Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.08 @ 01:03:47 Player: Advanced AI Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1989) 1989 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 4669 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 61/150 System Corruption 0% Temperature Critical (648) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- Wave Gun Variable Charge Gun > --- INVENTORY (8) ---- Advanced Heat Sink Particle Charger Improved Component Analysis Suite Field Recycling Unit (0) KE Penetrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Recoil Nullifier > --- WEAPON ----------- Variable Charge Gun Ripper > --- INVENTORY -------- Advanced Heat Sink Particle Charger Improved Component Analysis Suite Field Recycling Unit Wave Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 63 | 6 8 27 8 14 Power 11 | 1 1 4 1 4 Engine 7 | 1 1 4 1 . Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 18 | 2 2 11 . 3 Treads 1 | . . 1 . . Leg . | . . . . . Wheel 3 | 2 1 . . . Hover 1 | . 1 . . . Flight 13 | . . 10 . 3 Utility 13 | 1 3 3 3 3 Device 4 | . 2 . . 2 Storage 3 | 1 . 2 . . Processor 3 | . 1 1 1 . Hackware 1 | . . . 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 2 2 9 4 4 Energy Gun 7 | 2 . 3 . 2 Energy Cannon 3 | . . 2 1 . Ballistic Gun 9 | . 1 4 3 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 35 | . 6 7 6 16 Power 7 | . 1 1 2 3 Propulsion 10 | . 2 4 . 4 Utility 8 | . 1 . 1 6 Weapon 10 | . 2 2 3 3 Highest Loss Streak 8 | . 3 3 3 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 73 | . 84 66 73 69 Engine 8 | . 13 10 8 . Core 1 | . . . . 7 Wheel 5 | . 20 . . . Hover 1 | . 4 . . . Flight 13 | . . 21 21 13 Device 1 | . 3 . . 4 Storage 11 | . 14 10 9 9 Processor 9 | . 4 9 10 13 Hackware 1 | . . . 9 3 Protection 1 | . . . 3 3 Energy Gun 5 | . 9 6 . . Ballistic Gun 7 | . 5 7 9 9 Launcher 2 | . 9 . . . Peak Build Rating 51 | 6 9 21 24 51 Average Rating 13 | 3 6 11 21 20 On Entrance 9 | . 6 4 18 18 Naked Turns . | . . . . . Heaviest Build 27 | 14 16 16 26 27 Greatest Support 26 | 26 26 20 15 20 Greatest Overweight (x) 6 | 1 4 3 2 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 8 8 Average Capacity 7 | 5 8 7 8 8 Most Carried 8 | 1 6 8 6 8 Average Carried 3 | . 2 4 3 3 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | . 2 6 5 5 Class Distribution -------------------- 60% | Mutant 26% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1333 | 214 278 388 233 220 Remotely . | . . . . . Salvage Created 2527 | . 882 441 651 553 Parts 130 | . 44 29 32 25 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 51 | . 12 13 13 13 Melee 2 | . . . . 2 Guns 39 | . 7 11 10 11 Cannons 5 | . . 2 3 . AOE 5 | . 5 . . . Classes Destroyed 12 | . 7 2 3 . Worker 2 | . 2 . . . Builder 3 | . 3 . . . Tunneler 1 | . 1 . . . Hauler 1 | . . . 1 . Recycler 4 | . 4 . . . Mechanic 1 | . 1 . . . Watcher 3 | . 2 1 . . Swarmer 11 | . . 7 . 4 Grunt 28 | . 12 2 8 6 Duelist 1 | . . . 1 . Sentry 9 | . . 4 3 2 Hunter 2 | . . . 1 1 Best Kill Streak 8 | . 8 4 5 6 Combat Bots Only 6 | . 6 4 5 6 Max Kills in Single Turn 3 | . 3 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . 1 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 397 | . 81 81 116 119 Missed 100 | . 21 30 22 27 Damage Taken 3621 | . 641 548 1084 1348 Core 1003 | . 210 190 244 359 Absorbed by Shields . | . . . . . Ignored by Resistances 1018 | . 178 159 319 362 Regen/Repaired (Parts) 13 | . 2 11 . . Core Remaining (%) 56 | 100 16 52 . . Volleys Fired 202 | . 72 50 42 38 Largest 2 | . 2 2 2 2 Hottest 225 | . 90 101 100 225 Shots Fired 298 | . 109 72 56 61 Gun 259 | . 97 62 39 61 Cannon 27 | . . 10 17 . Launcher 12 | . 12 . . . Special . | . . . . . Kinetic 135 | . 25 23 39 48 Thermal 91 | . 25 36 17 13 Explosive 12 | . 12 . . . Electromagnetic 60 | . 47 13 . . Robot Hit Streak 23 | . 19 10 18 23 Robot Miss Streak 2 | . 2 2 1 2 Penetration Max 1 | . . . 1 . Secondary Targets 7 | . 3 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 244 | . 82 55 51 56 Core Hits 107 | . 41 17 28 21 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 1 . 1 Burn 2 | . 1 1 . . Destroy 1 | . . . . 1 Corrupt 1 | . 1 . . . Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4852 | . 1693 964 1101 1094 Guns 3235 | . 926 591 726 992 Cannons 600 | . . 225 375 . Explosions 901 | . 753 148 . . Melee 102 | . . . . 102 Ramming 14 | . 14 . . . Kinetic 1800 | . 256 147 726 671 Thermal 1422 | . 135 591 375 321 Explosive 850 | . 753 97 . . Electromagnetic 664 | . 535 129 . . Impact . | . . . . . Slashing 102 | . . . . 102 Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 4 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Overload Shots 1 | . . . . 1 Effects 1 | . . . . 1 Heat Surge 1 | . . . . 1 Overflow Damage 40 | . 9 31 . . Projectiles . | . . . . . Explosions 40 | . 9 31 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . 7 74 . . Shots 1 | . . 1 . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 679 | . 620 403 409 679 Average Temperature 176 | . 286 95 166 182 Received Heat Transfer 1983 | . 474 195 594 720 Effects 36 | . 24 1 5 6 Shutdowns 9 | . 6 . 1 2 Energy Bleed 5 | . 4 . . 1 Interference 4 | . . 1 3 . Matter Decay 3 | . 3 . . . Short Circuit 3 | . 2 . 1 . Damage (minor) 5 | . 3 . . 2 Damage (major) 4 | . 4 . . . Damage (core) 3 | . 2 . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 1 1 Heat Transferred 2801 | . 481 1271 555 494 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 501 | . 226 396 392 501 Initial 217 | . . 60 63 217 Average 238 | . 124 232 221 420 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 42 | 100 85 33 38 . Level 1 43 | . 14 66 61 38 Level 2 13 | . . . . 61 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 3 3 . Investigation 6 | . 4 1 1 . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 21 17 16 17 Peak Tracking Total 6 | . 6 4 6 5 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 1 5 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . 2 . . Reprogrammed 1 | . . 1 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 24 | . 9 10 2 3 Terminals 16 | . 7 6 . 3 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 90 | . 33 45 6 6 Successful 56 | . 20 29 5 2 Failed 34 | . 13 16 1 4 Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 15 | . 5 9 . 1 Terminals 57 | . 28 23 . 6 Fabricators . | . . . . . Repair Stations 4 | . 2 2 . . Recycling Units 9 | . 3 6 . . Scanalyzers 18 | . . 14 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 28 | . 15 11 . 2 Record 2 | . 1 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 7 | . 3 4 . . Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 1 . . Alert Level 2 | . 1 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 2 | . 1 1 . . Patrol Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Zone Layout 3 | . 2 1 . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 5 | . 3 2 . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 18 | . . 14 4 . Insert Component 9 | . . 7 2 . Analyze 9 | . . 7 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 8 10 2 3 Full Trace Events 8 | . 4 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 6 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 104 | . 53 51 . . Parts Recycled 2 | . 2 . . . Recycled Matter 58 | . 58 . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed 8 | . . 6 2 . Part Schematics Acquired 8 | . . 6 2 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 56 | . . . . 56 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 23 | . . . . 23 Total Damage 477 | . . . . 477 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2670 | 61 743 969 296 601 Spaces Moved 2296 | 55 476 1261 219 285 Core 136 | 3 13 118 . 2 Treads 9 | . . 9 . . Legs . | . . . . . Wheels 409 | 52 357 . . . Hover 106 | . 106 . . . Flight 1636 | . . 1134 219 283 Fastest Speed 34 | 50 80 34 34 37 Average Speed 86 | 89 112 61 82 156 Slowest Speed 350 | 100 250 300 177 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 18 | . . 17 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 57 65 13 45 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 101 | . 28 71 1 1 Melee . | . . . . . Projectile 3 | . . 1 1 1 AOE 98 | . 28 70 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2666 | 66 575 1373 275 377 Wait 2 | . . 1 1 . Move 2261 | 54 475 1231 216 285 Hop 13 | . . 12 1 . Pick Up 70 | 6 12 32 6 14 Fast Attach 2 | . . . . 2 Attach 58 | 6 7 26 7 12 Detach 8 | . 2 6 . . Swap 3 | . 1 1 1 . Drop 23 | . 5 14 1 3 Fire 202 | . 72 50 42 38 Melee 5 | . . . . 5 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: [Mat x3]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 429 | -10/Materials | Identified exit to Mines 555 | -10/Materials | Repaired Corrupted Machine Analyzer 622 | -10/Materials | Core integrity fell below 50% 764 | -10/Materials | Core integrity fell below 20% 781 | -10/Materials | Lost 3 parts (1p2w) 797 | -10/Materials | Discovered new exit (range 5) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1152 | -9/Materials | Discovered new exit (range 7) 1250 | -9/Materials | Lost 3 parts (3n) 1282 | -9/Materials | Discovered new exit (range 8) 1659 | -9/Materials | Repaired Imp. Flight Unit? 1701 | -9/Materials | Discovered new exit (range 4) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Utility x2 1930 | -8/Materials | Garrison activated, responded to threat 1943 | -8/Materials | Lost 3 parts (1p2w) 2009 | -8/Materials | Discovered new exit (range 16) 2026 | -8/Materials | Identified exit to Garrison 2070 | -8/Materials | Build established: Hacker-Mutant 2070 | -8/Materials | Entered Garrison 2135 | -8/Garrison | Discovered new exit (range 52) 2135 | -8/Garrison | Discovered new exit (range 50) 2135 | -8/Garrison | Discovered new exit (range 72) 2140 | -8/Garrison | Lost 3 parts (2p1n) 2152 | -8/Garrison | Rescued a captive Derelict 2162 | -8/Garrison | Rescued a captive Derelict 2288 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Core integrity fell below 50% 2378 | -8/Garrison | Triggered checkpoint 2394 | -8/Garrison | Triggered checkpoint 2450 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2632 | -8/Garrison | Spotted B-75 Beast 2652 | -8/Garrison | Core integrity fell below 20% 2672 | -8/Garrison | Core destroyed Last Messages --------------- Overload: Heat surge (+186). Ripper destroyed. Critical hit (Blast). Lgt. Nuclear Core destroyed. Overheating: Energy bleed (-31). Field Propulsion Drive destroyed. Power failure, Mic. Fission Core shutdown. Acquired KE Penetrator. Overheating: Nuclear Pulse Array damaged (-27). Imp. Heat Sink destroyed. Power failure, Mic. Fission Core shutdown. Nuclear Pulse Array destroyed. Acquired 9 matter. Visual Processing Unit destroyed. Critical hit (Meltdown: +240). Recoil Nullifier destroyed. Critical hit (Blast). Overheating: Mic. Fission Core damaged (-14). Acquired 9 matter. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | #???????#""""^##### #?????????????????????????? | | #???????#######???# #?????????????????????????? | | #???????########### ##????????????????????????? | | #???????# + T#????????????????????????? | | #???????# ######### ##????????????????????????? | | #######?# #???????# #?????????????????????????? | | ##% %=#?# #???????# #?????????????????????????? | | ##= [ ###+##??????# #?????????????????????????? | | ![= ######## #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ## ## ###########?????????????????????????? | | ## ## ###?????????????????????????????????? | | ^ [#?????????????????????????????????? | | *! #?????????????????????????????????? | | =%% % #?????????????????????????????????? | | ^^ % = % #?????????????????????????????????? | | ## ##% ###?????????############????????????? | | ## ## [%##########??#""""""""""#????????????? | | =% ####" !["""#????????????? | | = ## ""#????????????? | | ###+### ## % ++++ ["#????????????? | | ## ## ##?# #?# ## % ;BB+^ "#????????????? | | ## ## #??# ### + ;BB+ *="#????????????? | | ######## #??# + ; ;;;+ ["#????????????? | | #??????# #### ### #;%@ ^""#????????????? | | #??????# + #?# #### ==!!["""#????????????? | | #??????# #### #?# #??# %""""""""#????????????? | | #??????# #??# #?# #??############????????????? | | #??????# ####+### ##############?????????????? | | #??????# ^ #?????????????? | | ###??????# ^ #?????????????? | | ?????????####### ########+####### #?????????????? | | ???????????????# ######## #?????# #?????????????? | | ???????????????# ## #?????# #?????????????? | | ???????????????# ## #####+###???# #?????????????? | | ???????????????# ## #???# #"#???# #?????????????? | | ???????????????# ## #???# "#???# ###???????????? | | ???????????????# ## #???# "#???# #???????????? | | ???????????????# ## #???# "#???# < #???????????? | | ???????????????# ##+##### #"#???# #???????????? | | ???????????????# ###???######???????????? | | ???????????????#+#"""######??????????????????????? | | ???????????????# # #???????????????????????????? | | ???????????????# #####???????????????????????????? | | ???????????????# #???????????????????????????????? | | ????????????#### ####????????????????????????????? | | ????????????#!!# #!!#????????????????????????????? | | ????????????#! + + !#????????????????????????????? | | ????????????##/# #/##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed FissionCarbideNanovents Manual? 0 Play Time 00:59:34 Cumulative 16.9 hours Start 2024.11.08 @ 00:06:11 End 2024.11.08 @ 01:03:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ae797f0-6980-4800-b391-a205bd0d8eb0