Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 08:51:01 Player: ZLD1 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3113) 3113 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 7510 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Power Amplifier Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Terrain Scanner Armor Integrity Analyzer Reaction Control System Reactive Plating > --- WEAPON ----------- Plasma Rifle Heavy Ion Cannon > --- INVENTORY -------- Enhanced Nuclear Core Micro Nuclear Core Improved Titanium Leg Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Reaction Control System Shock Rifle Heavy Laser [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Reactive Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 7 | . . 1 1 2 1 2 Weapon . | . . . . . . . Parts Attached 109 | 6 13 8 38 10 26 8 Power 18 | 1 3 . 6 2 4 2 Engine 5 | 1 2 . 2 . . . Core 12 | . 1 . 4 2 4 1 Reactor 1 | . . . . . . 1 Propulsion 40 | 2 4 3 19 4 6 2 Treads . | . . . . . . . Leg 23 | 2 4 3 12 . . 2 Wheel . | . . . . . . . Hover 17 | . . . 7 4 6 . Flight . | . . . . . . . Utility 30 | 1 4 2 7 3 10 3 Device 19 | . 2 1 4 2 8 2 Storage 6 | 1 2 1 1 . 1 . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 21 | 2 2 3 6 1 6 1 Energy Gun 15 | 2 2 . 4 1 5 1 Energy Cannon 4 | . . 2 1 . 1 . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Corrupted Parts 4 | . . . 1 . 3 . System Corruption 12 | . . . 3 . 9 . Parts Lost 58 | . 2 1 15 7 15 18 Power 11 | . 1 . 4 1 1 4 Propulsion 18 | . . . 5 3 7 3 Utility 14 | . . . 2 1 4 7 Weapon 15 | . 1 1 4 2 3 4 Highest Loss Streak 18 | . 2 1 5 6 6 18 To Critical Strikes 1 | . . . 1 . . . Average Backups 8 | 2 5 9 9 9 8 7 Power 1 | . 2 2 1 1 . 1 Propulsion . | . 1 1 . . . . Utility 3 | . . 4 3 5 3 4 Weapon 3 | . 1 2 4 2 3 1 Tool/Special . | . . . . . . . Unused Backups 20 | 1 1 1 13 1 2 1 Power 4 | . 1 . 2 . 1 . Propulsion 1 | 1 . . . . . . Utility 4 | . . . 2 1 . 1 Weapon 11 | . . 1 9 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 95 95 96 97 86 53 Engine 3 | . 12 . 2 4 . . Core 7 | . 1 11 6 2 12 9 Leg 16 | . 28 31 27 . . 1 Hover 9 | . . . 5 29 14 3 Device 19 | . 10 19 20 22 25 14 Storage 8 | . 14 11 9 7 6 5 Processor 2 | . . . . 7 6 6 Protection 4 | . . . 6 6 5 . Energy Gun 9 | . 27 6 6 6 9 5 Energy Cannon 6 | . . 14 11 7 2 3 Peak Build Rating 56 | 6 12 15 40 51 56 42 Average Rating 31 | 3 7 14 26 46 49 37 On Entrance 21 | . 6 12 15 39 39 42 Avg Prop Armor Cover (%) 6 | . . . . 6 . . Naked Turns . | . . . . . . . Heaviest Build 50 | 12 28 24 41 43 50 44 Greatest Support 62 | 20 20 30 62 40 32 20 Greatest Overweight (x) 15 | . 1 . 13 1 15 5 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 10 Average Carried 8 | 2 5 9 9 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 1 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1304 | 240 135 125 461 55 210 78 Remotely . | . . . . . . . Salvage Created 4101 | . 767 377 1676 401 536 344 Parts 220 | . 39 21 102 14 38 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 2 1 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 13 9 38 5 8 5 Guns 44 | . 13 4 18 2 3 4 Cannons 30 | . . 5 18 3 3 1 AOE 1 | . . . . . 1 . Classes Destroyed 11 | . 3 2 4 . 2 . Worker 6 | . 2 . 2 . 2 . Recycler 7 | . 3 1 2 1 . . Operator 2 | . . . 1 1 . . Watcher 3 | . . . 1 . 2 . Swarmer 19 | . . 4 14 . 1 . Grunt 42 | . 13 4 13 4 3 5 Brawler 1 | . . . 1 . . . Sentry 10 | . . 1 8 1 . . Specialist 2 | . . . 2 . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 9 | . 4 4 9 5 4 2 Combat Bots Only 7 | . 4 4 7 2 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 788 | . 90 32 263 141 115 147 Missed 212 | . 25 8 75 42 32 30 Hits 576 | . 65 24 188 99 83 117 Melee 5 | . . . 3 2 . . Projectile 571 | . 65 24 185 97 83 117 Critical Strikes 17 | . 2 . 3 2 1 9 Part Disruptions 1 | . . . . 1 . . Damage Taken 8272 | . 817 245 2420 1281 1109 2400 Core 1840 | . 199 20 255 226 125 1015 Absorbed by Shields 36 | . . . 36 . . . Ignored by Resistances 175 | . . . 6 76 93 . Regen/Repaired (Parts) 311 | . . . 311 . . . Core Remaining (%) 70 | 100 20 95 53 67 85 . Volleys Fired 304 | . 58 15 126 26 54 25 Largest 2 | . 2 2 2 2 2 2 Hottest 144 | . 80 116 130 130 140 144 Shots Fired 553 | . 114 29 233 41 87 49 Gun 350 | . 114 9 94 15 79 39 Cannon 203 | . . 20 139 26 8 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 436 | . 114 24 214 26 17 41 Explosive . | . . . . . . . Electromagnetic 117 | . . 5 19 15 70 8 Robot Hit Streak 19 | . 9 10 18 19 14 6 Robot Miss Streak 6 | . 3 2 6 2 3 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 375 | . 75 18 160 28 62 32 Core Hits 165 | . 38 10 62 12 28 15 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 4 . 1 . Burn 3 | . . . 3 . . . Meltdown 1 | . . . 1 . . . Corrupt 1 | . . . . . 1 . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6985 | . 840 335 3233 691 1103 783 Guns 3674 | . 840 67 1255 199 814 499 Cannons 2985 | . . 268 1871 450 207 189 Explosions 208 | . . . 47 . 82 79 Melee 60 | . . . 60 . . . Ramming 58 | . . . . 42 . 16 Kinetic . | . . . . . . . Thermal 5415 | . 840 223 2878 450 382 642 Explosive . | . . . . . . . Electromagnetic 1452 | . . 112 295 199 721 125 Impact 60 | . . . 60 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . 5 1 20 10 Average Corruption 7 | . . . 3 1 16 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . . . 30 5 44 2 Message Errors 17 | . . . 5 1 11 . Matter Fused 16 | . . . 7 . 8 1 Heat Flow Errors 7 | . . . 4 . 3 . Energy Discharges 8 | . . . 3 . 5 . Parts Rejected 1 | . . . . . 1 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 12 | . . . 6 1 4 1 Data Loss (major) 4 | . . . . 1 3 . Misfires 4 | . . . 2 1 1 . Alerts 5 | . . . 3 . 2 . Misdirections 3 | . . . . . 3 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . 43 15 . 4 Projectiles 38 | . . . 23 15 . . Explosions 4 | . . . . . . 4 Melee 20 | . . . 20 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 177 | . . . 14 19 68 76 Shots 3 | . . . 1 . 1 1 Rammed 17 | . . . . 9 . 8 Targets Rammed 17 | . . . . 9 . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 138 27 375 188 124 363 Average Temperature 82 | . 37 9 97 84 39 117 Received Heat Transfer 2550 | . 495 48 951 396 36 624 Effects 7 | . . . 7 . . . Interference 6 | . . . 6 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Fried 7 | . . . 4 . 3 . Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 14 | . 1 1 7 1 2 2 Heat Transferred 10498 | . 1900 483 5822 666 509 1118 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 82 | 100 100 100 61 70 100 100 Level 1 9 | . . . 17 29 . . Level 2 7 | . . . 21 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 563 | . 148 117 563 254 110 30 Initial 254 | . . 46 26 254 73 9 Average 110 | . 50 73 211 162 17 4 Influence Increases 2452 | . 399 216 1162 245 298 132 Destroy 0b10 Robot/C 1560 | . 260 180 760 100 160 100 Destroy 0b10 Robot/NC 90 | . 25 5 30 10 20 . Destroy Leader 366 | . 70 30 172 20 64 10 Successful Hack 69 | . 14 . 31 24 . . Disable Machine 75 | . . . 45 15 15 . Destroy Structure 52 | . . 1 19 1 9 22 Partial Spotted 30 | . . . 30 . . . Lose Combat Pursuer 210 | . 30 . 75 75 30 . Influence Decreases 2452 | . 287 266 665 653 429 152 Entered New Map 496 | . . 66 36 305 78 11 Time Decay 1524 | . 267 190 489 278 241 59 Lost Part 432 | . 20 10 140 70 110 82 Squads Dispatched 21 | . 4 1 6 5 4 1 Investigation 8 | . 2 1 3 2 . . Extermination 5 | . . . . 1 3 1 Reinforcement 6 | . 2 . 3 . 1 . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 2 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 21 10 65 22 22 7 Peak Tracking Total 11 | . 6 4 9 8 11 5 Tactical Retreats 9 | . 1 . 5 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . 4 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 3 1 1 . Max in Single Turn 1 | . . . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 4 2 8 4 1 . Terminals 12 | . 4 1 4 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 4 | . . 1 1 2 . . Garrison Access . | . . . . . . . Total Hacks 54 | . 11 10 21 11 1 . Successful 36 | . 7 8 16 5 . . Failed 18 | . 4 2 5 6 1 . Catastrophic 3 | . 1 . . 1 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 28 | . 11 5 8 3 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 17 | . . 5 4 8 . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 7 3 7 2 . . Record 3 | . 1 . 1 1 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 4 | . . 1 2 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 3 | . 2 . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 10 | . . 5 2 3 . . Insert Component 4 | . . 2 1 1 . . Analyze 3 | . . 2 . 1 . . Retrieve Study 3 | . . 1 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 2 | . . . 1 1 . . Hacking Detections 12 | . 3 1 4 3 1 . Full Trace Events 8 | . 3 1 2 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 1 1 1 . . Parts Repaired 2 | . . . 2 . . . Time 45 | . . . 45 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 3 | . . 2 . 1 . . Part Schematics Acquired 3 | . . 2 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4004 | . . 329 2263 479 519 414 Optics 97 | . . . . . . 97 Terrain 3907 | . . 329 2263 479 519 317 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6125 | 73 824 391 2263 610 1532 432 Spaces Moved 3188 | 58 300 234 1300 382 773 141 Core 23 | 16 . . 1 . 2 4 Treads . | . . . . . . . Legs 1650 | 42 300 234 1041 . . 33 Wheels . | . . . . . . . Hover 1515 | . . . 258 382 771 104 Flight . | . . . . . . . Fastest Speed 38 | 50 120 120 105 38 98 130 Average Speed 129 | 100 122 120 117 88 161 229 Slowest Speed 800 | 120 190 120 700 108 800 300 Overloaded Moves 21 | . . . . . 21 . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 52 25 80 15 19 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 15 . 11 9 Melee . | . . . . . . . Projectile 8 | . . . 7 . 1 . AOE 27 | . . . 8 . 10 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4623 | 72 645 317 1816 612 969 192 Wait 809 | . 251 43 271 167 71 6 Move 3182 | 57 299 233 1299 381 772 141 Hop . | . . . . . . . Pick Up 90 | 8 12 7 36 8 19 . Fast Attach 33 | 1 1 4 10 4 12 1 Attach 52 | 5 2 3 16 4 13 9 Detach 2 | . . 1 . . 1 . Swap 51 | . 12 3 19 6 10 1 Drop 79 | 1 10 8 38 7 14 1 Fire 304 | . 58 15 126 26 54 25 Melee 1 | . . . 1 . . . Ram 17 | . . . . 9 . 8 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 687 | -10/Materials | Core integrity fell below 50% 877 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Build established: Scavenger-Mutant 1161 | -9/Materials | Discovered new exit (range 9) 1289 | -9/Materials | Entered another Materials area 1289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2004 | -8/Materials | Repaired Beam Cannon+ 2114 | -8/Materials | Lost 5 parts (2p2n1w) 2144 | -8/Materials | Destroyed 7 combat bots 2214 | -8/Materials | Repaired Hrd. Medium Armor Plating 2916 | -8/Materials | Build established: Mutant 3536 | -8/Materials | Discovered new exit (range 16) 3552 | -8/Materials | Entered Factory 3552 | -7/Factory | Evolved 2 slots: Utility x2 4039 | -7/Factory | Garrison activated, responded to threat 4124 | -7/Factory | Discovered new exit (range 15) 4162 | -7/Factory | Entered another Factory area 4162 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4171 | -6/Factory | Lost 6 parts (1p3n1u1w) 4429 | -6/Factory | Build established: Scavenger-Mutant 4737 | -6/Factory | System corruption reached 10% 5177 | -6/Factory | Lost 6 parts (3n1u2w) 5676 | -6/Factory | Discovered new exit (range 8) 5694 | -6/Factory | Entered another Factory area 5694 | -5/Factory | Evolved 2 slots: Utility x2 5725 | -5/Factory | Lost 4 parts (2n2u) 5991 | -5/Factory | Build established: Mutant 6096 | -5/Factory | Core integrity fell below 50% 6115 | -5/Factory | Core integrity fell below 20% 6124 | -5/Factory | System corruption reached 10% 6126 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06058_ Shock Rifle destroyed. 06078_ U-05 Engineer lays Concrete. 06079_ U-05 Engineer builds a Wall. 06083_ Enh. Nuclear Core destroyed. 06083_ U-05 Engineer builds a Door. 06092_ Subcomponent Replicator disabled. 06092_ Adv. Heat Sink destroyed. 06098_ Imp. Titanium Leg destroyed. 06100_ U-05 Engineer builds a Wall. 06101_ Imp. Heat Sink destroyed. 06103_ System corrupted: Matter fused (-10). 06103_ U-05 Engineer lays Concrete. 06104_ Armor Integrity Analyzer destroyed. 06110_ Mic. Nuclear Core destroyed. 06110_ Slammed into P-70 Sage. 06118_ System corrupted: Component data lost. 06118_ Slammed into P-70 Sage. 06118_ Adv. Visual Processing Unit broken. 06118_ Destabilizing: Short circuit. 06120_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | """ """ =# ##????????????????????????? | | # #?????????????????????????? | | """ # #?????????????????????????? | | """ # #??#??????????????????????? | | """ "" # ##?#??????????????????????? | | Y" # #?#???????????????????????? | | "" #? ??????? ? ?????????????????? | | #?? ? ???#????? ???????????????????? | | ##+#+############+#############+#######??????????? | | ?# ^ ???????????? | | ## ????????????? | | ^^ ????????????? | | ## ^ ?? ???????????? | | # ???????????????? | | # ##########+####### #####+######???????????? | | # #???# ! # # #?????????????? | | # #???# #%+[ """ #?????????????? | | # #??## ! #%# """ #?????????????? | | + #?### [# # """ # ????????????? | | # #???# """ """ %+%# #? ???????????? | | # #???# """ """ # # """ #? ???????????? | | # #???# """ """ # # """ #?????????????? | | # ##??# # # """ #?????????????? | | ########??# """ """ # # # ????????????? | | #??#??#???# """ """ #p##########?????????????? | | ##????#?#??# """ """ #@##?????????????????????? | | ???????????#? # #???#??????????????????? | | #?????????????########### #????????#?????????????? | | ????????????????????????# #??????#??#????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #???#??????????????????? | | ????????????#???????#???# #??????????????????????? | | ?????????????????????####p#####??????????????????? | | ?????????????????????# ##?????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????#"" #??????????????????? | | ?????????????????????#"" #??????????????????? | | ?????????????????????#"" #??????????????????? | | ?????????????????????#""" #??????????????????? | | ?????????????????????#""" ! #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 65 Energy Generation 37 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 57 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Reactive Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 12% | -8/Materials Hrd. Medium Armor Plating | 7% | -8/Materials Studied --------- Beam Cannon | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em GoHome() Heavy Suspicion Item+ Organ Harvest Overwhelming Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed FusionGodScrap Manual? 0 Play Time 01:10:22 Cumulative 64.9 hours Start 2025.10.28 @ 15:26:04 End 2025.10.29 @ 08:51:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68ac5ebc-fa4d-4210-b633-1720e1bd8da6