Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 15:04:54 Player: VoodooWoodoo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2351) 2351 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 6981 Bonus ------- Follower Combat Kills 75 Met Data Miner 300 Cogmind --------- Core Integrity 688/850 Matter 282/300 Energy 67/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Treads Large Storage Unit Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer Target Analyzer Focal Shield > --- WEAPON ----------- Minigun Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Medium Storage Unit Large Storage Unit Compact Matter Pod Improved Arc Projector Improved Arc Projector Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . . . 1 2 2 . . Weapon 1 | . . 1 . . . . . . Parts Attached 74 | 6 10 12 . 9 16 9 9 3 Power 6 | 1 1 1 . 1 . 1 1 . Engine 4 | 1 1 1 . . . 1 . . Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 4 4 . 4 5 1 1 . Treads 10 | . . . . 3 5 1 1 . Leg 4 | . . 3 . 1 . . . . Wheel 7 | 2 4 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 2 . 1 7 6 2 . Device 9 | 1 1 1 . 1 1 3 1 . Storage 5 | . 1 . . . 4 . . . Processor 3 | . . . . . 1 1 1 . Hackware . | . . . . . . . . . Protection 5 | . 1 1 . . 1 2 . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 5 . 3 4 1 5 3 Energy Gun 6 | 1 . 4 . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 2 1 . 3 4 1 2 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 3 | . . . . . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . 4 4 . . 1 1 7 10 Power 2 | . 1 . . . . . 1 . Propulsion 7 | . 1 2 . . . . . 4 Utility 5 | . . . . . 1 1 2 1 Weapon 13 | . 2 2 . . . . 4 5 Highest Loss Streak 10 | . 4 2 . . 1 1 5 10 Average Slot Usage (%) 97 | . 90 95 100 99 99 99 98 91 Engine 3 | . 8 11 11 3 . . 2 . Core 4 | . . . . 5 7 5 3 6 Treads 19 | . . . . 19 27 26 26 20 Leg 5 | . . 22 33 15 2 . . . Wheel 4 | . 28 9 . . . . . . Device 10 | . 14 6 . 9 7 14 15 12 Storage 14 | . 4 11 11 9 23 13 13 13 Processor 6 | . . . . . 3 13 16 20 Protection 4 | . 8 4 11 9 3 4 . . Energy Gun 1 | . 2 7 22 1 . . . . Ballistic Gun 20 | . 22 22 11 25 23 20 11 4 Ballistic Cannon 1 | . . . . . . . 6 10 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 60 | 8 17 26 26 31 49 57 59 60 Greatest Support 103 | 20 20 30 30 69 96 103 103 103 Greatest Overweight (x) 2 | . . 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 4 8 8 8 8 16 16 16 16 Average Capacity 11 | 4 5 8 8 8 12 16 16 15 Most Carried 16 | 4 6 8 8 8 16 16 14 12 Average Carried 10 | 2 4 7 7 7 11 15 11 11 Final Capacity 16 | 4 8 8 8 8 16 16 16 4 Final Carried 16 | 3 6 8 8 8 16 14 12 4 Class Distribution -------------------- 45% | Gunner 25% | Tank 17% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Matter Collected 2541 | 269 160 336 3 384 575 312 420 82 Remotely . | . . . . . . . . . Salvage Created 3045 | 57 250 449 24 328 648 643 493 153 Parts 151 | 5 16 24 . 25 32 25 20 4 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Combat Hostiles Destroyed 55 | 1 5 11 . 9 11 6 10 2 Guns 52 | 1 5 11 . 9 11 6 9 . Cannons 3 | . . . . . . . 1 2 Classes Destroyed 12 | 2 2 1 . 1 4 1 1 . Worker 5 | 1 . . 1 2 . 1 . . Hauler 2 | . 2 . . . . . . . Recycler 3 | . . . . . 1 2 . . Operator 1 | . . . . . . 1 . . Watcher 1 | . . . . 1 . . . . Swarmer 11 | . 3 . . 6 . . 2 . Grunt 32 | 1 2 10 . 3 7 5 4 . Brawler 3 | . . . . . 1 . 2 . Duelist 1 | . . . . . . . 1 . Sentry 3 | . . 1 . . 1 . 1 . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 1 1 . . Enhanced Grunt 2 | . . . . . . . . 2 Best Kill Streak 7 | 1 4 4 1 7 4 4 4 2 Combat Bots Only 7 | 1 3 4 . 7 4 3 4 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Damage Taken 3611 | 20 526 434 . 233 254 184 1135 825 Core 336 | . 106 33 . . 35 14 58 90 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 57 . 91 100 95 . . . Volleys Fired 188 | 3 41 35 1 21 26 23 28 10 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 147 | 70 70 116 116 75 75 75 98 147 Shots Fired 464 | 6 68 86 3 63 78 69 73 18 Gun 438 | 6 68 86 3 63 78 69 61 4 Cannon 21 | . . . . . . . 12 9 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 431 | 3 62 70 1 63 78 69 73 12 Thermal 27 | 3 6 16 2 . . . . . Explosive 2 | . . . . . . . . 2 Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 31 | 2 9 9 2 17 17 31 17 4 Robot Miss Streak 4 | 2 3 4 . 3 2 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . . 2 . 1 4 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . Shots Hit Robots 333 | 2 43 56 1 43 62 57 58 11 Core Hits 134 | 3 13 22 1 17 25 27 23 3 Critical Hits 11 | . . . . . 1 4 3 3 Critical Kills 4 | . . . . . 1 1 . 2 Critical Parts Destroyed 6 | . . . . . . 2 3 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5313 | 49 405 569 11 718 931 1098 1200 332 Guns 4792 | 49 405 569 11 718 931 1098 976 35 Cannons 359 | . . . . . . . 224 135 Explosions 162 | . . . . . . . . 162 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4949 | 11 379 442 . 718 931 1098 1200 170 Thermal 202 | 38 26 127 11 . . . . . Explosive 97 | . . . . . . . . 97 Electromagnetic 65 | . . . . . . . . 65 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 . 1 1 Average Corruption 1 | . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . Effects 7 | . . . . . 3 . 3 1 Message Errors 5 | . . . . . 2 . 3 . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 2 2 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 2 2 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 286 | 30 5 286 54 10 . 36 9 6 Average Temperature 66 | 15 2 103 31 4 . 19 9 6 Received Heat Transfer 984 | 12 198 243 . 63 63 . 297 108 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 497 | 111 74 287 25 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Peak Influence 308 | 25 170 308 52 217 201 120 . . Average Influence 83 | 5 77 144 51 108 77 54 . . Maximum Alert Level 1 | . . 1 . 1 1 . . . Low Security (%) 91 | 100 100 76 100 83 89 100 . . Level 1 8 | . . 23 . 16 10 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 6 . . 4 3 . . Investigation 6 | . . 3 . . 2 1 . . Extermination 2 | . . . . . 1 1 . . Reinforcement 6 | . 1 3 . . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Distress Signals 5 | . 2 2 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | 1 16 16 . 13 16 14 10 4 Peak Tracking Total 7 | 1 6 4 . 5 5 5 7 4 Tactical Retreats 4 | . 2 . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Traps Triggered 10 | . 1 1 . . 5 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Machines Accessed 24 | . 5 4 . 3 5 2 1 4 Terminals 19 | . 5 4 . 3 5 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 13 15 . 10 12 2 1 25 Successful 45 | . 8 3 . 4 4 . 1 25 Failed 33 | . 5 12 . 6 8 2 . . Catastrophic 6 | . . 2 . 1 2 1 . . Database Lockouts . | . . . . . . . . . Manual 32 | . 9 7 . 6 8 2 . . Terminals 52 | . 13 15 . 10 12 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 43 | . 6 3 . 4 4 . 1 25 Record 8 | . . . . . 1 . . 7 Part Schematic 9 | . . . . . . . . 9 Robot Schematic 6 | . . . . . . . . 6 Robot Analysis 2 | . 1 . . 1 . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 Open Door 1 | . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . Alert Level 7 | . 2 1 . 2 2 . . . Zone Layout 5 | . 2 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Assimilate 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 4 . 2 5 2 . . Full Trace Events 8 | . 3 3 . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 61 | . . . . . . . 61 61 Highest-Rated Ally 32 | . . . . . . . 32 32 Total Orders 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 17 | . . . . . . . . 17 Total Damage 395 | . . . . . . . . 395 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Turns Passed 4147 | 78 443 402 104 505 1221 639 596 159 Spaces Moved 2408 | 73 374 196 78 268 683 336 314 86 Core 31 | 19 . . . . . . . 12 Treads 1584 | . . . . 177 683 336 314 74 Legs 321 | . . 152 78 91 . . . . Wheels 472 | 54 374 44 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 155 156 156 50 Average Speed 135 | 72 80 111 120 146 156 156 156 141 Slowest Speed 200 | 80 80 150 120 160 160 156 156 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 6 68 32 23 24 24 14 61 77 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . . . 1 9 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 9 | . . . . . . . . 9 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Total 2974 | 92 456 308 86 352 790 412 371 107 Wait 186 | . 15 43 6 23 43 38 10 8 Move 2400 | 72 373 195 77 267 682 335 313 86 Hop . | . . . . . . . . . Pick Up 70 | 9 11 12 1 14 15 3 5 . Fast Attach 27 | 2 4 7 . 3 8 3 . . Attach 29 | 4 3 2 . 3 3 4 7 3 Detach 4 | . . . . 3 . 1 . . Swap 18 | . 3 3 . 3 5 2 2 . Drop 46 | 2 6 11 1 15 8 3 . . Fire 188 | 3 41 35 1 21 26 23 28 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . . . 6 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Lost 4 parts (1p1n2w) 316 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 893 | -9/Materials | Discovered new exit (range 4) 924 | -9/Materials | Entered Mines 1014 | -9/Mines | Discovered new exit (range 9) 1028 | -9/Mines | Entered Materials 1028 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -8/Materials | Destroyed 7 combat bots 1303 | -8/Materials | Discovered new exit (range 16) 1448 | -8/Materials | Build established: Tank 1533 | -8/Materials | Entered Factory 1533 | -7/Factory | Evolved 2 slots: Utility x2 1914 | -7/Factory | Discovered new exit (range 3) 2500 | -7/Factory | Build established: Gunner 2691 | -7/Factory | Discovered new exit (range 3) 2754 | -7/Factory | Entered another Factory area 2754 | -6/Factory | Evolved 2 slots: Utility x2 3234 | -6/Factory | Discovered new exit (range 15) 3393 | -6/Factory | Entered Lower Caves 3609 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3671 | -6/Lower Caves | Lost 5 parts (1p1u3w) 3980 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3989 | -6/Lower Caves | Entered Data Miner 3989 | -6/Data Miner | Accompanied by 2 allies 3989 | -6/Data Miner | Discovered new exit (range 6) 4019 | -6/Data Miner | Met Data Miner 4063 | -6/Data Miner | Learned location of Section 7 (-2) 4078 | -6/Data Miner | Received God Mode back door access code from Data Miner 4096 | -6/Data Miner | Data Conduit disabled 4142 | -6/Data Miner | Released all parts (8) 4148 | -6/Data Miner | Self-destructed Last Messages --------------- 04120_ Bore Cannon destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 04128_ Imp. Treads destroyed. 04133_ Imp. Arc Projector destroyed. 04137_ Imp. Grenade Launcher destroyed. 04139_ The unstable cave ceiling collapses. 04139_ Adv. Heat Sink destroyed. 04141_ Enhanced Grunt destroyed. 04142_ Released Hvy. Shock Bomb Launcher. 04142_ Released Imp. Targeting Computer. 04142_ Released Focal Shield. 04142_ Released Mic. Nuclear Core. 04142_ Released Lrg. Storage Unit. 04142_ Released Imp. Targeting Computer. 04142_ Released Lrg. Storage Unit. 04142_ Released Target Analyzer. 04146_ Acquired 24 matter. 04147_ Acquired 58 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????####????????? | | ??????################# #######???### #????????? | | ??????""""""""""""""## # # #??## #????????? | | ?????"""""""" """" # # ## < ##????????? | | ????"""""""" ! ######???? | | ????"""""" = *! #???? | | ???""""""" !% [!= @ #???? | | ???"""" Y *]!! #???? | | ???""""""" !!= ##???? | | ????"""""" " """"""""""#####????? | | ????""""""" """"###############????????? | | ?????"""""" """""###??????????????????????? | | ??????""""""" "#####????????????????????????? | | ??????######"## "#????????????????????????????? | | ???????????#"### "#????????????????????????????? | | ???????????#"### "#????????????????????????????? | | ???????????#"## "#????????????????????????????? | | ???????????#"## "#????????????????????????????? | | ?????????????# "#????????????????????????????? | | ?????????????### "#????????????????????????????? | | ???????????????# "##???????????????????????????? | | ??????????????## ""#???????????????????????????? | | ???????????#?## ""#???????????????????????????? | | ??????????##"#"X ""#???????????????????????????? | | ??????????""""" "####????????????????????????? | | ??????????""""" X"""""????????????????????????? | | ??????????##"#"X "##"#????????????????????????? | | ???????????#?## X""""#????????????????????????? | | ??????????????## "##"#????????????????????????? | | ???????????????#######???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 225 Resistance: KI 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveHardlightCharger Manual? 0 Play Time 01:22:30 Cumulative 48.6 hours Start 2020.07.22 @ 12:49:24 End 2020.07.22 @ 15:04:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 42 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e853eef-7f78-47db-b5b6-a6fefc271531