single Turn   3    | 1   2   1   .   .   2   3   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               6785 | .    302  851  .    .    702  4930 
  Core                     830  | .    42   165  .    .    44   579  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    .    .    50   
  Regen/Repaired (Parts)   268  | .    61   .    .    .    .    207  
Core Remaining (%)         69   | 100  .    .    .    17   92   .    
Volleys Fired              302  | 4    27   32   .    .    45   194  
  Largest                  3    | 1    2    2    .    .    3    3    
  Hottest                  207  | 50   46   46   .    .    119  207  
Shots Fired                534  | 4    54   54   .    .    91   331  
  Gun                      489  | 4    54   54   .    .    90   287  
  Cannon                   13   | .    .    .    .    .    .    13   
  Launcher                 32   | .    .    .    .    .    1    31   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  406  | .    54   54   .    .    74   224  
  Thermal                  76   | 4    .    .    .    .    16   56   
  Explosive                32   | .    .    .    .    .    1    31   
  Electromagnetic          20   | .    .    .    .    .    .    20   
  Robot Hit Streak         25   | 3    6    6    .    .    12   25   
  Robot Miss Streak        7    | 1    3    2    .    .    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    
Shots Hit Robots           392  | 3    31   31   .    .    63   264  
  Core Hits                202  | 2    17   15   .    .    29   139  
  Critical Kills           2    | .    .    1    .    .    1    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    1    
  Critical Strikes         7    | 1    1    1    .    .    1    3    
    Burn                   3    | 1    .    .    .    .    .    2    
    Destroy                4    | .    1    1    .    .    1    1    
Melee Attacks              62   | .    3    .    .    .    13   46   
  Impact                   55   | .    .    .    .    .    9    46   
  Slashing                 7    | .    3    .    .    .    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9284 | 38   497  522  .    .    1090 7137 
  Guns                     6350 | 38   478  511  .    .    955  4368 
  Cannons                  292  | .    .    .    .    .    .    292  
  Explosions               2227 | .    .    .    .    .    54   2173 
  Melee                    368  | .    .    .    .    .    81   287  
  Ramming                  47   | .    19   11   .    .    .    17   
  Kinetic                  5049 | .    478  511  .    .    775  3285 
  Thermal                  1227 | 38   .    .    .    .    180  1009 
  Explosive                2227 | .    .    .    .    .    54   2173 
  Electromagnetic          366  | .    .    .    .    .    .    366  
  Impact                   368  | .    .    .    .    .    81   287  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    5    
  Effects                  47   | .    .    .    .    .    .    47   
    Message Errors         12   | .    .    .    .    .    .    12   
    Matter Fused           8    | .    .    .    .    .    .    8    
    Heat Flow Errors       8    | .    .    .    .    .    .    8    
    Energy Discharges      5    | .    .    .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    7    
    Misfires               2    | .    .    .    .    .    .    2    
    Alerts                 4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            95   | .    .    .    .    .    6    89   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               43   | .    .    .    .    .    6    37   
  Melee                    52   | .    .    .    .    .    .    52   
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    .    .    59   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   4    | .    2    .    .    .    .    2    
Targets Rammed             5    | .    2    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        391  | 40   108  60   .    .    385  391  
  Average Temperature      88   | 22   46   27   .    .    125  93   
  Received Heat Transfer   1596 | .    156  60   .    .    360  1020 
  Effects                  6    | .    .    .    .    .    1    5    
    Energy Bleed           2    | .    .    .    .    .    1    1    
    Interference           2    | .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       3    | .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    5    
  Heat Transferred         2484 | 185  .    .    .    .    333  1966 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1227 | 5    193  75   .    .    201  1227 
  Initial                  28   | .    3    20   .    .    .    28   
  Average                  258  | 1    50   58   .    .    72   379  
Maximum Alert Level        4    | .    .    .    .    .    1    4    
  Low Security (%)         71   | 100  100  100  .    100  94   55   
  Level 1                  4    | .    .    .    .    .    5    5    
  Level 2                  6    | .    .    .    .    .    .    11   
  Level 3                  14   | .    .    .    .    .    .    23   
  Level 4                  2    | .    .    .    .    .    .    4    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          26   | .    1    .    .    .    1    24   
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    7    
  Reinforcement            14   | .    1    .    .    .    .    13   
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 4    | .    .    .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   .   .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   13  23  .   .   19  69  
  Peak Tracking Total      9    | .   3   9   .   .   5   6   
  Tactical Retreats        7    | .   .   .   .   .   3   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   1   .   .   .   2   7   
  Max in Single Turn       3    | .   1   .   .   .   1   3   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      2    | .   .   .   .   .   .   2   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          32   | .   8   1   2   1   6   14  
  Terminals                20   | .   7   1   .   .   5   7   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   .   .   3   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                71   | .   21  4   5   1   10  30  
  Successful               38   | .   10  2   5   1   5   15  
  Failed                   33   | .   11  2   .   .   5   15  
    Catastrophic           8    | .   2   1   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   27   | .   11  4   1   .   3   8   
  Terminals                44   | .   19  4   .   .   9   12  
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          13   | .   2   .   .   .   .   11  
  Recycling Units          5    | .   .   .   .   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Terminal Hacks             18   | .   6   2   5   1   3   1   
  Record                   4    | .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Hauler Manifests         3    | .   2   .   .   .   1   .   
  Zone Layout              4    | .   2   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   2   .   .   .   .   8   
  Scan Component           6    | .   1   .   .   .   .   5   
  Repair                   4    | .   1   .   .   .   .   3   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   
  Retrieve Matter          2    | .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   1   1   
Unauthorized Hacks         4    | .   2   .   .   .   1   1   
  Terminals                4    | .   2   .   .   .   1   1   
    Botnet                 4    | .   2   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   6   1   .   .   4   11  
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   3   
  Time                     128  | .   32  .   .   .   .   96  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         222  | .   .   .   .   .   .   222 
  Retrieved Components     3    | .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               12   | .   .   .   .   .   .   12  
  Largest Group            4    | .   .   .   .   .   .   4   
  Highest-Rated Group      113  | .   .   .   .   .   .   113 
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               4    | .   .   .   .   .   .   4   
  EXPLORE                  4    | .   .   .   .   .   .   4   
Ally Attacks               10   | .   .   .   .   .   .   10  
  Total Damage             611  | .   .   .   .   .   .   611 
  Kills                    4    | .   .   .   .   .   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             58   | .   .   .   .   .   .   58  
  Drone Recoveries         40   | .   .   .   .   .   .   40  

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               8713 | 74   1438 327  349  55   1256 5214 
Spaces Moved               4414 | 58   760  143  216  33   629  2575 
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   4106 | .    703  143  216  33   629  2382 
  Legs                     193  | .    .    .    .    .    .    193  
  Wheels                   105  | 48   57   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  160  160  152  110  
  Average Speed            155  | 83   154  160  160  160  155  157  
  Slowest Speed            330  | 90   160  160  160  160  160  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       50   | 3    97   32   59   15   55   92   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 49   | .    2    .    .    .    6    41   
Terrain Destroyed          251  | .    2    .    .    .    44   205  
  Melee                    39   | .    2    .    .    .    6    31   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      212  | .    .    .    .    .    38   174  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      5666 | 79   963  187  219  35   795  3388 
  Wait                     641  | .    134  3    .    .    64   440  
  Move                     4408 | 57   759  142  215  32   628  2575 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  75   | 12   19   1    3    1    12   27   
  Fast Attach              26   | .    1    1    .    .    7    17   
  Attach                   36   | 6    3    5    .    1    3    18   
  Detach                   4    | .    .    .    .    .    1    3    
  Swap                     49   | .    5    .    1    1    8    34   
  Drop                     58   | .    10   2    .    .    14   32   
  Fire                     302  | 4    27   32   .    .    45   194  
  Melee                    62   | .    3    .    .    .    13   46   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | .    2    1    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  784 | -10/Materials | Discovered new exit (range 16)
  784 | -10/Materials | Discovered new exit (range 20)
 1040 | -10/Materials | Discovered new exit (range 10)
 1256 | -10/Materials | Repaired Imp. Treads
 1513 | -10/Materials | Entered Mines
 1560 | -10/Mines     | Discovered new exit (range 4)
 1567 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1714 | -10/Mines     | Assembled infested the area
 1714 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1750 | -10/Mines     | Core integrity fell below 50%
 1764 | -10/Mines     | Core integrity fell below 20%
 1810 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1833 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1833 | -10/Mines     | Discovered new exit (range 5)
 1840 | -10/Mines     | Entered Exiles
 1884 | -10/Exiles    | Met 8R-AWN
 1908 | -10/Exiles    | Met EX-HEX
 1952 | -10/Exiles    | Met EX-BIN
 1972 | -10/Exiles    | Aligned with FarCom system
 1973 | -10/Exiles    | Given EX-Vault access code
 2013 | -10/Exiles    | Opened EX-Vault
 2024 | -10/Exiles    | Found Deploy-a-Sentry
 2027 | -10/Exiles    | Found Deploy-a-Sentry
 2030 | -10/Exiles    | Found Deploy-a-Sentry
 2059 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2106 | -10/Exiles    | Met EX-DEC
 2112 | -10/Exiles    | Learned location of Zion (-7)
 2176 | -10/Exiles    | Discovered new exit (range 10)
 2189 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 2189 | -10/Exiles    | Entered Mines
 2194 | -9/Mines      | Discovered new exit (range 12)
 2218 | -9/Mines      | Found the Drone Emporium
 2228 | -9/Mines      | Found Prototype Device
 2229 | -9/Mines      | Identified Sensor Drone Bay
 2232 | -9/Mines      | Met a Derelict bent on vengeance
 2244 | -9/Mines      | Entered Materials
 2244 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2268 | -8/Materials  | Identified exit to Factory
 2441 | -8/Materials  | Garrison activated, responded to threat
 3500 | -8/Materials  | Entered Factory
 3500 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3609 | -7/Factory    | Repaired Lgt. Armor Plating
 3643 | -7/Factory    | Repaired Imp. Treads
 3683 | -7/Factory    | Repaired Adv. Treads
 4010 | -7/Factory    | Discovered new exit (range 16)
 4032 | -7/Factory    | Identified exit to Factory
 5248 | -7/Factory    | Cargo convoy interrupted
 6492 | -7/Factory    | Discovered exit to Factory (range 16)
 6652 | -7/Factory    | Garrison activated, responded to threat
 7100 | -7/Factory    | First assault squad dispatched
 7270 | -7/Factory    | Destroyed 8 combat bots
 7493 | -7/Factory    | Crushed by falling debris
 7673 | -7/Factory    | Discovered exit to Factory (range 15)
 7718 | -7/Factory    | Core integrity fell below 50%
 7733 | -7/Factory    | Lost 7 parts (3n1u3w)
 8197 | -7/Factory    | Discovered exit to Factory (range 40)
 8345 | -7/Factory    | System corruption reached 10%
 8361 | -7/Factory    | DAS Turret deployed
 8671 | -7/Factory    | Core integrity fell below 20%
 8714 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08668_ Connecting with Terminal...
08673_ Power Shielding destroyed.
08675_ X-57 Shotgunner destroyed. <x2>
08686_ Acquired Hpw. Shotgun.
08689_ Dropped Carbon-fiber Leg.
08690_ R-06 Scavenger collects VSS Leg.
08691_ R-06 Scavenger collects Carbon-fiber Leg.
08692_ R-06 Scavenger collects Imp. Heat Sink.
08692_ X-57 Shotgunner knocked back.
08693_ R-06 Scavenger collects VSS Leg.
08693_ R-06 Scavenger destroyed. <x2>
08696_ R-06 Scavenger collects VSS Leg.
08697_ 0WOT/J=#DC%AUR8K35&MF9A1J,: M
08698_ X-57 Shotgunner destroyed.
08699_ R-06 Scavenger collects Com. Wheel.
08700_ ALERT: Rogue bot located, Programmers report to Factory Zone 8A.
08703_ Dropped Carbon-fiber Leg.
08704_ Acquired 45 matter.
08713_ R-06 Scavenger collects Imp. Heat Sink.
08714_ System corrupted: Heat flow error (+246).

 Map 
-----
+----------------------------------------------------+
|      #          #        #                 #??#    |
| ######          # |    = #                 #??#    |
| ?????#          ####+#####                 #??##+# |
| ?????#          #??# #???#                 #???# # |
| ####?#          #??# #???#                 #???# # |
|    #?#          #??# #???#     ####        #?### # |
| "  #?#          #??# #???#     #??#        #?#  =  |
| "  ###          #### #???#     #??#        ###     |
| "  ##                #####     ####                |
|    ##                          ##""       ####     |
|    ##                          ##T        #??#]    |
|    ##     ###+###              ####       #??###+# |
| "" ##     ##   =#              #??#       #??????? |
| "" ##     ##    #              ####       #??????? |
| R" ##     ## !!]#                         #??????? |
| "" ##     ## !]!#                         #??????? |
| "  ##     ## !]!#              !          #??????? |
|    ##     #######             =% %        #??????? |
| #####                      !=  !          #??????? |
|                            =%!            ######## |
|                             =             ##       |
|                            [              ## ]     |
|    ##  ##   ###             * r           ##       |
|    ##  # ### ############                 ## "Y"   |
|              # ##      ##                 ## """ ] |
|     #                  ##@###########      /       |
|               !    <      #?????######+###+####### |
|    % %                ### #?????# /]!       #????? |
|     #         ###     ### ####### / !       #????? |
|   !          #####     ##       +  !!   """ ###### |
|    #       /  # ]       #########       """ +      |
|    # [!!     #          #???????#       """ ###### |
| #### [!!  / !## """ """ #???????#           #????? |
| ???# [!!     ## """T""" #???????#  !        #????? |
| ???######################???????#############????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           3
Energy Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanAuthchipNetwork
  Manual?         0
Play Time         02:12:13
  Cumulative      119.7 hours
  Start           2022.07.17 @ 06:01:03
  End             2022.07.21 @ 18:26:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           63
  Adventurer      16
  Explorer        3
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          55
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 7c4d188e-44fc-412a-a5e8-21facb499160